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Commit 264327cb authored by Christophe Geuzaine's avatar Christophe Geuzaine
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Add an explicit remark on the kind of elements that the various
algorithms can generate
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\input texinfo.tex @c -*-texinfo-*- \input texinfo.tex @c -*-texinfo-*-
@c $Id: gmsh.texi,v 1.65 2003-06-23 16:52:17 geuzaine Exp $ @c $Id: gmsh.texi,v 1.66 2003-06-23 18:16:34 geuzaine Exp $
@c @c
@c Copyright (C) 1997-2003 C. Geuzaine, J.-F. Remacle @c Copyright (C) 1997-2003 C. Geuzaine, J.-F. Remacle
@c @c
...@@ -1742,6 +1742,17 @@ the signification of the `Saved in:' field in the following list, see ...@@ -1742,6 +1742,17 @@ the signification of the `Saved in:' field in the following list, see
Gmsh's mesh module regroups several 1D, 2D and 3D mesh algorithms, all Gmsh's mesh module regroups several 1D, 2D and 3D mesh algorithms, all
producing grids conforming in the sense of finite elements (@pxref{Mesh}). producing grids conforming in the sense of finite elements (@pxref{Mesh}).
The 2D unstructured algorithms generate triangles or both triangles and
quadrangles (when @code{Recombine Surface} is used: see @ref{Miscellaneous
mesh commands}). The 3D unstructured algorithm only generates tetrahedra.
The 2D structured algorithms (transfinite and extrusion) generate triangles
by default, but quadrangles can be obtained by using the @code{Recombine}
commands (see @ref{Structured grids}, and @ref{Miscellaneous mesh
commands}). The 3D structured algorithms generate tetrahedra, hexahedra,
prisms and pyramids, depending on the type of the surface meshes they are
based on.
@menu @menu
* Elementary vs physical entities:: * Elementary vs physical entities::
* Mesh commands:: * Mesh commands::
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