****************************** * WARNING - PLEASE TEST * ****************************** - changed I/O so that we NEVER change vertex number ids once a mesh has been generated (or loaded) - removed dataIndex from MVertex: stepData in PVewDataGModel now directly uses the vertex/element number ids. This can lead to increased memory use in corner cases (for which PViewDataList works fine, so it's not a big deal), but it is simpler and faster
Showing
- Geo/GModel.cpp 27 additions, 31 deletionsGeo/GModel.cpp
- Geo/GModel.h 2 additions, 7 deletionsGeo/GModel.h
- Geo/GModelIO_MED.cpp 41 additions, 43 deletionsGeo/GModelIO_MED.cpp
- Geo/GModelIO_Mesh.cpp 10 additions, 58 deletionsGeo/GModelIO_Mesh.cpp
- Geo/MElement.cpp 7 additions, 7 deletionsGeo/MElement.cpp
- Geo/MElement.h 5 additions, 0 deletionsGeo/MElement.h
- Geo/MVertex.cpp 15 additions, 15 deletionsGeo/MVertex.cpp
- Geo/MVertex.h 15 additions, 5 deletionsGeo/MVertex.h
- Geo/gmshVertex.h 1 addition, 1 deletionGeo/gmshVertex.h
- Mesh/meshGFaceBDS.cpp 2 additions, 2 deletionsMesh/meshGFaceBDS.cpp
- Post/OctreePost.cpp 3 additions, 5 deletionsPost/OctreePost.cpp
- Post/PViewDataGModel.cpp 15 additions, 12 deletionsPost/PViewDataGModel.cpp
- Post/PViewDataGModel.h 14 additions, 4 deletionsPost/PViewDataGModel.h
- Post/PViewDataGModelIO.cpp 26 additions, 55 deletionsPost/PViewDataGModelIO.cpp
Loading
Please register or sign in to comment