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Larry Price
gmsh
Commits
55ffbb77
Commit
55ffbb77
authored
17 years ago
by
Christophe Geuzaine
Browse files
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fix rec ori
parent
a869aef8
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2 changed files
Mesh/BDS.cpp
+123
-115
123 additions, 115 deletions
Mesh/BDS.cpp
Mesh/BDS.h
+145
-147
145 additions, 147 deletions
Mesh/BDS.h
with
268 additions
and
262 deletions
Mesh/BDS.cpp
+
123
−
115
View file @
55ffbb77
// $Id: BDS.cpp,v 1.9
8
2008-02-16 2
0:42
:4
0
geuzaine Exp $
// $Id: BDS.cpp,v 1.9
9
2008-02-16 2
1:25
:4
5
geuzaine Exp $
//
// Copyright (C) 1997-2007 C. Geuzaine, J.-F. Remacle
//
...
...
@@ -40,14 +40,14 @@ void outputScalarField(std::list<BDS_Face*> t, const char *iii, int param, GFace
while
(
tit
!=
tite
)
{
BDS_Point
*
pts
[
4
];
(
*
tit
)
->
getNodes
(
pts
);
if
(
param
)
if
(
param
)
fprintf
(
f
,
"ST(%g,%g,%g,%g,%g,%g,%g,%g,%g){%d,%d,%d};
\n
"
,
pts
[
0
]
->
u
,
pts
[
0
]
->
v
,
0.0
,
pts
[
1
]
->
u
,
pts
[
1
]
->
v
,
0.0
,
pts
[
2
]
->
u
,
pts
[
2
]
->
v
,
0.0
,
pts
[
0
]
->
iD
,
pts
[
1
]
->
iD
,
pts
[
2
]
->
iD
);
else
{
if
(
!
gf
)
if
(
!
gf
)
fprintf
(
f
,
"ST(%g,%g,%g,%g,%g,%g,%g,%g,%g){%d,%d,%d};
\n
"
,
pts
[
0
]
->
X
,
pts
[
0
]
->
Y
,
pts
[
0
]
->
Z
,
pts
[
1
]
->
X
,
pts
[
1
]
->
Y
,
pts
[
1
]
->
Z
,
...
...
@@ -68,47 +68,47 @@ void outputScalarField(std::list<BDS_Face*> t, const char *iii, int param, GFace
fclose
(
f
);
}
BDS_Vector
::
BDS_Vector
(
const
BDS_Point
&
p2
,
const
BDS_Point
&
p1
)
BDS_Vector
::
BDS_Vector
(
const
BDS_Point
&
p2
,
const
BDS_Point
&
p1
)
:
x
(
p2
.
X
-
p1
.
X
),
y
(
p2
.
Y
-
p1
.
Y
),
z
(
p2
.
Z
-
p1
.
Z
)
{
}
void
vector_triangle
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
,
void
vector_triangle
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
,
double
c
[
3
])
{
double
a
[
3
]
=
{
p1
->
X
-
p2
->
X
,
p1
->
Y
-
p2
->
Y
,
p1
->
Z
-
p2
->
Z
};
double
b
[
3
]
=
{
p1
->
X
-
p3
->
X
,
p1
->
Y
-
p3
->
Y
,
p1
->
Z
-
p3
->
Z
};
double
a
[
3
]
=
{
p1
->
X
-
p2
->
X
,
p1
->
Y
-
p2
->
Y
,
p1
->
Z
-
p2
->
Z
};
double
b
[
3
]
=
{
p1
->
X
-
p3
->
X
,
p1
->
Y
-
p3
->
Y
,
p1
->
Z
-
p3
->
Z
};
c
[
2
]
=
a
[
0
]
*
b
[
1
]
-
a
[
1
]
*
b
[
0
];
c
[
1
]
=
-
a
[
0
]
*
b
[
2
]
+
a
[
2
]
*
b
[
0
];
c
[
0
]
=
a
[
1
]
*
b
[
2
]
-
a
[
2
]
*
b
[
1
];
}
void
vector_triangle_parametric
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
,
void
vector_triangle_parametric
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
,
double
&
c
)
{
double
a
[
2
]
=
{
p1
->
u
-
p2
->
u
,
p1
->
v
-
p2
->
v
};
double
b
[
2
]
=
{
p1
->
u
-
p3
->
u
,
p1
->
v
-
p3
->
v
};
double
a
[
2
]
=
{
p1
->
u
-
p2
->
u
,
p1
->
v
-
p2
->
v
};
double
b
[
2
]
=
{
p1
->
u
-
p3
->
u
,
p1
->
v
-
p3
->
v
};
c
=
a
[
0
]
*
b
[
1
]
-
a
[
1
]
*
b
[
0
];
}
void
normal_triangle
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
,
void
normal_triangle
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
,
double
c
[
3
])
{
vector_triangle
(
p1
,
p2
,
p3
,
c
);
norme
(
c
);
}
double
surface_triangle
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
)
double
surface_triangle
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
)
{
double
c
[
3
];
vector_triangle
(
p1
,
p2
,
p3
,
c
);
return
0.5
*
sqrt
(
c
[
0
]
*
c
[
0
]
+
c
[
1
]
*
c
[
1
]
+
c
[
2
]
*
c
[
2
]);
}
double
surface_triangle_param
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
)
double
surface_triangle_param
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
)
{
double
c
;
vector_triangle_parametric
(
p1
,
p2
,
p3
,
c
);
vector_triangle_parametric
(
p1
,
p2
,
p3
,
c
);
return
(
0.5
*
c
);
}
...
...
@@ -162,14 +162,14 @@ BDS_Point *BDS_Mesh::find_point(int p)
BDS_Point
P
(
p
);
std
::
set
<
BDS_Point
*
,
PointLessThan
>::
iterator
it
=
points
.
find
(
&
P
);
if
(
it
!=
points
.
end
())
return
(
BDS_Point
*
)
(
*
it
);
return
(
BDS_Point
*
)(
*
it
);
else
return
0
;
}
BDS_Edge
*
BDS_Mesh
::
find_edge
(
BDS_Point
*
p
,
int
num2
)
{
std
::
list
<
BDS_Edge
*
>::
iterator
eit
=
p
->
edges
.
begin
();
std
::
list
<
BDS_Edge
*
>::
iterator
eit
=
p
->
edges
.
begin
();
while
(
eit
!=
p
->
edges
.
end
())
{
if
((
*
eit
)
->
p1
==
p
&&
(
*
eit
)
->
p2
->
iD
==
num2
)
return
(
*
eit
);
...
...
@@ -205,7 +205,7 @@ int Intersect_Edges_2d(double x1, double y1, double x2, double y2,
// double rq1 = gmsh::orient2d(q1, q2, p1);
// double rq2 = gmsh::orient2d(q1, q2, p2);
// if
(rp1*rp2<=0 && rq1*rq2<=0){
// if(rp1*rp2<=0 && rq1*rq2<=0){
// // printf("p1 %22.15E %22.15E %22.15E %22.15E \n",x1,y1,x2,y2);
// // printf("p2 %22.15E %22.15E %22.15E %22.15E \n",x3,y3,x4,y4);
// // printf("or %22.15E %22.15E %22.15E %22.15E\n",rp1,rp2,rq1,rq2);
...
...
@@ -231,14 +231,14 @@ int Intersect_Edges_2d(double x1, double y1, double x2, double y2,
BDS_Edge
*
BDS_Mesh
::
recover_edge
(
int
num1
,
int
num2
,
std
::
set
<
EdgeToRecover
>
*
e2r
,
std
::
set
<
EdgeToRecover
>
*
not_recovered
)
{
BDS_Edge
*
e
=
find_edge
(
num1
,
num2
);
BDS_Edge
*
e
=
find_edge
(
num1
,
num2
);
if
(
e
)
return
e
;
if
(
e
)
return
e
;
BDS_Point
*
p1
=
find_point
(
num1
);
BDS_Point
*
p2
=
find_point
(
num2
);
if
(
!
p1
||
!
p2
)
throw
;
if
(
!
p1
||
!
p2
)
throw
;
Msg
(
DEBUG
,
" edge %d %d has to be recovered"
,
num1
,
num2
);
...
...
@@ -273,7 +273,7 @@ BDS_Edge *BDS_Mesh::recover_edge(int num1, int num2, std::set<EdgeToRecover> *e2
++
it
;
}
// if
(ix > 300){
// if(ix > 300){
// Msg(WARNING," edge %d %d cannot be recovered after %d iterations, trying again",
// num1, num2, ix);
// ix = 0;
...
