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Larry Price
gmsh
Commits
0e394f2d
Commit
0e394f2d
authored
11 years ago
by
Christophe Geuzaine
Browse files
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Plain Diff
fix compile
parent
0d91d692
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Changes
4
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4 changed files
Mesh/CMakeLists.txt
+0
-1
0 additions, 1 deletion
Mesh/CMakeLists.txt
Mesh/meshGFace.cpp
+4
-4
4 additions, 4 deletions
Mesh/meshGFace.cpp
Mesh/meshGFaceBDS.cpp
+1
-1
1 addition, 1 deletion
Mesh/meshGFaceBDS.cpp
Mesh/meshGRegion.cpp
+14
-14
14 additions, 14 deletions
Mesh/meshGRegion.cpp
with
19 additions
and
20 deletions
Mesh/CMakeLists.txt
+
0
−
1
View file @
0e394f2d
...
@@ -4,7 +4,6 @@
...
@@ -4,7 +4,6 @@
# bugs and problems to the public mailing list <gmsh@geuz.org>.
# bugs and problems to the public mailing list <gmsh@geuz.org>.
set
(
SRC
set
(
SRC
filterElements.cpp
Generator.cpp
Generator.cpp
meshGEdge.cpp
meshGEdge.cpp
meshGEdgeExtruded.cpp
meshGEdgeExtruded.cpp
...
...
This diff is collapsed.
Click to expand it.
Mesh/meshGFace.cpp
+
4
−
4
View file @
0e394f2d
...
@@ -44,7 +44,7 @@
...
@@ -44,7 +44,7 @@
#include
"multiscalePartition.h"
#include
"multiscalePartition.h"
#include
"meshGFaceLloyd.h"
#include
"meshGFaceLloyd.h"
#include
"boundaryLayersData.h"
#include
"boundaryLayersData.h"
#include
"filterElements.h"
//
#include "filterElements.h"
inline
double
myAngle
(
const
SVector3
&
a
,
const
SVector3
&
b
,
const
SVector3
&
d
)
inline
double
myAngle
(
const
SVector3
&
a
,
const
SVector3
&
b
,
const
SVector3
&
d
)
{
{
...
@@ -703,15 +703,14 @@ void modifyInitialMeshForTakingIntoAccountBoundaryLayers(GFace *gf)
...
@@ -703,15 +703,14 @@ void modifyInitialMeshForTakingIntoAccountBoundaryLayers(GFace *gf)
}
}
}
}
for
(
unsigned
int
l
=
0
;
l
<
myCol
.
size
();
l
++
)
_columns
->
_toFirst
[
myCol
[
l
]]
=
myCol
[
0
];
for
(
unsigned
int
l
=
0
;
l
<
myCol
.
size
();
l
++
)
_columns
->
_toFirst
[
myCol
[
l
]]
=
myCol
[
0
];
_columns
->
_elemColumns
[
myCol
[
0
]]
=
myCol
;
_columns
->
_elemColumns
[
myCol
[
0
]]
=
myCol
;
}
}
}
}
fprintf
(
ff2
,
"};
\n
"
);
fprintf
(
ff2
,
"};
\n
"
);
fclose
(
ff2
);
fclose
(
ff2
);
//filterOverlappingElements (blTris,blQuads,_columns->_elemColumns,_columns->_toFirst);
filterOverlappingElements
(
blTris
,
blQuads
,
_columns
->
_elemColumns
,
_columns
->
_toFirst
);
for
(
unsigned
int
i
=
0
;
i
<
blQuads
.
size
();
i
++
){
for
(
unsigned
int
i
=
0
;
i
<
blQuads
.
size
();
i
++
){
addOrRemove
(
blQuads
[
i
]
->
getVertex
(
0
),
blQuads
[
i
]
->
getVertex
(
1
),
bedges
);
addOrRemove
(
blQuads
[
i
]
->
getVertex
(
0
),
blQuads
[
i
]
->
getVertex
(
1
),
bedges
);
...
@@ -765,6 +764,7 @@ bool meshGenerator(GFace *gf, int RECUR_ITER,
...
