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Larry Price
gmsh
Commits
6e2d6d78
Commit
6e2d6d78
authored
Jan 4, 2012
by
Amaury Johnen
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parent
451723b7
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2 changed files
Mesh/meshRecombine2D.h
+4
-1
4 additions, 1 deletion
Mesh/meshRecombine2D.h
Mesh/meshRecombine2D_2.cpp
+118
-66
118 additions, 66 deletions
Mesh/meshRecombine2D_2.cpp
with
122 additions
and
67 deletions
Mesh/meshRecombine2D.h
+
4
−
1
View file @
6e2d6d78
...
...
@@ -336,7 +336,7 @@ class Rec2d_vertex {
public
:
Rec2d_vertex
(
MVertex
*
,
std
::
list
<
MTriangle
*>
&
,
std
::
map
<
MVertex
*
,
std
::
set
<
GEdge
*>
>
&
);
std
::
map
<
MVertex
*
,
std
::
set
<
GEdge
*>
>
&
,
bool
);
inline
void
changeNumEl
(
int
c
)
{
_numEl
+=
c
;}
double
getReward
();
...
...
@@ -407,6 +407,9 @@ class TrianglesUnion {
return
_ValEdge
/
_NumEdge
*
_ValVert
/
_NumVert
*
_ValVert
/
_NumVert
;
}
static
void
clear
()
{
_NumEdge
=
0
;
_NumVert
=
0
;
_ValEdge
=
.0
,
_ValVert
=
.0
;}
private
:
double
_computeEdgeLength
(
GFace
*
,
MVertex
**
,
double
*
u
,
double
*
v
,
int
numIntermedPoint
=
1
);
...
...
This diff is collapsed.
Click to expand it.
Mesh/meshRecombine2D_2.cpp
+
118
−
66
View file @
6e2d6d78
...
...
@@ -18,7 +18,8 @@
#include
"OpenFile.h"
//pas propre
#include
"Field.h"
#include
"OS.h"
#define HORIZ2 2
#define HORIZ2 1
#define SMOOTH 0
double
**
Rec2d_vertex
::
_Vvalues
=
NULL
;
double
**
Rec2d_vertex
::
_Vbenefs
=
NULL
;
...
...
@@ -31,20 +32,23 @@ int Recombine2D::ra = 0;
/*
a faire :
- modifier gain des edges
- fonction retournant qualite
- verifier la qualite
- action supplementaire (faire classe de base)
- Faire un super conteneur pour les actions
- pourquoi infini
- pourquoi premier pas meilleur
- implementer field
- si qu1, ajouter (Comment grer)
- limiter sequence
~ limiter sequence
*/
Recombine2D
::
Recombine2D
(
GFace
*
gf
)
:
_horizon
(
0
),
_gf
(
gf
),
_benef
(
.0
),
_applied
(
true
)
{
//GModel::current()->createTopologyFromMesh(1);
int
popopo
=
0
;
TrianglesUnion
::
clear
();
Msg
::
Warning
(
"[meshRecombine2D] Alignement computation ok uniquely for xy or yz plane mesh !"
);
// be able to compute geometrical angle at corners
...
...
@@ -65,11 +69,15 @@ Recombine2D::Recombine2D(GFace *gf)
// Find all Vertices and edges
std
::
map
<
MVertex
*
,
std
::
list
<
MTriangle
*>
>
mapVert
;
std
::
map
<
MEdge
,
std
::
list
<
MTriangle
*>
,
Less_Edge
>
mapEdge
;
std
::
map
<
MVertex
*
,
std
::
list
<
MEdge
>
>
mapVtoE
;
for
(
unsigned
int
i
=
0
;
i
<
gf
->
triangles
.
size
();
i
++
)
{
MTriangle
*
t
=
gf
->
triangles
[
i
];
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
mapVert
[
t
->
getVertex
(
j
)].
push_back
(
t
);
mapEdge
[
t
->
getEdge
(
j
)].
push_back
(
t
);
for
(
int
k
=
0
;
k
<
3
;
k
++
)
{
mapVtoE
[
t
->
getVertex
(
j
)].
push_back
(
t
->
getEdge
(
k
));
}
}
}
...
...
