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Christophe Geuzaine authoredChristophe Geuzaine authored
Vertex.cpp 4.28 KiB
// $Id: Vertex.cpp,v 1.30 2006-08-12 16:16:30 geuzaine Exp $
//
// Copyright (C) 1997-2006 C. Geuzaine, J.-F. Remacle
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to <gmsh@geuz.org>.
#include "Gmsh.h"
#include "Numeric.h"
#include "Vertex.h"
#include "Mesh.h"
#include "Context.h"
extern Context_T CTX;
extern Mesh *THEM;
Vertex::Vertex()
{
Frozen = 0;
Visible = 1;
Degree = 1;
Pos.X = 0.0;
Pos.Y = 0.0;
Pos.Z = 0.0;
w = 1.0;
lc = 1.0;
Mov = NULL;
ListSurf = NULL;
ListCurves = NULL;
Extruded_Points = NULL;
}
Vertex::Vertex(double X, double Y, double Z, double l, double W)
{
Frozen = 0;
Visible = 1;
Degree = 1;
Pos.X = X;
Pos.Y = Y;
Pos.Z = Z;
w = W;
lc = l;
Mov = NULL;
ListSurf = NULL;
ListCurves = NULL;
Extruded_Points = NULL;
}
void Vertex::norme()
{
double d = sqrt(Pos.X * Pos.X + Pos.Y * Pos.Y + Pos.Z * Pos.Z);
if(d == 0.0)
return;
Pos.X /= d;
Pos.Y /= d;
Pos.Z /= d;
}
Vertex Vertex::operator +(const Vertex & other)
{
return Vertex(Pos.X + other.Pos.X, Pos.Y +
other.Pos.Y, Pos.Z + other.Pos.Z, lc, w);
}
Vertex Vertex::operator -(const Vertex & other)
{
return Vertex(Pos.X - other.Pos.X, Pos.Y -
other.Pos.Y, Pos.Z - other.Pos.Z, lc, w);
}
Vertex Vertex::operator /(double d)
{
return Vertex(Pos.X / d, Pos.Y / d, Pos.Z / d, lc, w);
}
Vertex Vertex::operator *(double d)
{
return Vertex(Pos.X * d, Pos.Y * d, Pos.Z * d, lc, w);
}
Vertex Vertex::operator %(Vertex & autre)
{ // cross product
return Vertex(Pos.Y * autre.Pos.Z - Pos.Z * autre.Pos.Y,
-(Pos.X * autre.Pos.Z - Pos.Z * autre.Pos.X),
Pos.X * autre.Pos.Y - Pos.Y * autre.Pos.X, lc, w);
}
double Vertex::operator *(const Vertex & other)
{
return Pos.X * other.Pos.X + Pos.Y * other.Pos.Y + Pos.Z * other.Pos.Z;
}
Vertex *Create_Vertex(int Num, double X, double Y, double Z, double lc,
double u)
{
Vertex *pV;
pV = new Vertex(X, Y, Z, lc);
pV->w = 1.0;
pV->Num = Num;
THEM->MaxPointNum = IMAX(THEM->MaxPointNum, Num);
pV->u = u;
return pV;
}
void Delete_Vertex(Vertex * pV)
{
if(pV) {
List_Delete(pV->ListSurf);
List_Delete(pV->ListCurves);
if(CTX.mesh.oldxtrude) { //old automatic extrusion algorithm
List_Delete(pV->Extruded_Points);
}
else {
Free_ExtrudedPoints(pV->Extruded_Points);
}
delete pV;
}
}
void Free_Vertex(void *a, void *b)
{
Vertex *v = *(Vertex **) a;
if(v) {
Delete_Vertex(v);
v = NULL;
}
}
int compareVertex(const void *a, const void *b)
{
int i, j;
Vertex **q, **w;
q = (Vertex **) a;
w = (Vertex **) b;
i = abs((*q)->Num);
j = abs((*w)->Num);
return (i - j);
}
int comparePosition(const void *a, const void *b)
{
int i, j;
Vertex **q, **w;
// TOLERANCE ! WARNING WARNING
double eps = 1.e-6 * CTX.lc;
// the above tol was changed in 1.61 (before 1.61, it was set to
// double eps = 1.e-10 * CTX.lc;
q = (Vertex **) a;
w = (Vertex **) b;
i = ((*q)->Num);
j = ((*w)->Num);
if((*q)->Pos.X - (*w)->Pos.X > eps)
return (1);
if((*q)->Pos.X - (*w)->Pos.X < -eps)
return (-1);
if((*q)->Pos.Y - (*w)->Pos.Y > eps)
return (1);
if((*q)->Pos.Y - (*w)->Pos.Y < -eps)
return (-1);
if((*q)->Pos.Z - (*w)->Pos.Z > eps)
return (1);
if((*q)->Pos.Z - (*w)->Pos.Z < -eps)
return (-1);
if(i != j) {
/*
*w = *q;
printf("Les points %d et %d sont a la meme position\n",i,j);
printf("%12.5E %12.5E %12.5E\n",(*w)->Pos.X,(*w)->Pos.Y,(*w)->Pos.Z);
printf("%12.5E %12.5E %12.5E\n",(*q)->Pos.X,(*q)->Pos.Y,(*q)->Pos.Z);
*/
}
return 0;
}