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Larry Price
gmsh
Commits
498428f7
Commit
498428f7
authored
13 years ago
by
Christophe Geuzaine
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pp
parent
a3198234
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1
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1 changed file
Mesh/HighOrder.cpp
+29
-27
29 additions, 27 deletions
Mesh/HighOrder.cpp
with
29 additions
and
27 deletions
Mesh/HighOrder.cpp
+
29
−
27
View file @
498428f7
...
@@ -255,8 +255,8 @@ static void getEdgeVertices(GEdge *ge, MElement *ele, std::vector<MVertex*> &ve,
...
@@ -255,8 +255,8 @@ static void getEdgeVertices(GEdge *ge, MElement *ele, std::vector<MVertex*> &ve,
US
[
u0
<
u1
?
j
+
1
:
nPts
-
1
-
(
j
+
1
)]);
US
[
u0
<
u1
?
j
+
1
:
nPts
-
1
-
(
j
+
1
)]);
if
(
displ2D
||
displ3D
){
if
(
displ2D
||
displ3D
){
SPoint3
pc2
=
edge
.
interpolate
(
t
);
SPoint3
pc2
=
edge
.
interpolate
(
t
);
if
(
displ2D
)
displ2D
->
add
(
v
,
SVector3
(
pc2
.
x
(),
pc2
.
y
(),
pc2
.
z
()));
if
(
displ2D
)
displ2D
->
add
(
v
,
SVector3
(
pc2
.
x
(),
pc2
.
y
(),
pc2
.
z
()));
if
(
displ3D
)
displ3D
->
add
(
v
,
SVector3
(
pc2
.
x
(),
pc2
.
y
(),
pc2
.
z
()));
if
(
displ3D
)
displ3D
->
add
(
v
,
SVector3
(
pc2
.
x
(),
pc2
.
y
(),
pc2
.
z
()));
}
}
}
}
temp
.
push_back
(
v
);
temp
.
push_back
(
v
);
...
@@ -317,8 +317,8 @@ static void getEdgeVertices(GFace *gf, MElement *ele, std::vector<MVertex*> &ve,
...
@@ -317,8 +317,8 @@ static void getEdgeVertices(GFace *gf, MElement *ele, std::vector<MVertex*> &ve,
v
=
new
MFaceVertex
(
pc
.
x
(),
pc
.
y
(),
pc
.
z
(),
gf
,
US
[
j
+
1
],
VS
[
j
+
1
]);
v
=
new
MFaceVertex
(
pc
.
x
(),
pc
.
y
(),
pc
.
z
(),
gf
,
US
[
j
+
1
],
VS
[
j
+
1
]);
if
(
displ2D
||
displ3D
){
if
(
displ2D
||
displ3D
){
SPoint3
pc2
=
edge
.
interpolate
(
t
);
SPoint3
pc2
=
edge
.
interpolate
(
t
);
if
(
displ3D
)
displ3D
->
add
(
v
,
SVector3
(
pc2
.
x
(),
pc2
.
y
(),
pc2
.
z
()));
if
(
displ3D
)
displ3D
->
add
(
v
,
SVector3
(
pc2
.
x
(),
pc2
.
y
(),
pc2
.
z
()));
if
(
displ2D
)
displ2D
->
add
(
v
,
SVector3
(
pc2
.
x
(),
pc2
.
y
(),
pc2
.
z
()));
if
(
displ2D
)
displ2D
->
add
(
v
,
SVector3
(
pc2
.
x
(),
pc2
.
y
(),
pc2
.
z
()));
}
}
}
}
temp
.
push_back
(
v
);
temp
.
push_back
(
v
);
...
@@ -373,6 +373,7 @@ static void getFaceVertices(GFace *gf, MElement *incomplete, MElement *ele,
...