@@ -81,7 +89,13 @@ Recombine2D::Recombine2D(GFace *gf)
for
(;
itvert
!=
mapVert
.
end
();
itvert
++
)
{
if
(
itvert
->
second
.
size
()
==
4
&&
itvert
->
first
->
onWhat
()
->
dim
()
==
2
)
fourTri
.
push_back
(
itvert
);
Rec2d_vertex
*
n
=
new
Rec2d_vertex
(
itvert
->
first
,
itvert
->
second
,
mapCornerVert
);
std
::
list
<
MEdge
>::
iterator
itti
=
mapVtoE
[
itvert
->
first
].
begin
();
bool
ab
=
false
;
for
(;
itti
!=
mapVtoE
[
itvert
->
first
].
end
();
++
itti
)
{
if
(
mapEdge
[
*
itti
].
size
()
==
1
)
ab
=
true
;
}
if
(
ab
)
++
popopo
;
Rec2d_vertex
*
n
=
new
Rec2d_vertex
(
itvert
->
first
,
itvert
->
second
,
mapCornerVert
,
ab
);
itV2N
=
mapV2N
.
insert
(
itV2N
,
std
::
make_pair
(
itvert
->
first
,
n
));
TrianglesUnion
::
_NumVert
++
;
TrianglesUnion
::
_ValVert
+=
n
->
getReward
();
...
...
@@ -168,8 +182,8 @@ Recombine2D::Recombine2D(GFace *gf)
TrianglesUnion
::
addRec
();
//_setQuads.sort(lessTriUnion());
laplaceSmoothing
(
_gf
,
10
);
if
(
SMOOTH
)
laplaceSmoothing
(
_gf
,
10
);
Msg
::
Error
(
"%d"
,
popopo
);
_recombine
(
true
);
_applied
=
false
;
}
...
...
@@ -181,12 +195,13 @@ void Recombine2D::_recombine(bool a)
int
i
=
0
;
std
::
list
<
TrianglesUnion
*>
vectTu
;
TrianglesUnion
::
addRec
();
while
(
!
_setQuads
.
empty
()
&&
i
<
2000
)
{
TrianglesUnion
*
tu
;
laplaceSmoothing
(
_gf
,
1
);
if
(
/*true ||*/
_lastQuad
.
empty
())
{
if
(
vectTu
.
size
()
<
2
)
if
(
SMOOTH
)
laplaceSmoothing
(
_gf
,
1
);
if
(
_lastQuad
.
empty
())
{
if
(
/*true ||*/
vectTu
.
size
()
<
2
||
i
%
1
==
0
)
tu
=
*
std
::
max_element
(
_setQuads
.
begin
(),
_setQuads
.
end
(),
lessTriUnion
());
else
{
vectTu
.
pop_front
();
...
...
@@ -197,7 +212,7 @@ void Recombine2D::_recombine(bool a)
vectTu
.
insert
(
vectTu
.
begin
(),
tu
);
Msg
::
Info
(
"------------------ %d"
,
_setQuads
.
size
());
_lookAhead
2
(
vectTu
,
HORIZ2
);
_lookAhead
(
vectTu
,
HORIZ2
);
}
else
{
tu
=
*
_lastQuad
.
begin
();
...
...
@@ -224,7 +239,7 @@ void Recombine2D::_recombine(bool a)
tu
->
select
();
_quads
.
push_back
(
tu
->
createQuad
());
_removeImpossible
(
tu
);
{
// draw Mesh
if
(
i
%
5
==
0
)
{
// draw Mesh
Msg
::
Info
(
"Expected return %lf"
,
tu
->
getReturn
());
_applied
=
false
;
apply
(
true
);
...
...
@@ -359,7 +374,7 @@ void Recombine2D::_lookAhead(std::list<TrianglesUnion*> &candidate, int horiz)
if
(
/*true ||*/
best
/*|| (((int)(Cpu()*100) - t) % 5 == 0 && newt)*/
)
{
// draw mesh
newt
=
false
;
apply
(
false
);
laplaceSmoothing
(
_gf
,
1
);
if
(
SMOOTH
)
laplaceSmoothing
(
_gf
,
1
);
CTX
::
instance
()
->
mesh
.
changed
=
(
ENT_ALL
);
FlGui
::
instance
()
->
check
();
drawContext
::
global
()
->
draw
();
...
...
