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Commit 2e251391 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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fix compile

parent 918274d0
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...@@ -462,7 +462,7 @@ bool discreteDiskFace::checkOrientationUV() ...@@ -462,7 +462,7 @@ bool discreteDiskFace::checkOrientationUV()
discreteDiskFaceTriangle *ct; discreteDiskFaceTriangle *ct;
if(_order==1){ if(_order==1){
double initial, current; // initial and current orientation double current; // initial and current orientation
ct = &_ddft[0]; ct = &_ddft[0];
double p1[2] = {ct->p[0].x(), ct->p[0].y()}; double p1[2] = {ct->p[0].x(), ct->p[0].y()};
double p2[2] = {ct->p[1].x(), ct->p[1].y()}; double p2[2] = {ct->p[1].x(), ct->p[1].y()};
...@@ -1010,7 +1010,8 @@ void discreteDiskFace::printParamMesh() ...@@ -1010,7 +1010,8 @@ void discreteDiskFace::printParamMesh()
// computes some kind of maximal distance in a mesh // computes some kind of maximal distance in a mesh
static void addTo (std::map<MVertex*, std::vector<MElement*> > &v2t, MVertex *v, MElement *t){ static void addTo (std::map<MVertex*, std::vector<MElement*> > &v2t, MVertex *v, MElement *t)
{
std::map<MVertex*, std::vector<MElement*> > :: iterator it = v2t.find(v); std::map<MVertex*, std::vector<MElement*> > :: iterator it = v2t.find(v);
if (it == v2t.end()){ if (it == v2t.end()){
std::vector<MElement*> tt; tt.push_back(t); std::vector<MElement*> tt; tt.push_back(t);
...@@ -1018,7 +1019,9 @@ static void addTo (std::map<MVertex*, std::vector<MElement*> > &v2t, MVertex *v, ...@@ -1018,7 +1019,9 @@ static void addTo (std::map<MVertex*, std::vector<MElement*> > &v2t, MVertex *v,
} }
else it->second.push_back(t); else it->second.push_back(t);
} }
static void update(std::map<MVertex*,double> &Close, MVertex *v2, double d){
static void update(std::map<MVertex*,double> &Close, MVertex *v2, double d)
{
std::map<MVertex*,double>::iterator it = Close.find(v2); std::map<MVertex*,double>::iterator it = Close.find(v2);
if (it == Close.end())Close[v2] = d; if (it == Close.end())Close[v2] = d;
else if (it->second > d) it->second=d; else if (it->second > d) it->second=d;
...@@ -1026,9 +1029,11 @@ static void update(std::map<MVertex*,double> &Close, MVertex *v2, double d){ ...@@ -1026,9 +1029,11 @@ static void update(std::map<MVertex*,double> &Close, MVertex *v2, double d){
} }
static MEdge getEdge (MElement *t, MVertex *v){ static MEdge getEdge (MElement *t, MVertex *v)
{
for (int i=0;i<3;i++) for (int i=0;i<3;i++)
if (t->getVertex(i) == v) return t->getEdge((i+1)%3); if (t->getVertex(i) == v) return t->getEdge((i+1)%3);
return MEdge();
} }
/* warning /* warning
...@@ -1042,9 +1047,8 @@ static double computeDistanceLinePoint (MVertex *v1, MVertex *v2, MVertex *v){ ...@@ -1042,9 +1047,8 @@ static double computeDistanceLinePoint (MVertex *v1, MVertex *v2, MVertex *v){
} }
*/ */
static double computeDistance (MVertex *v1, double d1, MVertex *v2, double d2, MVertex *v){ static double computeDistance (MVertex *v1, double d1, MVertex *v2, double d2, MVertex *v)
{
// o------------a // o------------a
// //
// //
...@@ -1077,8 +1081,8 @@ static double computeDistance (MVertex *v1, double d1, MVertex *v2, double d2, M ...@@ -1077,8 +1081,8 @@ static double computeDistance (MVertex *v1, double d1, MVertex *v2, double d2, M
return sqrt ((x0-xv)*(x0-xv)+(y0-yv)*(y0-yv)); return sqrt ((x0-xv)*(x0-xv)+(y0-yv)*(y0-yv));
} }
std::map<MVertex*,double>::iterator closest (std::map<MVertex*,double> &Close){ std::map<MVertex*,double>::iterator closest (std::map<MVertex*,double> &Close)
{
std::map<MVertex*,double>::iterator itClose; std::map<MVertex*,double>::iterator itClose;
double c = 1.e22; double c = 1.e22;
for (std::map<MVertex*,double>::iterator it = Close.begin(); it != Close.end(); ++it){ for (std::map<MVertex*,double>::iterator it = Close.begin(); it != Close.end(); ++it){
...@@ -1090,9 +1094,8 @@ std::map<MVertex*,double>::iterator closest (std::map<MVertex*,double> &Close){ ...@@ -1090,9 +1094,8 @@ std::map<MVertex*,double>::iterator closest (std::map<MVertex*,double> &Close){
return itClose; return itClose;
} }
double triangulation::geodesicDistance ()
{
double triangulation::geodesicDistance () {
if (bord.empty())return 1.e22; if (bord.empty())return 1.e22;
std::map<MVertex*, std::vector<MElement*> > v2t; std::map<MVertex*, std::vector<MElement*> > v2t;
for (size_t i=0;i<tri.size();++i){ for (size_t i=0;i<tri.size();++i){
...@@ -1191,8 +1194,6 @@ double triangulation::geodesicDistance () { ...@@ -1191,8 +1194,6 @@ double triangulation::geodesicDistance () {
*/ */
return CLOSEST; return CLOSEST;
} }
#endif #endif
...@@ -63,9 +63,10 @@ struct MeshQualOptParameters { ...@@ -63,9 +63,10 @@ struct MeshQualOptParameters {
minTargetIdealJac(0.1), minTargetInvCondNum(0.1), weight(1.), minTargetIdealJac(0.1), minTargetInvCondNum(0.1), weight(1.),
nbLayers (6) , dim(3) , maxOptIter(300), maxBarrierUpdates(50), nbLayers (6) , dim(3) , maxOptIter(300), maxBarrierUpdates(50),
onlyVisible(true), distanceFactor(12), fixBndNodes(false), strategy(0), onlyVisible(true), distanceFactor(12), fixBndNodes(false), strategy(0),
maxPatchAdapt(3), maxLayersAdaptFact(2), distanceAdaptFact(2.), nCurses(1), logFileName(""), CPU(0.), maxPatchAdapt(3), maxLayersAdaptFact(2), distanceAdaptFact(2.), nCurses(1), logFileName(""),
SUCCESS(-1),
minIdealJac(0.), maxIdealJac(0.), minInvCondNum(0.), maxInvCondNum(0.), minIdealJac(0.), maxIdealJac(0.), minInvCondNum(0.), maxInvCondNum(0.),
SUCCESS(-1) CPU(0.)
{ {
} }
}; };
......
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