...
@@ -281,7 +281,7 @@ BDS_Edge *BDS_Mesh::recover_edge(int num1, int num2, std::set<EdgeToRecover> *e2
// printf("%d %d\n",intersected.size(),ix);
if
(
!
intersected
.
size
()
||
ix
>
1000
){
BDS_Edge
*
eee
=
find_edge
(
num1
,
num2
);
BDS_Edge
*
eee
=
find_edge
(
num1
,
num2
);
if
(
!
eee
){
outputScalarField
(
triangles
,
"debugp.pos"
,
1
);
outputScalarField
(
triangles
,
"debugr.pos"
,
0
);
...
...
@@ -400,7 +400,7 @@ BDS_Face *BDS_Mesh::add_quadrangle(BDS_Edge *e1, BDS_Edge *e2,
return
t
;
}
void
BDS_Mesh
::
del_face
(
BDS_Face
*
t
)
void
BDS_Mesh
::
del_face
(
BDS_Face
*
t
)
{
t
->
e1
->
del
(
t
);
t
->
e2
->
del
(
t
);
...
...
@@ -409,14 +409,14 @@ void BDS_Mesh::del_face(BDS_Face * t)
t
->
deleted
=
true
;
}
void
BDS_Mesh
::
del_edge
(
BDS_Edge
*
e
)
void
BDS_Mesh
::
del_edge
(
BDS_Edge
*
e
)
{
e
->
p1
->
del
(
e
);
e
->
p2
->
del
(
e
);
e
->
deleted
=
true
;
}
void
BDS_Mesh
::
del_point
(
BDS_Point
*
p
)
void
BDS_Mesh
::
del_point
(
BDS_Point
*
p
)
{
points
.
erase
(
p
);
delete
p
;
...
...
@@ -427,7 +427,7 @@ void BDS_Mesh::add_geom(int p1, int p2)
geom
.
insert
(
new
BDS_GeomEntity
(
p1
,
p2
));
}
void
BDS_Edge
::
oppositeof
(
BDS_Point
*
oface
[
2
])
const
void
BDS_Edge
::
oppositeof
(
BDS_Point
*
oface
[
2
])
const
{
oface
[
0
]
=
oface
[
1
]
=
0
;
if
(
faces
(
0
))
{
...
...
@@ -457,10 +457,10 @@ BDS_GeomEntity *BDS_Mesh::get_geom(int p1, int p2)
BDS_GeomEntity
ge
(
p1
,
p2
);
std
::
set
<
BDS_GeomEntity
*
,
GeomLessThan
>::
iterator
it
=
geom
.
find
(
&
ge
);
if
(
it
==
geom
.
end
())
return
0
;
return
(
BDS_GeomEntity
*
)
(
*
it
);
return
(
BDS_GeomEntity
*
)(
*
it
);
}
void
recur_tag
(
BDS_Face
*
t
,
BDS_GeomEntity
*
g
)
void
recur_tag
(
BDS_Face
*
t
,
BDS_GeomEntity
*
g
)
{
if
(
!
t
->
g
)
{
t
->
g
=
g
;
...
...
@@ -564,7 +564,7 @@ bool BDS_Mesh::split_face(BDS_Face *f, BDS_Point *mid)
return
true
;
}
bool
BDS_Mesh
::
split_edge
(
BDS_Edge
*
e
,
BDS_Point
*
mid
)
bool
BDS_Mesh
::
split_edge
(
BDS_Edge
*
e
,
BDS_Point
*
mid
)
{
/*
p1
...
...
@@ -597,7 +597,6 @@ bool BDS_Mesh::split_edge(BDS_Edge * e, BDS_Point *mid)
orientation
=
1
;
else
orientation
=
-
1
;
break
;
}
}
...
...
@@ -678,7 +677,7 @@ bool BDS_Mesh::split_edge(BDS_Edge * e, BDS_Point *mid)
bool
BDS_SwapEdgeTestQuality
::
operator
()
(
BDS_Point
*
_p1
,
BDS_Point
*
_p2
,
BDS_Point
*
_q1
,
BDS_Point
*
_q2
)
const
{
if
(
!
testSmallTriangles
){
if
(
!
testSmallTriangles
){
double
p1
[
2
]
=
{
_p1
->
u
,
_p1
->
v
};
double
p2
[
2
]
=
{
_p2
->
u
,
_p2
->
v
};
double
op1
[
2
]
=
{
_q1
->
u
,
_q1
->
v
};
...
...
@@ -695,8 +694,8 @@ bool BDS_SwapEdgeTestQuality::operator () (BDS_Point *_p1, BDS_Point *_p2,
double
s2
=
fabs
(
surface_triangle_param
(
_p1
,
_p2
,
_q2
));
double
s3
=
fabs
(
surface_triangle_param
(
_p1
,
_q1
,
_q2
));
double
s4
=
fabs
(
surface_triangle_param
(
_p2
,
_q1
,
_q2
));
if
(
fabs
(
s1
+
s2
-
s3
-
s4
)
>
1.e-12
*
(
s1
+
s2
))
return
false
;
if
(
s3
<
.02
*
(
s1
+
s2
)
||
s4
<
.02
*
(
s1
+
s2
))
if
(
fabs
(
s1
+
s2
-
s3
-
s4
)
>
1.e-12
*
(
s1
+
s2
))
return
false
;
if
(
s3
<
.02
*
(
s1
+
s2
)
||
s4
<
.02
*
(
s1
+
s2
))
return
false
;
return
true
;
}
...
...
@@ -706,7 +705,7 @@ bool BDS_SwapEdgeTestQuality::operator () (BDS_Point *_p1, BDS_Point *_p2, BDS_P
BDS_Point
*
_op1
,
BDS_Point
*
_op2
,
BDS_Point
*
_op3
,
BDS_Point
*
_oq1
,
BDS_Point
*
_oq2
,
BDS_Point
*
_oq3
)
const
{
if
(
!
testQuality
)
return
true
;
if
(
!
testQuality
)
return
true
;
double
n
[
3
],
q
[
3
],
on
[
3
],
oq
[
3
];
normal_triangle
(
_p1
,
_p2
,
_p3
,
n
);
normal_triangle
(
_q1
,
_q2
,
_q3
,
q
);
...
...
@@ -725,17 +724,17 @@ bool BDS_SwapEdgeTestQuality::operator () (BDS_Point *_p1, BDS_Point *_p2, BDS_P
double
mina
=
std
::
min
(
qa1
,
qa2
);
double
minb
=
std
::
min
(
qb1
,
qb2
);
// if
(cosnq < .3 && cosonq > .5 && minb > .1)
// if(cosnq < .3 && cosonq > .5 && minb > .1)
// printf("mina = %g minb = %g cos %g %g\n",mina,minb,cosnq,cosonq);
if
(
cosnq
<
.3
&&
cosonq
>
.5
&&
minb
>
.1
)
return
true
;
if
(
cosnq
<
.3
&&
cosonq
>
.5
&&
minb
>
.1
)
return
true
;
if
(
minb
>
mina
)
return
true
;
// if
(mina > minb && cosnq <= cosonq)return true;
if
(
minb
>
mina
)
return
true
;
// if(mina > minb && cosnq <= cosonq)return true;
return
false
;
}
void
swap_config
(
BDS_Edge
*
e
,
void
swap_config
(
BDS_Edge
*
e
,
BDS_Point
**
p11
,
BDS_Point
**
p12
,
BDS_Point
**
p13
,
BDS_Point
**
p21
,
BDS_Point
**
p22
,
BDS_Point
**
p23
,
BDS_Point
**
p31
,
BDS_Point
**
p32
,
BDS_Point
**
p33
,
...
...
