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Larry Price
gmsh
Commits
78bf7278
Commit
78bf7278
authored
8 years ago
by
Christophe Geuzaine
Browse files
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fix compile without metis
parent
cc5d8164
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Changes
1
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1 changed file
Geo/discreteFace.cpp
+50
-47
50 additions, 47 deletions
Geo/discreteFace.cpp
with
50 additions
and
47 deletions
Geo/discreteFace.cpp
+
50
−
47
View file @
78bf7278
...
...
@@ -14,15 +14,18 @@
#include
"OS.h"
#include
<stack>
#include
<queue>
#if defined(HAVE_METIS)
extern
"C"
{
#include
<metis.h>
}
#endif
discreteFace
::
discreteFace
(
GModel
*
model
,
int
num
)
:
GFace
(
model
,
num
)
{
{
Surface
*
s
=
Create_Surface
(
num
,
MSH_SURF_DISCRETE
);
Tree_Add
(
model
->
getGEOInternals
()
->
Surfaces
,
&
s
);
meshStatistics
.
status
=
GFace
::
DONE
;
Tree_Add
(
model
->
getGEOInternals
()
->
Surfaces
,
&
s
);
meshStatistics
.
status
=
GFace
::
DONE
;
}
void
discreteFace
::
setBoundEdges
(
GModel
*
gm
,
std
::
vector
<
int
>
tagEdges
)
...
...
@@ -91,12 +94,12 @@ double discreteFace::curvatureMax(const SPoint2 ¶m) const
double
discreteFace
::
curvatures
(
const
SPoint2
&
param
,
SVector3
*
dirMax
,
SVector3
*
dirMin
,
double
*
curvMax
,
double
*
curvMin
)
const
{
return
false
;
return
false
;
}
Pair
<
SVector3
,
SVector3
>
discreteFace
::
firstDer
(
const
SPoint2
&
param
)
const
{
return
Pair
<
SVector3
,
SVector3
>
();
return
Pair
<
SVector3
,
SVector3
>
();
}
void
discreteFace
::
secondDer
(
const
SPoint2
&
param
,
...
...
@@ -115,7 +118,7 @@ void discreteFace::createGeometry()
part
.
resize
(
nPart
);
#if defined(HAVE_ANN) && defined(HAVE_SOLVER)
if
(
!
_atlas
.
empty
())
return
;
if
(
!
_atlas
.
empty
())
return
;
int
id
=
1
;
std
::
stack
<
triangulation
*>
toSplit
;
...
...
@@ -125,14 +128,14 @@ void discreteFace::createGeometry()
triangulation
*
init
=
new
triangulation
(
tem
,
this
);
init
->
my_GEdges
=
l_edges
;
toSplit
.
push
(
init
);
toSplit
.
push
(
init
);
if
((
toSplit
.
top
())
->
genus
()
!=
0
){
while
(
!
toSplit
.
empty
()){
triangulation
*
tosplit
=
toSplit
.
top
();
toSplit
.
pop
();
split
(
tosplit
,
part
,
nPart
);
delete
tosplit
;
// #mark
...
...
@@ -144,7 +147,7 @@ void discreteFace::createGeometry()
part
[
i
]
->
idNum
=
id
++
;
// discreteEdges
}
}
// end for i
}
// end for i
}
}
// end if it is not disk-like
...
...
@@ -152,13 +155,13 @@ void discreteFace::createGeometry()
toParam
.
push_back
(
toSplit
.
top
());
toSplit
.
top
()
->
idNum
=
id
++
;
}
for
(
unsigned
int
i
=
0
;
i
<
toParam
.
size
();
i
++
){
for
(
unsigned
int
i
=
0
;
i
<
toParam
.
size
();
i
++
){
std
::
vector
<
MElement
*>
mytri
=
toParam
[
i
]
->
tri
;
discreteDiskFace
*
df
=
new
discreteDiskFace
(
this
,
toParam
[
i
],
order
,(
_CAD
.
empty
()
?
NULL
:
&
_CAD
));
df
->
replaceEdges
(
toParam
[
i
]
->
my_GEdges
);
_atlas
.
push_back
(
df
);
}
}
#endif
}
...
...
@@ -217,10 +220,10 @@ void discreteFace::mesh(bool verbose)
void
discreteFace
::
checkAndFixOrientation
(){
// first of all, all the triangles have to be oriented in the same way
std
::
map
<
MEdge
,
std
::
vector
<
MElement
*>
,
Less_Edge
>
ed2tri
;
// edge to 1 or 2 triangle(s)
for
(
unsigned
int
i
=
0
;
i
<
triangles
.
size
();
++
i
){
MElement
*
e
=
triangles
[
i
];
for
(
int
j
=
0
;
j
<
e
->
getNumEdges
()
;
j
++
){
...