@@ -373,6 +373,7 @@ static void getFaceVertices(GFace *gf, MElement *incomplete, MElement *ele,
if
(
gf
->
geomType
()
==
GEntity
::
DiscreteSurface
||
if
(
gf
->
geomType
()
==
GEntity
::
DiscreteSurface
||
gf
->
geomType
()
==
GEntity
::
BoundaryLayerSurface
)
gf
->
geomType
()
==
GEntity
::
BoundaryLayerSurface
)
linear
=
true
;
linear
=
true
;
for
(
int
i
=
0
;
i
<
ele
->
getNumFaces
();
i
++
){
for
(
int
i
=
0
;
i
<
ele
->
getNumFaces
();
i
++
){
MFace
face
=
ele
->
getFace
(
i
);
MFace
face
=
ele
->
getFace
(
i
);
faceContainer
::
iterator
fIter
=
faceVertices
.
find
(
face
);
faceContainer
::
iterator
fIter
=
faceVertices
.
find
(
face
);
...
@@ -387,8 +388,8 @@ static void getFaceVertices(GFace *gf, MElement *incomplete, MElement *ele,
...
@@ -387,8 +388,8 @@ static void getFaceVertices(GFace *gf, MElement *incomplete, MElement *ele,
for
(
int
k
=
0
;
k
<
incomplete
->
getNumVertices
();
k
++
)
for
(
int
k
=
0
;
k
<
incomplete
->
getNumVertices
();
k
++
)
reparamOK
&=
reparamMeshVertexOnFace
(
incomplete
->
getVertex
(
k
),
gf
,
pts
[
k
]);
reparamOK
&=
reparamMeshVertexOnFace
(
incomplete
->
getVertex
(
k
),
gf
,
pts
[
k
]);
}
}
int
start
=
face
.
getNumVertices
()
*
(
nPts
+
1
);
int
start
=
face
.
getNumVertices
()
*
(
nPts
+
1
);
const
fullMatrix
<
double
>
&
points
=
ele
->
getFunctionSpace
(
nPts
+
1
)
->
points
;
const
fullMatrix
<
double
>
&
points
=
ele
->
getFunctionSpace
(
nPts
+
1
)
->
points
;
for
(
int
k
=
start
;
k
<
points
.
size1
();
k
++
){
for
(
int
k
=
start
;
k
<
points
.
size1
();
k
++
){
MVertex
*
v
;
MVertex
*
v
;
const
double
t1
=
points
(
k
,
0
);
const
double
t1
=
points
(
k
,
0
);
...
@@ -425,8 +426,8 @@ static void getFaceVertices(GFace *gf, MElement *incomplete, MElement *ele,
...
@@ -425,8 +426,8 @@ static void getFaceVertices(GFace *gf, MElement *incomplete, MElement *ele,
}
}
if
(
displ3D
||
displ2D
){
if
(
displ3D
||
displ2D
){
SPoint3
pc2
=
face
.
interpolate
(
t1
,
t2
);
SPoint3
pc2
=
face
.
interpolate
(
t1
,
t2
);
if
(
displ3D
)
displ3D
->
add
(
v
,
SVector3
(
pc2
.
x
(),
pc2
.
y
(),
pc2
.
z
()));
if
(
displ3D
)
displ3D
->
add
(
v
,
SVector3
(
pc2
.
x
(),
pc2
.
y
(),
pc2
.
z
()));
if
(
displ2D
)
displ2D
->
add
(
v
,
SVector3
(
pc2
.
x
(),
pc2
.
y
(),
pc2
.
z
()));
if
(
displ2D
)
displ2D
->
add
(
v
,
SVector3
(
pc2
.
x
(),
pc2
.
y
(),
pc2
.
z
()));
}
}
}
}
// should be expensive -> induces a new search each time
// should be expensive -> induces a new search each time
...
@@ -485,21 +486,21 @@ static void reorientQuadPoints(std::vector<MVertex*> &vtcs, int orientation,
...
