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lots of improvements to boundary layer generation: we can now constuct and mesh models with entities connected to boundary layer points, edges and faces
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- Common/Context.h 4 additions, 2 deletionsCommon/Context.h
- Common/DefaultOptions.h 3 additions, 1 deletionCommon/DefaultOptions.h
- Common/Options.cpp 17 additions, 13 deletionsCommon/Options.cpp
- Common/Options.h 1 addition, 0 deletionsCommon/Options.h
- Fltk/Callbacks.cpp 5 additions, 12 deletionsFltk/Callbacks.cpp
- Fltk/GUI.cpp 13 additions, 9 deletionsFltk/GUI.cpp
- Fltk/Opengl_Window.cpp 13 additions, 13 deletionsFltk/Opengl_Window.cpp
- Geo/GeoInterpolation.cpp 21 additions, 1 deletionGeo/GeoInterpolation.cpp
- Geo/Makefile 3 additions, 2 deletionsGeo/Makefile
- Graphics/Geom.cpp 19 additions, 8 deletionsGraphics/Geom.cpp
- Mesh/BoundaryLayer.cpp 50 additions, 48 deletionsMesh/BoundaryLayer.cpp
- Mesh/BoundaryLayer.h 1 addition, 1 deletionMesh/BoundaryLayer.h
- Mesh/Generator.cpp 18 additions, 25 deletionsMesh/Generator.cpp
- Mesh/Generator.h 3 additions, 1 deletionMesh/Generator.h
- Mesh/HighOrder.cpp 10 additions, 4 deletionsMesh/HighOrder.cpp
- Mesh/meshGEdgeExtruded.cpp 1 addition, 1 deletionMesh/meshGEdgeExtruded.cpp
- Mesh/meshGFace.cpp 19 additions, 15 deletionsMesh/meshGFace.cpp
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