@@ -848,21 +847,21 @@ bool BDS_Mesh::swap_edge(BDS_Edge *e, const BDS_SwapEdgeTest &theTest)
}
if
(
orientation
==
1
)
{
if
(
!
theTest
(
p1
,
p2
,
op
[
0
],
p2
,
p1
,
op
[
1
],
p1
,
op
[
1
],
op
[
0
],
op
[
1
],
p2
,
op
[
0
]))
if
(
!
theTest
(
p1
,
p2
,
op
[
0
],
p2
,
p1
,
op
[
1
],
p1
,
op
[
1
],
op
[
0
],
op
[
1
],
p2
,
op
[
0
]))
return
false
;
}
else
{
if
(
!
theTest
(
p2
,
p1
,
op
[
0
],
p1
,
p2
,
op
[
1
],
p1
,
op
[
0
],
op
[
1
],
op
[
1
],
op
[
0
],
p2
))
if
(
!
theTest
(
p2
,
p1
,
op
[
0
],
p1
,
p2
,
op
[
1
],
p1
,
op
[
0
],
op
[
1
],
op
[
1
],
op
[
0
],
p2
))
return
false
;
}
if
(
!
theTest
(
p1
,
p2
,
op
[
0
],
op
[
1
]))
if
(
!
theTest
(
p1
,
p2
,
op
[
0
],
op
[
1
]))
return
false
;
BDS_Edge
*
p1_op1
=
find_edge
(
p1
,
op
[
0
],
e
->
faces
(
0
));
...
...
@@ -913,15 +912,15 @@ bool BDS_Mesh::swap_edge(BDS_Edge *e, const BDS_SwapEdgeTest &theTest)
int
BDS_Edge
::
numTriangles
()
const
{
int
NT
=
0
;
for
(
unsigned
int
i
=
0
;
i
<
_faces
.
size
();
i
++
)
if
(
faces
(
i
)
->
numEdges
()
==
3
)
NT
++
;
for
(
unsigned
int
i
=
0
;
i
<
_faces
.
size
();
i
++
)
if
(
faces
(
i
)
->
numEdges
()
==
3
)
NT
++
;
return
NT
;
}
// This function does actually the swap without taking into account
// the feasability of the operation. Those conditions have to be
// taken into account before doing the edge swap
bool
BDS_Mesh
::
recombine_edge
(
BDS_Edge
*
e
)
bool
BDS_Mesh
::
recombine_edge
(
BDS_Edge
*
e
)
{
/*
p1
...
...
@@ -937,7 +936,6 @@ bool BDS_Mesh::recombine_edge(BDS_Edge * e)
*/
// we test if the edge is deleted
// return false;
if
(
e
->
deleted
)
return
false
;
if
(
e
->
numfaces
()
!=
2
||
e
->
numTriangles
()
!=
2
)
...
...
@@ -945,24 +943,21 @@ bool BDS_Mesh::recombine_edge(BDS_Edge * e)
if
(
e
->
g
&&
e
->
g
->
classif_degree
==
1
)
return
false
;
BDS_Point
*
op
[
2
];
BDS_Point
*
p1
=
e
->
p1
;
BDS_Point
*
p2
=
e
->
p2
;
BDS_Point
*
op
[
2
];
e
->
oppositeof
(
op
);
BDS_Point
*
pts1
[
4
];
e
->
faces
(
0
)
->
getNodes
(
pts1
);
// FIXME !!!!!!!!!!!!!!!!!
// should ensure that orientation is unchanged
BDS_Edge
*
p1_op1
=
find_edge
(
p1
,
op
[
0
],
e
->
faces
(
0
));
BDS_Edge
*
op1_p2
=
find_edge
(
op
[
0
],
p2
,
e
->
faces
(
0
));
BDS_Edge
*
p1_op2
=
find_edge
(
p1
,
op
[
1
],
e
->
faces
(
1
));
BDS_Edge
*
op2_p2
=
find_edge
(
op
[
1
],
p2
,
e
->
faces
(
1
));
BDS_GeomEntity
*
g
=
0
;
if
(
e
->
faces
(
0
))
{
BDS_GeomEntity
*
g
=
0
;
if
(
e
->
faces
(
0
)){
g
=
e
->
faces
(
0
)
->
g
;
del_face
(
e
->
faces
(
0
));
}
...
...
@@ -972,9 +967,24 @@ bool BDS_Mesh::recombine_edge(BDS_Edge * e)
}
del_edge
(
e
);
BDS_Face
*
f
=
add_quadrangle
(
p1_op1
,
op1_p2
,
op2_p2
,
p1_op2
);
f
->
g
=
g
;
int
orientation
=
0
;
for
(
int
i
=
0
;
i
<
3
;
i
++
)
{
if
(
pts1
[
i
]
==
p1
)
{
if
(
pts1
[(
i
+
1
)
%
3
]
==
p2
)
orientation
=
1
;
else
orientation
=
-
1
;
break
;
}
}
BDS_Face
*
f
;
if
(
orientation
<
0
)
f
=
add_quadrangle
(
p1_op1
,
op1_p2
,
op2_p2
,
p1_op2
);
else
f
=
add_quadrangle
(
p1_op1
,
p1_op2
,
op2_p2
,
op1_p2
);
f
->
g
=
g
;
p1
->
config_modified
=
true
;
p2
->
config_modified
=
true
;
op
[
0
]
->
config_modified
=
true
;
...
...
@@ -983,7 +993,7 @@ bool BDS_Mesh::recombine_edge(BDS_Edge * e)
return
true
;
}
bool
BDS_Mesh
::
collapse_edge_parametric
(
BDS_Edge
*
e
,
BDS_Point
*
p
)
bool
BDS_Mesh
::
collapse_edge_parametric
(
BDS_Edge
*
e
,
BDS_Point
*
p
)
{
if
(
e
->
numfaces
()
!=
2
)
return
false
;
...
...
@@ -997,7 +1007,7 @@ bool BDS_Mesh::collapse_edge_parametric(BDS_Edge * e, BDS_Point * p)
return
false
;
}
std
::
list
<
BDS_Face
*
>
t
;
std
::
list
<
BDS_Face
*>
t
;
BDS_Point
*
o
=
e
->
othervertex
(
p
);
// if(o->g != p->g)
...
...
@@ -1006,19 +1016,19 @@ bool BDS_Mesh::collapse_edge_parametric(BDS_Edge * e, BDS_Point * p)
// printf("collapsing an edge :");
// print_edge(e);
static
BDS_Point
*
pt
[
3
][
1024
];
static
BDS_Point
*
pt
[
3
][
1024
];
static
BDS_GeomEntity
*
gs
[
1024
];
static
int
ept
[
2
][
1024
];
static
BDS_GeomEntity
*
egs
[
1024
];
int
nt
=
0
;
{
p
->
getTriangles
(
t
);
std
::
list
<
BDS_Face
*
>::
iterator
it
=
t
.
begin
();
std
::
list
<
BDS_Face
*
>::
iterator
ite
=
t
.
end
();
std
::
list
<
BDS_Face
*
>::
iterator
it
=
t
.
begin
();
std
::
list
<
BDS_Face
*
>::
iterator
ite
=
t
.
end
();
while
(
it
!=
ite
)
{
BDS_Face
*
t
=
*
it
;
if
(
t
->
e1
!=
e
&&
t
->
e2
!=
e
&&
t
->
e3
!=
e
)
{
if
(
!
test_move_point_parametric_triangle
(
p
,
o
->
u
,
o
->
v
,
t
))
if
(
!
test_move_point_parametric_triangle
(
p
,
o
->
u
,
o
->
v
,
t
))
return
false
;
gs
[
nt
]
=
t
->
g
;
BDS_Point
*
pts
[
4
];
...
...
@@ -1040,8 +1050,8 @@ bool BDS_Mesh::collapse_edge_parametric(BDS_Edge * e, BDS_Point * p)
}
{
std
::
list
<
BDS_Face
*
>::
iterator
it
=
t
.
begin
();
std
::
list
<
BDS_Face
*
>::
iterator
ite
=
t
.
end
();
std
::
list
<
BDS_Face
*
>::
iterator
it
=
t
.
begin
();
std
::
list
<
BDS_Face
*
>::
iterator
ite
=
t
.
end
();
while
(
it
!=
ite
)
{
BDS_Face
*
t
=
*
it
;
...
...
@@ -1101,19 +1111,19 @@ bool test_move_point_parametric_triangle(BDS_Point *p, double u, double v, BDS_F
double
area_init
=
fabs
(
a
[
0
]
*
b
[
1
]
-
a
[
1
]
*
b
[
0
]);
if
(
area_init
==
0.0
)
return
true
;
if
(
area_init
==
0.0
)
return
true
;
double
ori_init
=
gmsh
::
orient2d
(
pa
,
pb
,
pc
);
if
(
p
==
pts
[
0
]){
if
(
p
==
pts
[
0
]){
pa
[
0
]
=
u
;
pa
[
1
]
=
v
;
}
else
if
(
p
==
pts
[
1
]){
else
if
(
p
==
pts
[
1
]){
pb
[
0
]
=
u
;
pb
[
1
]
=
v
;
}
else
if
(
p
==
pts
[
2
]){
else
if
(
p
==
pts
[
2
]){
pc
[
0
]
=
u
;
pc
[
1
]
=
v
;
}
...