@@ -485,21 +486,21 @@ static void reorientQuadPoints(std::vector<MVertex*> &vtcs, int orientation,
else
{
else
{
int
i1
,
i2
,
i3
,
i4
;
int
i1
,
i2
,
i3
,
i4
;
if
(
!
swap
){
if
(
!
swap
){
if
(
orientation
==
0
){
i1
=
0
;
i2
=
1
;
i3
=
2
;
i4
=
3
;}
if
(
orientation
==
0
){
i1
=
0
;
i2
=
1
;
i3
=
2
;
i4
=
3
;
}
else
if
(
orientation
==
1
){
i1
=
3
;
i2
=
0
;
i3
=
1
;
i4
=
2
;}
else
if
(
orientation
==
1
){
i1
=
3
;
i2
=
0
;
i3
=
1
;
i4
=
2
;
}
else
if
(
orientation
==
2
){
i1
=
2
;
i2
=
3
;
i3
=
0
;
i4
=
1
;}
else
if
(
orientation
==
2
){
i1
=
2
;
i2
=
3
;
i3
=
0
;
i4
=
1
;
}
else
if
(
orientation
==
3
){
i1
=
1
;
i2
=
2
;
i3
=
3
;
i4
=
0
;}
else
if
(
orientation
==
3
){
i1
=
1
;
i2
=
2
;
i3
=
3
;
i4
=
0
;
}
}
}
else
{
else
{
if
(
orientation
==
0
){
i1
=
0
;
i2
=
3
;
i3
=
2
;
i4
=
1
;}
if
(
orientation
==
0
){
i1
=
0
;
i2
=
3
;
i3
=
2
;
i4
=
1
;
}
else
if
(
orientation
==
3
){
i1
=
3
;
i2
=
2
;
i3
=
1
;
i4
=
0
;}
else
if
(
orientation
==
3
){
i1
=
3
;
i2
=
2
;
i3
=
1
;
i4
=
0
;
}
else
if
(
orientation
==
2
){
i1
=
2
;
i2
=
1
;
i3
=
0
;
i4
=
3
;}
else
if
(
orientation
==
2
){
i1
=
2
;
i2
=
1
;
i3
=
0
;
i4
=
3
;
}
else
if
(
orientation
==
1
){
i1
=
1
;
i2
=
0
;
i3
=
3
;
i4
=
2
;}
else
if
(
orientation
==
1
){
i1
=
1
;
i2
=
0
;
i3
=
3
;
i4
=
2
;
}
}
}
int
indices
[
4
]
=
{
i1
,
i2
,
i3
,
i4
};
int
indices
[
4
]
=
{
i1
,
i2
,
i3
,
i4
};
for
(
int
i
=
0
;
i
<
4
;
i
++
)
tmp
[
i
]
=
vtcs
[
start
+
indices
[
i
]];
for
(
int
i
=
0
;
i
<
4
;
i
++
)
tmp
[
i
]
=
vtcs
[
start
+
indices
[
i
]];
for
(
int
i
=
0
;
i
<
4
;
i
++
)
vtcs
[
start
+
i
]
=
tmp
[
i
];
for
(
int
i
=
0
;
i
<
4
;
i
++
)
vtcs
[
start
+
i
]
=
tmp
[
i
];
// EDGES
// EDGES
for
(
int
iEdge
=
0
;
iEdge
<
4
;
iEdge
++
){
for
(
int
iEdge
=
0
;
iEdge
<
4
;
iEdge
++
){
...
@@ -530,10 +531,10 @@ static void reorientQuadPoints(std::vector<MVertex*> &vtcs, int orientation,
...
@@ -530,10 +531,10 @@ static void reorientQuadPoints(std::vector<MVertex*> &vtcs, int orientation,
else
if
(
p1
==
0
&&
p2
==
3
){
else
if
(
p1
==
0
&&
p2
==
3
){
for
(
int
i
=
4
+
4
*
nbP
-
1
;
i
>=
4
+
3
*
nbP
;
i
--
)
tmp
[
index
++
]
=
vtcs
[
i
];
for
(
int
i
=
4
+
4
*
nbP
-
1
;
i
>=
4
+
3
*
nbP
;
i
--
)
tmp
[
index
++
]
=
vtcs
[
i
];
}
}
else
Msg
::
Error
(
"
ouul
s"
);
else
Msg
::
Error
(
"
Something wrong in reorientQuadPoint
s"
);
}
}
for
(
int
i
=
0
;
i
<
index
;
i
++
)
vtcs
[
start
+
4
+
i
]
=
tmp
[
i
];
for
(
int
i
=
0
;
i
<
index
;
i
++
)
vtcs
[
start
+
4
+
i
]
=
tmp
[
i
];
start
+=
(
4
+
index
);
start
+=
(
4
+
index
);
}
}
order
-=
2
;
order
-=
2
;
...
@@ -651,7 +652,6 @@ static void getFaceVertices(GRegion *gr, MElement *ele, std::vector<MVertex*> &v
...
@@ -651,7 +652,6 @@ static void getFaceVertices(GRegion *gr, MElement *ele, std::vector<MVertex*> &v
}
}
else
if
(
face
.
getNumVertices
()
==
4
){
// quad face
else
if
(
face
.
getNumVertices
()
==
4
){
// quad face
for
(
int
k
=
start
;
k
<
points
.
size1
();
k
++
)
{
for
(
int
k
=
start
;
k
<
points
.
size1
();
k
++
)
{
// parameters are between -1 and 1
double
t1
=
points
(
k
,
0
);
double
t1
=
points
(
k
,
0
);
double
t2
=
points
(
k
,
1
);
double
t2
=
points
(
k
,
1
);
SPoint3
pc
=
face
.
interpolate
(
t1
,
t2
);
SPoint3
pc
=
face
.
interpolate
(
t1
,
t2
);
...
@@ -867,7 +867,7 @@ static void setHighOrder(GRegion *gr, edgeContainer &edgeVertices,
...
@@ -867,7 +867,7 @@ static void setHighOrder(GRegion *gr, edgeContainer &edgeVertices,
t
->
getVertex
(
3
),
ve
,
nPts
+
1
);
t
->
getVertex
(
3
),
ve
,
nPts
+
1
);
getRegionVertices
(
gr
,
&
incpl
,
t
,
vr
,
linear
,
nPts
);
getRegionVertices
(
gr
,
&
incpl
,
t
,
vr
,
linear
,
nPts
);
ve
.
insert
(
ve
.
end
(),
vr
.
begin
(),
vr
.
end
());
ve
.
insert
(
ve
.
end
(),
vr
.
begin
(),
vr
.
end
());
MTetrahedron
*
n
=
new
MTetrahedronN
(
t
->
getVertex
(
0
),
t
->
getVertex
(
1
),
MTetrahedron
*
n
=
new
MTetrahedronN
(
t
->
getVertex
(
0
),
t
->
getVertex
(
1
),
t
->
getVertex
(
2
),
t
->
getVertex
(
3
),
ve
,
nPts
+
1
);
t
->
getVertex
(
2
),
t
->
getVertex
(
3
),
ve
,
nPts
+
1
);
tetrahedra2
.
push_back
(
n
);
tetrahedra2
.
push_back
(
n
);
}
}
...
@@ -910,7 +910,7 @@ static void setHighOrder(GRegion *gr, edgeContainer &edgeVertices,
...
@@ -910,7 +910,7 @@ static void setHighOrder(GRegion *gr, edgeContainer &edgeVertices,
h
->
getVertex
(
6
),
h
->
getVertex
(
7
),
ve
,
nPts
+
1
);
h
->
getVertex
(
6
),
h
->
getVertex
(
7
),
ve
,
nPts
+
1
);
getRegionVertices
(
gr
,
&
incpl
,
h
,
vr
,
linear
,
nPts
);
getRegionVertices
(
gr
,
&
incpl
,
h
,
vr
,
linear
,
nPts
);
ve
.
insert
(
ve
.
end
(),
vr
.
begin
(),
vr
.
end
());
ve
.
insert
(
ve
.
end
(),
vr
.
begin
(),
vr
.
