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Larry Price
gmsh
Commits
73eea5e8
Commit
73eea5e8
authored
20 years ago
by
Jean-François Remacle
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7eea9beb
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2 changed files
Mesh/BDS.cpp
+76
-7
76 additions, 7 deletions
Mesh/BDS.cpp
Mesh/BDS.h
+19
-0
19 additions, 0 deletions
Mesh/BDS.h
with
95 additions
and
7 deletions
Mesh/BDS.cpp
+
76
−
7
View file @
73eea5e8
...
@@ -213,6 +213,11 @@ void BDS_Mesh :: del_edge (BDS_Edge *e)
...
@@ -213,6 +213,11 @@ void BDS_Mesh :: del_edge (BDS_Edge *e)
e
->
deleted
=
true
;
e
->
deleted
=
true
;
edges_to_delete
.
insert
(
e
);
edges_to_delete
.
insert
(
e
);
}
}
void
BDS_Mesh
::
del_point
(
BDS_Point
*
p
)
{
points
.
erase
(
p
);
delete
p
;
}
void
BDS_Mesh
::
add_geom
(
int
p1
,
int
p2
)
void
BDS_Mesh
::
add_geom
(
int
p1
,
int
p2
)
{
{
geom
.
insert
(
new
BDS_GeomEntity
(
p1
,
p2
)
)
;
geom
.
insert
(
new
BDS_GeomEntity
(
p1
,
p2
)
)
;
...
@@ -1039,25 +1044,89 @@ bool BDS_Mesh ::swap_edge ( BDS_Edge *e)
...
@@ -1039,25 +1044,89 @@ bool BDS_Mesh ::swap_edge ( BDS_Edge *e)
triangles
.
push_back
(
t2
);
triangles
.
push_back
(
t2
);
return
true
;
return
true
;
}
}
bool
BDS_Mesh
::
collapse_edge
(
BDS_Edge
*
e
,
BDS_Point
*
p
)
bool
BDS_Mesh
::
collapse_edge
(
BDS_Edge
*
e
,
BDS_Point
*
p
,
const
double
eps
)
{
{
std
::
list
<
BDS_Triangle
*>
t
;
std
::
list
<
BDS_Triangle
*>
t
;
BDS_Point
*
o
=
e
->
othervertex
(
p
);
X
=
p
->
X
;
Y
=
p
->
Y
;
Z
=
p
->
Z
;
p
->
getTriangles
(
t
);
p
->
getTriangles
(
t
);
{
{
std
::
list
<
BDS_Triangle
*>::
iterator
it
=
t
.
begin
();
std
::
list
<
BDS_Triangle
*>::
iterator
it
=
t
.
begin
();
std
::
list
<
BDS_Triangle
*>::
iterator
ite
=
t
.
end
();
std
::
list
<
BDS_Triangle
*>::
iterator
ite
=
t
.
end
();
std
::
list
<
BDS_Edge
*>
cavity
;
std
::
list
<
BDS_Edge
*>
cavity
;
BDS_Triangle
*
todelete
[
2
];
BDS_Edge
*
tocollapse
[
2
][
2
];
int
nb_del
=
0
;
while
(
it
!=
ite
)
while
(
it
!=
ite
)
{
{
BDS_Triangle
*
t
=
*
it
;
BDS_Triangle
*
t
=
*
it
;
if
(
t
->
e1
->
p1
!=
p
&&
t
->
e1
->
p1
!=
p
)
cavity
.
push_back
(
t
->
e1
);
if
(
t
->
e1
!=
e
&&
t
->
e2
!=
e
&&
t
->
e3
!=
e
)
else
if
(
t
->
e2
->
p1
!=
p
&&
t
->
e2
->
p1
!=
p
)
cavity
.
push_back
(
t
->
e2
);
{
else
if
(
t
->
e3
->
p1
!=
p
&&
t
->
e3
->
p1
!=
p
)
cavity
.
