Switch to new algo for generation of Points/Monomials.
Monomials order changed ! Points of Prism p>2 changed ! 3D Serendipity elements have now nodes only on edges !
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- FunctionSpace/BasisLagrange.h 2 additions, 2 deletionsFunctionSpace/BasisLagrange.h
- Numeric/fullMatrix.h 6 additions, 7 deletionsNumeric/fullMatrix.h
- Numeric/nodalBasis.cpp 6 additions, 922 deletionsNumeric/nodalBasis.cpp
- Numeric/nodalBasis.h 2 additions, 4 deletionsNumeric/nodalBasis.h
- Numeric/pointsGenerators.cpp 9 additions, 0 deletionsNumeric/pointsGenerators.cpp
- Numeric/pointsGenerators.h 1 addition, 1 deletionNumeric/pointsGenerators.h
- Numeric/polynomialBasis.cpp 17 additions, 456 deletionsNumeric/polynomialBasis.cpp
- Numeric/polynomialBasis.h 1 addition, 11 deletionsNumeric/polynomialBasis.h
- Numeric/pyramidalBasis.cpp 7 additions, 76 deletionsNumeric/pyramidalBasis.cpp
- Numeric/pyramidalBasis.h 0 additions, 17 deletionsNumeric/pyramidalBasis.h
- Post/PViewData.cpp 64 additions, 0 deletionsPost/PViewData.cpp
- Post/PViewData.h 13 additions, 0 deletionsPost/PViewData.h
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