...
@@ -1121,17 +1131,14 @@ bool test_move_point_parametric_triangle(BDS_Point *p, double u, double v, BDS_F
return
false
;
double
area_final
=
fabs
(
a
[
0
]
*
b
[
1
]
-
a
[
1
]
*
b
[
0
]);
if
(
area_final
<
0.1
*
area_init
)
return
false
;
if
(
area_final
<
0.1
*
area_init
)
return
false
;
double
ori_final
=
gmsh
::
orient2d
(
pa
,
pb
,
pc
);
// allow to move a point when a triangle was flat
return
ori_init
*
ori_final
>
0
;
}
/**
d^2_i = (x^2_i - x)^T M (x_i - x)
= M11 (x_i - x)^2 + 2 M21 (x_i-x)(y_i-y) + M22 (y_i-y)^2
~:-)
*/
// d^2_i = (x^2_i - x)^T M (x_i - x)
// = M11 (x_i - x)^2 + 2 M21 (x_i-x)(y_i-y) + M22 (y_i-y)^2
struct
smoothVertexData
{
BDS_Point
*
p
;
...
...
@@ -1192,7 +1199,7 @@ double smooth_obj(double U, double V, void *data)
svd
->
scalu
,
svd
->
scalv
,
svd
->
gf
);
}
void
optimize_vertex_position
(
GFace
*
GF
,
BDS_Point
*
data
,
double
su
,
double
sv
)
void
optimize_vertex_position
(
GFace
*
GF
,
BDS_Point
*
data
,
double
su
,
double
sv
)
{
#ifdef HAVE_GSL
if
(
data
->
g
&&
data
->
g
->
classif_degree
<=
1
)
return
;
...
...
@@ -1205,14 +1212,14 @@ void optimize_vertex_position (GFace *GF, BDS_Point *data, double su, double sv)
double
U
=
data
->
u
,
V
=
data
->
v
,
val
;
val
=
smooth_obj
(
U
,
V
,
&
vd
);
if
(
val
<
-
.90
)
return
;
if
(
val
<
-
.90
)
return
;
minimize_2
(
smooth_obj
,
deriv_smoothing_objective_function
,
&
vd
,
5
,
U
,
V
,
val
);
std
::
list
<
BDS_Face
*>::
iterator
it
=
vd
.
ts
.
begin
();
std
::
list
<
BDS_Face
*>::
iterator
ite
=
vd
.
ts
.
end
();
while
(
it
!=
ite
)
{
BDS_Face
*
t
=
*
it
;
if
(
!
test_move_point_parametric_triangle
(
data
,
U
,
V
,
t
)){
if
(
!
test_move_point_parametric_triangle
(
data
,
U
,
V
,
t
)){
return
;
}
++
it
;
...
...
@@ -1229,12 +1236,12 @@ void optimize_vertex_position (GFace *GF, BDS_Point *data, double su, double sv)
bool
BDS_Mesh
::
smooth_point_centroid
(
BDS_Point
*
p
,
GFace
*
gf
,
bool
test_quality
)
{
if
(
!
p
->
config_modified
)
return
false
;
if
(
!
p
->
config_modified
)
return
false
;
if
(
p
->
g
&&
p
->
g
->
classif_degree
<=
1
)
return
false
;
std
::
list
<
BDS_Edge
*
>::
iterator
eit
=
p
->
edges
.
begin
();
std
::
list
<
BDS_Edge
*
>::
iterator
eit
=
p
->
edges
.
begin
();
while
(
eit
!=
p
->
edges
.
end
())
{
if
((
*
eit
)
->
numfaces
()
==
1
)
return
false
;
if
((
*
eit
)
->
numfaces
()
==
1
)
return
false
;
eit
++
;
}
...
...
@@ -1290,10 +1297,10 @@ bool BDS_Mesh::smooth_point_centroid(BDS_Point *p, GFace *gf, bool test_quality)
p
->
v
=
oldV
;
double
sold
=
fabs
(
surface_triangle_param
(
n
[
0
],
n
[
1
],
n
[
2
]));
s2
+=
sold
;
//
printf("%22.15E %22.15E\n",snew,sold);
if
(
snew
<
.1
*
sold
)
return
false
;
// printf("%22.15E %22.15E\n",snew,sold);
if
(
snew
<
.1
*
sold
)
return
false
;
if
(
1
||
test_quality
){
if
(
1
||
test_quality
){
p
->
X
=
gp
.
x
();
p
->
Y
=
gp
.
y
();
p
->
Z
=
gp
.
z
();
...
...
@@ -1305,16 +1312,17 @@ bool BDS_Mesh::smooth_point_centroid(BDS_Point *p, GFace *gf, bool test_quality)
p
->
Z
=
oldZ
;
normal_triangle
(
n
[
0
],
n
[
1
],
n
[
2
],
norm2
);
oldWorst
=
std
::
min
(
oldWorst
,
qmTriangle
(
*
it
,
QMTRI_RHO
));
double
ps
;
prosca
(
norm1
,
norm2
,
&
ps
);
if
(
ps
<
.5
)
return
false
;
double
ps
;
prosca
(
norm1
,
norm2
,
&
ps
);
if
(
ps
<
.5
)
return
false
;
}
++
it
;
}
//
printf("%22.15E %22.15E %22.15E\n",s1,s2,fabs(s2-s1));
if
(
fabs
(
s2
-
s1
)
>
1.e-14
*
(
s2
+
s1
))
return
false
;
// printf("%22.15E %22.15E %22.15E\n",s1,s2,fabs(s2-s1));
if
(
fabs
(
s2
-
s1
)
>
1.e-14
*
(
s2
+
s1
))
return
false
;
if
(
test_quality
&&
newWorst
<
oldWorst
){
if
(
test_quality
&&
newWorst
<
oldWorst
){
return
false
;
}
...
...
@@ -1332,11 +1340,11 @@ bool BDS_Mesh::smooth_point_centroid(BDS_Point *p, GFace *gf, bool test_quality)
return
true
;
}
bool
BDS_Mesh
::
smooth_point_parametric
(
BDS_Point
*
p
,
GFace
*
gf
)
bool
BDS_Mesh
::
smooth_point_parametric
(
BDS_Point
*
p
,
GFace
*
gf
)
{
if
(
!
p
->
config_modified
)
return
false
;
if
(
p
->
g
&&
p
->
g
->
classif_degree
<=
1
)
if
(
!
p
->
config_modified
)
return
false
;
if
(
p
->
g
&&
p
->
g
->
classif_degree
<=
1
)
return
false
;
double
U
=
0
;
...
...
@@ -1344,9 +1352,9 @@ bool BDS_Mesh::smooth_point_parametric(BDS_Point * p, GFace *gf)
double
tot_length
=
0
;
double
LC
=
0
;
std
::
list
<
BDS_Edge
*
>::
iterator
eit
=
p
->
edges
.
begin
();
std
::
list
<
BDS_Edge
*
>::
iterator
eit
=
p
->
edges
.
begin
();
while
(
eit
!=
p
->
edges
.
end
())
{
if
((
*
eit
)
->
numfaces
()
==
1
)
return
false
;
if
((
*
eit
)
->
numfaces
()
==
1
)
return
false
;
BDS_Point
*
op
=
((
*
eit
)
->
p1
==
p
)
?
(
*
eit
)
->
p2
:
(
*
eit
)
->
p1
;
const
double
l_e
=
(
*
eit
)
->
length
();
U
+=
op
->
u
*
l_e
;
...
...
@@ -1366,7 +1374,7 @@ bool BDS_Mesh::smooth_point_parametric(BDS_Point * p, GFace *gf)
std
::
list
<
BDS_Face
*>::
iterator
ite
=
ts
.
end
();
while
(
it
!=
ite
)
{
BDS_Face
*
t
=
*
it
;
if
(
!
test_move_point_parametric_triangle
(
p
,
U
,
V
,
t
))
if
(
!
test_move_point_parametric_triangle
(
p
,
U
,
V
,
t
))
return
false
;
++
it
;
}
...
...
