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17615 commits behind the upstream repository.
  • Christophe Geuzaine's avatar
    1930bbe2
    airport work: · 1930bbe2
    Christophe Geuzaine authored
    - new button under the graphic window to temporarily disable mouse
      selection (speeds-up redrawing of very large models + permits to
      rotate/zoom-in a model in selection mode even when the whole screen
      is full of selectable entities--e.g. a surface mesh)
    
    - new "lasso" selection mode (to select entities using the same kind
      of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
      selection mode; the shortcuts are the same as for the lasso zoom)
    
    - it is now possible to unselect entities using the middle mouse button
      (only for the creation of physicals at the moment; not sure if it's
      useful in the other cases)
    
    - new button in visibility browser to invert the current selection
      (very useful e.g. when multiple physical entities are associated
      with a given elementary entity, in order to "peel" away the model
      when adding new physicals; cf. philou)
    
    - changed meaning of Escape shortcut (cancel lasso or toggle mouse
      selection) + restore standard fltk Escape handling for all dialog
      windows
    
    - updated copyright string
    
    - new mesh label mode (coordinates); all label types are now also
      available for mesh vertices
    
    - added option in 'Print Option' dialog to disable printing of help
      strings
    
    - added a comment string with the date when creating a new file
    
    - new snapping grid for adding points in the GUI
    1930bbe2
    History
    airport work:
    Christophe Geuzaine authored
    - new button under the graphic window to temporarily disable mouse
      selection (speeds-up redrawing of very large models + permits to
      rotate/zoom-in a model in selection mode even when the whole screen
      is full of selectable entities--e.g. a surface mesh)
    
    - new "lasso" selection mode (to select entities using the same kind
      of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
      selection mode; the shortcuts are the same as for the lasso zoom)
    
    - it is now possible to unselect entities using the middle mouse button
      (only for the creation of physicals at the moment; not sure if it's
      useful in the other cases)
    
    - new button in visibility browser to invert the current selection
      (very useful e.g. when multiple physical entities are associated
      with a given elementary entity, in order to "peel" away the model
      when adding new physicals; cf. philou)
    
    - changed meaning of Escape shortcut (cancel lasso or toggle mouse
      selection) + restore standard fltk Escape handling for all dialog
      windows
    
    - updated copyright string
    
    - new mesh label mode (coordinates); all label types are now also
      available for mesh vertices
    
    - added option in 'Print Option' dialog to disable printing of help
      strings
    
    - added a comment string with the date when creating a new file
    
    - new snapping grid for adding points in the GUI
3D_Divide.cpp 22.52 KiB
// $Id: 3D_Divide.cpp,v 1.24 2006-01-06 00:34:25 geuzaine Exp $
//
// Copyright (C) 1997-2006 C. Geuzaine, J.-F. Remacle
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
// 
// Please report all bugs and problems to <gmsh@geuz.org>.

/* Routine de division des elements tetraedriques
   ou triangulaires

        1 triangle -> 4 triangles ;
        1 tetraedre -> noeuds 1 2 3 4
                       faces  1 4 2
                              1
*/

#include "Gmsh.h"
#include "Numeric.h"
#include "Mesh.h"

extern Mesh *THEM;
extern int edges_tetra[6][2];

static Tree_T *New_Edges = NULL;
static int IENT;

typedef struct{
  int i;
  int j;
}nxn;

static int are_exists(Vertex * v1, Vertex * v2)
{
  nxn nx;
  nx.i = IMAX(v1->Num, v2->Num);
  nx.j = IMIN(v1->Num, v2->Num);
  return Tree_Search(New_Edges, &nx);
}

static void are_add(Vertex * v1, Vertex * v2)
{
  nxn nx;
  nx.i = IMAX(v1->Num, v2->Num);
  nx.j = IMIN(v1->Num, v2->Num);
  Tree_Add(New_Edges, &nx);
}