push_back
(
t
->
e3
);
double
n1
[
3
],
n2
[
3
];
BDS_Point
*
pts
[
3
];
t
->
getNodes
(
pts
);
p
->
X
=
o
->
X
;
p
->
Y
=
o
->
Y
;
p
->
Z
=
o
->
Z
;
normal_triangle
(
pts
[
0
],
pts
[
1
],
pts
[
2
],
n1
);
// normal after collapse
p
->
X
=
X
;
p
->
Y
=
Y
;
p
->
Z
=
Z
;
normal_triangle
(
pts
[
0
],
pts
[
1
],
pts
[
2
],
n2
);
// normal before collapse
// normals should not be opposed or change too dramatically
// this does not concern the triangles with the small edge that
// are collapsed too
double
ps
=
n1
[
0
]
*
n2
[
0
]
+
n1
[
1
]
*
n2
[
1
]
+
n1
[
2
]
*
n2
[
2
];
if
(
ps
<
eps
)
return
false
;
}
else
{
// this triangle disappears
if
(
nb_del
==
2
)
throw
;
if
(
t
->
e1
==
e
)
{
tocollapse
[
nb_del
][
0
]
=
t
->
e2
;
tocollapse
[
nb_del
][
1
]
=
t
->
e3
;
}
if
(
t
->
e2
==
e
)
{
tocollapse
[
nb_del
][
0
]
=
t
->
e1
;
tocollapse
[
nb_del
][
1
]
=
t
->
e3
;
}
if
(
t
->
e3
==
e
)
{
tocollapse
[
nb_del
][
0
]
=
t
->
e1
;
tocollapse
[
nb_del
][
1
]
=
t
->
e2
;
}
else
throw
;
else
throw
;
++
i
t
;
todelete
[
nb_del
++
]
=
t
;
}
}
++
it
;
}
}
if
(
nb_del
!=
2
)
throw
;
// we can collapse
// delete the 2 triangles
del_triangle
(
todelete
[
0
]
);
del_triangle
(
todelete
[
1
]
);
// delete the edge
del_edge
(
e
);
// reconnect together faces on
for
(
int
k
=
0
;
k
<
tocollapse
[
0
][
0
]
->
numfaces
();
k
++
)
tocollapse
[
0
][
1
]
->
faces
(
k
)
->
replaceedge
(
tocollapse
[
0
][
1
],
tocollapse
[
0
][
0
]
);
for
(
int
k
=
0
;
k
<
tocollapse
[
1
][
0
]
->
numfaces
();
k
++
)
tocollapse
[
1
][
1
]
->
faces
(
k
)
->
replaceedge
(
tocollapse
[
1
][
1
],
tocollapse
[
1
][
0
]
);
del_edge
(
tocollase
[
0
][
1
]);
del_edge
(
tocollase
[
1
][
1
]);
// delete the point
del_point
(
p
);
}
return
true
;
}
}
bool
BDS_Mesh
::
smooth_point
(
BDS_Point
*
p
)
bool
BDS_Mesh
::
smooth_point
(
BDS_Point
*
p
)
...
...
This diff is collapsed.
Click to expand it.
Mesh/BDS.h
+
19
−
0
View file @
73eea5e8
...
@@ -142,6 +142,13 @@ public:
...
@@ -142,6 +142,13 @@ public:
return
0
;
return
0
;
}
}
inline
BDS_Point
*
othervertex
(
const
BDS_Point
*
p
)
const
{
if
(
p1
==
p
)
return
p2
;
if
(
p2
==
p
)
return
p1
;
return
0
;
}
inline
void
addface
(
BDS_Triangle
*
f
)
inline
void
addface
(
BDS_Triangle
*
f
)
{
{
_faces
.
push_back
(
f
);
_faces
.
push_back
(
f
);
...
@@ -193,6 +200,7 @@ public:
...
@@ -193,6 +200,7 @@ public:
BDS_Edge
*
e1
,
*
e2
,
*
e3
;
BDS_Edge
*
e1
,
*
e2
,
*
e3
;
BDS_Vector
N
()
const
;
BDS_Vector
N
()
const
;
BDS_GeomEntity
*
g
;
BDS_GeomEntity
*
g
;
inline
void
getNodes
(
BDS_Point
*
n
[
3
])
const
inline
void
getNodes
(
BDS_Point
*
n
[
3
])
const
{
{
n
[
0
]
=
e1
->
commonvertex
(
e3
);
n
[
0
]
=
e1
->
commonvertex
(
e3
);
...
@@ -206,6 +214,16 @@ public:
...
@@ -206,6 +214,16 @@ public:
e2
->
addface
(
this
);
e2
->
addface
(
this
);
e3
->
addface
(
this
);
e3
->
addface
(
this
);
}
}
void
replacedge
(
BDS_Edge
*
a
,
BDS_Edge
*
b
)
{
if
(
a
==
e1
)
{
e1
->
del
(
this
);
e1
=
a
;
e1
->
add
(
this
);
}
}
};
};
class
GeomLessThan
class
GeomLessThan
{
{
...
@@ -261,6 +279,7 @@ class BDS_Mesh
...
@@ -261,6 +279,7 @@ class BDS_Mesh
std
::
list
<
BDS_Triangle
*>
triangles
;
std
::
list
<
BDS_Triangle
*>
triangles
;
BDS_Point
*
add_point
(
int
num
,
double
x
,
double
y
,
double
z
);
BDS_Point
*
add_point
(
int
num
,
double
x
,
double
y
,
double
z
);
BDS_Edge
*
add_edge
(
int
p1
,
int
p2
);
BDS_Edge
*
add_edge
(
int
p1
,
int
p2
);
void
del_point
(
BDS_Point
*
p
);
void
del_edge
(
BDS_Edge
*
e
);
void
del_edge
(
BDS_Edge
*
e
);
BDS_Triangle
*
add_triangle
(
int
p1
,
int
p2
,
int
p3
);
BDS_Triangle
*
add_triangle
(
int
p1
,
int
p2
,
int
p3
);
void
del_triangle
(
BDS_Triangle
*
t
);
void
del_triangle
(
BDS_Triangle
*
t
);
...
...
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