@@ -1409,43 +1417,43 @@ recombine_T::recombine_T(const BDS_Edge *_e)
BDS_Vector
v2
(
*
op
[
0
],
*
p2
);
BDS_Vector
v3
(
*
p2
,
*
op
[
1
]);
BDS_Vector
v4
(
*
op
[
1
],
*
p1
);
angle
=
fabs
(
90.
-
v1
.
angle_deg
(
v2
));
angle
=
std
::
max
(
fabs
(
90.
-
v2
.
angle_deg
(
v3
)),
angle
);
angle
=
std
::
max
(
fabs
(
90.
-
v3
.
angle_deg
(
v4
)),
angle
);
angle
=
std
::
max
(
fabs
(
90.
-
v4
.
angle_deg
(
v1
)),
angle
);
angle
=
fabs
(
90.
-
v1
.
angle_deg
(
v2
));
angle
=
std
::
max
(
fabs
(
90.
-
v2
.
angle_deg
(
v3
)),
angle
);
angle
=
std
::
max
(
fabs
(
90.
-
v3
.
angle_deg
(
v4
)),
angle
);
angle
=
std
::
max
(
fabs
(
90.
-
v4
.
angle_deg
(
v1
)),
angle
);
}
void
BDS_Mesh
::
recombineIntoQuads
(
const
double
angle_limit
,
GFace
*
gf
)
void
BDS_Mesh
::
recombineIntoQuads
(
const
double
angle_limit
,
GFace
*
gf
)
{
Msg
(
INFO
,
"Recombining triangles for surface %d"
,
gf
->
tag
());
for
(
int
i
=
0
;
i
<
5
;
i
++
){
Msg
(
INFO
,
"Recombining triangles for surface %d"
,
gf
->
tag
());
for
(
int
i
=
0
;
i
<
5
;
i
++
){
bool
rec
=
false
;
std
::
set
<
recombine_T
>
_pairs
;
for
(
std
::
list
<
BDS_Edge
*
>::
const_iterator
it
=
edges
.
begin
();
for
(
std
::
list
<
BDS_Edge
*
>::
const_iterator
it
=
edges
.
begin
();
it
!=
edges
.
end
();
++
it
){
if
(
!
(
*
it
)
->
deleted
&&
(
*
it
)
->
numfaces
()
==
2
)
if
(
!
(
*
it
)
->
deleted
&&
(
*
it
)
->
numfaces
()
==
2
)
_pairs
.
insert
(
recombine_T
(
*
it
));
}
std
::
set
<
recombine_T
>::
iterator
itp
=
_pairs
.
begin
();
while
(
itp
!=
_pairs
.
end
()){
rec
|=
recombine_edge
((
BDS_Edge
*
)
itp
->
e
);
while
(
itp
!=
_pairs
.
end
()){
rec
|=
recombine_edge
((
BDS_Edge
*
)
itp
->
e
);
++
itp
;
}
if
(
!
rec
)
break
;
std
::
set
<
BDS_Point
*
,
PointLessThan
>::
iterator
itpt
=
points
.
begin
();
while
(
itpt
!=
points
.
end
()){
smooth_point_parametric
(
*
itpt
,
gf
);
if
(
!
rec
)
break
;
std
::
set
<
BDS_Point
*
,
PointLessThan
>::
iterator
itpt
=
points
.
begin
();
while
(
itpt
!=
points
.
end
()){
smooth_point_parametric
(
*
itpt
,
gf
);
++
itpt
;
}
}
}
void
FullQuadMesh
()
void
FullQuadMesh
()
{
}
This diff is collapsed.
Click to expand it.
Mesh/BDS.h
+
145
−
147
View file @
55ffbb77
...
...
@@ -48,12 +48,12 @@ void vector_triangle(BDS_Point *p1, BDS_Point *p2, BDS_Point *p3, double c[3]);
void
normal_triangle
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
,
double
c
[
3
]);
double
surface_triangle
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
);
double
surface_triangle_param
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
);
void
optimize_vertex_position
(
GFace
*
GF
,
BDS_Point
*
data
,
double
su
,
double
sv
);
void
swap_config
(
BDS_Edge
*
e
,
BDS_Point
**
p11
,
BDS_Point
**
p12
,
BDS_Point
**
p13
,
BDS_Point
**
p21
,
BDS_Point
**
p22
,
BDS_Point
**
p23
,
BDS_Point
**
p31
,
BDS_Point
**
p32
,
BDS_Point
**
p33
,
BDS_Point
**
p41
,
BDS_Point
**
p42
,
BDS_Point
**
p43
);
void
optimize_vertex_position
(
GFace
*
GF
,
BDS_Point
*
data
,
double
su
,
double
sv
);
void
swap_config
(
BDS_Edge
*
e
,
BDS_Point
**
p11
,
BDS_Point
**
p12
,
BDS_Point
**
p13
,
BDS_Point
**
p21
,
BDS_Point
**
p22
,
BDS_Point
**
p23
,
BDS_Point
**
p31
,
BDS_Point
**
p32
,
BDS_Point
**
p33
,
BDS_Point
**
p41
,
BDS_Point
**
p42
,
BDS_Point
**
p43
);
class
BDS_GeomEntity
...
...
@@ -62,7 +62,7 @@ public:
int
classif_tag
;
int
classif_degree
;
inline
bool
operator
<
(
const
BDS_GeomEntity
&
other
)
const
inline
bool
operator
<
(
const
BDS_GeomEntity
&
other
)
const
{
if
(
classif_degree
<
other
.
classif_degree
)
return
true
;
if
(
classif_degree
>
other
.
classif_degree
)
return
false
;
...
...
@@ -93,74 +93,74 @@ public:
if
(
z
-
o
.
z
>
t
)
return
true
;
return
false
;
}
BDS_Vector
operator
+
(
const
BDS_Vector
&
v
)
BDS_Vector
operator
+
(
const
BDS_Vector
&
v
)
{
return
BDS_Vector
(
x
+
v
.
x
,
y
+
v
.
y
,
z
+
v
.
z
);
return
BDS_Vector
(
x
+
v
.
x
,
y
+
v
.
y
,
z
+
v
.
z
);
}
BDS_Vector
operator
-
(
const
BDS_Vector
&
v
)
BDS_Vector
operator
-
(
const
BDS_Vector
&
v
)
{
return
BDS_Vector
(
x
-
v
.
x
,
y
-
v
.
y
,
z
-
v
.
z
);
return
BDS_Vector
(
x
-
v
.
x
,
y
-
v
.
y
,
z
-
v
.
z
);
}
inline
BDS_Vector
operator
%
(
const
BDS_Vector
&
other
)
const
{
return
BDS_Vector
(
y
*
other
.
z
-
z
*
other
.
y
,
z
*
other
.
x
-
x
*
other
.
z
,
x
*
other
.
y
-
y
*
other
.
x
);
return
BDS_Vector
(
y
*
other
.
z
-
z
*
other
.
y
,
z
*
other
.
x
-
x
*
other
.
z
,
x
*
other
.
y
-
y
*
other
.
x
);
}
BDS_Vector
&
operator
+=
(
const
BDS_Vector
&
v
)
BDS_Vector
&
operator
+=
(
const
BDS_Vector
&
v
)
{
x
+=
v
.
x
;
y
+=
v
.
y
;
z
+=
v
.
z
;
x
+=
v
.
x
;
y
+=
v
.
y
;
z
+=
v
.
z
;
return
*
this
;
}
BDS_Vector
&
operator
*=
(
const
double
&
v
)
BDS_Vector
&
operator
*=
(
const
double
&
v
)
{
x
*=
v
;
y
*=
v
;
z
*=
v
;
x
*=
v
;
y
*=
v
;
z
*=
v
;
return
*
this
;
}
BDS_Vector
&
operator
/=
(
const
double
&
v
)
BDS_Vector
&
operator
/=
(
const
double
&
v
)
{
x
/=
v
;
y
/=
v
;
z
/=
v
;
return
*
this
;
}
BDS_Vector
operator
/
(
const
double
&
v
)
BDS_Vector
operator
/
(
const
double
&
v
)
{
return
BDS_Vector
(
x
/
v
,
y
/
v
,
z
/
v
);
return
BDS_Vector
(
x
/
v
,
y
/
v
,
z
/
v
);
}
BDS_Vector
operator
*
(
const
double
&
v
)
BDS_Vector
operator
*
(
const
double
&
v
)
{
return
BDS_Vector
(
x
*
v
,
y
*
v
,
z
*
v
);
return
BDS_Vector
(
x
*
v
,
y
*
v
,
z
*
v
);
}
double
angle
(
const
BDS_Vector
&
v
)
const
double
angle
(
const
BDS_Vector
&
v
)
const
{
double
a
[
3
]
=
{
x
,
y
,
z
};
double
b
[
3
]
=
{
v
.