@@ -455,31 +470,39 @@ void Recombine2D::_lookAhead2(std::list<TrianglesUnion*> &candidate, int horiz)
int
num
=
0
;
while
(
current
>
0
)
{
//Msg::Info(" ");
bool
best
=
false
;
//
set first acceptable action for each step
//
add max of actions in sequence
while
(
current
<
horiz
&&
vecIt
[
current
-
1
]
!=
la
.
end
())
{
vecIt
[
current
]
=
vecIt
[
current
-
1
];
//vecIt[current].print();
while
(
++
vecIt
[
current
]
!=
lastLayer
[
currentLayer
]
&&
vecIt
[
current
]
!=
la
.
end
()
&&
(
*
vecIt
[
current
])
->
isIn
(
setTri
)
);
vecIt
[
current
].
print
();
lastLayer
[
currentLayer
].
print
();
if
(
vecIt
[
current
]
!=
lastLayer
[
currentLayer
])
{
if
(
vecIt
[
current
]
!=
lastLayer
[
currentLayer
]
&&
vecIt
[
current
]
==
la
.
end
())
{
Msg
::
Error
(
"Ca a foir mec"
);
Msg
::
Error
(
" "
);}
if
(
vecIt
[
current
]
!=
lastLayer
[
currentLayer
]
&&
vecIt
[
current
]
!=
la
.
end
())
{
(
*
vecIt
[
current
])
->
addTri
(
setTri
);
(
*
vecIt
[
current
])
->
addInfluence
(
numbers
,
values
,
modifiedVert
);
if
(
currentLayer
<
maxLayer
)
{
if
(
current
==
numLayer
[
currentLayer
])
lastLayer
[
currentLayer
]
=
--
la
.
end
();
_addNeighbors
(
horiz
,
vecIt
,
current
,
&
la
);
if
(
current
==
numLayer
[
currentLayer
])
++
lastLayer
[
currentLayer
];
lastLayer
[
currentLayer
+
1
]
=
la
.
end
();
}
++
current
;
}
else
{
Msg
::
Info
(
"in else"
);
//
Msg::Info("in else");
if
(
!
haveSequence
)
{
++
maxLayer
;
list_actions
::
iterator
it
=
--
la
.
end
();
//it.print();
//la.sizes();
--
lastLayer
[
currentLayer
];
for
(
int
i
=
numLayer
[
currentLayer
];
i
<
current
;
++
i
)
{
_addNeighbors
(
horiz
,
vecIt
,
i
,
&
la
);
}
//la.sizes();
lastLayer
[
currentLayer
]
=
++
it
;
//it.print();
++
lastLayer
[
currentLayer
];
++
currentLayer
;
lastLayer
[
currentLayer
]
=
la
.
end
();
numLayer
[
currentLayer
]
=
current
;
...
...
@@ -488,30 +511,28 @@ void Recombine2D::_lookAhead2(std::list<TrianglesUnion*> &candidate, int horiz)
/*for (int i = numLayer[currentLayer]; i < current; ++i) {
_addNeighbors(horiz, vecIt, i, &la);
}*/
//Msg::Error("++layer'");
++
currentLayer
;
lastLayer
[
currentLayer
]
=
la
.
end
();
numLayer
[
currentLayer
]
=
current
;
}
else
else
{
//Msg::Error("++current : %d/%d", current, horiz);
//if(lastLayer[currentLayer] != la.end())
//Msg::Error(" ");
++
current
;
/*if (!haveSequence)
++maxLayer;
if (currentLayer < maxLayer) {
for (int i = numLayer[currentLayer]; i < current; ++i) {
_addNeighbors(horiz, vecIt, i, &la);
}
++currentLayer;
lastLayer[currentLayer] = la.end();
numLayer[currentLayer] = current;
}
else
++current;*/
}
}
haveSequence
=
true
;
Msg
::
Info
(
"maxLayer %d, current %d"
,
maxLayer
,
current
);
//Msg::Info("maxLayer %d, current %d", maxLayer, current);
/*Msg::Info("LAYER %d - num{%d,%d} - last :", currentLayer, numLayer[0], numLayer[1]);
lastLayer[0].print();
lastLayer[1].print();
Msg::Info("current %d - iterator : ", current-1);
vecIt[current-1].print();
Msg::Info(" ");*/
{
// color
for
(
int
i
=
1
;
i
<
current
&&
vecIt
[
i
]
!=
la
.
end
();
++
i
)
{
...
...
@@ -552,6 +573,14 @@ void Recombine2D::_lookAhead2(std::list<TrianglesUnion*> &candidate, int horiz)
}
}
}
else
{
//color
TrianglesUnion
*
tu
=
*
vecIt
[
0
];
unsigned
int
col
;
col
=
CTX
::
instance
()
->
packColor
(
190
,
130
,
0
,
255
);
for
(
int
j
=
0
;
j
<
tu
->
getNumTriangles
();
++
j
)
{
tu
->
getTriangle
(
j
)
->
setCol
(
col
);
}
}
}
else
{
//color
TrianglesUnion
*
tu
=
*
vecIt
[
0
];
...
...