static int compnxn(const void *a, const void *b)
{
  nxn *q, *w;
  q = (nxn *) a;
  w = (nxn *) b;
  if(q->i > w->i)
    return 1;
  if(q->i < w->i)
    return -1;
  if(q->j > w->j)
    return 1;
  if(q->j < w->j)
    return -1;
  return 0;
}

static int FF, FV, EV, EE, FE, EEE, EEEE;
void Remise_A_Zero(void)
{
  FF = EE = FV = EV = FE = EEE = EEEE = 0;
}

void Impression_Resultats(void)
{
  Msg(INFO1, "===================================================");
  Msg(INFO2, "Surface coherence results (number of intersections)");
  Msg(INFO2, "%d EV, %d EE, %d FV, %d FF, %d FE, %d EEE, %d EEEE",
      EV, EE, FV, FF, FE, EEE, EEEE);
  Msg(INFO3, "===================================================");

}

int PARLE = 0;

void cut_prism(Vertex * v1, Vertex * v2, Vertex * v3,
               Vertex * v4, Vertex * v5, Vertex * v6,
               Tree_T * newpoints, Tree_T * AddedTet)
{
  Simplex *news;
  Vertex *e1;

  //Msg(INFO, "Prism cut");

#if 0
  /* test des meilleures aretes a creer */
  if(!are_exists(v1,v6) &&
     !are_exists(v4,v3)){
    
    if(fabs(angle_3p(v1,v4,v6)) >
       fabs(angle_3p(v4,v6,v3))){
      are_add(v4,v3);
    }
    else{
      are_add(v1,v6);
    }
  }
  
  if(!are_exists(v3,v5) &&
     !are_exists(v6,v2)){
    
    if(fabs(angle_3p(v6,v5,v2)) >
       fabs(angle_3p(v5,v2,v3))){
      are_add(v5,v3);
    }
    else{
      are_add(v2,v6);
    }
  }
  
  if(!are_exists(v1,v5) &&
     !are_exists(v4,v2)){
    
    if(fabs(angle_3p(v1,v4,v5)) >
       fabs(angle_3p(v4,v5,v2))){
      are_add(v4,v2);
    }
    else{
      are_add(v1,v5);
    }
  }
#endif

  if(!are_exists(v1, v5) &&     //OK
     !are_exists(v6, v2) && !are_exists(v6, v1)) {
    news = Create_Simplex(v1, v2, v3, v4);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(v4, v5, v6, v3);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(v2, v4, v5, v3);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    are_add(v4, v2);
    are_add(v5, v3);
    are_add(v4, v3);
  }
  else if(!are_exists(v1, v5) &&        //OK
          !are_exists(v3, v5) && !are_exists(v1, v6)) {
    news = Create_Simplex(v1, v2, v3, v4);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(v4, v5, v6, v2);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(v4, v2, v6, v3);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    are_add(v4, v2);
    are_add(v2, v6);
    are_add(v4, v3);
  }
  else if(!are_exists(v1, v5) &&        //OK
          !are_exists(v3, v5) && !are_exists(v4, v3)) {
    news = Create_Simplex(v1, v2, v3, v6);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(v4, v5, v6, v2);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(v2, v4, v6, v1);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    are_add(v4, v2);
    are_add(v2, v6);
    are_add(v6, v1);
  }
  else if(!are_exists(v4, v2) &&        //OK
          !are_exists(v6, v2) && !are_exists(v6, v1)) {
    news = Create_Simplex(v1, v2, v3, v5);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(v4, v5, v6, v3);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(v1, v4, v5, v3);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    are_add(v5, v1);
    are_add(v5, v3);
    are_add(v4, v3);
  }
  else if(!are_exists(v4, v2) &&        //OK
          !are_exists(v6, v2) && !are_exists(v4, v3)) {
    news = Create_Simplex(v1, v2, v3, v5);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(v4, v5, v6, v1);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(v1, v3, v5, v6);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    are_add(v5, v1);
    are_add(v5, v3);
    are_add(v6, v1);
  }
  else if(!are_exists(v4, v2) &&        //OK
          !are_exists(v3, v5) && !are_exists(v4, v3)) {
    news = Create_Simplex(v1, v2, v3, v6);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(v4, v5, v6, v1);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(v1, v2, v5, v6);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    are_add(v5, v1);
    are_add(v2, v6);
    are_add(v6, v1);
  }