x
,
v
.
y
,
v
.
z
};
double
a
[
3
]
=
{
x
,
y
,
z
};
double
b
[
3
]
=
{
v
.
x
,
v
.
y
,
v
.
z
};
double
c
[
3
];
c
[
2
]
=
a
[
0
]
*
b
[
1
]
-
a
[
1
]
*
b
[
0
];
c
[
1
]
=
-
a
[
0
]
*
b
[
2
]
+
a
[
2
]
*
b
[
0
];
c
[
0
]
=
a
[
1
]
*
b
[
2
]
-
a
[
2
]
*
b
[
1
];
double
cosa
=
a
[
0
]
*
b
[
0
]
+
a
[
1
]
*
b
[
1
]
+
a
[
2
]
*
b
[
2
];
double
sina
=
sqrt
(
c
[
0
]
*
c
[
0
]
+
c
[
1
]
*
c
[
1
]
+
c
[
2
]
*
c
[
2
]);
double
ag
=
atan2
(
sina
,
cosa
);
double
cosa
=
a
[
0
]
*
b
[
0
]
+
a
[
1
]
*
b
[
1
]
+
a
[
2
]
*
b
[
2
];
double
sina
=
sqrt
(
c
[
0
]
*
c
[
0
]
+
c
[
1
]
*
c
[
1
]
+
c
[
2
]
*
c
[
2
]);
double
ag
=
atan2
(
sina
,
cosa
);
return
ag
;
}
double
angle_deg
(
const
BDS_Vector
&
v
)
const
double
angle_deg
(
const
BDS_Vector
&
v
)
const
{
return
angle
(
v
)
*
180.
/
M_PI
;
}
double
operator
*
(
const
BDS_Vector
&
v
)
const
double
operator
*
(
const
BDS_Vector
&
v
)
const
{
return
(
x
*
v
.
x
+
y
*
v
.
y
+
z
*
v
.
z
);
return
(
x
*
v
.
x
+
y
*
v
.
y
+
z
*
v
.
z
);
}
BDS_Vector
(
const
BDS_Point
&
p2
,
const
BDS_Point
&
p1
);
BDS_Vector
(
const
BDS_Point
&
p2
,
const
BDS_Point
&
p1
);
BDS_Vector
(
const
double
X
=
0.
,
const
double
Y
=
0.
,
const
double
Z
=
0.
)
:
x
(
X
),
y
(
Y
),
z
(
Z
)
:
x
(
X
),
y
(
Y
),
z
(
Z
)
{
}
static
double
t
;
...
...
@@ -173,16 +173,16 @@ class BDS_Point
// and is propagated
double
_lcBGM
,
_lcPTS
;
public:
double
X
,
Y
,
Z
;
// Real COORDINATES
double
u
,
v
;
// Parametric COORDINATES
double
X
,
Y
,
Z
;
double
u
,
v
;
bool
config_modified
;
int
iD
;
BDS_GeomEntity
*
g
;
std
::
list
<
BDS_Edge
*>
edges
;
// just a transition
double
&
lcBGM
()
{
return
_lcBGM
;}
double
&
lc
()
{
return
_lcPTS
;}
double
&
lcBGM
()
{
return
_lcBGM
;
}
double
&
lc
()
{
return
_lcPTS
;
}
inline
bool
operator
<
(
const
BDS_Point
&
other
)
const
{
...
...
@@ -190,9 +190,9 @@ public:
}
inline
void
del
(
BDS_Edge
*
e
)
{
std
::
list
<
BDS_Edge
*>::
iterator
it
=
edges
.
begin
();
std
::
list
<
BDS_Edge
*>::
iterator
it
=
edges
.
begin
();
std
::
list
<
BDS_Edge
*>::
iterator
ite
=
edges
.
end
();
while
(
it
!=
ite
){
while
(
it
!=
ite
){
if
(
*
it
==
e
){
edges
.
erase
(
it
);
break
;
...
...
@@ -200,9 +200,10 @@ public:
++
it
;
}
}
void
getTriangles
(
std
::
list
<
BDS_Face
*>
&
t
)
const
;
void
getTriangles
(
std
::
list
<
BDS_Face
*>
&
t
)
const
;
BDS_Point
(
int
id
,
double
x
=
0
,
double
y
=
0
,
double
z
=
0
)
:
_lcBGM
(
1.e22
),
_lcPTS
(
1.e22
),
X
(
x
),
Y
(
y
),
Z
(
z
),
u
(
0
),
v
(
0
),
config_modified
(
true
),
iD
(
id
),
g
(
0
)
:
_lcBGM
(
1.e22
),
_lcPTS
(
1.e22
),
X
(
x
),
Y
(
y
),
Z
(
z
),
u
(
0
),
v
(
0
),
config_modified
(
true
),
iD
(
id
),
g
(
0
)
{
}
};
...
...
@@ -210,12 +211,12 @@ public:
class
BDS_Edge
{
double
_length
;
std
::
vector
<
BDS_Face
*>
_faces
;
std
::
vector
<
BDS_Face
*>
_faces
;
public:
bool
deleted
;
BDS_Point
*
p1
,
*
p2
;
BDS_Point
*
p1
,
*
p2
;
BDS_GeomEntity
*
g
;
inline
BDS_Face
*
faces
(
int
i
)
const
inline
BDS_Face
*
faces
(
int
i
)
const
{
return
_faces
[
i
];
}
...
...
@@ -228,13 +229,13 @@ public:
return
_faces
.
size
();
}
int
numTriangles
()
const
;
inline
BDS_Point
*
commonvertex
(
const
BDS_Edge
*
other
)
const
inline
BDS_Point
*
commonvertex
(
const
BDS_Edge
*
other
)
const
{
if
(
p1
==
other
->
p1
||
p1
==
other
->
p2
)
return
p1
;
if
(
p2
==
other
->
p1
||
p2
==
other
->
p2
)
return
p2
;
return
0
;
}
inline
BDS_Point
*
othervertex
(
const
BDS_Point
*
p
)
const
inline
BDS_Point
*
othervertex
(
const
BDS_Point
*
p
)
const
{
if
(
p1
==
p
)
return
p2
;
if
(
p2
==
p
)
return
p1
;
...
...
@@ -244,7 +245,7 @@ public:
{
_faces
.
push_back
(
f
);
}
inline
bool
operator
<
(
const
BDS_Edge
&
other
)
const
inline
bool
operator
<
(
const
BDS_Edge
&
other
)
const
{
if
(
*
other
.
p1
<
*
p1
)
return
true
;
if
(
*
p1
<
*
other
.
p1
)
return
false
;
...
...
@@ -260,27 +261,30 @@ public:
}
inline
void
del
(
BDS_Face
*
t
)
{
_faces
.
erase
(
std
::
remove_if
(
_faces
.
begin
(),
_faces
.
end
()
,
std
::
bind2nd
(
std
::
equal_to
<
BDS_Face
*>
(),
t
))
,
_faces
.
erase
(
std
::
remove_if
(
_faces
.
begin
(),
_faces
.
end
(),
std
::
bind2nd
(
std
::
equal_to
<
BDS_Face
*>
(),
t
)),
_faces
.
end
());
}
void
oppositeof
(
BDS_Point
*
oface
[
2
])
const
;
void
update
()
void
update
()
{
_length
=
sqrt
((
p1
->
X
-
p2
->
X
)
*
(
p1
->
X
-
p2
->
X
)
+
(
p1
->
Y
-
p2
->
Y
)
*
(
p1
->
Y
-
p2
->
Y
)
+
(
p1
->
Z
-
p2
->
Z
)
*
(
p1
->
Z
-
p2
->
Z
));
_length
=
sqrt
((
p1
->
X
-
p2
->
X
)
*
(
p1
->
X
-
p2
->
X
)
+
(
p1
->
Y
-
p2
->
Y
)
*
(
p1
->
Y
-
p2
->
Y
)
+
(
p1
->
Z
-
p2
->
Z
)
*
(
p1
->
Z
-
p2
->
Z
));
}
BDS_Edge
(
BDS_Point
*
A
,
BDS_Point
*
B
)
:
deleted
(
false
),
g
(
0
)
:
deleted
(
false
),
g
(
0
)
{
if
(
*
A
<
*
B
){
p1
=
A
;
p2
=
B
;
p1
=
A
;
p2
=
B
;
}
else
{
p1
=
B
;
p2
=
A
;
p1
=
B
;
p2
=
A
;
}
p1
->
edges
.
push_back
(
this
);
p2
->
edges
.
push_back
(
this
);
...
...
@@ -288,47 +292,43 @@ public:
}
};
class
BDS_Face
{
public:
bool
deleted
;
BDS_Edge
*
e1
,
*
e2
,
*
e3
,
*
e4
;
BDS_Edge
*
e1
,
*
e2
,
*
e3
,
*
e4
;
BDS_GeomEntity
*
g
;
inline
int
numEdges
()
const
{
return
e4
?
4
:
3
;}
inline
int
numEdges
()
const
{
return
e4
?
4
:
3
;
}
inline
void
getNodes
(
BDS_Point
*
n
[
4
])
const
{
if
(
!
e4
)
{
n
[
0
]
=
e1
->
commonvertex
(
e3
);
n
[
1
]
=
e1
->
commonvertex
(
e2
);
n
[
2
]
=
e2
->
commonvertex
(
e3
);
n
[
3
]
=
0
;
}
else
{
n
[
0
]
=
e1
->
commonvertex
(
e4
);
n
[
1
]
=
e1
->
commonvertex
(
e2
);
n
[
2
]
=
e2
->
commonvertex
(
e3
);
n
[
3
]
=
e3
->
commonvertex
(
e4
);
}
if
(
!
e4
){
n
[
0
]
=
e1
->
commonvertex
(
e3
);
n
[
1
]
=
e1
->
commonvertex
(
e2
);
n
[
2
]
=
e2
->
commonvertex
(
e3
);
n
[
3
]
=
0
;
}
else
{
n
[
0
]
=
e1
->
commonvertex
(
e4
);
n
[
1
]
=
e1
->
commonvertex
(
e2
);
n
[
2
]
=
e2
->
commonvertex
(
e3
);
n
[
3
]
=
e3
->
commonvertex
(
e4
);
}
}
BDS_Face
(
BDS_Edge
*
A
,
BDS_Edge
*
B
,
BDS_Edge
*
C
,
BDS_Edge
*
D
=
0
)
:
deleted
(
false
)
,
e1
(
A
),
e2
(
B
),
e3
(
C
),
e4
(
D
),
g
(
0
)
:
deleted
(
false
),
e1
(
A
),
e2
(
B
),
e3
(
C
),
e4
(
D
),
g
(
0
)
{
e1
->
addface
(
this
);
e2
->
addface
(
this
);
e3
->
addface
(
this
);
if
(
e4
)
e4
->
addface
(
this
);
if
(
e4
)
e4
->
addface
(
this
);
}
};
class
GeomLessThan
{
public:
bool
operator
()(
const
BDS_GeomEntity
*
ent1
,
const
BDS_GeomEntity
*
ent2
)
const
bool
operator
()(
const
BDS_GeomEntity
*
ent1
,
const
BDS_GeomEntity
*
ent2
)
const
{
return
*
ent1
<
*
ent2
;
}
...
...
@@ -337,7 +337,7 @@ public:
class
PointLessThan
{
public:
bool
operator
()(
const
BDS_Point
*
ent1
,
const
BDS_Point
*
ent2
)
const
bool
operator
()(
const
BDS_Point
*
ent1
,
const
BDS_Point
*
ent2
)
const
{
return
*
ent1
<
*
ent2
;
}
...
...
@@ -347,7 +347,7 @@ class PointLessThanLexicographic
{
public:
static
double
t
;
bool
operator
()(
const
BDS_Point
*
ent1
,
const
BDS_Point
*
ent2
)
const
bool
operator
()(
const
BDS_Point
*
ent1
,
const
BDS_Point
*
ent2
)
const
{
if
(
ent1
->
X
-
ent2
->
X
>
t
)
return
true
;
if
(
ent1
->
X
-
ent2
->
X
<
-
t
)
return
false
;
...
...
@@ -361,22 +361,21 @@ public:
class
EdgeLessThan
{
public:
bool
operator
()(
const
BDS_Edge
*
ent1
,
const
BDS_Edge
*
ent2
)
const
bool
operator
()(
const
BDS_Edge
*
ent1
,
const
BDS_Edge
*
ent2
)
const
{
return
*
ent1
<
*
ent2
;
}
};
class
BDS_SwapEdgeTest
{
public:
virtual
bool
operator
()
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
q1
,
BDS_Point
*
q2
)
const
=
0
;
virtual
bool
operator
()
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
,
BDS_Point
*
q1
,
BDS_Point
*
q2
,
BDS_Point
*
q3
,
BDS_Point
*
op1
,
BDS_Point
*
op2
,
BDS_Point
*
op3
,
BDS_Point
*
oq1
,
BDS_Point
*
oq2
,
BDS_Point
*
oq3
)
const
=
0
;
virtual
bool
operator
()
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
q1
,
BDS_Point
*
q2
)
const
=
0
;
virtual
bool
operator
()
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
,
BDS_Point
*
q1
,
BDS_Point
*
q2
,
BDS_Point
*
q3
,
BDS_Point
*
op1
,
BDS_Point
*
op2
,
BDS_Point
*
op3
,
BDS_Point
*
oq1
,
BDS_Point
*
oq2
,
BDS_Point
*
oq3
)
const
=
0
;
virtual
~
BDS_SwapEdgeTest
(){}
};
...
...
@@ -384,13 +383,13 @@ class BDS_SwapEdgeTestQuality : public BDS_SwapEdgeTest
{
bool
testQuality
,
testSmallTriangles
;
public:
BDS_SwapEdgeTestQuality
(
bool
a
,
bool
b
=
true
)
:
testQuality
(
a
),
testSmallTriangles
(
b
){}
virtual
bool
operator
()
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
q1
,
BDS_Point
*
q2
)
const
;
virtual
bool
operator
()
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
,
BDS_Point
*
q1
,
BDS_Point
*
q2
,
BDS_Point
*
q3
,
BDS_Point
*
op1
,
BDS_Point
*
op2
,
BDS_Point
*
op3
,
BDS_Point
*
oq1
,
BDS_Point
*
oq2
,
BDS_Point
*
oq3
)
const
;
BDS_SwapEdgeTestQuality
(
bool
a
,
bool
b
=
true
)
:
testQuality
(
a
),
testSmallTriangles
(
b
)
{}
virtual
bool
operator
()
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
q1
,
BDS_Point
*
q2
)
const
;
virtual
bool
operator
()
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Point
*
p3
,
BDS_Point
*
q1
,
BDS_Point
*
q2
,
BDS_Point
*
q3
,
BDS_Point
*
op1
,
BDS_Point
*
op2
,
BDS_Point
*
op3
,
BDS_Point
*
oq1
,
BDS_Point
*
oq2
,
BDS_Point
*
oq3
)
const
;
virtual
~
BDS_SwapEdgeTestQuality
(){}
};
...
...
@@ -398,24 +397,22 @@ struct EdgeToRecover
{
int
p1
,
p2
;
GEdge
*
ge
;
EdgeToRecover
(
int
_p1
,
int
_p2
,
GEdge
*
_ge
)
:
ge
(
_ge
)
EdgeToRecover
(
int
_p1
,
int
_p2
,
GEdge
*
_ge
)
:
ge
(
_ge
)
{
if
(
_p1
<
_p2
)
{
p1
=
_p1
;
p2
=
_p2
;
}
else
{
p2
=
_p1
;
p1
=
_p2
;
}
if
(
_p1
<
_p2
){
p1
=
_p1
;
p2
=
_p2
;
}
else
{
p2
=
_p1
;
p1
=
_p2
;
}
}
bool
operator
<
(
const
EdgeToRecover
&
other
)
const
bool
operator
<
(
const
EdgeToRecover
&
other
)
const
{
if
(
p1
<
other
.
p1
)
return
true
;
if
(
p1
>
other
.
p1
)
return
false
;
if
(
p2
<
other
.
p2
)
return
true
;
if
(
p1
<
other
.
p1
)
return
true
;
if
(
p1
>
other
.
p1
)
return
false
;
if
(
p2
<
other
.
p2
)
return
true
;
return
false
;
}
};
...
...
