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Larry Price
gmsh
Commits
296daed3
Commit
296daed3
authored
23 years ago
by
Christophe Geuzaine
Browse files
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3 changed files
Fltk/GUI.cpp
+2
-2
2 additions, 2 deletions
Fltk/GUI.cpp
doc/VERSIONS
+2
-3
2 additions, 3 deletions
doc/VERSIONS
tutorial/tutorial.html
+13
-10
13 additions, 10 deletions
tutorial/tutorial.html
with
17 additions
and
15 deletions
Fltk/GUI.cpp
+
2
−
2
View file @
296daed3
// $Id: GUI.cpp,v 1.11
3
2001-09-06 06:
38
:4
8
geuzaine Exp $
// $Id: GUI.cpp,v 1.11
4
2001-09-06 06:
42
:4
5
geuzaine Exp $
// To make the interface as visually consistent as possible, please:
// To make the interface as visually consistent as possible, please:
// - use the BH, BW, WB, IW values for button heights/widths, window borders, etc.
// - use the BH, BW, WB, IW values for button heights/widths, window borders, etc.
...
@@ -43,7 +43,7 @@ Fl_Menu_Item m_menubar_table[] = {
...
@@ -43,7 +43,7 @@ Fl_Menu_Item m_menubar_table[] = {
{
"Save as"
,
0
,
0
,
0
,
FL_MENU_DIVIDER
|
FL_SUBMENU
},
{
"Save as"
,
0
,
0
,
0
,
FL_MENU_DIVIDER
|
FL_SUBMENU
},
{
"By extension..."
,
FL_CTRL
+
'p'
,
(
Fl_Callback
*
)
file_save_as_auto_cb
,
0
,
FL_MENU_DIVIDER
},
{
"By extension..."
,
FL_CTRL
+
'p'
,
(
Fl_Callback
*
)
file_save_as_auto_cb
,
0
,
FL_MENU_DIVIDER
},
{
"MSH native mesh format..."
,
0
,
(
Fl_Callback
*
)
file_save_as_msh_cb
,
0
},
{
"MSH native mesh format..."
,
0
,
(
Fl_Callback
*
)
file_save_as_msh_cb
,
0
},
{
"MSH
without physical
s..."
,
0
,
(
Fl_Callback
*
)
file_save_as_msh_all_cb
,
0
},
{
"MSH
all element
s..."
,
0
,
(
Fl_Callback
*
)
file_save_as_msh_all_cb
,
0
},
{
"UNV universal mesh format..."
,
0
,
(
Fl_Callback
*
)
file_save_as_unv_cb
,
0
},
{
"UNV universal mesh format..."
,
0
,
(
Fl_Callback
*
)
file_save_as_unv_cb
,
0
},
{
"GREF gref mesh format..."
,
0
,
(
Fl_Callback
*
)
file_save_as_gref_cb
,
0
},
{
"GREF gref mesh format..."
,
0
,
(
Fl_Callback
*
)
file_save_as_gref_cb
,
0
},
{
"GEO flattened geometry..."
,
0
,
(
Fl_Callback
*
)
file_save_as_geo_cb
,
0
},
{
"GEO flattened geometry..."
,
0
,
(
Fl_Callback
*
)
file_save_as_geo_cb
,
0
},
...
...
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doc/VERSIONS
+
2
−
3
View file @
296daed3
$Id: VERSIONS,v 1.
69
2001-09-0
5 19:14:05
geuzaine Exp $
$Id: VERSIONS,v 1.
70
2001-09-0
6 06:44:20
geuzaine Exp $
New in 1.26: Enhanced 2D anisotropic mesh generator (metric
New in 1.26: Enhanced 2D anisotropic mesh generator (metric
intersections); fixed small bug in 3D initial mesh; added alternative
intersections); fixed small bug in 3D initial mesh; added alternative
syntax for built-in functions (for GetDP compatibility); added line
syntax for built-in functions (for GetDP compatibility); added line
element display; Gmsh now saves all the elements in the mesh if no
element display; Gmsh now saves all the elements in the mesh if no
physical groups are defined (or if the option Mesh.SaveAll, or the
physical groups are defined (or if Mesh.SaveAll=1);
command line option -saveall, is selected);
New in 1.25: Fixed bug with mixed recombined/non-recombined extruded
New in 1.25: Fixed bug with mixed recombined/non-recombined extruded
meshes; Linux versions are now build with no optimization, due to bugs
meshes; Linux versions are now build with no optimization, due to bugs
...
