Added use of boundary layer mesh data structures for high-order fast curving...
Added use of boundary layer mesh data structures for high-order fast curving (not robust). Added in SetOrderN cleaning up of pointers to destroyed elements in BL mesh data structures.
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- Geo/boundaryLayersData.h 4 additions, 0 deletionsGeo/boundaryLayersData.h
- Mesh/HighOrder.cpp 15 additions, 0 deletionsMesh/HighOrder.cpp
- contrib/HighOrderMeshOptimizer/OptHomFastCurving.cpp 181 additions, 126 deletionscontrib/HighOrderMeshOptimizer/OptHomFastCurving.cpp
- contrib/HighOrderMeshOptimizer/OptHomFastCurving.h 5 additions, 1 deletioncontrib/HighOrderMeshOptimizer/OptHomFastCurving.h
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