@@ -562,7 +591,7 @@ void Recombine2D::_lookAhead2(std::list<TrianglesUnion*> &candidate, int horiz)
}
}
if
(
true
||
best
/*|| (((int)(Cpu()*100) - t) % 5 == 0 && newt)*/
)
{
// draw mesh
if
(
/*
true ||
*/
best
/*|| (((int)(Cpu()*100) - t) % 5 == 0 && newt)*/
)
{
// draw mesh
//newt = false;
apply
(
false
);
CTX
::
instance
()
->
mesh
.
changed
=
(
ENT_ALL
);
...
...
@@ -575,7 +604,7 @@ void Recombine2D::_lookAhead2(std::list<TrianglesUnion*> &candidate, int horiz)
double
t
=
Cpu
();
while
(
Cpu
()
-
t
<
.0001
);
//if (i % 1 == 0)
if
(
/*
false && best &&
*/
!
Msg
::
GetAnswer
(
"Continue ?"
,
1
,
"no"
,
"yes"
))
if
(
false
&&
best
&&
!
Msg
::
GetAnswer
(
"Continue ?"
,
1
,
"no"
,
"yes"
))
Msg
::
Info
(
"I continue anyway :p"
);
best
=
false
;
}
...
...
@@ -595,28 +624,39 @@ void Recombine2D::_lookAhead2(std::list<TrianglesUnion*> &candidate, int horiz)
}
}
if
(
vecIt
[
current
-
1
]
!=
lastLayer
[
currentLayer
]
||
--
current
-
1
>=
numLayer
[
currentLayer
]
||
--
currentLayer
>=
0
)
{
bool
lessLayer
=
false
;
if
(
vecIt
[
current
-
1
]
!=
la
.
end
()
||
--
current
>
0
)
{
do
{
while
(
current
-
1
<
numLayer
[
currentLayer
])
--
currentLayer
;
(
*
vecIt
[
current
-
1
])
->
removeTri
(
setTri
);
(
*
vecIt
[
current
-
1
])
->
removeInfluence
(
numbers
,
values
,
modifiedVert
);
Msg
::
Info
(
"current %d, currentLayer %d"
,
current
,
currentLayer
);
//
Msg::Info("
-
current %d, currentLayer %d", current, currentLayer);
if
(
currentLayer
<
maxLayer
)
{
_removeNeighbors
(
horiz
,
current
-
1
,
&
la
);
lastLayer
[
currentLayer
+
1
]
=
la
.
end
();
if
(
current
-
1
==
numLayer
[
currentLayer
])
lastLayer
[
currentLayer
]
=
la
.
end
();
else
lastLayer
[
currentLayer
+
1
]
=
la
.
end
();
}
while
(
++
vecIt
[
current
-
1
]
!=
lastLayer
[
currentLayer
]
&&
(
*
vecIt
[
current
-
1
])
->
isIn
(
setTri
)
);
Msg
::
Info
(
"b %d, %d - %d, %d"
,
vecIt
[
current
-
1
]
==
lastLayer
[
currentLayer
],
current
,
numLayer
[
currentLayer
],
currentLayer
);
}
while
(
vecIt
[
current
-
1
]
==
lastLayer
[
currentLayer
]
&&
(
--
current
-
1
>=
numLayer
[
currentLayer
]
||
--
currentLayer
>=
0
)
);
Msg
::
Info
(
"current %d, currentLayer %d"
,
current
,
currentLayer
);
if
(
current
>
0
&&
currentLayer
>=
0
)
{
while
(
++
vecIt
[
current
-
1
]
!=
la
.
end
()
&&
(
*
vecIt
[
current
-
1
])
->
isIn
(
setTri
))
{
//Msg::Info(" - - curent %d & layer %d & numLayer %d", current, currentLayer, numLayer[currentLayer]);
//vecIt[current-1].print(); lastLayer[currentLayer].print();
if
(
vecIt
[
current
-
1
]
==
lastLayer
[
currentLayer
])
{
//Msg::Warning("++layer");
++
currentLayer
;
numLayer
[
currentLayer
]
=
current
-
1
;
}
}
if
(
currentLayer
<
maxLayer
&&
vecIt
[
current
-
1
]
==
lastLayer
[
currentLayer
])
{
//Msg::Warning("++ layer");
//vecIt[current-1].print(); lastLayer[currentLayer].print();
++
currentLayer
;
numLayer
[
currentLayer
]
=
current
-
1
;
}
//Msg::Info("b %d, %d - %d, %d", vecIt[current-1] == lastLayer[currentLayer], current-2, numLayer[currentLayer], currentLayer);
}
while
(
vecIt
[
current
-
1
]
==
la
.
end
()
&&
--
current
>
0
);
//Msg::Info("current %d, currentLayer %d", current, currentLayer);
if
(
current
>
0
)
{
(
*
vecIt
[
current
-
1
])
->
addTri
(
setTri
);
(
*
vecIt
[
current
-
1
])
->
addInfluence
(
numbers
,
values
,
modifiedVert
);
if
(
currentLayer
<
maxLayer
)
{
...
