Added support to visualize mesh partitions. The partition info is currently set as the physical entity number in the MSH file, but it would be trivial to change it to something else (e.g., as soon as we generalize the MSH format to take arbitrary number of tags per element).
Showing
- Box/Main.cpp 2 additions, 1 deletionBox/Main.cpp
- Common/DefaultOptions.h 1 addition, 1 deletionCommon/DefaultOptions.h
- Common/Options.cpp 6 additions, 3 deletionsCommon/Options.cpp
- Common/Visibility.cpp 45 additions, 4 deletionsCommon/Visibility.cpp
- Common/Visibility.h 1 addition, 0 deletionsCommon/Visibility.h
- Fltk/Callbacks.cpp 12 additions, 4 deletionsFltk/Callbacks.cpp
- Fltk/GUI.cpp 13 additions, 8 deletionsFltk/GUI.cpp
- Fltk/Main.cpp 2 additions, 1 deletionFltk/Main.cpp
- Geo/Geo.h 1 addition, 0 deletionsGeo/Geo.h
- Graphics/Mesh.cpp 40 additions, 17 deletionsGraphics/Mesh.cpp
- Mesh/Create.cpp 57 additions, 1 deletionMesh/Create.cpp
- Mesh/Create.h 10 additions, 3 deletionsMesh/Create.h
- Mesh/Generator.cpp 6 additions, 2 deletionsMesh/Generator.cpp
- Mesh/Mesh.h 70 additions, 61 deletionsMesh/Mesh.h
- Mesh/Read_Mesh.cpp 17 additions, 5 deletionsMesh/Read_Mesh.cpp
- Mesh/Simplex.cpp 3 additions, 1 deletionMesh/Simplex.cpp
- Mesh/Simplex.h 11 additions, 10 deletionsMesh/Simplex.h
Loading
Please register or sign in to comment