@@ -423,61 +420,62 @@ struct EdgeToRecover
class
BDS_Mesh
{
public:
int
MAXPOINTNUMBER
,
SNAP_SUCCESS
,
SNAP_FAILURE
;
double
Min
[
3
],
Max
[
3
],
LC
;
int
MAXPOINTNUMBER
,
SNAP_SUCCESS
,
SNAP_FAILURE
;
double
Min
[
3
],
Max
[
3
],
LC
;
double
scalingU
,
scalingV
;
BDS_Mesh
(
int
_MAXX
=
0
)
:
MAXPOINTNUMBER
(
_MAXX
),
scalingU
(
1
),
scalingV
(
1
){}
void
load
(
GVertex
*
gv
);
// load in BDS all the meshes of the vertex
void
load
(
GEdge
*
ge
);
// load in BDS all the meshes of the edge
void
load
(
GFace
*
gf
);
// load in BDS all the meshes of the surface
void
load
(
GVertex
*
gv
);
// load in BDS all the meshes of the vertex
void
load
(
GEdge
*
ge
);
// load in BDS all the meshes of the edge
void
load
(
GFace
*
gf
);
// load in BDS all the meshes of the surface
virtual
~
BDS_Mesh
();
BDS_Mesh
(
const
BDS_Mesh
&
other
);
std
::
set
<
BDS_GeomEntity
*
,
GeomLessThan
>
geom
;
std
::
set
<
BDS_Point
*
,
PointLessThan
>
points
;
std
::
list
<
BDS_Edge
*>
edges
;
std
::
list
<
BDS_Face
*>
triangles
;
std
::
set
<
BDS_GeomEntity
*
,
GeomLessThan
>
geom
;
std
::
set
<
BDS_Point
*
,
PointLessThan
>
points
;
std
::
list
<
BDS_Edge
*>
edges
;
std
::
list
<
BDS_Face
*>
triangles
;
// Points
BDS_Point
*
add_point
(
int
num
,
double
x
,
double
y
,
double
z
);
BDS_Point
*
add_point
(
int
num
,
double
u
,
double
v
,
GFace
*
gf
);
BDS_Point
*
add_point
(
int
num
,
double
x
,
double
y
,
double
z
);
BDS_Point
*
add_point
(
int
num
,
double
u
,
double
v
,
GFace
*
gf
);
void
del_point
(
BDS_Point
*
p
);
BDS_Point
*
find_point
(
int
num
);
// Edges
BDS_Edge
*
add_edge
(
int
p1
,
int
p2
);
BDS_Edge
*
add_edge
(
int
p1
,
int
p2
);
void
del_edge
(
BDS_Edge
*
e
);
BDS_Edge
*
find_edge
(
int
p1
,
int
p2
);
BDS_Edge
*
find_edge
(
BDS_Point
*
p1
,
BDS_Point
*
p2
);
BDS_Edge
*
find_edge
(
BDS_Point
*
p1
,
int
p2
);
BDS_Edge
*
find_edge
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Face
*
t
)
const
;
BDS_Edge
*
find_edge
(
int
p1
,
int
p2
);
BDS_Edge
*
find_edge
(
BDS_Point
*
p1
,
BDS_Point
*
p2
);
BDS_Edge
*
find_edge
(
BDS_Point
*
p1
,
int
p2
);
BDS_Edge
*
find_edge
(
BDS_Point
*
p1
,
BDS_Point
*
p2
,
BDS_Face
*
t
)
const
;
// Triangles & Quadrangles
BDS_Face
*
add_triangle
(
int
p1
,
int
p2
,
int
p3
);
BDS_Face
*
add_quadrangle
(
int
p1
,
int
p2
,
int
p3
,
int
p4
);
BDS_Face
*
add_triangle
(
BDS_Edge
*
e1
,
BDS_Edge
*
e2
,
BDS_Edge
*
e3
);
BDS_Face
*
add_quadrangle
(
BDS_Edge
*
e1
,
BDS_Edge
*
e2
,
BDS_Edge
*
e3
,
BDS_Edge
*
e4
);
BDS_Face
*
add_triangle
(
int
p1
,
int
p2
,
int
p3
);
BDS_Face
*
add_quadrangle
(
int
p1
,
int
p2
,
int
p3
,
int
p4
);
BDS_Face
*
add_triangle
(
BDS_Edge
*
e1
,
BDS_Edge
*
e2
,
BDS_Edge
*
e3
);
BDS_Face
*
add_quadrangle
(
BDS_Edge
*
e1
,
BDS_Edge
*
e2
,
BDS_Edge
*
e3
,
BDS_Edge
*
e4
);
void
del_face
(
BDS_Face
*
t
);
BDS_Face
*
find_triangle
(
BDS_Edge
*
e1
,
BDS_Edge
*
e2
,
BDS_Edge
*
e3
);
BDS_Face
*
find_quadrangle
(
BDS_Edge
*
e1
,
BDS_Edge
*
e2
,
BDS_Edge
*
e3
,
BDS_Edge
*
e4
);
BDS_Face
*
find_triangle
(
BDS_Edge
*
e1
,
BDS_Edge
*
e2
,
BDS_Edge
*
e3
);
BDS_Face
*
find_quadrangle
(
BDS_Edge
*
e1
,
BDS_Edge
*
e2
,
BDS_Edge
*
e3
,
BDS_Edge
*
e4
);
// Geom entities
void
add_geom
(
int
degree
,
int
tag
);
BDS_GeomEntity
*
get_geom
(
int
p1
,
int
p2
);
// 2D operators
BDS_Edge
*
recover_edge
(
int
p1
,
int
p2
,
std
::
set
<
EdgeToRecover
>
*
e2r
=
0
,
std
::
set
<
EdgeToRecover
>
*
not_recovered
=
0
);
bool
swap_edge
(
BDS_Edge
*
,
const
BDS_SwapEdgeTest
&
theTest
);
bool
collapse_edge_parametric
(
BDS_Edge
*
,
BDS_Point
*
);
void
snap_point
(
BDS_Point
*
,
BDS_Mesh
*
geom
=
0
);
bool
smooth_point
(
BDS_Point
*
,
BDS_Mesh
*
geom
=
0
);
bool
smooth_point_parametric
(
BDS_Point
*
p
,
GFace
*
gf
);
bool
smooth_point_centroid
(
BDS_Point
*
p
,
GFace
*
gf
,
bool
test_quality
=
false
);
BDS_Edge
*
recover_edge
(
int
p1
,
int
p2
,
std
::
set
<
EdgeToRecover
>
*
e2r
=
0
,
std
::
set
<
EdgeToRecover
>
*
not_recovered
=
0
);
bool
swap_edge
(
BDS_Edge
*
,
const
BDS_SwapEdgeTest
&
theTest
);
bool
collapse_edge_parametric
(
BDS_Edge
*
,
BDS_Point
*
);
void
snap_point
(
BDS_Point
*
,
BDS_Mesh
*
geom
=
0
);
bool
smooth_point
(
BDS_Point
*
,
BDS_Mesh
*
geom
=
0
);
bool
smooth_point_parametric
(
BDS_Point
*
p
,
GFace
*
gf
);
bool
smooth_point_centroid
(
BDS_Point
*
p
,
GFace
*
gf
,
bool
test_quality
=
false
);
bool
move_point
(
BDS_Point
*
p
,
double
X
,
double
Y
,
double
Z
);
bool
split_edge
(
BDS_Edge
*
,
BDS_Point
*
);
bool
split_face
(
BDS_Face
*
,
BDS_Point
*
);
bool
edge_constraint
(
BDS_Point
*
p1
,
BDS_Point
*
p2
);
bool
recombine_edge
(
BDS_Edge
*
e
);
bool
edge_constraint
(
BDS_Point
*
p1
,
BDS_Point
*
p2
);
bool
recombine_edge
(
BDS_Edge
*
e
);
// Global operators
void
cleanup
();
void
recombineIntoQuads
(
const
double
angle
,
GFace
*
gf
);
void
recombineIntoQuads
(
const
double
angle
,
GFace
*
gf
);
};
void
outputScalarField
(
std
::
list
<
BDS_Face
*
>
t
,
const
char
*
fn
,
int
param
,
GFace
*
gf
=
0
);
void
recur_tag
(
BDS_Face
*
t
,
BDS_GeomEntity
*
g
);
void
outputScalarField
(
std
::
list
<
BDS_Face
*>
t
,
const
char
*
fn
,
int
param
,
GFace
*
gf
=
0
);
void
recur_tag
(
BDS_Face
*
t
,
BDS_GeomEntity
*
g
);
#endif
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