Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
gmsh
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Terms and privacy
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Larry Price
gmsh
Commits
3d0daac4
Commit
3d0daac4
authored
12 years ago
by
Tristan Carrier Baudouin
Browse files
Options
Downloads
Patches
Plain Diff
hexahedra
parent
efbe305c
No related branches found
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
Mesh/directions3D.h
+2
-1
2 additions, 1 deletion
Mesh/directions3D.h
with
2 additions
and
1 deletion
Mesh/directions3D.h
+
2
−
1
View file @
3d0daac4
...
...
@@ -4,7 +4,7 @@
// bugs and problems to the public mailing list <gmsh@geuz.org>.
//
// Contributor(s):
// Tristan Carrier
// Tristan Carrier
François Henrotte
#ifndef _DIRECTION_3D_H_
#define _DIRECTION_3D_H_
...
...
@@ -42,6 +42,7 @@ class Frame_field{
static
void
init_region
(
GRegion
*
);
static
void
init_face
(
GFace
*
);
static
bool
translate
(
GFace
*
,
MElementOctree
*
,
MVertex
*
,
SPoint2
,
SVector3
&
,
SVector3
&
);
static
bool
improved_translate
(
GFace
*
,
MVertex
*
,
SVector3
&
,
SVector3
&
);
static
Matrix
search
(
double
,
double
,
double
);
static
Matrix
combine
(
double
,
double
,
double
);
static
bool
inside_domain
(
MElementOctree
*
,
double
,
double
);
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment