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Larry Price
gmsh
Commits
42ddcc96
Commit
42ddcc96
authored
12 years ago
by
Christophe Geuzaine
Browse files
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new algo to compute partition boundaries (much faster)
parent
6bc7162e
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Changes
1
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1 changed file
Plugin/SimplePartition.cpp
+110
-20
110 additions, 20 deletions
Plugin/SimplePartition.cpp
with
110 additions
and
20 deletions
Plugin/SimplePartition.cpp
+
110
−
20
View file @
42ddcc96
...
@@ -5,7 +5,10 @@
...
@@ -5,7 +5,10 @@
#include
"SimplePartition.h"
#include
"SimplePartition.h"
#include
"GModel.h"
#include
"GModel.h"
#include
"partitionFace.h"
#include
"partitionEdge.h"
#include
"MElement.h"
#include
"MElement.h"
#include
"MLine.h"
#include
"MFace.h"
#include
"MFace.h"
#include
"MEdge.h"
#include
"MEdge.h"
#if defined(HAVE_MESH)
#if defined(HAVE_MESH)
...
@@ -57,34 +60,40 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
...
@@ -57,34 +60,40 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
GModel
*
m
=
GModel
::
current
();
GModel
*
m
=
GModel
::
current
();
SBoundingBox3d
bbox
=
m
->
bounds
();
SBoundingBox3d
bbox
=
m
->
bounds
();
double
pmin
=
bbox
.
min
()[
direction
],
pmax
=
bbox
.
max
()[
direction
];
double
pmin
=
bbox
.
min
()[
direction
],
pmax
=
bbox
.
max
()[
direction
];
std
::
vector
<
double
>
pp
(
numSlices
+
1
);
for
(
int
p
=
0
;
p
<=
numSlices
;
p
++
)
pp
[
p
]
=
pmin
+
p
*
(
pmax
-
pmin
)
/
numSlices
;
int
dim
=
m
->
getDim
();
int
dim
=
m
->
getDim
();
std
::
vector
<
GEntity
*>
entities
;
std
::
vector
<
GEntity
*>
entities
;
m
->
getEntities
(
entities
);
m
->
getEntities
(
entities
);
std
::
map
<
int
,
std
::
set
<
MFace
,
Less_Face
>
>
bndFaces
;
std
::
vector
<
std
::
set
<
MFace
,
Less_Face
>
>
bndFaces
(
numSlices
);
std
::
map
<
int
,
std
::
set
<
MEdge
,
Less_Edge
>
>
bndEdges
;
std
::
vector
<
std
::
set
<
MEdge
,
Less_Edge
>
>
bndEdges
(
numSlices
);
std
::
vector
<
std
::
set
<
MElement
*>
>
cutElements
(
numSlices
);
for
(
unsigned
int
i
=
0
;
i
<
entities
.
size
();
i
++
){
for
(
unsigned
int
i
=
0
;
i
<
entities
.
size
();
i
++
){
GEntity
*
ge
=
entities
[
i
];
GEntity
*
ge
=
entities
[
i
];
if
(
ge
->
dim
()
!=
dim
)
continue
;
if
(
ge
->
dim
()
!=
dim
)
continue
;
for
(
int
j
=
0
;
j
<
ge
->
getNumMeshElements
();
j
++
){
for
(
int
j
=
0
;
j
<
ge
->
getNumMeshElements
();
j
++
){
MElement
*
e
=
ge
->
getMeshElement
(
j
);
MElement
*
e
=
ge
->
getMeshElement
(
j
);
double
val
=
pmax
;
double
valmin
=
pmax
;
double
valmax
=
pmin
;
bool
bnd
=
false
;
bool
bnd
=
false
;
for
(
int
k
=
0
;
k
<
e
->
getNumVertices
();
k
++
){
for
(
int
k
=
0
;
k
<
e
->
getNumVertices
();
k
++
){
MVertex
*
v
=
e
->
getVertex
(
k
);
MVertex
*
v
=
e
->
getVertex
(
k
);
val
=
std
::
min
(
val
,
v
->
point
()[
direction
]);
valmin
=
std
::
min
(
valmin
,
v
->
point
()[
direction
]);
valmax
=
std
::
max
(
valmax
,
v
->
point
()[
direction
]);
if
(
v
->
onWhat
()
&&
v
->
onWhat
()
->
dim
()
!=
dim
)
bnd
=
true
;
if
(
v
->
onWhat
()
&&
v
->
onWhat
()
->
dim
()
!=
dim
)
bnd
=
true
;
}
}
for
(
int
p
=
0
;
p
<
numSlices
;
p
++
){
for
(
int
p
=
0
;
p
<
numSlices
;
p
++
){
double
p1
=
pmin
+
p
*
(
pmax
-
pmin
)
/
numSlices
;
if
(
valmin
>=
pp
[
p
]
&&
valmin
<
pp
[
p
+
1
]){
double
p2
=
pmin
+
(
p
+
1
)
*
(
pmax
-
pmin
)
/
numSlices
;
if
(
val
>=
p1
&&
val
<
p2
){
e
->
setPartition
(
p
+
1
);
e
->
setPartition
(
p
+
1
);
if
(
bnd
){
if
(
bnd
){
for
(
int
k
=
0
;
k
<
e
->
getNumEdges
();
k
++
)
for
(
int
k
=
0
;
k
<
e
->
getNumEdges
();
k
++
)
bndEdges
[
p
+
1
].
insert
(
e
->
getEdge
(
k
));
bndEdges
[
p
].
insert
(
e
->
getEdge
(
k
));
for
(
int
k
=
0
;
k
<
e
->
getNumFaces
();
k
++
)
for
(
int
k
=
0
;
k
<
e
->
getNumFaces
();
k
++
)
bndFaces
[
p
+
1
].
insert
(
e
->
getFace
(
k
));
bndFaces
[
p
].
insert
(
e
->
getFace
(
k
));
}
}
if
(
valmax
>=
pp
[
p
+
1
])
cutElements
[
p
].
insert
(
e
);
break
;
break
;
}
}
}
}
...
@@ -94,6 +103,8 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
...
@@ -94,6 +103,8 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
// partition lower dimension elements
// partition lower dimension elements
Msg
::
Info
(
"Partitioning lower dimension elements"
);
Msg
::
Info
(
"Partitioning lower dimension elements"
);
std
::
set
<
MFace
,
Less_Face
>
allLowerDimFaces
;
std
::
set
<
MEdge
,
Less_Edge
>
allLowerDimEdges
;
for
(
unsigned
int
i
=
0
;
i
<
entities
.
size
();
i
++
){
for
(
unsigned
int
i
=
0
;
i
<
entities
.
size
();
i
++
){
GEntity
*
ge
=
entities
[
i
];
GEntity
*
ge
=
entities
[
i
];
if
(
ge
->
dim
()
==
dim
)
continue
;
if
(
ge
->
dim
()
==
dim
)
continue
;
...
@@ -101,8 +112,9 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
...
@@ -101,8 +112,9 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
MElement
*
e
=
ge
->
getMeshElement
(
j
);
MElement
*
e
=
ge
->
getMeshElement
(
j
);
if
(
e
->
getDim
()
==
2
){
if
(
e
->
getDim
()
==
2
){
MFace
f
=
e
->
getFace
(
0
);
MFace
f
=
e
->
getFace
(
0
);
if
(
createBoundaries
)
allLowerDimFaces
.
insert
(
f
);
for
(
int
p
=
0
;
p
<
numSlices
;
p
++
){
for
(
int
p
=
0
;
p
<
numSlices
;
p
++
){
if
(
bndFaces
[
p
+
1
].
find
(
f
)
!=
bndFaces
[
p
+
1
].
end
()){
if
(
bndFaces
[
p
].
find
(
f
)
!=
bndFaces
[
p
].
end
()){
e
->
setPartition
(
p
+
1
);
e
->
setPartition
(
p
+
1
);
break
;
break
;
}
}
...
@@ -110,8 +122,9 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
...
