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- Simplified the bounding box computation. It is now computed as follows (after each include/merge/open): 1. If there is a geometry (i.e., at least one geometrical point), the bounding box is taken as the box enclosing all the geometrical points; 2. If there is no geometry but there is a mesh (i.e., at least one mesh vertex), the bounding box is taken as the box enclosing all the mesh vertices; 3. If there is no geometry and no mesh, but there are some post-processing views, the bounding box is taken as the box enclosing all the primitives of the last post-processing view. This should fix the weird things that sometimes happen when we animate scenes that do not contain any geometrical entities. - Deprecated MergeWithBoundingBox() - Removed Replot() - Removed the "Last_NumberOfPoints" hack in the parser - Removed CTX.expose
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- Common/Context.h 0 additions, 1 deletionCommon/Context.h
- Common/Makefile 12 additions, 10 deletionsCommon/Makefile
- Common/Options.cpp 1 addition, 2 deletionsCommon/Options.cpp
- Fltk/Callbacks.cpp 4 additions, 2 deletionsFltk/Callbacks.cpp
- Fltk/Main.cpp 1 addition, 2 deletionsFltk/Main.cpp
- Fltk/Makefile 2 additions, 2 deletionsFltk/Makefile
- Geo/Makefile 12 additions, 8 deletionsGeo/Makefile
- Graphics/Draw.cpp 1 addition, 9 deletionsGraphics/Draw.cpp
- Graphics/Draw.h 0 additions, 2 deletionsGraphics/Draw.h
- Mesh/Makefile 21 additions, 16 deletionsMesh/Makefile
- Parser/Gmsh.tab.cpp 5024 additions, 4818 deletionsParser/Gmsh.tab.cpp
- Parser/Gmsh.tab.hpp 194 additions, 185 deletionsParser/Gmsh.tab.hpp
- Parser/Gmsh.y 5 additions, 17 deletionsParser/Gmsh.y
- Parser/Gmsh.yy.cpp 6 additions, 10 deletionsParser/Gmsh.yy.cpp
- Parser/OpenFile.cpp 33 additions, 38 deletionsParser/OpenFile.cpp
- Parser/OpenFile.h 0 additions, 1 deletionParser/OpenFile.h
- TODO 7 additions, 7 deletionsTODO
- doc/texinfo/gmsh.texi 15 additions, 5 deletionsdoc/texinfo/gmsh.texi
- tutorial/t6.geo 1 addition, 1 deletiontutorial/t6.geo
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