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Implementation of new algo for prisms and serendipity of elements other than simplex or pyramid.
Warning : Points for high order prisms will change ! Old version is incoherent with what is done with other elements
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- Common/Gmsh.cpp 7 additions, 7 deletionsCommon/Gmsh.cpp
- Geo/MElement.cpp 14 additions, 0 deletionsGeo/MElement.cpp
- Numeric/BasisFactory.cpp 1 addition, 1 deletionNumeric/BasisFactory.cpp
- Numeric/nodalBasis.cpp 6 additions, 3 deletionsNumeric/nodalBasis.cpp
- Numeric/pointsGenerators.cpp 131 additions, 69 deletionsNumeric/pointsGenerators.cpp
- Numeric/pointsGenerators.h 6 additions, 4 deletionsNumeric/pointsGenerators.h
- Numeric/polynomialBasis.cpp 31 additions, 14 deletionsNumeric/polynomialBasis.cpp
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