  else if(are_exists(v6, v1) && are_exists(v5, v3) && are_exists(v4, v2)) {
    Msg(INFO, "Found steiner prism 1!");

    e1 = Create_Vertex
      (++THEM->MaxPointNum,
       (v1->Pos.X + v2->Pos.X + v3->Pos.X + v4->Pos.X + v5->Pos.X +
        v6->Pos.X) / 6.,
       (v1->Pos.Y + v2->Pos.Y + v3->Pos.Y + v4->Pos.Y + v5->Pos.Y +
        v6->Pos.Y) / 6.,
       (v1->Pos.Z + v2->Pos.Z + v3->Pos.Z + v4->Pos.Z + v5->Pos.Z +
        v6->Pos.Z) / 6.,
       (v1->lc + v2->lc + v3->lc + v4->lc + v5->lc + v6->lc) / 6., 0.0);
    Tree_Add(newpoints, &e1);
    news = Create_Simplex(e1, v6, v1, v4);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(e1, v6, v1, v3);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(e1, v5, v3, v6);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(e1, v5, v3, v2);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(e1, v4, v2, v1);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(e1, v4, v2, v5);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
  }

  else if(are_exists(v4, v3) && are_exists(v6, v2) && are_exists(v5, v1)) {
    Msg(INFO, "Found steiner prism 2!");

    e1 = Create_Vertex
      (++THEM->MaxPointNum,
       (v1->Pos.X + v2->Pos.X + v3->Pos.X + v4->Pos.X + v5->Pos.X +
        v6->Pos.X) / 6.,
       (v1->Pos.Y + v2->Pos.Y + v3->Pos.Y + v4->Pos.Y + v5->Pos.Y +
        v6->Pos.Y) / 6.,
       (v1->Pos.Z + v2->Pos.Z + v3->Pos.Z + v4->Pos.Z + v5->Pos.Z +
        v6->Pos.Z) / 6.,
       (v1->lc + v2->lc + v3->lc + v4->lc + v5->lc + v6->lc) / 6., 0.0);
    Tree_Add(newpoints, &e1);
    news = Create_Simplex(e1, v4, v3, v6);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(e1, v4, v3, v1);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(e1, v6, v2, v5);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(e1, v6, v2, v3);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(e1, v5, v1, v4);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);
    news = Create_Simplex(e1, v5, v1, v2);
    news->iEnt = IENT;
    Tree_Add(AddedTet, &news);

  }
  else {
    Msg(GERROR, "Uncoherent prism");
  }
}


void cut_tetraedre(Intersection * pI, Tree_T * AddedTet, Tree_T * TetDel,
                   Tree_T * newpoints)
{
  int i;
  nxn nx;
  Simplex *s;
  Vertex *common, *other1, *other2, *lonely = NULL, *e1, *e2;
  Vertex *point1 = NULL, *point2 = NULL, *point3 = NULL, *point4 = NULL;
  Vertex *v1 = NULL, *v2 = NULL, *v3 = NULL, *v4 = NULL, *v5 = NULL, *v6 =
    NULL, *v7 = NULL, *v8 = NULL;

  if(!New_Edges)
    New_Edges = Tree_Create(sizeof(nxn), compnxn);

  IENT = pI->s->iEnt;

  /* 1 tetraedre -> 2 tetraedres */

  if((pI->NbEdge == 0) && (pI->NbFace == 0)) {
  }
  else if(pI->NbEdge == 1 && pI->NbFace == 0) {

    Tree_Add(TetDel, &pI->s);


    EV++;
    if(pI->E[0] == 0) {
      /* Verifie */
      s = Create_Simplex(pI->s->V[2], pI->s->V[3], pI->s->V[0], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      if(PARLE)
        printf("ajout %d %d %d %d\n",
               s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
      s = Create_Simplex(pI->s->V[1], pI->s->V[3], pI->s->V[2], pI->VE[0]);
      if(PARLE)
        printf("ajout %d %d %d %d\n",
               s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
    }
    if(pI->E[0] == 1) {
      /* Verifie */
      s = Create_Simplex(pI->s->V[0], pI->s->V[3], pI->s->V[2], pI->VE[0]);
      if(PARLE)
        printf("ajout %d %d %d %d\n",
               s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[3], pI->s->V[1], pI->s->V[0], pI->VE[0]);
      if(PARLE)
        printf("ajout %d %d %d %d\n",
               s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
    }
    if(pI->E[0] == 2) {
      /* Verifie */
      s = Create_Simplex(pI->s->V[0], pI->s->V[1], pI->s->V[3], pI->VE[0]);
      if(PARLE)
        printf("ajout %d %d %d %d\n",
               s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[1], pI->s->V[3], pI->s->V[2], pI->VE[0]);
      if(PARLE)
        printf("ajout %d %d %d %d\n",
               s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
    }
    if(pI->E[0] == 3) {
      /* Verifie */
      s = Create_Simplex(pI->s->V[0], pI->s->V[1], pI->s->V[2], pI->VE[0]);
      if(PARLE)
        printf("ajout %d %d %d %d\n",
               s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[1], pI->s->V[2], pI->s->V[3], pI->VE[0]);
      if(PARLE)
        printf("ajout %d %d %d %d\n",
               s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
    }
    if(pI->E[0] == 4) {
      /* Verifie */
      s = Create_Simplex(pI->s->V[2], pI->s->V[0], pI->s->V[1], pI->VE[0]);
      if(PARLE)
        printf("ajout %d %d %d %d\n",
               s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[1], pI->s->V[3], pI->s->V[0], pI->VE[0]);
      if(PARLE)
        printf("ajout %d %d %d %d\n",
               s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
    }
    if(pI->E[0] == 5) {
      /* Verifie */
      s = Create_Simplex(pI->s->V[0], pI->s->V[3], pI->s->V[2], pI->VE[0]);
      if(PARLE)
        printf("ajout %d %d %d %d\n",
               s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[0], pI->s->V[1], pI->s->V[2], pI->VE[0]);
      if(PARLE)
        printf("ajout %d %d %d %d\n",
               s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
    }
  }
  else if(pI->NbVertex == 1 && pI->NbFace == 1) {
    FV++;
    Tree_Add(TetDel, &pI->s);
    s = Create_Simplex(pI->V[0], pI->VF[0], pI->F[0]->V[0], pI->F[0]->V[1]);
    s->iEnt = IENT;
    Tree_Add(AddedTet, &s);
    s = Create_Simplex(pI->V[0], pI->VF[0], pI->F[0]->V[1], pI->F[0]->V[2]);
    s->iEnt = IENT;
    Tree_Add(AddedTet, &s);
    s = Create_Simplex(pI->V[0], pI->VF[0], pI->F[0]->V[2], pI->F[0]->V[0]);
    s->iEnt = IENT;
    Tree_Add(AddedTet, &s);
  }

  /* DU CUL LES COPINES
     TROIS ARETES QUI PENETRENT LA MEME FACE
     TRIPLETTE, TRIPLE PENETRATION */

  else if(pI->NbEdge == 3) {
    EEE++;
    /*
       printf("tet %d %d %d %d\n",
       pI->s->V[0]->Num,pI->s->V[1]->Num,pI->s->V[2]->Num,pI->s->V[3]->Num);
       printf("ed %d %d\n",pI->s->V[edges_tetra[pI->E[0]][0]]->Num,
       pI->s->V[edges_tetra[pI->E[0]][1]]->Num);
       printf("ed %d %d\n",pI->s->V[edges_tetra[pI->E[1]][0]]->Num,
       pI->s->V[edges_tetra[pI->E[1]][1]]->Num);
       printf("ed %d %d\n",pI->s->V[edges_tetra[pI->E[2]][0]]->Num,
       pI->s->V[edges_tetra[pI->E[2]][1]]->Num);
     */
    Tree_Add(TetDel, &pI->s);
    v4 = pI->VE[0];
    v5 = pI->VE[1];
    v6 = pI->VE[2];
    if(pI->E[0] == 0 && pI->E[1] == 1 && pI->E[2] == 5) {
      v1 = pI->s->V[0];
      v2 = pI->s->V[2];
      v3 = pI->s->V[3];
      v7 = pI->s->V[1];
    }
    else if(pI->E[0] == 0 && pI->E[1] == 2 && pI->E[2] == 3) {
      v1 = pI->s->V[1];
      v2 = pI->s->V[2];
      v3 = pI->s->V[3];
      v7 = pI->s->V[0];
    }
    else if(pI->E[0] == 1 && pI->E[1] == 2 && pI->E[2] == 4) {
      v1 = pI->s->V[1];
      v2 = pI->s->V[0];
      v3 = pI->s->V[3];
      v7 = pI->s->V[2];
    }
    else if(pI->E[0] == 3 && pI->E[1] == 4 && pI->E[2] == 5) {
      v1 = pI->s->V[0];
      v2 = pI->s->V[2];
      v3 = pI->s->V[1];
      v7 = pI->s->V[3];
    }
    else {
      Msg(GERROR, "Three edges cut without common point!");
      return;
    }

    s = Create_Simplex(v4, v5, v6, v7);
    Tree_Add(AddedTet, &s);
    cut_prism(v1, v2, v3, v4, v5, v6, newpoints, AddedTet);
  }

  else if(pI->NbFace == 2) {
    FF++;
    point3 = NULL;
    Tree_Add(TetDel, &pI->s);
    if(PARLE) {
      printf("simp  = %d %d %d %d\n",
             pI->s->V[0]->Num, pI->s->V[1]->Num, pI->s->V[2]->Num,
             pI->s->V[3]->Num);
      printf("are   = %d %d\n", pI->VF[0]->Num, pI->VF[1]->Num);
      printf("face1 = %d %d %d\n",
             pI->F[0]->V[0]->Num, pI->F[0]->V[1]->Num, pI->F[0]->V[2]->Num);
      printf("face2 = %d %d %d\n",
             pI->F[1]->V[0]->Num, pI->F[1]->V[1]->Num, pI->F[1]->V[2]->Num);
    }
    for(i = 0; i < 4; i++) {
      if(compareVertex(&pI->F[0]->V[0], &pI->s->V[i]) &&
         compareVertex(&pI->F[0]->V[1], &pI->s->V[i]) &&
         compareVertex(&pI->F[0]->V[2], &pI->s->V[i]))
        point1 = pI->s->V[i];
      else if(compareVertex(&pI->F[1]->V[0], &pI->s->V[i]) &&
              compareVertex(&pI->F[1]->V[1], &pI->s->V[i]) &&
              compareVertex(&pI->F[1]->V[2], &pI->s->V[i]))
        point2 = pI->s->V[i];
      else if(point3)
        point4 = pI->s->V[i];
      else
        point3 = pI->s->V[i];
    }
    s = Create_Simplex(point3, point4, pI->VF[0], pI->VF[1]);
    s->iEnt = IENT;
    Tree_Add(AddedTet, &s);
    if(PARLE)
      printf("simp  = %d %d %d %d\n",
             s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
    s = Create_Simplex(point1, point4, pI->VF[0], pI->VF[1]);
    s->iEnt = IENT;
    Tree_Add(AddedTet, &s);
    if(PARLE)
      printf("simp  = %d %d %d %d\n",
             s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
    s = Create_Simplex(point1, point3, pI->VF[0], pI->VF[1]);
    s->iEnt = IENT;
    Tree_Add(AddedTet, &s);
    if(PARLE)
      printf("simp  = %d %d %d %d\n",
             s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
    s = Create_Simplex(point2, point4, point1, pI->VF[0]);
    s->iEnt = IENT;
    Tree_Add(AddedTet, &s);
    if(PARLE)
      printf("simp  = %d %d %d %d\n",
             s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
    s = Create_Simplex(point2, point3, point1, pI->VF[0]);
    s->iEnt = IENT;
    Tree_Add(AddedTet, &s);
    if(PARLE)
      printf("simp  = %d %d %d %d\n",
             s->V[0]->Num, s->V[1]->Num, s->V[2]->Num, s->V[3]->Num);
  }

  else if(pI->NbEdge == 2) {
    EE++;
    Tree_Add(TetDel, &pI->s);
    if(pI->E[0] == 1 && pI->E[1] == 3) {
      s = Create_Simplex(pI->s->V[0], pI->VE[1], pI->s->V[1], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[0], pI->VE[1], pI->s->V[2], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[1], pI->VE[1], pI->s->V[3], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[2], pI->VE[1], pI->s->V[3], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      return;
    }
    else if(pI->E[0] == 2 && pI->E[1] == 5) {
      s = Create_Simplex(pI->s->V[0], pI->VE[1], pI->s->V[1], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[1], pI->VE[1], pI->s->V[2], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[0], pI->VE[1], pI->s->V[3], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[2], pI->VE[1], pI->s->V[3], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      return;
    }

    else if(pI->E[0] == 0 && pI->E[1] == 4) {
      s = Create_Simplex(pI->s->V[0], pI->VE[1], pI->s->V[2], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[1], pI->VE[1], pI->s->V[2], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[0], pI->VE[1], pI->s->V[3], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(pI->s->V[1], pI->VE[1], pI->s->V[3], pI->VE[0]);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      return;
    }

    e1 = pI->VE[0];
    e2 = pI->VE[1];

    if(!compareVertex(&pI->s->V[edges_tetra[pI->E[0]][0]],
                      &pI->s->V[edges_tetra[pI->E[1]][0]])) {
      common = pI->s->V[edges_tetra[pI->E[0]][0]];
      other1 = pI->s->V[edges_tetra[pI->E[0]][1]];
      other2 = pI->s->V[edges_tetra[pI->E[1]][1]];
    }
    else if(!compareVertex(&pI->s->V[edges_tetra[pI->E[0]][0]],
                           &pI->s->V[edges_tetra[pI->E[1]][1]])) {
      common = pI->s->V[edges_tetra[pI->E[0]][0]];
      other1 = pI->s->V[edges_tetra[pI->E[0]][1]];
      other2 = pI->s->V[edges_tetra[pI->E[1]][0]];
    }
    else if(!compareVertex(&pI->s->V[edges_tetra[pI->E[0]][1]],
                           &pI->s->V[edges_tetra[pI->E[1]][0]])) {
      common = pI->s->V[edges_tetra[pI->E[0]][1]];
      other1 = pI->s->V[edges_tetra[pI->E[0]][0]];
      other2 = pI->s->V[edges_tetra[pI->E[1]][1]];
    }
    else if(!compareVertex(&pI->s->V[edges_tetra[pI->E[0]][1]],
                           &pI->s->V[edges_tetra[pI->E[1]][1]])) {
      common = pI->s->V[edges_tetra[pI->E[0]][1]];
      other1 = pI->s->V[edges_tetra[pI->E[0]][0]];
      other2 = pI->s->V[edges_tetra[pI->E[1]][0]];
    }
    for(i = 0; i < 4; i++) {
      if(compareVertex(&pI->s->V[i], &common) &&
         compareVertex(&pI->s->V[i], &other1) &&
         compareVertex(&pI->s->V[i], &other2))
        lonely = pI->s->V[i];
    }

    nx.i = IMAX(e1->Num, other2->Num);
    nx.j = IMIN(e1->Num, other2->Num);

    if(Tree_Search(New_Edges, &nx)) {
      s = Create_Simplex(e1, other1, other2, lonely);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(e2, e1, common, lonely);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(e2, other2, e1, lonely);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
    }
    else {
      nx.i = IMAX(e2->Num, other1->Num);
      nx.j = IMIN(e2->Num, other1->Num);
      Tree_Add(New_Edges, &nx);
      s = Create_Simplex(e1, other1, e2, lonely);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(e2, e1, common, lonely);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
      s = Create_Simplex(e2, other1, other2, lonely);
      s->iEnt = IENT;
      Tree_Add(AddedTet, &s);
    }
  }
  else if(pI->NbFace == 1 && pI->NbEdge == 1) {
    FE++;