...
@@ -300,28 +303,28 @@ void discreteFace::checkAndFixOrientation(){
void
discreteFace
::
split
(
triangulation
*
trian
,
std
::
vector
<
triangulation
*>
&
partition
,
int
nPartitions
)
{
#if defined(HAVE_METIS)
int
nVertex
=
trian
->
tri
.
size
();
// number of elements
int
nEdge
=
trian
->
ed2tri
.
size
()
-
trian
->
borderEdg
.
size
();
// number of edges, (without the boundary ones)
std
::
vector
<
int
>
idx
;
idx
.
resize
(
nVertex
+
1
);
std
::
vector
<
int
>
nbh
;
nbh
.
resize
(
2
*
nEdge
);
idx
[
0
]
=
0
;
idx
[
0
]
=
0
;
for
(
int
i
=
0
;
i
<
nVertex
;
i
++
){
// triangle by triangle
MElement
*
current
=
trian
->
tri
[
i
];
int
temp
=
0
;
for
(
int
j
=
0
;
j
<
3
;
j
++
){
// edge by edge
MEdge
ed
=
current
->
getEdge
(
j
);
int
nEd
=
trian
->
ed2tri
[
ed
].
size
();
if
(
nEd
>
1
){
if
(
nEd
>
1
){
std
::
vector
<
int
>
local
=
trian
->
ed2tri
[
ed
];
nbh
[
idx
[
i
]
+
temp
]
=
local
[
0
]
==
i
?
local
[
1
]
:
local
[
0
];
temp
++
;
...
...
@@ -345,11 +348,11 @@ void discreteFace::split(triangulation* trian,std::vector<triangulation*> &parti
for
(
int
i
=
0
;
i
<
nVertex
;
i
++
)
elem
[
part
[
i
]].
push_back
(
trian
->
tri
[
i
]);
for
(
int
i
=
0
;
i
<
nPartitions
;
i
++
)
partition
[
i
]
=
new
triangulation
(
elem
[
i
],
this
);
for
(
int
i
=
0
;
i
<
nPartitions
;
i
++
){
// setting GEdge's
...
...
@@ -358,7 +361,7 @@ void discreteFace::split(triangulation* trian,std::vector<triangulation*> &parti
for
(
std
::
list
<
GEdge
*>::
iterator
cGedg
=
trian
->
my_GEdges
.
begin
();
cGedg
!=
trian
->
my_GEdges
.
end
();
cGedg
++
){
// GEdge by GEdge
std
::
set
<
MVertex
*>
first
,
last
;
double
lc
=
0.
;
std
::
vector
<
MLine
*>
upMli
;
std
::
vector
<
MLine
*>
upMli
;
for
(
unsigned
int
k
=
0
;
k
<
(
*
cGedg
)
->
lines
.
size
();
k
++
){
// MLine by MLine (for a GEdge)
MLine
*
cMli
=
(
*
cGedg
)
->
lines
[
k
];
std
::
set
<
MVertex
*>::
iterator
mvit0
=
partition
[
i
]
->
vert
.
find
(
cMli
->
getVertex
(
0
));
...
...
@@ -369,17 +372,17 @@ void discreteFace::split(triangulation* trian,std::vector<triangulation*> &parti
first
.
erase
(
cMli
->
getVertex
(
1
));
else
last
.
insert
(
cMli
->
getVertex
(
1
));
if
(
last
.
find
(
cMli
->
getVertex
(
0
))
!=
last
.
end
()
)
last
.
erase
(
cMli
->
getVertex
(
0
));
else
first
.
insert
(
cMli
->
getVertex
(
0
));
upMli
.
push_back
(
cMli
);
lc
+=
cMli
->
getLength
();
}
}
// end for k
}
// end for k
GVertex
*
v0
,
*
v1
;
if
(
first
.
empty
()){
v0
=
this
->
model
()
->
addVertex
(
upMli
[
0
]
->
getVertex
(
0
)
->
x
(),
upMli
[
0
]
->
getVertex
(
0
)
->
y
(),
upMli
[
0
]
->
getVertex
(
0
)
->
z
(),
1.
);
//#fixme
...
...