@@ -765,6 +764,7 @@ bool meshGenerator(GFace *gf, int RECUR_ITER,
bool
debug
,
bool
debug
,
std
::
list
<
GEdge
*>
*
replacement_edges
)
std
::
list
<
GEdge
*>
*
replacement_edges
)
{
{
//onlyInitialMesh=true;
BDS_GeomEntity
CLASS_F
(
1
,
2
);
BDS_GeomEntity
CLASS_F
(
1
,
2
);
BDS_GeomEntity
CLASS_EXTERIOR
(
1
,
3
);
BDS_GeomEntity
CLASS_EXTERIOR
(
1
,
3
);
std
::
map
<
BDS_Point
*
,
MVertex
*>
recoverMap
;
std
::
map
<
BDS_Point
*
,
MVertex
*>
recoverMap
;
...
...
This diff is collapsed.
Click to expand it.
Mesh/meshGFaceBDS.cpp
+
1
−
1
View file @
0e394f2d
...
@@ -592,7 +592,7 @@ void collapseEdgePassUnSorted(GFace *gf, BDS_Mesh &m, double MINE_, int MAXNP,
...
@@ -592,7 +592,7 @@ void collapseEdgePassUnSorted(GFace *gf, BDS_Mesh &m, double MINE_, int MAXNP,
void
smoothVertexPass
(
GFace
*
gf
,
BDS_Mesh
&
m
,
int
&
nb_smooth
,
bool
q
)
void
smoothVertexPass
(
GFace
*
gf
,
BDS_Mesh
&
m
,
int
&
nb_smooth
,
bool
q
)
{
{
// FIXME SUPER HACK
// FIXME SUPER HACK
//
return;
// return;
std
::
set
<
BDS_Point
*
,
PointLessThan
>::
iterator
itp
=
m
.
points
.
begin
();
std
::
set
<
BDS_Point
*
,
PointLessThan
>::
iterator
itp
=
m
.
points
.
begin
();
while
(
itp
!=
m
.
points
.
end
()){
while
(
itp
!=
m
.
points
.
end
()){
if
(
m
.
smooth_point_centroid
(
*
itp
,
gf
,
q
))
if
(
m
.
smooth_point_centroid
(
*
itp
,
gf
,
q
))
...
...
This diff is collapsed.
Click to expand it.
Mesh/meshGRegion.cpp
+
14
−
14
View file @
0e394f2d
...
@@ -33,7 +33,7 @@
...
@@ -33,7 +33,7 @@
#include
"Levy3D.h"
#include
"Levy3D.h"
#include
"directions3D.h"
#include
"directions3D.h"
#include
"discreteFace.h"
#include
"discreteFace.h"
#include
"filterElements.h"
//
#include "filterElements.h"
#if defined(HAVE_ANN)
#if defined(HAVE_ANN)
#include
"ANN/ANN.h"
#include
"ANN/ANN.h"
...
@@ -668,11 +668,11 @@ bool AssociateElementsToModelRegionWithBoundaryLayers (GRegion *gr,
...
@@ -668,11 +668,11 @@ bool AssociateElementsToModelRegionWithBoundaryLayers (GRegion *gr,
}
}
static
int
getWedge
(
BoundaryLayerColumns
*
_columns
,
MVertex
*
v1
,
MVertex
*
v2
,
static
int
getWedge
(
BoundaryLayerColumns
*
_columns
,
MVertex
*
v1
,
MVertex
*
v2
,
int
indicesVert1
[],
int
indicesVert2
[])
int
indicesVert1
[],
int
indicesVert2
[])
{
{
int
N1
=
_columns
->
getNbColumns
(
v1
)
;
int
N1
=
_columns
->
getNbColumns
(
v1
)
;
int
N2
=
_columns
->
getNbColumns
(
v2
)
;
int
N2
=
_columns
->
getNbColumns
(
v2
)
;
int
fanSize
=
4
;
int
fanSize
=
4
;
int
NW1
=
0
;
int
NW1
=
0
;
int
NW2
=
0
;
int
NW2
=
0
;
...