...
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tutorial/tutorial.html
+
13
−
10
View file @
296daed3
...
@@ -23,7 +23,7 @@
...
@@ -23,7 +23,7 @@
<H1>
README 1/10
</H1>
<H1>
README 1/10
</H1>
[
<A
HREF=
"#top"
>
top
</A>
][prev][
<A
HREF=
"#file2"
>
next
</A>
]
[
<A
HREF=
"#top"
>
top
</A>
][prev][
<A
HREF=
"#file2"
>
next
</A>
]
<PRE>
<PRE>
$Id: tutorial.html,v 1.2
2
2001-09-0
1
0
9:19
:4
3
geuzaine Exp $
$Id: tutorial.html,v 1.2
3
2001-09-0
6
0
6:42
:4
5
geuzaine Exp $
Here are the examples in the Gmsh tutorial. These examples are
Here are the examples in the Gmsh tutorial. These examples are
commented (both C and C++-style comments can be used in Gmsh input
commented (both C and C++-style comments can be used in Gmsh input
...
@@ -233,14 +233,12 @@ Physical Surface(100) = {6} ;
...
@@ -233,14 +233,12 @@ Physical Surface(100) = {6} ;
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// lines 1, 2 and 4 will be saved in the output file with the region
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// lines 1, 2 and 4 will be saved in the output file with the region
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// number 10; and all the triangular elements resulting from the
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// number 10; and all the triangular elements resulting from the
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// discretization of surface 6 will be given the region number 100.
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// discretization of surface 6 will be given the region number 100.
</FONT></I>
</FONT></I><I><FONT
COLOR=
"#B22222"
>
//
<I><FONT
COLOR=
"#B22222"
>
// It is important to notice that only those elements which belong to
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// If no physical groups are defined, all the elements in the mesh are
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// physical groups will be saved in the output file if the file format
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// directly saved with their default orientation and with a region
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// is the msh format (the native mesh file format for Gmsh). For a
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// number equal to their elementary region number. For a description
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// description of the mesh and post-processing formats, see the
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// of the mesh and post-processing formats, see the FORMATS file.
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// FORMATS file.
</FONT></I></PRE>
</FONT></I>
</PRE>
<HR>
<HR>
<A
NAME=
"file3"
>
<A
NAME=
"file3"
>
<H1>
t2.geo 3/10
</H1>
<H1>
t2.geo 3/10
</H1>
...
@@ -1014,7 +1012,7 @@ Mesh.Smoothing = 4 ;
...
@@ -1014,7 +1012,7 @@ Mesh.Smoothing = 4 ;
lc = .1;
lc = .1;
Point(1) = {0.0,0.0,0,lc};
Point(1) = {0.0,0.0,0,lc};
Point(2) = {1
,
0.
0
,0,lc};
Point(2) = {1
.2,-
0.
2
,0,lc};
Point(3) = {1,1,0,lc};
Point(3) = {1,1,0,lc};
Point(4) = {0,1,0,lc};
Point(4) = {0,1,0,lc};
...
@@ -1028,15 +1026,20 @@ Plane Surface(6) = {5};
...
@@ -1028,15 +1026,20 @@ Plane Surface(6) = {5};
Point(5) = {0.1,0.2,0,lc};
Point(5) = {0.1,0.2,0,lc};
Point(11) = {0.5,0.5,-1,lc};
Point(11) = {0.5,0.5,-1,lc};
Point(12) = {0.5,0.5,0,lc};
Point(22) = {0.6,0.6,1,lc};
Point(22) = {0.6,0.6,1,lc};
Line(5) = {11,22};
Line(5) = {11,22};
Spline(7) = {4,5,12,2};
<I><FONT
COLOR=
"#B22222"
>
// Anisotropic attractors can be defined on points and lines:
<I><FONT
COLOR=
"#B22222"
>
// Anisotropic attractors can be defined on points and lines:
</FONT></I>
</FONT></I>
Attractor Line{5} = {.1, 0.01, 17};
Attractor Line{5} = {.1, 0.01, 17};
Attractor Line{1,2} = {0.1, 0.005, 3};
Attractor Line{1,2} = {0.1, 0.005, 3};
Attractor Line{7} = {0.1, 0.05, 3};
</PRE>
</PRE>
<HR>
<HR>
<A
NAME=
"file9"
>
<A
NAME=
"file9"
>
...
...
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