@@ -110,8 +122,9 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
}
}
else
if
(
e
->
getDim
()
==
1
){
else
if
(
e
->
getDim
()
==
1
){
MEdge
f
=
e
->
getEdge
(
0
);
MEdge
f
=
e
->
getEdge
(
0
);
if
(
createBoundaries
)
allLowerDimEdges
.
insert
(
f
);
for
(
int
p
=
0
;
p
<
numSlices
;
p
++
){
for
(
int
p
=
0
;
p
<
numSlices
;
p
++
){
if
(
bndEdges
[
p
+
1
].
find
(
f
)
!=
bndEdges
[
p
+
1
].
end
()){
if
(
bndEdges
[
p
].
find
(
f
)
!=
bndEdges
[
p
].
end
()){
e
->
setPartition
(
p
+
1
);
e
->
setPartition
(
p
+
1
);
break
;
break
;
}
}
...
@@ -121,13 +134,9 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
...
@@ -121,13 +134,9 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
}
}
if
(
createBoundaries
){
if
(
createBoundaries
){
#if defined(HAVE_MESH)
Msg
::
Info
(
"Creating partition boundaries"
);
Msg
::
Info
(
"Creating partition boundaries"
);
#if 0 && defined(HAVE_MESH) // correct & general, but too slow
CreatePartitionBoundaries(m, false, false);
CreatePartitionBoundaries(m, false, false);
#else
Msg
::
Error
(
"Creating partition boundaries requires the mesh module"
);
#endif
// renumber partition boundaries using the natural slicing order
Msg::Info("Renumbering partition boundaries");
Msg::Info("Renumbering partition boundaries");
std::vector<std::pair<double, GFace*> > parFaces;
std::vector<std::pair<double, GFace*> > parFaces;
std::vector<std::pair<double, GEdge*> > parEdges;
std::vector<std::pair<double, GEdge*> > parEdges;
...
@@ -136,22 +145,22 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
...
@@ -136,22 +145,22 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
GEntity *ge = entities[i];
GEntity *ge = entities[i];
if(ge->geomType() == GEntity::PartitionSurface ||
if(ge->geomType() == GEntity::PartitionSurface ||
ge->geomType() == GEntity::PartitionCurve){
ge->geomType() == GEntity::PartitionCurve){
double
val
=
pmax
;
double val
min
= pmax;
for(int j = 0; j < ge->getNumMeshElements(); j++){
for(int j = 0; j < ge->getNumMeshElements(); j++){
MElement *e = ge->getMeshElement(j);
MElement *e = ge->getMeshElement(j);
for(int k = 0; k < e->getNumVertices(); k++){
for(int k = 0; k < e->getNumVertices(); k++){
MVertex *v = e->getVertex(k);
MVertex *v = e->getVertex(k);
val
=
std
::
min
(
val
,
v
->
point
()[
direction
]);
val
min
= std::min(val
min
, v->point()[direction]);
}
}
}
}
if(ge->dim() == 2){
if(ge->dim() == 2){
GFace *gf = (GFace*)ge;
GFace *gf = (GFace*)ge;
parFaces
.
push_back
(
std
::
pair
<
double
,
GFace
*>
(
val
,
gf
));
parFaces.push_back(std::pair<double, GFace*>(val
min
, gf));
m->remove(gf);
m->remove(gf);
}
}
else{
else{
GEdge *gc = (GEdge*)ge;
GEdge *gc = (GEdge*)ge;
parEdges
.
push_back
(
std
::
pair
<
double
,
GEdge
*>
(
val
,
gc
));
parEdges.push_back(std::pair<double, GEdge*>(val
min
, gc));
m->remove(gc);
m->remove(gc);
}
}
}
}
...
@@ -170,6 +179,87 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
...