    Tree_Add(TetDel, &pI->s);
    for(i = 0; i < 4; i++)
      if(compareVertex(&pI->s->V[i], &pI->F[0]->V[0]) &&
         compareVertex(&pI->s->V[i], &pI->F[0]->V[1]) &&
         compareVertex(&pI->s->V[i], &pI->F[0]->V[2]))
        v1 = pI->s->V[i];
    v2 = NULL;
    v3 = NULL;

    for(i = 0; i < 4; i++) {
      if(compareVertex(&pI->s->V[i], &v1)) {
        if(compareVertex(&pI->s->V[i], &pI->s->V[edges_tetra[pI->E[0]][0]]) &&
           compareVertex(&pI->s->V[i], &pI->s->V[edges_tetra[pI->E[0]][1]])) {
          if(v2)
            v3 = pI->s->V[i];
          else
            v2 = pI->s->V[i];
        }
        else {
          v4 = pI->s->V[i];
        }
      }
    }

    e1 = pI->VE[0];
    e2 = pI->VF[0];

    s = Create_Simplex(e1, e2, v3, v4);
    s->iEnt = IENT;
    Tree_Add(AddedTet, &s);
    s = Create_Simplex(e1, e2, v2, v4);
    s->iEnt = IENT;
    Tree_Add(AddedTet, &s);
    s = Create_Simplex(e1, e2, v2, v3);
    s->iEnt = IENT;
    Tree_Add(AddedTet, &s);
    s = Create_Simplex(e1, v1, v2, v3);
    s->iEnt = IENT;
    Tree_Add(AddedTet, &s);

  }
  else if(pI->NbEdge == 4) {
    EEEE++;

    // Allez j-f il faut le faire !

    Tree_Add(TetDel, &pI->s);
    if(pI->E[0] == 1 && pI->E[1] == 2 && pI->E[2] == 3 && pI->E[3] == 5) {
      v1 = pI->s->V[0];
      v2 = pI->s->V[1];
      v3 = pI->s->V[2];
      v4 = pI->s->V[3];
      v5 = pI->VE[1];
      v6 = pI->VE[2];
      v7 = pI->VE[0];
      v8 = pI->VE[3];
    }
    else if(pI->E[0] == 0 && pI->E[1] == 2 && pI->E[2] == 4 && pI->E[3] == 5) {
      v1 = pI->s->V[1];
      v2 = pI->s->V[2];
      v3 = pI->s->V[0];
      v4 = pI->s->V[3];
      v5 = pI->VE[0];
      v6 = pI->VE[3];
      v7 = pI->VE[1];
      v8 = pI->VE[2];
    }
    else if(pI->E[0] == 0 && pI->E[1] == 1 && pI->E[2] == 3 && pI->E[3] == 4) {
      v1 = pI->s->V[0];
      v2 = pI->s->V[2];
      v3 = pI->s->V[1];
      v4 = pI->s->V[3];
      v5 = pI->VE[0];
      v6 = pI->VE[2];
      v7 = pI->VE[1];
      v8 = pI->VE[3];
    }
    else {
      Msg(GERROR, "Incoherent 4 edges intersection");
      return;
    }
    cut_prism(v8, v4, v6, v7, v3, v5, newpoints, AddedTet);
    cut_prism(v2, v8, v7, v1, v6, v5, newpoints, AddedTet);
  }
  else {
    Msg(GERROR, "Error on cut %d %d %d", pI->NbVertex, pI->NbEdge,
        pI->NbFace);
  }
}