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Commit 2967edf6 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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options = gmshOptions()
options:initOptions()
options:numberSet('Mesh', 0, 'Algorithm3D', 4.0)
options:numberSet('Mesh', 0, 'Optimize', 1.0)
--options:numberSet('Mesh', 0, 'CharacteristicLengthFactor', 0.2)
options:numberSet('Mesh', 0, 'CharacteristicLengthExtendFromBoundary', 1)
print'*** create GModel from stl ***'
model = GModel()
model:load ('aortaADAPT.stl')
model:setFactory('Gmsh')
print'*** create Topology ***'
model:createTopology()
e1 = model:getEdgeByTag(1)
e2 = model:getEdgeByTag(2)
e3 = model:getEdgeByTag(3)
e4 = model:getEdgeByTag(4)
e5 = model:getEdgeByTag(5)
print'*** add Planar face ***'
f0 = model:getFaceByTag(1)
f1 = model:addPlanarFace({{e1}})
f2 = model:addPlanarFace({{e2}})
f3 = model:addPlanarFace({{e3}})
f4 = model:addPlanarFace({{e4}})
f5 = model:addPlanarFace({{e5}})
print'*** add Volume ***'
r1 = model:addVolume({{f0,f1,f2,f3,f4,f5}});
print'*** meshing ***'
model:mesh(3);
model:save("aorta_bound_lua.msh")
g = GModel()
v1 = g:addVertex(0, 0, 0, .1)
v2 = g:addVertex(1, 0, 0, .1)
v3 = g:addVertex(1, 1, 0, .1)
v4 = g:addVertex(0, 3, 1, .1)
v5 = g:addVertex(2, 3, 0, .1)
v6 = g:addVertex(-2, 3, 0, .1)
v7 = g:addVertex(-1, 3, 0, .1)
--v11 = g:addVertex(2.5, 2.5, 0, .1)
--v12 = g:addVertex(2.6, 2.5, 0, .1)
--v13 = g:addVertex(2.6, 2.6, 0, .1)
--v14 = g:addVertex(2.5, 2.6, 0, .1)
e7 = g:addBezier (v2,v1, {{v3:x(),v3:y(),0},{v4:x(),v4:y(),0},{v5:x(),v5:y(),0},{v6:x(),v6:y(),0},{v7:x(),v7:y(),0}});
--e8 = g:addLine (v2,v1);
v221 = g:addVertex(0, 0, 10, .1)
v121 = g:addVertex(1, 0, 10, .1)
e17 = g:addBezier (v121,v221, {{v3:x()+1,v3:y(),10},{v4:x(),v4:y()+2,10},{v5:x(),v5:y()-3,10},{v6:x(),v6:y(),10},{v7:x(),v7:y(),10}});
--e11 = g:addLine (v11,v12);
--e12 = g:addLine (v12,v13);
--e13 = g:addLine (v13,v14);
--e14 = g:addLine (v14,v11);
g:addRuledFaces ({{e7},{e17}})
--g:addFace ({e7,e8},{{0,0,0}})
--g:addFace ({e11,e12,e13,e14})
g = GModel()
v1 = g:addVertex(0, 0, 0, 1)
v2 = g:addVertex(1, 0, 0, 1)
e1 = g:addLine(v1, v2)
f1 = g:extrude(e1, {0,0,0}, {0,10,0})
r1 = g:extrude(f1, {0,0,0}, {0,0,1})
r1 = g:revolve(f1, {-.1,0,0}, {-.1,1,0}, 3.1415 / 2)
--g:mesh(3)
print('number of mesh vertices in volume ', r1, ' = ', r1:getNumMeshVertices())
g = GModel();
v1 = g:addVertex(0,0,0,.1);
v2 = g:addVertex(1,-.2,0,.1);
v3 = g:addVertex(1,0,0,.1);
v4 = g:addVertex(1,1,0,.1);
v5 = g:addVertex(2,1,0,.1);
v6 = g:addVertex(2.5,-.05,0,.1);
v7 = g:addVertex(1.5,-1,0,.1);
--g:addLine(v1,v3);
--g:addLine(v3,v4);
--g:addLine(v4,v5);
--g:addLine(v5,v6);
--g:addLine(v6,v7);
--g:addLine(v7,v2);
--g:addNURBS (v1,v2, {{0.1,0.1,0},{0.2,0.1,0},{0.3,0.2,0},{0.4,0.6,0},{0.9,0.8,0}},
-- {0,0,0,0,0.25,0.5,0.75,1,1,1,1},{1,1,1,1,1,1,1},{4,1,1,1,1,1,4});
--g:addBezier (v1,v2, {{v3:x(),v3:y(),0},{v4:x(),v4:y(),0},{v5:x(),v5:y(),0},{v6:x(),v6:y(),0},{v7:x(),v7:y(),0}});
g:addNURBS (v1, v2, {{v3:x(),v3:y(),0},{v4:x(),v4:y(),0},{v5:x(),v5:y(),0},{v6:x(),v6:y(),0},{v7:x(),v7:y(),0}}, {0,0.25,0.5,0.75,1},{1,1,1,1,1,1,1},{4,1,1,1,4});
--g:addNURBS (v1,v2, {{v3:x(),v3:y(),0},{v4:x(),v4:y(),0},{v5:x(),v5:y(),0},{v6:x(),v6:y(),0},{v7:x(),v7:y(),0}}, {0,0.5,1},{1,1,1,1,1,1,1},{4,3,4});
--e1 = g:addNURBS (v1,v2, {{v3:x(),v3:y(),0},{v4:x(),v4:y(),0},{v5:x(),v5:y(),0},{v6:x(),v6:y(),0},{v7:x(),v7:y(),0}},
-- {0,1/3.,2./3.,1},{1,1,1,1,1,1,1},{5,1,1,5});
--f1 = g:extrude(e1, {0,0,0}, {0,0,1})
g = GModel()
v1 = g:addVertex(0, 0, 0, 1)
v2 = g:addVertex(1, 0, 0, 1)
e1 = g:addLine(v1, v2)
f1 = g:extrude(e1, {0,0,0}, {0,1,0})
-- from http://en.wikipedia.org/wiki/Constructive_solid_geometry
R = 1.4;
s = .7;
t = 1.25;
myModel = GModel();
myModel:addBlock({-R,-R,-R},{R,R,R});
myTool = GModel();
myTool:addSphere(0,0,0,R*t);
myModel:computeIntersection(myTool,0);
myTool2 = GModel();
myTool2:addCylinder({-2*R,0,0},{2*R,0,0},R*s);
myTool3 = GModel();
myTool3:addCylinder({0,-2*R,0},{0,2*R,0},R*s);
myModel2 = GModel();
myModel2:addCylinder({0,0,-2*R},{0,0,2*R},R*s);
myModel2:computeUnion(myTool2,0);
myModel2:computeUnion(myTool3,0);
myModel:computeDifference(myModel2,0);
myModel:setAsCurrent();
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