@@ -686,7 +686,7 @@ static int getWedge (BoundaryLayerColumns* _columns, MVertex *v1, MVertex *v2,
...
@@ -686,7 +686,7 @@ static int getWedge (BoundaryLayerColumns* _columns, MVertex *v1, MVertex *v2,
}
}
std
::
map
<
int
,
int
>
one2two
;
std
::
map
<
int
,
int
>
one2two
;
for
(
int
i
=
0
;
i
<
NW1
;
i
++
){
for
(
int
i
=
0
;
i
<
NW1
;
i
++
){
...
@@ -741,7 +741,7 @@ static int getWedge (BoundaryLayerColumns* _columns, MVertex *v1, MVertex *v2,
...
@@ -741,7 +741,7 @@ static int getWedge (BoundaryLayerColumns* _columns, MVertex *v1, MVertex *v2,
count
++
;
count
++
;
}
}
}
}
int
indexVert1Start
=
NW1
+
fanSize
*
(
0
+
INDEX1
);
int
indexVert1Start
=
NW1
+
fanSize
*
(
0
+
INDEX1
);
int
indexVert1End
=
NW1
+
fanSize
*
(
1
+
INDEX1
);
int
indexVert1End
=
NW1
+
fanSize
*
(
1
+
INDEX1
);
...
@@ -752,7 +752,7 @@ static int getWedge (BoundaryLayerColumns* _columns, MVertex *v1, MVertex *v2,
...
@@ -752,7 +752,7 @@ static int getWedge (BoundaryLayerColumns* _columns, MVertex *v1, MVertex *v2,
int
k
=
1
;
int
k
=
1
;
for
(
int
i
=
indexVert1Start
;
i
<
indexVert1End
;
++
i
)
indicesVert1
[
k
++
]
=
i
;
for
(
int
i
=
indexVert1Start
;
i
<
indexVert1End
;
++
i
)
indicesVert1
[
k
++
]
=
i
;
indicesVert1
[
fanSize
+
1
]
=
vert1End
;
indicesVert1
[
fanSize
+
1
]
=
vert1End
;
indicesVert2
[
0
]
=
vert2Start
;
indicesVert2
[
0
]
=
vert2Start
;
k
=
1
;
k
=
1
;
if
(
indexVert2End
>
indexVert2Start
){
if
(
indexVert2End
>
indexVert2Start
){
...
@@ -763,12 +763,12 @@ static int getWedge (BoundaryLayerColumns* _columns, MVertex *v1, MVertex *v2,
...
@@ -763,12 +763,12 @@ static int getWedge (BoundaryLayerColumns* _columns, MVertex *v1, MVertex *v2,
}
}
indicesVert2
[
fanSize
+
1
]
=
vert2End
;
indicesVert2
[
fanSize
+
1
]
=
vert2End
;
// printf("%d %d %d %d %d %d %d %d\n",vert1Start,vert1End,vert2Start,vert2End,indexVert1Start,indexVert1End,indexVert2Start,indexVert2End);
// printf("%d %d %d %d %d %d %d %d\n",vert1Start,vert1End,vert2Start,vert2End,indexVert1Start,indexVert1End,indexVert2Start,indexVert2End);
// return 0;
// return 0;
return
fanSize
+
2
;
return
fanSize
+
2
;
}
}
static
bool
modifyInitialMeshForTakingIntoAccountBoundaryLayers
(
GRegion
*
gr
)
static
bool
modifyInitialMeshForTakingIntoAccountBoundaryLayers
(
GRegion
*
gr
)
{
{
...
@@ -826,7 +826,7 @@ static bool modifyInitialMeshForTakingIntoAccountBoundaryLayers(GRegion *gr)
...
@@ -826,7 +826,7 @@ static bool modifyInitialMeshForTakingIntoAccountBoundaryLayers(GRegion *gr)
}
}
if
(
!
myCol
.
empty
()){
if
(
!
myCol
.
empty
()){
for
(
unsigned
int
l
=
0
;
l
<
myCol
.
size
();
l
++
)
_columns
->
_toFirst
[
myCol
[
l
]]
=
myCol
[
0
];
for
(
unsigned
int
l
=
0
;
l
<
myCol
.
size
();
l
++
)
_columns
->
_toFirst
[
myCol
[
l
]]
=
myCol
[
0
];
_columns
->
_elemColumns
[
myCol
[
0
]]
=
myCol
;
_columns
->
_elemColumns
[
myCol
[
0
]]
=
myCol
;
}
}
}
}
}
}
...
@@ -852,7 +852,7 @@ static bool modifyInitialMeshForTakingIntoAccountBoundaryLayers(GRegion *gr)
...
@@ -852,7 +852,7 @@ static bool modifyInitialMeshForTakingIntoAccountBoundaryLayers(GRegion *gr)
MVertex
*
v2
=
e
.
getVertex
(
1
);
MVertex
*
v2
=
e
.
getVertex
(
1
);
int
indices1
[
256
];
int
indices1
[
256
];
int
indices2
[
256
];
int
indices2
[
256
];
int
NbW
=
getWedge
(
_columns
,
v1
,
v2
,
indices1
,
indices2
);
int
NbW
=
getWedge
(
_columns
,
v1
,
v2
,
indices1
,
indices2
);
for
(
int
i
=
0
;
i
<
NbW
-
1
;
i
++
){
for
(
int
i
=
0
;
i
<
NbW
-
1
;
i
++
){
int
i11
=
indices1
[
i
];
int
i11
=
indices1
[
i
];
int
i12
=
indices1
[
i
+
1
];
int
i12
=
indices1
[
i
+
1
];
...
@@ -883,7 +883,7 @@ static bool modifyInitialMeshForTakingIntoAccountBoundaryLayers(GRegion *gr)
...
@@ -883,7 +883,7 @@ static bool modifyInitialMeshForTakingIntoAccountBoundaryLayers(GRegion *gr)
v13
=
c22
.
_column
[
l
-
1
];
v13
=
c22
.
_column
[
l
-
1
];
v14
=
c21
.
_column
[
l
-
1
];
v14
=
c21
.
_column
[
l
-
1
];
}
}
if
(
l
==
0
){
if
(
l
==
0
){
MPrism
*
prism
=
new
MPrism
(
v12
,
v21
,
v22
,
v13
,
v24
,
v23
);
MPrism
*
prism
=
new
MPrism
(
v12
,
v21
,
v22
,
v13
,
v24
,
v23
);
// store the layer the element belongs
// store the layer the element belongs
...
@@ -902,13 +902,13 @@ static bool modifyInitialMeshForTakingIntoAccountBoundaryLayers(GRegion *gr)
...
@@ -902,13 +902,13 @@ static bool modifyInitialMeshForTakingIntoAccountBoundaryLayers(GRegion *gr)
}
}
if
(
!
myCol
.
empty
()){
if
(
!
myCol
.
empty
()){
for
(
unsigned
int
l
=
0
;
l
<
myCol
.
size
();
l
++
)
_columns
->
_toFirst
[
myCol
[
l
]]
=
myCol
[
0
];
for
(
unsigned
int
l
=
0
;
l
<
myCol
.
size
();
l
++
)
_columns
->
_toFirst
[
myCol
[
l
]]
=
myCol
[
0
];
_columns
->
_elemColumns
[
myCol
[
0
]]
=
myCol
;
_columns
->
_elemColumns
[
myCol
[
0
]]
=
myCol
;
}
}
}
}
++
ite
;
++
ite
;
}
}
filterOverlappingElements
(
blPrisms
,
blHexes
,
_columns
->
_elemColumns
,
_columns
->
_toFirst
);
//
filterOverlappingElements (blPrisms,blHexes,_columns->_elemColumns,_columns->_toFirst);
{
{
FILE
*
ff2
=
fopen
(
"tato3D.pos"
,
"w"
);
FILE
*
ff2
=
fopen
(
"tato3D.pos"
,
"w"
);
fprintf
(
ff2
,
"View
\"
\"
{
\n
"
);
fprintf
(
ff2
,
"View
\"
\"
{
\n
"
);
...
...
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Click to expand it.
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