@@ -170,6 +179,87 @@ PView *GMSH_SimplePartitionPlugin::execute(PView *v)
ge->setMeshMaster(-i-1);
ge->setMeshMaster(-i-1);
m->add(ge);
m->add(ge);
}
}
#else
for
(
int
p
=
0
;
p
<
numSlices
-
1
;
p
++
){
std
::
vector
<
int
>
v2
(
2
);
v2
[
0
]
=
p
+
1
;
v2
[
1
]
=
p
+
2
;
if
(
dim
==
2
){
// create partition edge
partitionEdge
*
pe
=
new
partitionEdge
(
m
,
-
(
p
+
1
),
0
,
0
,
v2
);
m
->
add
(
pe
);
// compute boundary of cut surface elements
std
::
set
<
MEdge
,
Less_Edge
>
myBndEdges
;
for
(
std
::
set
<
MElement
*>::
iterator
it
=
cutElements
[
p
].
begin
();
it
!=
cutElements
[
p
].
end
();
it
++
){
for
(
int
i
=
0
;
i
<
(
*
it
)
->
getNumEdges
();
i
++
){
MEdge
e
=
(
*
it
)
->
getEdge
(
i
);
if
(
myBndEdges
.
find
(
e
)
==
myBndEdges
.
end
())
myBndEdges
.
insert
(
e
);
else
myBndEdges
.
erase
(
e
);
}
}
// keep edges whose vertices are all >= than the plane, but are not on a
// curve of the original mesh
for
(
std
::
set
<
MEdge
,
Less_Edge
>::
iterator
it
=
myBndEdges
.
begin
();
it
!=
myBndEdges
.
end
();
it
++
){
bool
bnd
=
true
;
for
(
int
j
=
0
;
j
<
it
->
getNumVertices
();
j
++
){
if
(
it
->
getVertex
(
j
)
->
point
()[
direction
]
<
pp
[
p
+
1
]){
bnd
=
false
;
break
;
}
}
if
(
bnd
){
if
(
allLowerDimEdges
.
find
(
*
it
)
==
allLowerDimEdges
.
end
()){
pe
->
lines
.
push_back
(
new
MLine
(
it
->
getVertex
(
0
),
it
->
getVertex
(
1
)));
}
}
}
}
if
(
dim
==
3
){
// create partition face
partitionFace
*
pf
=
new
partitionFace
(
m
,
-
(
p
+
1
),
v2
);
m
->
add
(
pf
);
// compute boundary of cut elements
std
::
set
<
MFace
,
Less_Face
>
myBndFaces
;
for
(
std
::
set
<
MElement
*>::
iterator
it
=
cutElements
[
p
].
begin
();
it
!=
cutElements
[
p
].
end
();
it
++
){
for
(
int
i
=
0
;
i
<
(
*
it
)
->
getNumFaces
();
i
++
){
MFace
f
=
(
*
it
)
->
getFace
(
i
);
if
(
myBndFaces
.
find
(
f
)
==
myBndFaces
.
end
())
myBndFaces
.
insert
(
f
);
else
myBndFaces
.
erase
(
f
);
}
}
// keep faces whose vertices are all >= than the plane, but are not on a
// surface of the original mesh
for
(
std
::
set
<
MFace
,
Less_Face
>::
iterator
it
=
myBndFaces
.
begin
();
it
!=
myBndFaces
.
end
();
it
++
){
bool
bnd
=
true
;
for
(
int
j
=
0
;
j
<
it
->
getNumVertices
();
j
++
){
if
(
it
->
getVertex
(
j
)
->
point
()[
direction
]
<
pp
[
p
+
1
]){
bnd
=
false
;
break
;
}
}
if
(
bnd
){
if
(
allLowerDimFaces
.
find
(
*
it
)
==
allLowerDimFaces
.
end
()){
if
(
it
->
getNumVertices
()
==
3
)
pf
->
triangles
.
push_back
(
new
MTriangle
(
it
->
getVertex
(
0
),
it
->
getVertex
(
1
),
it
->
getVertex
(
2
)));
else
pf
->
quadrangles
.
push_back
(
new
MQuadrangle
(
it
->
getVertex
(
0
),
it
->
getVertex
(
1
),
it
->
getVertex
(
2
),
it
->
getVertex
(
3
)));
}
}
}
}
}
#endif
}
}
return
v
;
return
v
;
...
...
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