@@ -392,41 +395,41 @@ void discreteFace::split(triangulation* trian,std::vector<triangulation*> &parti
upGed
.
push_back
(
this
->
model
()
->
addLine
(
v0
,
v1
));
upGed
.
back
()
->
lines
=
upMli
;
}
// end for j
// create new GEdge's
std
::
set
<
MEdge
,
Less_Edge
>
bordi
=
partition
[
i
]
->
borderEdg
;
// edges defining the border(s) of the i-th new triangulation
for
(
int
ii
=
i
+
1
;
ii
<
nPartitions
;
ii
++
){
// compare to the ii-th ones, with ii > i since ii < i have already been compared
std
::
map
<
MVertex
*
,
MLine
*>
v02edg
;
//first vertex of the MLine
std
::
set
<
MVertex
*>
first
,
last
;
for
(
std
::
set
<
MEdge
,
Less_Edge
>::
iterator
ie
=
bordi
.
begin
();
ie
!=
bordi
.
end
();
++
ie
){
// MEdge by MEdge of the i-th triangulation border(s)
ie
!=
bordi
.
end
();
++
ie
){
// MEdge by MEdge of the i-th triangulation border(s)
std
::
set
<
MEdge
,
Less_Edge
>
bii
=
partition
[
ii
]
->
borderEdg
;
// edges defining the border(s) of the ii-th new triangulation
if
(
bii
.
find
(
*
ie
)
!=
bii
.
end
()){
// if the border edge is common to both triangulations . . .
v02edg
[
ie
->
getVertex
(
0
)]
=
new
MLine
(
ie
->
getVertex
(
0
),
ie
->
getVertex
(
1
));
// . . . a new MLine is created
// identifying first and last vertices of GEdge's, if any
if
(
first
.
find
(
ie
->
getVertex
(
1
))
!=
first
.
end
()
)
first
.
erase
(
ie
->
getVertex
(
1
));
else
last
.
insert
(
ie
->
getVertex
(
1
));
last
.
insert
(
ie
->
getVertex
(
1
));
if
(
last
.
find
(
ie
->
getVertex
(
0
))
!=
last
.
end
()
)
last
.
erase
(
ie
->
getVertex
(
0
));
else
first
.
insert
(
ie
->
getVertex
(
0
));
first
.
insert
(
ie
->
getVertex
(
0
));
}
}
//end for ie
while
(
!
v02edg
.
empty
()){
// creation of the GEdge's from new MLine's
GVertex
*
v0
,
*
v1
;
while
(
!
first
.
empty
()){
// starting with nonloop GEdge's
std
::
vector
<
MLine
*>
myLines
;
// MLine's of the current nonloop GEdge
std
::
set
<
MVertex
*>::
iterator
itf
=
first
.
begin
();
MVertex
*
cv0
=
*
itf
;
// starting with a first vertex
...
...
@@ -435,25 +438,25 @@ void discreteFace::split(triangulation* trian,std::vector<triangulation*> &parti
v02edg
.
erase
(
cv0
);
// and erasing it from the "list"
cv0
=
myLines
.
back
()
->
getVertex
(
1
);
// next vertex
}
v0
=
this
->
model
()
->
addVertex
((
*
itf
)
->
x
(),
myLines
[
0
]
->
getVertex
(
0
)
->
y
(),
myLines
[
0
]
->
getVertex
(
0
)
->
z
(),
1.
);
v1
=
this
->
model
()
->
addVertex
(
cv0
->
x
(),
cv0
->
y
(),
cv0
->
z
(),
1.
);
GEdge
*
toadd
=
this
->
model
()
->
addLine
(
v0
,
v1
);
// new GEdge
toadd
->
lines
=
myLines
;
// associated MLine's
partition
[
i
]
->
my_GEdges
.
push_back
(
toadd
);
partition
[
ii
]
->
my_GEdges
.
push_back
(
toadd
);
first
.
erase
(
itf
);
// next first vertex of a nonloop GEdge
}
//end while first.empty()
std
::
vector
<
MLine
*>
my_MLines
;
// remaining MLines for 'loop'GEdge's
MVertex
*
cv0
=
v02edg
.
begin
()
->
first
;
while
(
v02edg
.
find
(
cv0
)
!=
v02edg
.
end
()){
// a loop GEdge
while
(
v02edg
.
find
(
cv0
)
!=
v02edg
.
end
()){
// a loop GEdge
my_MLines
.
push_back
(
v02edg
[
cv0
]);
// current MLine of the loop
v02edg
.
erase
(
cv0
);
// update the container
cv0
=
my_MLines
.
back
()
->
getVertex
(
1
);
// next MLine of the loop
cv0
=
my_MLines
.
back
()
->
getVertex
(
1
);
// next MLine of the loop
}
v0
=
this
->
model
()
->
addVertex
(
cv0
->
x
(),
cv0
->
y
(),
cv0
->
z
(),
1.
);
...
...
@@ -464,14 +467,14 @@ void discreteFace::split(triangulation* trian,std::vector<triangulation*> &parti
partition
[
i
]
->
my_GEdges
.
push_back
(
to_add
);
partition
[
ii
]
->
my_GEdges
.
push_back
(
to_add
);
}
// end while v02edg.empty()
}
//end for ii
}
// end for i
return
;
#endif
}
...
...
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