...
@@ -629,9 +669,17 @@ void Recombine2D::_lookAhead2(std::list<TrianglesUnion*> &candidate, int horiz)
}
}
}
/* if (current > 0) {
Msg::Info("layer %d - num{%d,%d} - last :", currentLayer, numLayer[0], numLayer[1]);
lastLayer[0].print();
lastLayer[1].print();
Msg::Info("current %d - iterator : ", current-1);
vecIt[current-1].print();
Msg::Info(" ");
}*/
}
{
// color
/*
{ // color
for (int i = 1; i < bestSequence.size(); ++i) {
TrianglesUnion *tu = bestSequence[i].first;
unsigned int col = CTX::instance()->packColor(50, 200, 0, 255);
...
...
@@ -639,7 +687,7 @@ void Recombine2D::_lookAhead2(std::list<TrianglesUnion*> &candidate, int horiz)
tu->getTriangle(j)->setCol(col);
}
}
}
}
*/
candidate
.
clear
();
for
(
int
i
=
0
;
i
<
bestSequence
.
size
();
++
i
)
{
...
...
@@ -655,6 +703,7 @@ void Recombine2D::_getIncompatibles(const TrianglesUnion *tu, setTriUnion &set)
it
=
_possibleActions
.
find
(
tu
->
getTriangle
(
i
));
if
(
it
==
_possibleActions
.
end
())
{
Msg
::
Error
(
"[Rec2D] error no triangle !, stopping with partially filled set"
);
Msg
::
Error
(
" "
);
}
_lessActions
.
insert
(
*
it
);
}
...
...
@@ -853,14 +902,15 @@ int Recombine2D::apply(bool a)
{
//Msg::Info("(%d, %d, %d)", _quads.size(), _gf->triangles.size(), _isolated.size());
if
(
a
)
{
std
::
vector
<
MTriangle
*>
triangles2
;
for
(
int
i
=
0
;
i
<
_gf
->
triangles
.
size
();
i
++
)
{
if
(
_isolated
.
find
(
_gf
->
triangles
[
i
])
!=
_isolated
.
end
())
delete
_gf
->
triangles
[
i
];
else
triangles2
.
push_back
(
_gf
->
triangles
[
i
]);
}
_gf
->
triangles
=
triangles2
;
_gf
->
triangles
.
clear
();
//std::vector<MTriangle*> triangles2;
//for (int i = 0; i < _gf->triangles.size(); i++) {
// if (_isolated.find(_gf->triangles[i]) != _isolated.end())
// delete _gf->triangles[i];
// else
// triangles2.push_back(_gf->triangles[i]);
//}
//_gf->triangles = triangles2;
_gf
->
quadrangles
=
_quads
;
_isolated
.
clear
();
}
...
...
@@ -943,10 +993,11 @@ void Recombine2D::_removeImpossible(TrianglesUnion *tu)
Rec2d_vertex
::
Rec2d_vertex
(
MVertex
*
v
,
std
::
list
<
MTriangle
*>
&
setTri
,
std
::
map
<
MVertex
*
,
std
::
set
<
GEdge
*>
>
&
mapVert
)
std
::
map
<
MVertex
*
,
std
::
set
<
GEdge
*>
>
&
mapVert
,
bool
a
)
:
_numEl
(
setTri
.
size
()),
_angle
(
.0
)
{
_onWhat
=
v
->
onWhat
()
->
dim
()
-
1
;
if
(
a
)
_onWhat
=
1
;
if
(
_onWhat
<
0
)
{
std
::
map
<
MVertex
*
,
std
::
set
<
GEdge
*>
>::
iterator
it
=
mapVert
.
find
(
v
);
...
...
@@ -1141,6 +1192,7 @@ TrianglesUnion::TrianglesUnion(GFace *gf,
double
length
=
_computeEdgeLength
(
gf
,
vert
,
u
,
v
,
0
);
double
a
=
.0
;
_boundEdgeValue
+=
length
/
sumlc
*
(
a
+
(
2
-
a
)
*
_computeAlignment
(
*
ite2
,
t
,
mapEdge
));
_boundEdgeValue
=
1
;
}
_boundEdgeValue
/=
2.
;
_numboundEdge
=
2
;
...
...
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