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Vertex.cpp

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  • Forked from gmsh / gmsh
    17661 commits behind the upstream repository.
    Vertex.cpp 4.28 KiB
    // $Id: Vertex.cpp,v 1.30 2006-08-12 16:16:30 geuzaine Exp $
    //
    // Copyright (C) 1997-2006 C. Geuzaine, J.-F. Remacle
    //
    // This program is free software; you can redistribute it and/or modify
    // it under the terms of the GNU General Public License as published by
    // the Free Software Foundation; either version 2 of the License, or
    // (at your option) any later version.
    //
    // This program is distributed in the hope that it will be useful,
    // but WITHOUT ANY WARRANTY; without even the implied warranty of
    // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    // GNU General Public License for more details.
    //
    // You should have received a copy of the GNU General Public License
    // along with this program; if not, write to the Free Software
    // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
    // USA.
    // 
    // Please report all bugs and problems to <gmsh@geuz.org>.
    
    #include "Gmsh.h"
    #include "Numeric.h"
    #include "Vertex.h"
    #include "Mesh.h"
    #include "Context.h"
    
    extern Context_T CTX;
    extern Mesh *THEM;
    
    Vertex::Vertex()
    {
      Frozen = 0;
      Visible = 1;
      Degree = 1;
      Pos.X = 0.0;
      Pos.Y = 0.0;
      Pos.Z = 0.0;
      w = 1.0;
      lc = 1.0;
      Mov = NULL;
      ListSurf = NULL;
      ListCurves = NULL;
      Extruded_Points = NULL;
    }
    
    Vertex::Vertex(double X, double Y, double Z, double l, double W)
    {
      Frozen = 0;
      Visible = 1;
      Degree = 1;
      Pos.X = X;
      Pos.Y = Y;
      Pos.Z = Z;
      w = W;
      lc = l;
      Mov = NULL;
      ListSurf = NULL;
      ListCurves = NULL;
      Extruded_Points = NULL;
    }
    
    void Vertex::norme()
    {
      double d = sqrt(Pos.X * Pos.X + Pos.Y * Pos.Y + Pos.Z * Pos.Z);
      if(d == 0.0)
        return;
      Pos.X /= d;
      Pos.Y /= d;
      Pos.Z /= d;
    }
    
    
    Vertex Vertex::operator +(const Vertex & other)
    {
      return Vertex(Pos.X + other.Pos.X, Pos.Y +
                    other.Pos.Y, Pos.Z + other.Pos.Z, lc, w);
    }
    
    Vertex Vertex::operator -(const Vertex & other)
    {
      return Vertex(Pos.X - other.Pos.X, Pos.Y -
                    other.Pos.Y, Pos.Z - other.Pos.Z, lc, w);
    }
    
    Vertex Vertex::operator /(double d)
    {
      return Vertex(Pos.X / d, Pos.Y / d, Pos.Z / d, lc, w);
    }
    
    Vertex Vertex::operator *(double d)
    {
      return Vertex(Pos.X * d, Pos.Y * d, Pos.Z * d, lc, w);
    }
    
    Vertex Vertex::operator %(Vertex & autre)
    {       // cross product
      return Vertex(Pos.Y * autre.Pos.Z - Pos.Z * autre.Pos.Y,
                    -(Pos.X * autre.Pos.Z - Pos.Z * autre.Pos.X),
                    Pos.X * autre.Pos.Y - Pos.Y * autre.Pos.X, lc, w);
    }
    
    double Vertex::operator *(const Vertex & other)
    {
      return Pos.X * other.Pos.X + Pos.Y * other.Pos.Y + Pos.Z * other.Pos.Z;
    }
    
    Vertex *Create_Vertex(int Num, double X, double Y, double Z, double lc,
                          double u)
    {
      Vertex *pV;
    
      pV = new Vertex(X, Y, Z, lc);
      pV->w = 1.0;
      pV->Num = Num;
      THEM->MaxPointNum = IMAX(THEM->MaxPointNum, Num);
      pV->u = u;
      return pV;
    }
    
    void Delete_Vertex(Vertex * pV)
    {
      if(pV) {
        List_Delete(pV->ListSurf);
        List_Delete(pV->ListCurves);
        if(CTX.mesh.oldxtrude) {    //old automatic extrusion algorithm
          List_Delete(pV->Extruded_Points);
        }
        else {
          Free_ExtrudedPoints(pV->Extruded_Points);
        }
        delete pV;
      }
    }
    
    void Free_Vertex(void *a, void *b)
    {
      Vertex *v = *(Vertex **) a;
      if(v) {
        Delete_Vertex(v);
        v = NULL;
      }
    }
    
    int compareVertex(const void *a, const void *b)
    {
      int i, j;
      Vertex **q, **w;
    
      q = (Vertex **) a;
      w = (Vertex **) b;
      i = abs((*q)->Num);
      j = abs((*w)->Num);
      return (i - j);
    }
    
    int comparePosition(const void *a, const void *b)
    {
      int i, j;
      Vertex **q, **w;
      // TOLERANCE ! WARNING WARNING
      double eps = 1.e-6 * CTX.lc; 
      // the above tol was changed in 1.61 (before 1.61, it was set to
      // double eps = 1.e-10 * CTX.lc;
    
      q = (Vertex **) a;
      w = (Vertex **) b;
      i = ((*q)->Num);
      j = ((*w)->Num);
    
      if((*q)->Pos.X - (*w)->Pos.X > eps)
        return (1);
      if((*q)->Pos.X - (*w)->Pos.X < -eps)
        return (-1);
      if((*q)->Pos.Y - (*w)->Pos.Y > eps)
        return (1);
      if((*q)->Pos.Y - (*w)->Pos.Y < -eps)
        return (-1);
      if((*q)->Pos.Z - (*w)->Pos.Z > eps)
        return (1);
      if((*q)->Pos.Z - (*w)->Pos.Z < -eps)
        return (-1);
    
      if(i != j) {
        /*
         *w = *q;
         printf("Les points %d et %d sont a la meme position\n",i,j);
         printf("%12.5E %12.5E %12.5E\n",(*w)->Pos.X,(*w)->Pos.Y,(*w)->Pos.Z);
         printf("%12.5E %12.5E %12.5E\n",(*q)->Pos.X,(*q)->Pos.Y,(*q)->Pos.Z);
         */
      }
      return 0;
    
    }