- only delete selected physicals (instead of all of them; for philou) - move "save" button in visibility window - small logic fix in mesh draw
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- Common/Visibility.h 3 additions, 0 deletionsCommon/Visibility.h
- Fltk/Callbacks.cpp 23 additions, 7 deletionsFltk/Callbacks.cpp
- Fltk/GUI.cpp 9 additions, 9 deletionsFltk/GUI.cpp
- Geo/GModel.cpp 39 additions, 1 deletionGeo/GModel.cpp
- Geo/GModel.h 2 additions, 1 deletionGeo/GModel.h
- Graphics/Mesh.cpp 10 additions, 10 deletionsGraphics/Mesh.cpp
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