end
());
MHexahedron
*
n
=
new
MHexahedronN
(
h
->
getVertex
(
0
),
h
->
getVertex
(
1
),
h
->
getVertex
(
2
),
MHexahedron
*
n
=
new
MHexahedronN
(
h
->
getVertex
(
0
),
h
->
getVertex
(
1
),
h
->
getVertex
(
2
),
h
->
getVertex
(
3
),
h
->
getVertex
(
4
),
h
->
getVertex
(
5
),
h
->
getVertex
(
3
),
h
->
getVertex
(
4
),
h
->
getVertex
(
5
),
h
->
getVertex
(
6
),
h
->
getVertex
(
7
),
ve
,
nPts
+
1
);
h
->
getVertex
(
6
),
h
->
getVertex
(
7
),
ve
,
nPts
+
1
);
hexahedra2
.
push_back
(
n
);
hexahedra2
.
push_back
(
n
);
...
@@ -1024,7 +1024,7 @@ void SetOrder1(GModel *m)
...
@@ -1024,7 +1024,7 @@ void SetOrder1(GModel *m)
}
}
void
checkHighOrderTriangles
(
const
char
*
cc
,
GModel
*
m
,
void
checkHighOrderTriangles
(
const
char
*
cc
,
GModel
*
m
,
std
::
vector
<
MElement
*>
&
bad
,
double
&
minJGlob
)
std
::
vector
<
MElement
*>
&
bad
,
double
&
minJGlob
)
{
{
bad
.
clear
();
bad
.
clear
();
minJGlob
=
1.0
;
minJGlob
=
1.0
;
...
@@ -1055,10 +1055,11 @@ void checkHighOrderTriangles(const char* cc, GModel *m,
...
@@ -1055,10 +1055,11 @@ void checkHighOrderTriangles(const char* cc, GModel *m,
else
if
(
disto
<
0.2
)
nbfair
++
;
else
if
(
disto
<
0.2
)
nbfair
++
;
}
}
}
}
if
(
!
count
)
return
;
if
(
minJGlob
>
0
)
if
(
minJGlob
>
0
)
Msg
::
Info
(
"%s : Worst Face Distorsion Mapping %g Gamma %g Nb elem. (0<d<0.2) = %d"
,
Msg
::
Info
(
"%s : Worst Face Distorsion Mapping %g Gamma %g Nb elem. (0<d<0.2) = %d"
,
cc
,
minJGlob
,
minGGlob
,
nbfair
);
cc
,
minJGlob
,
minGGlob
,
nbfair
);
else
else
Msg
::
Warning
(
"%s : Worst Face Distorsion Mapping %g (%d negative jacobians) "
Msg
::
Warning
(
"%s : Worst Face Distorsion Mapping %g (%d negative jacobians) "
"Worst Gamma %g Avg Smoothness %g"
,
cc
,
minJGlob
,
bad
.
size
(),
"Worst Gamma %g Avg Smoothness %g"
,
cc
,
minJGlob
,
bad
.
size
(),
minGGlob
,
avg
/
(
count
?
count
:
1
));
minGGlob
,
avg
/
(
count
?
count
:
1
));
...
@@ -1085,6 +1086,7 @@ static void checkHighOrderTetrahedron(const char* cc, GModel *m,
...
@@ -1085,6 +1086,7 @@ static void checkHighOrderTetrahedron(const char* cc, GModel *m,
else
if
(
disto
<
0.2
)
nbfair
++
;
else
if
(
disto
<
0.2
)
nbfair
++
;
}
}
}
}
if
(
!
count
)
return
;
if
(
minJGlob
<
0
)
if
(
minJGlob
<
0
)
Msg
::
Warning
(
"%s : Worst Tetrahedron Smoothness %g Gamma %g NbFair = %d NbBad = %d"
,
Msg
::
Warning
(
"%s : Worst Tetrahedron Smoothness %g Gamma %g NbFair = %d NbBad = %d"
,
cc
,
minJGlob
,
minGGlob
,
nbfair
,
bad
.
size
());
cc
,
minJGlob
,
minGGlob
,
nbfair
,
bad
.
size
());
...
...
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