Skip to content
Snippets Groups Projects
Commit 78bf7278 authored by Christophe Geuzaine's avatar Christophe Geuzaine
Browse files

fix compile without metis

parent cc5d8164
No related branches found
No related tags found
No related merge requests found
......@@ -14,15 +14,18 @@
#include "OS.h"
#include <stack>
#include <queue>
#if defined(HAVE_METIS)
extern "C" {
#include <metis.h>
}
#endif
discreteFace::discreteFace(GModel *model, int num) : GFace(model, num)
{
{
Surface *s = Create_Surface(num, MSH_SURF_DISCRETE);
Tree_Add(model->getGEOInternals()->Surfaces, &s);
meshStatistics.status = GFace::DONE;
Tree_Add(model->getGEOInternals()->Surfaces, &s);
meshStatistics.status = GFace::DONE;
}
void discreteFace::setBoundEdges(GModel *gm, std::vector<int> tagEdges)
......@@ -91,12 +94,12 @@ double discreteFace::curvatureMax(const SPoint2 &param) const
double discreteFace::curvatures(const SPoint2 &param, SVector3 *dirMax, SVector3 *dirMin,
double *curvMax, double *curvMin) const
{
return false;
return false;
}
Pair<SVector3, SVector3> discreteFace::firstDer(const SPoint2 &param) const
{
return Pair<SVector3, SVector3>();
return Pair<SVector3, SVector3>();
}
void discreteFace::secondDer(const SPoint2 &param,
......@@ -115,7 +118,7 @@ void discreteFace::createGeometry()
part.resize(nPart);
#if defined(HAVE_ANN) && defined(HAVE_SOLVER)
if (!_atlas.empty())return;
if (!_atlas.empty())return;
int id=1;
std::stack<triangulation*> toSplit;
......@@ -125,14 +128,14 @@ void discreteFace::createGeometry()
triangulation* init = new triangulation(tem,this);
init->my_GEdges = l_edges;
toSplit.push(init);
toSplit.push(init);
if((toSplit.top())->genus()!=0){
while( !toSplit.empty()){
triangulation* tosplit = toSplit.top();
toSplit.pop();
split(tosplit,part,nPart);
delete tosplit; // #mark
......@@ -144,7 +147,7 @@ void discreteFace::createGeometry()
part[i]->idNum=id++;
// discreteEdges
}
}// end for i
}// end for i
}
}// end if it is not disk-like
......@@ -152,13 +155,13 @@ void discreteFace::createGeometry()
toParam.push_back(toSplit.top());
toSplit.top()->idNum=id++;
}
for(unsigned int i=0; i<toParam.size(); i++){
for(unsigned int i=0; i<toParam.size(); i++){
std::vector<MElement*> mytri = toParam[i]->tri;
discreteDiskFace *df = new discreteDiskFace (this,toParam[i], order,(_CAD.empty() ? NULL : &_CAD));
df->replaceEdges(toParam[i]->my_GEdges);
_atlas.push_back(df);
}
}
#endif
}
......@@ -217,10 +220,10 @@ void discreteFace::mesh(bool verbose)
void discreteFace::checkAndFixOrientation(){
// first of all, all the triangles have to be oriented in the same way
std::map<MEdge,std::vector<MElement*>,Less_Edge> ed2tri; // edge to 1 or 2 triangle(s)
for(unsigned int i = 0; i < triangles.size(); ++i){
MElement *e = triangles[i];
for(int j = 0; j < e->getNumEdges() ; j++){
......@@ -300,28 +303,28 @@ void discreteFace::checkAndFixOrientation(){
void discreteFace::split(triangulation* trian,std::vector<triangulation*> &partition,int nPartitions)
{
#if defined(HAVE_METIS)
int nVertex = trian->tri.size(); // number of elements
int nEdge = trian->ed2tri.size() - trian->borderEdg.size();// number of edges, (without the boundary ones)
std::vector<int> idx;
idx.resize(nVertex+1);
std::vector<int> nbh;
nbh.resize(2*nEdge);
idx[0]=0;
idx[0]=0;
for(int i=0; i<nVertex; i++){// triangle by triangle
MElement* current = trian->tri[i];
int temp = 0;
for(int j=0; j<3; j++){ // edge by edge
MEdge ed = current->getEdge(j);
int nEd = trian->ed2tri[ed].size();
if (nEd > 1){
if (nEd > 1){
std::vector<int> local = trian->ed2tri[ed];
nbh[idx[i]+temp] = local[0] == i ? local[1] : local[0];
temp++;
......@@ -345,11 +348,11 @@ void discreteFace::split(triangulation* trian,std::vector<triangulation*> &parti
for(int i=0; i<nVertex; i++)
elem[part[i]].push_back(trian->tri[i]);
for(int i=0; i<nPartitions; i++)
partition[i] = new triangulation(elem[i],this);
for(int i=0; i<nPartitions; i++){// setting GEdge's
......@@ -358,7 +361,7 @@ void discreteFace::split(triangulation* trian,std::vector<triangulation*> &parti
for(std::list<GEdge*>::iterator cGedg=trian->my_GEdges.begin(); cGedg!=trian->my_GEdges.end(); cGedg++){// GEdge by GEdge
std::set<MVertex*> first, last;
double lc = 0.;
std::vector<MLine*> upMli;
std::vector<MLine*> upMli;
for(unsigned int k=0; k<(*cGedg)->lines.size(); k++){// MLine by MLine (for a GEdge)
MLine* cMli = (*cGedg)->lines[k];
std::set<MVertex*>::iterator mvit0 = partition[i]->vert.find(cMli->getVertex(0));
......@@ -369,17 +372,17 @@ void discreteFace::split(triangulation* trian,std::vector<triangulation*> &parti
first.erase(cMli->getVertex(1));
else
last.insert(cMli->getVertex(1));
if( last.find(cMli->getVertex(0)) != last.end() )
last.erase(cMli->getVertex(0));
else
first.insert(cMli->getVertex(0));
upMli.push_back(cMli);
lc += cMli->getLength();
}
}// end for k
}// end for k
GVertex *v0, *v1;
if(first.empty()){
v0 = this->model()->addVertex(upMli[0]->getVertex(0)->x(),upMli[0]->getVertex(0)->y(),upMli[0]->getVertex(0)->z(),1.);//#fixme
......@@ -392,41 +395,41 @@ void discreteFace::split(triangulation* trian,std::vector<triangulation*> &parti
upGed.push_back(this->model()->addLine(v0,v1));
upGed.back()->lines = upMli;
}// end for j
// create new GEdge's
std::set<MEdge,Less_Edge> bordi = partition[i]->borderEdg;// edges defining the border(s) of the i-th new triangulation
for(int ii=i+1; ii<nPartitions; ii++){// compare to the ii-th ones, with ii > i since ii < i have already been compared
std::map<MVertex*,MLine*> v02edg;//first vertex of the MLine
std::set<MVertex*> first, last;
for(std::set<MEdge,Less_Edge>::iterator ie = bordi.begin();
ie != bordi.end(); ++ie){// MEdge by MEdge of the i-th triangulation border(s)
ie != bordi.end(); ++ie){// MEdge by MEdge of the i-th triangulation border(s)
std::set<MEdge,Less_Edge> bii = partition[ii]->borderEdg;// edges defining the border(s) of the ii-th new triangulation
if(bii.find(*ie)!=bii.end()){// if the border edge is common to both triangulations . . .
v02edg[ie->getVertex(0)] = new MLine(ie->getVertex(0),ie->getVertex(1));// . . . a new MLine is created
// identifying first and last vertices of GEdge's, if any
if( first.find(ie->getVertex(1)) != first.end() )
first.erase(ie->getVertex(1));
else
last.insert(ie->getVertex(1));
last.insert(ie->getVertex(1));
if( last.find(ie->getVertex(0)) != last.end() )
last.erase(ie->getVertex(0));
else
first.insert(ie->getVertex(0));
first.insert(ie->getVertex(0));
}
}//end for ie
while(!v02edg.empty()){// creation of the GEdge's from new MLine's
GVertex *v0, *v1;
while(!first.empty()){// starting with nonloop GEdge's
std::vector<MLine*> myLines;// MLine's of the current nonloop GEdge
std::set<MVertex*>::iterator itf = first.begin();
MVertex* cv0 = *itf;// starting with a first vertex
......@@ -435,25 +438,25 @@ void discreteFace::split(triangulation* trian,std::vector<triangulation*> &parti
v02edg.erase(cv0);// and erasing it from the "list"
cv0 = myLines.back()->getVertex(1);// next vertex
}
v0 = this->model()->addVertex((*itf)->x(),myLines[0]->getVertex(0)->y(),myLines[0]->getVertex(0)->z(),1.);
v1 = this->model()->addVertex(cv0->x(),cv0->y(),cv0->z(),1.);
GEdge* toadd = this->model()->addLine(v0,v1);// new GEdge
toadd->lines = myLines;// associated MLine's
partition[i]->my_GEdges.push_back(toadd);
partition[ii]->my_GEdges.push_back(toadd);
first.erase(itf);// next first vertex of a nonloop GEdge
}//end while first.empty()
std::vector<MLine*> my_MLines;// remaining MLines for 'loop'GEdge's
MVertex* cv0 = v02edg.begin()->first;
while(v02edg.find(cv0) != v02edg.end()){// a loop GEdge
while(v02edg.find(cv0) != v02edg.end()){// a loop GEdge
my_MLines.push_back(v02edg[cv0]);// current MLine of the loop
v02edg.erase(cv0);// update the container
cv0 = my_MLines.back()->getVertex(1);// next MLine of the loop
cv0 = my_MLines.back()->getVertex(1);// next MLine of the loop
}
v0 = this->model()->addVertex(cv0->x(),cv0->y(),cv0->z(),1.);
......@@ -464,14 +467,14 @@ void discreteFace::split(triangulation* trian,std::vector<triangulation*> &parti
partition[i]->my_GEdges.push_back(to_add);
partition[ii]->my_GEdges.push_back(to_add);
}// end while v02edg.empty()
}//end for ii
}// end for i
return;
#endif
}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment