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Jean-François Remacle authored
boundary layers in 2D periodi bug fixed many other stuff JF
Jean-François Remacle authoredboundary layers in 2D periodi bug fixed many other stuff JF
meshGFace.cpp 71.43 KiB
// Gmsh - Copyright (C) 1997-2011 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to <gmsh@geuz.org>.
#include <sstream>
#include <stdlib.h>
#include <map>
#include "meshGFace.h"
#include "meshGFaceBDS.h"
#include "meshGFaceDelaunayInsertion.h"
#include "meshGFaceBamg.h"
#include "meshGFaceQuadrilateralize.h"
#include "meshGFaceOptimize.h"
#include "DivideAndConquer.h"
#include "BackgroundMesh.h"
#include "GVertex.h"
#include "GEdge.h"
#include "GEdgeCompound.h"
#include "GFace.h"
#include "GModel.h"
#include "MVertex.h"
#include "MLine.h"
#include "MTriangle.h"
#include "MQuadrangle.h"
#include "Context.h"
#include "GPoint.h"
#include "GmshMessage.h"
#include "Numeric.h"
#include "BDS.h"
#include "qualityMeasures.h"
#include "Field.h"
#include "OS.h"
#include "MElementOctree.h"
#include "HighOrder.h"
#include "meshGEdge.h"
#include "meshPartitionOptions.h"
#include "meshPartition.h"
#include "CreateFile.h"
#include "Context.h"
#include "multiscalePartition.h"
#include "meshGFaceLloyd.h"
#include "meshGFaceBoundaryLayers.h"
static void copyMesh(GFace *source, GFace *target)
{
std::map<MVertex*, MVertex*> vs2vt;
std::list<GEdge*> edges = target->edges();
{
for (std::list<GEdge*>::iterator it = edges.begin(); it != edges.end(); ++it){
int sign = 1;
std::map<int, int>::iterator adnksd = target->edgeCounterparts.find((*it)->tag());
int source_e;
if(adnksd != target->edgeCounterparts.end())
source_e = adnksd->second;
else{
sign = -1;
adnksd = target->edgeCounterparts.find(-(*it)->tag());
if(adnksd != target->edgeCounterparts.end())
source_e = adnksd->second;
else{
Msg::Error("Could not find edge counterpart %d in slave surface %d",
(*it)->tag(), target->tag());
return;
}
}
GEdge *se = source->model()->getEdgeByTag(abs(source_e));
GEdge *te = *it;
if (source_e * sign > 0){
vs2vt[se->getBeginVertex()->mesh_vertices[0]] = te->getBeginVertex()->mesh_vertices[0];
vs2vt[se->getEndVertex()->mesh_vertices[0]] = te->getEndVertex()->mesh_vertices[0];
for (unsigned i = 0; i < se->mesh_vertices.size(); i++){
MVertex *vs = se->mesh_vertices[i];
MVertex *vt = te->mesh_vertices[i];
vs2vt[vs] = vt;
}
}
else {
vs2vt[se->getBeginVertex()->mesh_vertices[0]] = te->getEndVertex()->mesh_vertices[0];
vs2vt[se->getEndVertex()->mesh_vertices[0]] = te->getBeginVertex()->mesh_vertices[0];
for (unsigned i = 0; i < se->mesh_vertices.size(); i++){
MVertex *vs = se->mesh_vertices[i];
MVertex *vt = te->mesh_vertices[se->mesh_vertices.size() - i - 1];
vs2vt[vs] = vt;
}
}
}
}
SPoint2 param_source[2], param_target[2];
int count = 0;
for (std::map<MVertex*, MVertex*>::iterator it = vs2vt.begin(); it != vs2vt.end() ; ++it){
MVertex *vs = it->first;
MVertex *vt = it->second;
if (vs->onWhat()->dim() == 1){
bool success1 = reparamMeshVertexOnFace(vs, source, param_source[count]);
bool success2 = reparamMeshVertexOnFace(vt, target, param_target[count++]);
if (count == 2) break;
}
}
if (count < 2) return;
const double t1u = param_target[0].x(), t1v = param_target[0].y();
const double t2u = param_target[1].x(), t2v = param_target[1].y();
const double s1u = param_source[0].x(), s1v = param_source[0].y();
const double s2u = param_source[1].x(), s2v = param_source[1].y();
SVector3 _a(s2u - s1u, s2v - s1v, 0);
SVector3 _b(t2u - t1u, t2v - t1v, 0);
SVector3 _c = crossprod(_a, _b);
double sinA = _c.z();
double cosA = dot(_a, _b);
const double theta = atan2(sinA, cosA);
const double c = cos(theta);
const double s = sin(theta);
for(unsigned int i = 0; i < source->mesh_vertices.size(); i++){
MVertex *vs = source->mesh_vertices[i];
double u, v;
vs->getParameter(0, u);
vs->getParameter(1, v);
// apply transformation
const double U = c * (u - s1u) + s * (v - s1v) + t1u;
const double V = -s * (u - s1u) + c * (v - s1v) + t1v;
GPoint gp = target->point(SPoint2(U, V));
MVertex *vt = new MFaceVertex(gp.x(), gp.y(), gp.z(), target, U, V);
target->mesh_vertices.push_back(vt);
vs2vt[vs] = vt;
}
for (unsigned i = 0; i < source->triangles.size(); i++){
MVertex *vt[3];
for (int j = 0; j < 3; j++){
MVertex *vs = source->triangles[i]->getVertex(j);
vt[j] = vs2vt[vs];
if (!vt[j]){
SPoint2 p;
bool success = reparamMeshVertexOnFace(vs, source, p);
const double U = c * (p.x()-s1u) + s * (p.y()-s1v) + t1u;
const double V = -s * (p.x()-s1u) + c * (p.y()-s1v) + t1v;
for (std::list<GEdge*>::iterator it = edges.begin(); it != edges.end(); ++it){
GEdge *te = *it;
for (unsigned k = 0; k < te->lines.size(); k++){
MVertex *gotcha = te->lines[k]->getVertex(0);
bool success2 = reparamMeshVertexOnFace(gotcha, target, p);
const double D = sqrt((U - p.x()) * (U - p.x()) + (V - p.y()) * (V - p.y()));
if (D < 1.e-9){
vt[j] = gotcha;
break;
}
}
}
}
}
if (!vt[0] || !vt[1] ||!vt[2]){
Msg::Fatal("yet another error in the copymesh procedure %p %p %p %d %d %d",
vt[0], vt[1], vt[2], source->triangles[i]->getVertex(0)->onWhat()->dim(),
source->triangles[i]->getVertex(1)->onWhat()->dim(),
source->triangles[i]->getVertex(2)->onWhat()->dim());
}
target->triangles.push_back(new MTriangle(vt[0], vt[1], vt[2]));
}
for (unsigned i = 0; i < source->quadrangles.size(); i++){
MVertex *v1 = vs2vt[source->quadrangles[i]->getVertex(0)];
MVertex *v2 = vs2vt[source->quadrangles[i]->getVertex(1)];
MVertex *v3 = vs2vt[source->quadrangles[i]->getVertex(2)];
MVertex *v4 = vs2vt[source->quadrangles[i]->getVertex(3)];
target->quadrangles.push_back(new MQuadrangle(v1, v2, v3, v4));
}
}
void fourthPoint(double *p1, double *p2, double *p3, double *p4)
{
double c[3];
circumCenterXYZ(p1, p2, p3, c);
double vx[3] = {p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2]};
double vy[3] = {p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]};
double vz[3]; prodve(vx, vy, vz);
norme(vz);
double R = sqrt((p1[0] - c[0]) * (p1[0] - c[0]) +
(p1[1] - c[1]) * (p1[1] - c[1]) +
(p1[2] - c[2]) * (p1[2] - c[2]));
p4[0] = c[0] + R * vz[0];
p4[1] = c[1] + R * vz[1];
p4[2] = c[2] + R * vz[2];
}
static bool noSeam(GFace *gf)
{
std::list<GEdge*> edges = gf->edges();
std::list<GEdge*>::iterator it = edges.begin();
while (it != edges.end()){
GEdge *ge = *it ;
bool seam = ge->isSeam(gf);
if(seam) return false;
++it;
}
return true;
}
static void remeshUnrecoveredEdges(std::map<MVertex*, BDS_Point*> &recoverMapInv,
std::set<EdgeToRecover> &edgesNotRecovered,
std::list<GFace*> &facesToRemesh)
{
facesToRemesh.clear();
deMeshGFace dem;
std::set<EdgeToRecover>::iterator itr = edgesNotRecovered.begin();
for(; itr != edgesNotRecovered.end(); ++itr){
std::list<GFace*> l_faces = itr->ge->faces();
// un-mesh model faces adjacent to the model edge
for(std::list<GFace*>::iterator it = l_faces.begin(); it != l_faces.end(); ++it){
if((*it)->triangles.size() || (*it)->quadrangles.size()){
facesToRemesh.push_back(*it);
dem(*it);
}
}
// add a new point in the middle of the intersecting segment
int p1 = itr->p1;
int p2 = itr->p2;
int N = itr->ge->lines.size();
GVertex *g1 = itr->ge->getBeginVertex();
GVertex *g2 = itr->ge->getEndVertex();
Range<double> bb = itr->ge->parBounds(0);
std::vector<MLine*> newLines;
for(int i = 0; i < N; i++){
MVertex *v1 = itr->ge->lines[i]->getVertex(0);
MVertex *v2 = itr->ge->lines[i]->getVertex(1);
std::map<MVertex*, BDS_Point*>::iterator itp1 = recoverMapInv.find(v1);
std::map<MVertex*, BDS_Point*>::iterator itp2 = recoverMapInv.find(v2);
if(itp1 != recoverMapInv.end() && itp2 != recoverMapInv.end()){
BDS_Point *pp1 = itp1->second;
BDS_Point *pp2 = itp2->second;
if((pp1->iD == p1 && pp2->iD == p2) || (pp1->iD == p2 && pp2->iD == p1)){
double t1;
double lc1 = -1;
if(v1->onWhat() == g1) t1 = bb.low();
else if(v1->onWhat() == g2) t1 = bb.high();
else {
MEdgeVertex *ev1 = (MEdgeVertex*)v1;
lc1 = ev1->getLc();
v1->getParameter(0, t1);
}
double t2;
double lc2 = -1;
if(v2->onWhat() == g1) t2 = bb.low();
else if(v2->onWhat() == g2) t2 = bb.high();
else {
MEdgeVertex *ev2 = (MEdgeVertex*)v2;
lc2 = ev2->getLc();
v2->getParameter(0, t2);
}
// periodic
if(v1->onWhat() == g1 && v1->onWhat() == g2)
t1 = fabs(t2-bb.low()) < fabs(t2-bb.high()) ? bb.low() : bb.high();
if(v2->onWhat() == g1 && v2->onWhat() == g2)
t2 = fabs(t1-bb.low()) < fabs(t1-bb.high()) ? bb.low() : bb.high();
if(lc1 == -1)
lc1 = BGM_MeshSize(v1->onWhat(), 0, 0, v1->x(), v1->y(), v1->z());
if(lc2 == -1)
lc2 = BGM_MeshSize(v2->onWhat(), 0, 0, v2->x(), v2->y(), v2->z());
// should be better, i.e. equidistant
double t = 0.5 * (t2 + t1);
double lc = 0.5 * (lc1 + lc2);
GPoint V = itr->ge->point(t);
MEdgeVertex * newv = new MEdgeVertex(V.x(), V.y(), V.z(), itr->ge, t, lc);
newLines.push_back(new MLine(v1, newv));
newLines.push_back(new MLine(newv, v2));
delete itr->ge->lines[i];
}
else{
newLines.push_back(itr->ge->lines[i]);
}
}
else {
newLines.push_back(itr->ge->lines[i]);
}
}
itr->ge->lines = newLines;
itr->ge->mesh_vertices.clear();
N = itr->ge->lines.size();
for(int i = 1; i < N; i++){
itr->ge->mesh_vertices.push_back(itr->ge->lines[i]->getVertex(0));
}
}
}
static bool algoDelaunay2D(GFace *gf)
{
if(!noSeam(gf))
return false;
if(CTX::instance()->mesh.algo2d == ALGO_2D_DELAUNAY ||
CTX::instance()->mesh.algo2d == ALGO_2D_BAMG ||
CTX::instance()->mesh.algo2d == ALGO_2D_FRONTAL ||
CTX::instance()->mesh.algo2d == ALGO_2D_FRONTAL_QUAD ||
CTX::instance()->mesh.algo2d == ALGO_2D_BAMG)
return true;
if(CTX::instance()->mesh.algo2d == ALGO_2D_AUTO && gf->geomType() == GEntity::Plane)
return true;
return false;
}
static void computeElementShapes(GFace *gf, double &worst, double &avg,
double &best, int &nT, int &greaterThan)
{
worst = 1.e22;
avg = 0.0;
best = 0.0;
nT = 0;
greaterThan = 0;
for(unsigned int i = 0; i < gf->triangles.size(); i++){
double q = qmTriangle(gf->triangles[i], QMTRI_RHO);
if(q > .9) greaterThan++;
avg += q;
worst = std::min(worst, q);
best = std::max(best, q);
nT++;
}
avg /= nT;
}
static bool recoverEdge(BDS_Mesh *m, GEdge *ge,
std::map<MVertex*, BDS_Point*> &recoverMapInv,
std::set<EdgeToRecover> *e2r,
std::set<EdgeToRecover> *notRecovered, int pass)
{
BDS_GeomEntity *g = 0;
if(pass == 2){
m->add_geom(ge->tag(), 1);
g = m->get_geom(ge->tag(), 1);
}
bool _fatallyFailed;
for(unsigned int i = 0; i < ge->lines.size(); i++){
MVertex *vstart = ge->lines[i]->getVertex(0);
MVertex *vend = ge->lines[i]->getVertex(1);
std::map<MVertex*, BDS_Point*>::iterator itpstart = recoverMapInv.find(vstart);
std::map<MVertex*, BDS_Point*>::iterator itpend = recoverMapInv.find(vend);
if(itpstart != recoverMapInv.end() && itpend != recoverMapInv.end()){
BDS_Point *pstart = itpstart->second;
BDS_Point *pend = itpend->second;
if(pass == 1)
e2r->insert(EdgeToRecover(pstart->iD, pend->iD, ge));
else{
BDS_Edge *e = m->recover_edge(pstart->iD, pend->iD, _fatallyFailed, e2r, notRecovered);
if(e) e->g = g;
else {
if (_fatallyFailed) Msg::Error("Unable to recover an edge %g %g && %g %g (%d/%d)",
vstart->x(), vstart->y(), vend->x(), vend->y(), i,
ge->mesh_vertices.size());
return !_fatallyFailed;
}
}
}
}
if(pass == 2 && ge->getBeginVertex()){
MVertex *vstart = *(ge->getBeginVertex()->mesh_vertices.begin());
MVertex *vend = *(ge->getEndVertex()->mesh_vertices.begin());
std::map<MVertex*, BDS_Point*>::iterator itpstart = recoverMapInv.find(vstart);
std::map<MVertex*, BDS_Point*>::iterator itpend = recoverMapInv.find(vend);
if(itpstart != recoverMapInv.end() && itpend != recoverMapInv.end()){
BDS_Point *pstart = itpstart->second;
BDS_Point *pend = itpend->second;
if(!pstart->g){
m->add_geom(pstart->iD, 0);
BDS_GeomEntity *g0 = m->get_geom(pstart->iD, 0);
pstart->g = g0;
}
if(!pend->g){
m->add_geom(pend->iD, 0);
BDS_GeomEntity *g0 = m->get_geom(pend->iD, 0);
pend->g = g0;
}
}
}
return true;
}
void BDS2GMSH ( BDS_Mesh *m, GFace *gf, std::map<BDS_Point*, MVertex*> &recoverMap){
{
std::set<BDS_Point*,PointLessThan>::iterator itp = m->points.begin();
while (itp != m->points.end()){
BDS_Point *p = *itp;
if(recoverMap.find(p) == recoverMap.end()){
MVertex *v = new MFaceVertex
(p->X, p->Y, p->Z, gf, m->scalingU * p->u, m->scalingV * p->v);
recoverMap[p] = v;
gf->mesh_vertices.push_back(v);
}
++itp;
}
}
{
std::list<BDS_Face*>::iterator itt = m->triangles.begin();
while (itt != m->triangles.end()){
BDS_Face *t = *itt;
if(!t->deleted){
BDS_Point *n[4];
t->getNodes(n);
MVertex *v1 = recoverMap[n[0]];
MVertex *v2 = recoverMap[n[1]];
MVertex *v3 = recoverMap[n[2]];
if(!n[3]){
// when a singular point is present, degenerated triangles
// may be created, for example on a sphere that contains one
// pole
if(v1 != v2 && v1 != v3 && v2 != v3)
gf->triangles.push_back(new MTriangle(v1, v2, v3));
}
else{
MVertex *v4 = recoverMap[n[3]];
gf->quadrangles.push_back(new MQuadrangle(v1, v2, v3, v4));
}
}
++itt;
}
}
}
bool meshGenerator(GFace *gf, int RECUR_ITER,
bool repairSelfIntersecting1dMesh,
bool onlyInitialMesh,
bool debug = true,
std::list<GEdge*> *replacement_edges = 0);
static void addOrRemove ( MVertex *v1, MVertex *v2, std::set<MEdge,Less_Edge> & bedges){
MEdge e(v1,v2);
std::set<MEdge,Less_Edge>::iterator it = bedges.find(e);
if (it == bedges.end())bedges.insert(e);
else bedges.erase(it);
}
void modifyInitialMeshForTakingIntoAccountBoundaryLayers (GFace *gf){
BoundaryLayerColumns *_columns = buidAdditionalPoints2D (gf, M_PI/6.);
if (!_columns)return;
std::set<MEdge,Less_Edge> bedges;
std::vector<MQuadrangle*> blQuads;
std::vector<MTriangle*> blTris;
std::list<GEdge*> edges = gf->edges();
std::list<GEdge*>::iterator ite = edges.begin();
FILE *ff2 = fopen ("tato.pos","w");
fprintf(ff2,"View \" \"{\n");
std::set<MVertex*> verts;
while(ite != edges.end()){
for(unsigned int i = 0; i< (*ite)->lines.size(); i++){
MVertex *v1 = (*ite)->lines[i]->getVertex(0);
MVertex *v2 = (*ite)->lines[i]->getVertex(1);
MEdge dv(v1,v2);
addOrRemove(v1,v2,bedges);
int nbCol1 = _columns->getNbColumns(v1);
int nbCol2 = _columns->getNbColumns(v2);
if (nbCol1 > 0 && nbCol2 > 0){
const BoundaryLayerData & c1 = _columns->getColumn(v1,MEdge(v1,v2));
const BoundaryLayerData & c2 = _columns->getColumn(v2,MEdge(v1,v2));
int N = std::min(c1._column.size(),c2._column.size());
for (int l=0;l < N ;++l){
MVertex *v11,*v12,*v21,*v22;
v21 = c1._column[l];
v22 = c2._column[l];
if (l == 0){
v11 = v1;
v12 = v2;
}
else {
v11 = c1._column[l-1];
v12 = c2._column[l-1];
}
MEdge dv2 (v21,v22);
//avoid convergent errors
if (dv2.length() < 0.5 * dv.length())break;
// printf("quadrangle generated\n");
blQuads.push_back(new MQuadrangle(v11,v12,v22,v21));
//blTris.push_back(new MTriangle(v11,v12,v22));
// blTris.push_back(new MTriangle(v11,v22,v21));
addOrRemove(v11,v12,bedges);
addOrRemove(v12,v22,bedges);
addOrRemove(v22,v21,bedges);
addOrRemove(v21,v11,bedges);
if(v11->onWhat() == gf)verts.insert(v11);
if(v21->onWhat() == gf)verts.insert(v21);
if(v12->onWhat() == gf)verts.insert(v12);
if(v22->onWhat() == gf)verts.insert(v22);
fprintf(ff2,"SQ (%g,%g,%g,%g,%g,%g,%g,%g,%g,%g,%g,%g){1,1,1,1};\n",
v11->x(),v11->y(),v11->z(),
v12->x(),v12->y(),v12->z(),
v22->x(),v22->y(),v22->z(),
v21->x(),v21->y(),v21->z());
}
int M = std::max(c1._column.size(),c2._column.size());
/*
if (M>N) M = N+1;
// close with triangles
for (int l=N-1;l < M-1 ;++l){
MVertex *v11,*v12,*v21,*v22;
v11 = c1._column[l>=c1._column.size() ? c1._column.size() -1 : l];
v12 = c2._column[l>=c2._column.size() ? c2._column.size() -1 : l];
v21 = c1._column[(l+1)>=c1._column.size() ? c1._column.size() -1 : l+1];
v22 = c2._column[(l+1)>=c2._column.size() ? c2._column.size() -1 : l+1];
MTriangle *nt = (v11 == v21) ? new MTriangle(v11,v12,v22) : new MTriangle(v11,v12,v21) ;
blTris.push_back(nt);
v11 = nt->getVertex(0);
v12 = nt->getVertex(1);
v21 = nt->getVertex(2);
addOrRemove(v11,v12,bedges);
addOrRemove(v12,v21,bedges);
addOrRemove(v21,v11,bedges);
if(v11->onWhat() == gf)verts.insert(v11);
if(v21->onWhat() == gf)verts.insert(v21);
if(v12->onWhat() == gf)verts.insert(v12);
fprintf(ff2,"ST (%g,%g,%g,%g,%g,%g,%g,%g,%g){1,1,1};\n",
v11->x(),v11->y(),v11->z(),
v12->x(),v12->y(),v12->z(),
v21->x(),v21->y(),v21->z());
}
*/
}
}
++ite;
}
if (1){
for (BoundaryLayerColumns::iterf itf = _columns->beginf();
itf != _columns->endf() ; ++itf){
MVertex *v = itf->first;
int nbCol = _columns->getNbColumns(v);
for (int i=0;i<nbCol-1;i++){
// printf("permut %d %d\n",permut[i],permut[i+1]);
const BoundaryLayerData & c1 = _columns->getColumn(v,i);
const BoundaryLayerData & c2 = _columns->getColumn(v,i+1);
int N = std::min(c1._column.size(),c2._column.size());
for (int l=0;l < N ;++l){
MVertex *v11,*v12,*v21,*v22;
v21 = c1._column[l];
v22 = c2._column[l];
if (l == 0){
v11 = v;
v12 = v;
}
else {
v11 = c1._column[l-1];
v12 = c2._column[l-1];
}
// printf("quadrangle generated\n");
if (v11 != v12){
addOrRemove(v11,v12,bedges);
addOrRemove(v12,v22,bedges);
addOrRemove(v22,v21,bedges);
addOrRemove(v21,v11,bedges);
blQuads.push_back(new MQuadrangle(v11,v12,v22,v21));
fprintf(ff2,"SQ (%g,%g,%g,%g,%g,%g,%g,%g,%g,%g,%g,%g){1,1,1,1};\n",
v11->x(),v11->y(),v11->z(),
v12->x(),v12->y(),v12->z(),
v22->x(),v22->y(),v22->z(),
v21->x(),v21->y(),v21->z());
}
else {
addOrRemove(v,v22,bedges);
addOrRemove(v22,v21,bedges);
addOrRemove(v21,v,bedges);
blTris.push_back(new MTriangle(v,v22,v21));
fprintf(ff2,"ST (%g,%g,%g,%g,%g,%g,%g,%g,%g){1,1,1,1};\n",
v->x(),v->y(),v->z(),
v22->x(),v22->y(),v22->z(),
v21->x(),v21->y(),v21->z());
}
if(v11->onWhat() == gf)verts.insert(v11);
if(v21->onWhat() == gf)verts.insert(v21);
if(v12->onWhat() == gf)verts.insert(v12);
if(v22->onWhat() == gf)verts.insert(v22);
}
}
}
}
fprintf(ff2,"};\n");
fclose(ff2);
discreteEdge ne (gf->model(), 444444,0,
(*edges.begin())->getEndVertex());
std::list<GEdge*> hop;
std::set<MEdge,Less_Edge>::iterator it = bedges.begin();
FILE *ff = fopen ("toto.pos","w");
fprintf(ff,"View \" \"{\n");
for (; it != bedges.end(); ++it){
ne.lines.push_back(new MLine (it->getVertex(0),it->getVertex(1)));
fprintf(ff,"SL (%g,%g,%g,%g,%g,%g){1,1};\n",
it->getVertex(0)->x(),it->getVertex(0)->y(),it->getVertex(0)->z(),
it->getVertex(1)->x(),it->getVertex(1)->y(),it->getVertex(1)->z());
}
fprintf(ff,"};\n");
fclose(ff);
hop.push_back(&ne);
deMeshGFace kil_;
kil_(gf);
meshGenerator(gf, 0, 0, true , true, &hop);
gf->quadrangles = blQuads;
gf->triangles.insert(gf->triangles.begin(),blTris.begin(),blTris.end());
gf->mesh_vertices.insert(gf->mesh_vertices.begin(),verts.begin(),verts.end());
}
// Builds An initial triangular mesh that respects the boundaries of
// the domain, including embedded points and surfaces
bool meshGenerator(GFace *gf, int RECUR_ITER,
bool repairSelfIntersecting1dMesh,
bool onlyInitialMesh,
bool debug,
std::list<GEdge*> *replacement_edges)
{
BDS_GeomEntity CLASS_F(1, 2);
BDS_GeomEntity CLASS_EXTERIOR(1, 3);
std::map<BDS_Point*, MVertex*> recoverMap;
std::map<MVertex*, BDS_Point*> recoverMapInv;
std::list<GEdge*> edges = replacement_edges ? *replacement_edges : gf->edges();
std::list<int> dir = gf->edgeOrientations();
// replace edges by their compounds
// if necessary split compound and remesh parts
bool isMeshed = false;
if(gf->geomType() == GEntity::CompoundSurface && !onlyInitialMesh){
isMeshed = checkMeshCompound((GFaceCompound*) gf, edges);
if (isMeshed) return true;
}
// build a set with all points of the boundaries
std::set<MVertex*> all_vertices;
std::list<GEdge*>::iterator ite = edges.begin();
while(ite != edges.end()){
if((*ite)->isSeam(gf)) return false;
if(!(*ite)->isMeshDegenerated()){
for(unsigned int i = 0; i< (*ite)->lines.size(); i++){
MVertex *v1 = (*ite)->lines[i]->getVertex(0);
MVertex *v2 = (*ite)->lines[i]->getVertex(1);
all_vertices.insert(v1);
all_vertices.insert(v2);
}
}
else
Msg::Info("Degenerated mesh on edge %d", (*ite)->tag());
++ite;
}
std::list<GEdge*> emb_edges = gf->embeddedEdges();
ite = emb_edges.begin();
while(ite != emb_edges.end()){
if(!(*ite)->isMeshDegenerated()){
all_vertices.insert((*ite)->mesh_vertices.begin(),
(*ite)->mesh_vertices.end() );
all_vertices.insert((*ite)->getBeginVertex()->mesh_vertices.begin(),
(*ite)->getBeginVertex()->mesh_vertices.end());
all_vertices.insert((*ite)->getEndVertex()->mesh_vertices.begin(),
(*ite)->getEndVertex()->mesh_vertices.end());
}
++ite;
}
// add embedded vertices
std::list<GVertex*> emb_vertx = gf->embeddedVertices();
std::list<GVertex*>::iterator itvx = emb_vertx.begin();
while(itvx != emb_vertx.end()){
all_vertices.insert((*itvx)->mesh_vertices.begin(),
(*itvx)->mesh_vertices.end());
++itvx;
}
// add additional vertices
all_vertices.insert(gf->additionalVertices.begin(),
gf->additionalVertices.end());
if(all_vertices.size() < 3){
Msg::Warning("Mesh Generation of Model Face %d Skipped: "
"Only %d Mesh Vertices on The Contours",
gf->tag(), all_vertices.size());
gf->meshStatistics.status = GFace::DONE;
return true;
}
// Buid a BDS_Mesh structure that is convenient for doing the actual
// meshing procedure
BDS_Mesh *m = new BDS_Mesh;
m->scalingU = 1;
m->scalingV = 1;
std::vector<BDS_Point*> points(all_vertices.size());
SBoundingBox3d bbox;
int count = 0;
for(std::set<MVertex*>::iterator it = all_vertices.begin();
it != all_vertices.end(); it++){
MVertex *here = *it;
GEntity *ge = here->onWhat();
SPoint2 param;
reparamMeshVertexOnFace(here, gf, param);
BDS_Point *pp = m->add_point(count, param[0], param[1], gf);
m->add_geom(ge->tag(), ge->dim());
BDS_GeomEntity *g = m->get_geom(ge->tag(), ge->dim());
pp->g = g;
recoverMap[pp] = here;
recoverMapInv[here] = pp;
points[count] = pp;
bbox += SPoint3(param[0], param[1], 0);
count++;
}
all_vertices.clear();
// here check if some boundary layer nodes should be added
// compute the bounding box in parametric space
SVector3 dd(bbox.max(), bbox.min());
double LC2D = norm(dd);
// use a divide & conquer type algorithm to create a triangulation.
// We add to the triangulation a box with 4 points that encloses the
// domain.
DocRecord doc(points.size() + 4);
{
for(unsigned int i = 0; i < points.size(); i++){
double XX = CTX::instance()->mesh.randFactor * LC2D * (double)rand() /
(double)RAND_MAX;
double YY = CTX::instance()->mesh.randFactor * LC2D * (double)rand() /
(double)RAND_MAX;
doc.points[i].where.h = points[i]->u + XX;
doc.points[i].where.v = points[i]->v + YY;
doc.points[i].data = points[i];
doc.points[i].adjacent = NULL;
}
// increase the size of the bounding box
bbox *= 2.5;
// add 4 points than encloses the domain (use negative number to
// distinguish those fake vertices)
double bb[4][2] = {{bbox.min().x(), bbox.min().y()},
{bbox.min().x(), bbox.max().y()},
{bbox.max().x(), bbox.min().y()},
{bbox.max().x(), bbox.max().y()}};
for(int ip = 0; ip < 4; ip++){
BDS_Point *pp = m->add_point(-ip - 1, bb[ip][0], bb[ip][1], gf);
m->add_geom(gf->tag(), 2);
BDS_GeomEntity *g = m->get_geom(gf->tag(), 2);
pp->g = g;
doc.points[points.size() + ip].where.h = bb[ip][0];
doc.points[points.size() + ip].where.v = bb[ip][1];
doc.points[points.size() + ip].adjacent = 0;
doc.points[points.size() + ip].data = pp;
}
// Use "fast" inhouse recursive algo to generate the triangulation.
// At this stage the triangulation is not what we need
// -) It does not necessary recover the boundaries
// -) It contains triangles outside the domain (the first edge
// loop is the outer one)
Msg::Debug("Meshing of the convex hull (%d points)", points.size());
doc.MakeMeshWithPoints();
Msg::Debug("Meshing of the convex hull (%d points) done", points.size());
for(int i = 0; i < doc.numTriangles; i++) {
BDS_Point *p1 = (BDS_Point*)doc.points[doc.triangles[i].a].data;
BDS_Point *p2 = (BDS_Point*)doc.points[doc.triangles[i].b].data;
BDS_Point *p3 = (BDS_Point*)doc.points[doc.triangles[i].c].data;
m->add_triangle(p1->iD, p2->iD, p3->iD);
}
if(debug && RECUR_ITER == 0){
char name[245];
sprintf(name, "surface%d-initial-real.pos", gf->tag());
outputScalarField(m->triangles, name, 0);
sprintf(name, "surface%d-initial-param.pos", gf->tag());
outputScalarField(m->triangles, name, 1);
}
// Recover the boundary edges and compute characteristic lenghts
// using mesh edge spacing. If two of these edges intersect, then
// the 1D mesh have to be densified
Msg::Debug("Recovering %d model Edges", edges.size());
std::set<EdgeToRecover> edgesToRecover;
std::set<EdgeToRecover> edgesNotRecovered;
ite = edges.begin();
while(ite != edges.end()){
if(!(*ite)->isMeshDegenerated())
recoverEdge(m, *ite, recoverMapInv, &edgesToRecover, &edgesNotRecovered, 1);
++ite;
}
ite = emb_edges.begin();
while(ite != emb_edges.end()){
if(!(*ite)->isMeshDegenerated())
recoverEdge(m, *ite, recoverMapInv, &edgesToRecover, &edgesNotRecovered, 1);
++ite;
}
// effectively recover the medge
ite = edges.begin();
while(ite != edges.end()){
if(!(*ite)->isMeshDegenerated()){
if (!recoverEdge(m, *ite, recoverMapInv, &edgesToRecover, &edgesNotRecovered, 2)){
delete m;
gf->meshStatistics.status = GFace::FAILED;
return false;
}
}
++ite;
}
Msg::Debug("Recovering %d mesh Edges (%d not recovered)", edgesToRecover.size(),
edgesNotRecovered.size());
if(edgesNotRecovered.size()){
std::ostringstream sstream;
for(std::set<EdgeToRecover>::iterator itr = edgesNotRecovered.begin();
itr != edgesNotRecovered.end(); ++itr)
sstream << " " << itr->ge->tag();
Msg::Warning(":-( There are %d intersections in the 1D mesh (curves%s)",
edgesNotRecovered.size(), sstream.str().c_str());
if (repairSelfIntersecting1dMesh) Msg::Warning("8-| Gmsh splits those edges and tries again");
if(debug){
char name[245];
sprintf(name, "surface%d-not_yet_recovered-real-%d.msh", gf->tag(),
RECUR_ITER);
gf->model()->writeMSH(name);
}
std::list<GFace *> facesToRemesh;
if(repairSelfIntersecting1dMesh)
remeshUnrecoveredEdges(recoverMapInv, edgesNotRecovered, facesToRemesh);
else{
std::set<EdgeToRecover>::iterator itr = edgesNotRecovered.begin();
int *_error = new int[3 * edgesNotRecovered.size()];
int I = 0;
for(; itr != edgesNotRecovered.end(); ++itr){
int p1 = itr->p1;
int p2 = itr->p2;
int tag = itr->ge->tag();
printf("%d %d %d\n",p1,p2,tag);
_error[3 * I + 0] = p1;
_error[3 * I + 1] = p2;
_error[3 * I + 2] = tag;
I++;
}
throw _error;
}
// delete the mesh
delete m;
if(RECUR_ITER < 10 && facesToRemesh.size() == 0)
return meshGenerator
(gf, RECUR_ITER + 1, repairSelfIntersecting1dMesh, onlyInitialMesh, debug,replacement_edges);
return false;
}
if(RECUR_ITER > 0)
Msg::Warning(":-) Gmsh was able to recover all edges after %d iterations",
RECUR_ITER);
Msg::Debug("Boundary Edges recovered for surface %d", gf->tag());
// look for a triangle that has a negative node and recursively
// tag all exterior triangles
{
std::list<BDS_Face*>::iterator itt = m->triangles.begin();
while (itt != m->triangles.end()){
(*itt)->g = 0;
++itt;
}
itt = m->triangles.begin();
while (itt != m->triangles.end()){
BDS_Face *t = *itt;
BDS_Point *n[4];
t->getNodes(n);
if (n[0]->iD < 0 || n[1]->iD < 0 ||
n[2]->iD < 0 ) {
recur_tag(t, &CLASS_EXTERIOR);
break;
}
++itt;
}
}
// now find an edge that has belongs to one of the exterior
// triangles
{
std::list<BDS_Edge*>::iterator ite = m->edges.begin();
while (ite != m->edges.end()){
BDS_Edge *e = *ite;
if(e->g && e->numfaces() == 2){
if(e->faces(0)->g == &CLASS_EXTERIOR){
recur_tag(e->faces(1), &CLASS_F);
break;
}
else if(e->faces(1)->g == &CLASS_EXTERIOR){
recur_tag(e->faces(0), &CLASS_F);
break;
}
}
++ite;
}
std::list<BDS_Face*>::iterator itt = m->triangles.begin();
while (itt != m->triangles.end()){
if ((*itt)->g == &CLASS_EXTERIOR) (*itt)->g = 0;
++itt;
}
}
{
std::list<BDS_Edge*>::iterator ite = m->edges.begin();
while (ite != m->edges.end()){
BDS_Edge *e = *ite;
if(e->g && e->numfaces() == 2){
BDS_Point *oface[2];
e->oppositeof(oface);
if(oface[0]->iD < 0){
recur_tag(e->faces(1), &CLASS_F);
break;
}
else if(oface[1]->iD < 0){
recur_tag(e->faces(0), &CLASS_F);
break;
}
}
++ite;
}
}
ite = emb_edges.begin();
while(ite != emb_edges.end()){
if(!(*ite)->isMeshDegenerated())
recoverEdge(m, *ite, recoverMapInv, &edgesToRecover, &edgesNotRecovered, 2);
++ite;
}
// compute characteristic lengths at vertices
if (!onlyInitialMesh){
Msg::Debug("Computing mesh size field at mesh vertices %d",
edgesToRecover.size());
for(int i = 0; i < doc.numPoints; i++){
BDS_Point *pp = (BDS_Point*)doc.points[i].data;
std::map<BDS_Point*, MVertex*>::iterator itv = recoverMap.find(pp);
if(itv != recoverMap.end()){
MVertex *here = itv->second;
GEntity *ge = here->onWhat();
if(ge->dim() == 0){
pp->lcBGM() = BGM_MeshSize(ge, 0, 0, here->x(), here->y(), here->z());
}
else if(ge->dim() == 1){
double u;
here->getParameter(0, u);
pp->lcBGM() = BGM_MeshSize(ge, u, 0, here->x(), here->y(), here->z());
}
else
pp->lcBGM() = MAX_LC;
pp->lc() = pp->lcBGM();
}
}
}
}
// delete useless stuff
std::list<BDS_Face*>::iterator itt = m->triangles.begin();
while (itt != m->triangles.end()){
BDS_Face *t = *itt;
if(!t->g) m->del_face(t);
++itt;
}
m->cleanup();
{
std::list<BDS_Edge*>::iterator ite = m->edges.begin();
while (ite != m->edges.end()){
BDS_Edge *e = *ite;
if(e->numfaces() == 0)
m->del_edge(e);
else{
if(!e->g)
e->g = &CLASS_F;
if(!e->p1->g || e->p1->g->classif_degree > e->g->classif_degree)
e->p1->g = e->g;
if(!e->p2->g || e->p2->g->classif_degree > e->g->classif_degree)
e->p2->g = e->g;
}
++ite;
}
}
m->cleanup();
m->del_point(m->find_point(-1));
m->del_point(m->find_point(-2));
m->del_point(m->find_point(-3));
m->del_point(m->find_point(-4));
if(debug){
char name[245];
sprintf(name, "surface%d-recovered-real.pos", gf->tag());
outputScalarField(m->triangles, name, 0);
sprintf(name, "surface%d-recovered-param.pos", gf->tag());
outputScalarField(m->triangles, name, 1);
}
if(1){
std::list<BDS_Face*>::iterator itt = m->triangles.begin();
while (itt != m->triangles.end()){
BDS_Face *t = *itt;
if(!t->deleted){
BDS_Point *n[4];
t->getNodes(n);
MVertex *v1 = recoverMap[n[0]];
MVertex *v2 = recoverMap[n[1]];
MVertex *v3 = recoverMap[n[2]];
if(!n[3]){
if(v1 != v2 && v1 != v3 && v2 != v3)
gf->triangles.push_back(new MTriangle(v1, v2, v3));
}
else{
MVertex *v4 = recoverMap[n[3]];
gf->quadrangles.push_back(new MQuadrangle(v1, v2, v3, v4));
}
}
++itt;
}
}
if (Msg::GetVerbosity() == 10){
GEdge *ge = new discreteEdge(gf->model(), 1000, 0, 0);
MElementOctree octree(gf->model());
Msg::Info("Writing voronoi and skeleton.pos");
doc.Voronoi();
doc.makePosView("voronoi.pos", gf);
doc.printMedialAxis(octree.getInternalOctree(), "skeleton.pos", gf, ge);
//todo add corners with lines with closest point
ge->addPhysicalEntity(1000);
gf->model()->add(ge);
}
gf->triangles.clear();
gf->quadrangles.clear();
{
int nb_swap;
Msg::Debug("Delaunizing the initial mesh");
delaunayizeBDS(gf, *m, nb_swap);
}
Msg::Debug("Starting to add internal points");
// start mesh generation
if(!algoDelaunay2D(gf) && !onlyInitialMesh){
if(CTX::instance()->mesh.recombineAll || gf->meshAttributes.recombine) {
printf("coucou here !!!\n");
backgroundMesh::unset();
buildBackGroundMesh (gf);
}
refineMeshBDS(gf, *m, CTX::instance()->mesh.refineSteps, true,
&recoverMapInv);
optimizeMeshBDS(gf, *m, 2);
refineMeshBDS(gf, *m, CTX::instance()->mesh.refineSteps, false,
&recoverMapInv);
optimizeMeshBDS(gf, *m, 2);
if(CTX::instance()->mesh.recombineAll || gf->meshAttributes.recombine) {
backgroundMesh::unset();
}
}
/*
computeMeshSizeFieldAccuracy(gf, *m, gf->meshStatistics.efficiency_index,
gf->meshStatistics.longest_edge_length,
gf->meshStatistics.smallest_edge_length,
gf->meshStatistics.nbEdge,
gf->meshStatistics.nbGoodLength);
*/
gf->meshStatistics.status = GFace::DONE;
// fill the small gmsh structures
BDS2GMSH ( m, gf, recoverMap);
// BOUNDARY LAYER
if (!onlyInitialMesh)modifyInitialMeshForTakingIntoAccountBoundaryLayers (gf);
// the delaunay algo is based directly on internal gmsh structures
// BDS mesh is passed in order not to recompute local coordinates of
// vertices
if(algoDelaunay2D(gf) && !onlyInitialMesh){
if(CTX::instance()->mesh.algo2d == ALGO_2D_FRONTAL)
bowyerWatsonFrontal(gf);
else if(CTX::instance()->mesh.algo2d == ALGO_2D_FRONTAL_QUAD){
bowyerWatsonFrontalLayers(gf,true);
}
else if(CTX::instance()->mesh.algo2d == ALGO_2D_DELAUNAY ||
CTX::instance()->mesh.algo2d == ALGO_2D_AUTO)
bowyerWatson(gf);
else {
bowyerWatson(gf);
meshGFaceBamg(gf);
}
laplaceSmoothing(gf,CTX::instance()->mesh.nbSmoothing);
}
if(debug){
char name[256];
sprintf(name, "real%d.pos", gf->tag());
outputScalarField(m->triangles, name, 0, gf);
sprintf(name, "param%d.pos", gf->tag());
outputScalarField(m->triangles, name,1);
}
if(CTX::instance()->mesh.remove4triangles)
removeFourTrianglesNodes(gf,false);
// delete the mesh
delete m;
if((CTX::instance()->mesh.recombineAll || gf->meshAttributes.recombine) &&
!CTX::instance()->mesh.optimizeLloyd)
recombineIntoQuadsIterative(gf);
computeElementShapes(gf, gf->meshStatistics.worst_element_shape,
gf->meshStatistics.average_element_shape,
gf->meshStatistics.best_element_shape,
gf->meshStatistics.nbTriangle,
gf->meshStatistics.nbGoodQuality);
gf->mesh_vertices.insert(gf->mesh_vertices.end(),
gf->additionalVertices.begin(),
gf->additionalVertices.end());
gf->additionalVertices.clear();
return true;
}
// this function buils a list of vertices (BDS) that are consecutive
// in one given edge loop. We take care of periodic surfaces. In the
// case of periodicty, some curves are present 2 times in the wire
// (seams). Those must be meshed separately
static inline double dist2(const SPoint2 &p1, const SPoint2 &p2)
{
const double dx = p1.x() - p2.x();
const double dy = p1.y() - p2.y();
return dx * dx + dy * dy;
}
static void printMesh1d(int iEdge, int seam, std::vector<SPoint2> &m)
{
printf("Mesh1D for edge %d seam %d\n", iEdge, seam);
for(unsigned int i = 0; i < m.size(); i++){
printf("%12.5E %12.5E\n", m[i].x(), m[i].y());
}
}
static bool buildConsecutiveListOfVertices(GFace *gf, GEdgeLoop &gel,
std::vector<BDS_Point*> &result,
SBoundingBox3d &bbox, BDS_Mesh *m,
std::map<BDS_Point*, MVertex*> &recoverMap,
int &count, int countTot, double tol,
bool seam_the_first = false)
{
// for each edge, we build a list of points that are the mapping of
// the edge points on the face for seams, we build the list for
// every side for closed loops, we build it on both senses
std::map<GEntity*, std::vector<SPoint2> > meshes;
std::map<GEntity*, std::vector<SPoint2> > meshes_seam;
const int MYDEBUG = false;
std::map<BDS_Point*, MVertex*> recoverMapLocal;
result.clear();
count = 0;
GEdgeLoop::iter it = gel.begin();
if(MYDEBUG)
printf("face %d with %d edges case %d\n", gf->tag(),
(int)gf->edges().size(), seam_the_first);
while (it != gel.end()){
GEdgeSigned ges = *it ;
std::vector<SPoint2> mesh1d;
std::vector<SPoint2> mesh1d_seam;
bool seam = ges.ge->isSeam(gf);
//if (seam) printf("face %d has seam %d\n", gf->tag(), ges.ge->tag());
Range<double> range = ges.ge->parBounds(0);
MVertex *here = ges.ge->getBeginVertex()->mesh_vertices[0];
mesh1d.push_back(ges.ge->reparamOnFace(gf, range.low(), 1));
if(seam) mesh1d_seam.push_back(ges.ge->reparamOnFace(gf, range.low(), -1));
for(unsigned int i = 0; i < ges.ge->mesh_vertices.size(); i++){
double u;
here = ges.ge->mesh_vertices[i];
here->getParameter(0, u);
mesh1d.push_back(ges.ge->reparamOnFace(gf, u, 1));
if(seam) mesh1d_seam.push_back(ges.ge->reparamOnFace(gf, u, -1));
}
here = ges.ge->getEndVertex()->mesh_vertices[0];
mesh1d.push_back(ges.ge->reparamOnFace(gf, range.high(), 1));
if(seam) mesh1d_seam.push_back(ges.ge->reparamOnFace(gf, range.high(), -1));
meshes.insert(std::pair<GEntity*,std::vector<SPoint2> >(ges.ge, mesh1d));
if(seam) meshes_seam.insert(std::pair<GEntity*,std::vector<SPoint2> >
(ges.ge, mesh1d_seam));
// printMesh1d(ges.ge->tag(), seam, mesh1d);
// if(seam) printMesh1d (ges.ge->tag(), seam, mesh1d_seam);
it++;
}
std::list<GEdgeSigned> unordered;
unordered.insert(unordered.begin(), gel.begin(), gel.end());
GEdgeSigned found(0, 0);
SPoint2 last_coord(0, 0);
int counter = 0;
while (unordered.size()){
if(MYDEBUG)
printf("unordered.size() = %d\n", (int)unordered.size());
std::list<GEdgeSigned>::iterator it = unordered.begin();
std::vector<SPoint2> coords;
while (it != unordered.end()){
std::vector<SPoint2> mesh1d;
std::vector<SPoint2> mesh1d_seam;
std::vector<SPoint2> mesh1d_reversed;
std::vector<SPoint2> mesh1d_seam_reversed;
GEdge *ge = (*it).ge;
bool seam = ge->isSeam(gf);
mesh1d = meshes[ge];
if(seam){ mesh1d_seam = meshes_seam[ge]; }
mesh1d_reversed.insert(mesh1d_reversed.begin(), mesh1d.rbegin(), mesh1d.rend());
if(seam) mesh1d_seam_reversed.insert(mesh1d_seam_reversed.begin(),
mesh1d_seam.rbegin(),mesh1d_seam.rend());
if(!counter){
counter++;
if(seam && seam_the_first){
coords = ((*it)._sign == 1) ? mesh1d_seam : mesh1d_seam_reversed;
found = (*it);
Msg::Info("This test case would have failed in previous Gmsh versions ;-)");
}
else{
coords = ((*it)._sign == 1) ? mesh1d : mesh1d_reversed;
found = (*it);
}
unordered.erase(it);
if(MYDEBUG)
printf("Starting with edge = %d seam %d\n", (*it).ge->tag(), seam);
break;
}
else{
if(MYDEBUG)
printf("Followed by edge = %d\n", (*it).ge->tag());
SPoint2 first_coord = mesh1d[0];
double d = -1, d_reversed = -1, d_seam = -1, d_seam_reversed = -1;
d = dist2(last_coord, first_coord);
if(MYDEBUG)
printf("%g %g dist = %12.5E\n", first_coord.x(), first_coord.y(), d);
if(d < tol){
coords.clear();
coords = mesh1d;
found = GEdgeSigned(1,ge);
unordered.erase(it);
goto Finalize;
}
SPoint2 first_coord_reversed = mesh1d_reversed[0];
d_reversed = dist2(last_coord, first_coord_reversed);
if(MYDEBUG)
printf("%g %g dist_reversed = %12.5E\n",
first_coord_reversed.x(), first_coord_reversed.y(), d_reversed);
if(d_reversed < tol){
coords.clear();
coords = mesh1d_reversed;
found = (GEdgeSigned(-1,ge));
unordered.erase(it);
goto Finalize;
}
if(seam){
SPoint2 first_coord_seam = mesh1d_seam[0];
SPoint2 first_coord_seam_reversed = mesh1d_seam_reversed[0];
d_seam = dist2(last_coord,first_coord_seam);
if(MYDEBUG) printf("dist_seam = %12.5E\n", d_seam);
if(d_seam < tol){
coords.clear();
coords = mesh1d_seam;
found = (GEdgeSigned(1,ge));
unordered.erase(it);
goto Finalize;
}
d_seam_reversed = dist2(last_coord, first_coord_seam_reversed);
if(MYDEBUG) printf("dist_seam_reversed = %12.5E\n", d_seam_reversed);
if(d_seam_reversed < tol){
coords.clear();
coords = mesh1d_seam_reversed;
found = GEdgeSigned(-1, ge);
unordered.erase(it);
break;
goto Finalize;
}
}
}
++it;
}
Finalize:
if(MYDEBUG) printf("Finalize, found %d points\n", (int)coords.size());
if(coords.size() == 0){
// It has not worked : either tolerance is wrong or the first seam edge
// has to be taken with the other parametric coordinates (because it is
// only present once in the closure of the domain).
for(std::map<BDS_Point*, MVertex*>::iterator it = recoverMapLocal.begin();
it != recoverMapLocal.end(); ++it){
m->del_point(it->first);
}
return false;
}
std::vector<MVertex*> edgeLoop;
if(found._sign == 1){
edgeLoop.push_back(found.ge->getBeginVertex()->mesh_vertices[0]);
for(unsigned int i = 0; i <found.ge->mesh_vertices.size(); i++)
edgeLoop.push_back(found.ge->mesh_vertices[i]);
}
else{
edgeLoop.push_back(found.ge->getEndVertex()->mesh_vertices[0]);
for(int i = found.ge->mesh_vertices.size() - 1; i >= 0; i--)
edgeLoop.push_back(found.ge->mesh_vertices[i]);
}
if(MYDEBUG)
printf("edge %d size %d size %d\n",
found.ge->tag(), (int)edgeLoop.size(), (int)coords.size());
std::vector<BDS_Point*> edgeLoop_BDS;
for(unsigned int i = 0; i < edgeLoop.size(); i++){
MVertex *here = edgeLoop[i];
GEntity *ge = here->onWhat();
double U, V;
SPoint2 param = coords[i];
U = param.x() / m->scalingU ;
V = param.y() / m->scalingV;
BDS_Point *pp = m->add_point(count + countTot, U, V, gf);
if(ge->dim() == 0){
pp->lcBGM() = BGM_MeshSize(ge, 0, 0, here->x(), here->y(), here->z());
}
else if(ge->dim() == 1){
double u;
here->getParameter(0, u);
pp->lcBGM() = BGM_MeshSize(ge, u, 0,here->x(), here->y(), here->z());
}
else
pp->lcBGM() = MAX_LC;
pp->lc() = pp->lcBGM();
m->add_geom (ge->tag(), ge->dim());
BDS_GeomEntity *g = m->get_geom(ge->tag(), ge->dim());
pp->g = g;
if(MYDEBUG)
printf("point %3d (%8.5f %8.5f : %8.5f %8.5f) (%2d,%2d)\n",
count, pp->u, pp->v, param.x(), param.y(), pp->g->classif_tag,
pp->g->classif_degree);
bbox += SPoint3(U, V, 0);
edgeLoop_BDS.push_back(pp);
recoverMapLocal[pp] = here;
count++;
}
last_coord = coords[coords.size() - 1];
if(MYDEBUG) printf("last coord %g %g\n", last_coord.x(), last_coord.y());
result.insert(result.end(), edgeLoop_BDS.begin(), edgeLoop_BDS.end());
}
// It has worked, so we add all the points to the recover map
recoverMap.insert(recoverMapLocal.begin(), recoverMapLocal.end());
return true;
}
static bool meshGeneratorPeriodic(GFace *gf, bool debug = true)
{
std::map<BDS_Point*, MVertex*> recoverMap;
Range<double> rangeU = gf->parBounds(0);
Range<double> rangeV = gf->parBounds(1);
double du = rangeU.high() - rangeU.low();
double dv = rangeV.high() - rangeV.low();
const double LC2D = sqrt(du * du + dv * dv);
// Buid a BDS_Mesh structure that is convenient for doing the actual
// meshing procedure
BDS_Mesh *m = new BDS_Mesh;
m->scalingU = 1;
m->scalingV = 1;
std::vector<std::vector<BDS_Point*> > edgeLoops_BDS;
SBoundingBox3d bbox;
int nbPointsTotal = 0;
{
for(std::list<GEdgeLoop>::iterator it = gf->edgeLoops.begin();
it != gf->edgeLoops.end(); it++){
std::vector<BDS_Point* > edgeLoop_BDS;
int nbPointsLocal;
const double fact[4] = {1.e-12, 1.e-7, 1.e-5, 1.e-3};
bool ok = false;
for(int i = 0; i < 4; i++){
if(buildConsecutiveListOfVertices(gf, *it, edgeLoop_BDS, bbox, m,
recoverMap, nbPointsLocal,
nbPointsTotal, fact[i] * LC2D)){
ok = true;
break;
}
if(buildConsecutiveListOfVertices(gf, *it, edgeLoop_BDS, bbox, m,
recoverMap, nbPointsLocal,
nbPointsTotal, fact[i] * LC2D, true)){
ok = true;
break;
}
}
if(!ok){
gf->meshStatistics.status = GFace::FAILED;
Msg::Error("The 1D Mesh seems not to be forming a closed loop");
m->scalingU = m->scalingV = 1.0;
return false;
}
nbPointsTotal += nbPointsLocal;
edgeLoops_BDS.push_back(edgeLoop_BDS);
}
}
// Use a divide & conquer type algorithm to create a triangulation.
// We add to the triangulation a box with 4 points that encloses the
// domain.
{
DocRecord doc(nbPointsTotal + 4);
int count = 0;
for(unsigned int i = 0; i < edgeLoops_BDS.size(); i++){
std::vector<BDS_Point*> &edgeLoop_BDS = edgeLoops_BDS[i];
for(unsigned int j = 0; j < edgeLoop_BDS.size(); j++){
BDS_Point *pp = edgeLoop_BDS[j];
double XX = CTX::instance()->mesh.randFactor * LC2D * (double)rand() /
(double)RAND_MAX;
double YY = CTX::instance()->mesh.randFactor * LC2D * (double)rand() /
(double)RAND_MAX;
doc.points[count].where.h = pp->u + XX;
doc.points[count].where.v = pp->v + YY;
doc.points[count].adjacent = NULL;
doc.points[count].data = pp;
count++;
}
}
// Increase the size of the bounding box, add 4 points that enclose
// the domain, use negative number to distinguish those fake
// vertices
bbox *= 3.5;
MVertex *bb[4];
bb[0] = new MVertex(bbox.min().x(), bbox.min().y(), 0, 0, -1);
bb[1] = new MVertex(bbox.min().x(), bbox.max().y(), 0, 0, -2);
bb[2] = new MVertex(bbox.max().x(), bbox.min().y(), 0, 0, -3);
bb[3] = new MVertex(bbox.max().x(), bbox.max().y(), 0, 0, -4);
for(int ip = 0; ip < 4; ip++){
BDS_Point *pp = m->add_point(-ip - 1, bb[ip]->x(), bb[ip]->y(), gf);
m->add_geom(gf->tag(), 2);
BDS_GeomEntity *g = m->get_geom(gf->tag(), 2);
pp->g = g;
doc.points[nbPointsTotal+ip].where.h = bb[ip]->x();
doc.points[nbPointsTotal+ip].where.v = bb[ip]->y();
doc.points[nbPointsTotal+ip].adjacent = 0;
doc.points[nbPointsTotal+ip].data = pp;
}
for(int ip = 0; ip < 4; ip++) delete bb[ip];
// Use "fast" inhouse recursive algo to generate the triangulation
// At this stage the triangulation is not what we need
// -) It does not necessary recover the boundaries
// -) It contains triangles outside the domain (the first edge
// loop is the outer one)
Msg::Debug("Meshing of the convex hull (%d points)", nbPointsTotal);
doc.MakeMeshWithPoints();
for(int i = 0; i < doc.numTriangles; i++){
BDS_Point *p1 = (BDS_Point*)doc.points[doc.triangles[i].a].data;
BDS_Point *p2 = (BDS_Point*)doc.points[doc.triangles[i].b].data;
BDS_Point *p3 = (BDS_Point*)doc.points[doc.triangles[i].c].data;
m->add_triangle(p1->iD, p2->iD, p3->iD);
}
}
// Recover the boundary edges and compute characteristic lenghts
// using mesh edge spacing
BDS_GeomEntity CLASS_F(1, 2);
BDS_GeomEntity CLASS_E(1, 1);
BDS_GeomEntity CLASS_EXTERIOR(3, 2);
if(debug){
char name[245];
sprintf(name, "surface%d-initial-real.pos", gf->tag());
outputScalarField(m->triangles, name, 0);
sprintf(name, "surface%d-initial-param.pos", gf->tag());
outputScalarField(m->triangles, name, 1);
}
bool _fatallyFailed;
for(unsigned int i = 0; i < edgeLoops_BDS.size(); i++){
std::vector<BDS_Point*> &edgeLoop_BDS = edgeLoops_BDS[i];
for(unsigned int j = 0; j < edgeLoop_BDS.size(); j++){
BDS_Edge * e = m->recover_edge
(edgeLoop_BDS[j]->iD, edgeLoop_BDS[(j + 1) % edgeLoop_BDS.size()]->iD, _fatallyFailed);
if(!e){
Msg::Error("Impossible to recover the edge %d %d", edgeLoop_BDS[j]->iD,
edgeLoop_BDS[(j + 1) % edgeLoop_BDS.size()]->iD);
gf->meshStatistics.status = GFace::FAILED;
return false;
}
else e->g = &CLASS_E;
}
}
// look for a triangle that has a negative node and recursively
// tag all exterior triangles
{
std::list<BDS_Face*>::iterator itt = m->triangles.begin();
while (itt != m->triangles.end()){
(*itt)->g = 0;
++itt;
}
itt = m->triangles.begin();
while (itt != m->triangles.end()){
BDS_Face *t = *itt;
BDS_Point *n[4];
t->getNodes(n);
if (n[0]->iD < 0 || n[1]->iD < 0 ||
n[2]->iD < 0 ) {
recur_tag(t, &CLASS_EXTERIOR);
break;
}
++itt;
}
}
// now find an edge that has belongs to one of the exterior
// triangles
{
std::list<BDS_Edge*>::iterator ite = m->edges.begin();
while (ite != m->edges.end()){
BDS_Edge *e = *ite;
if(e->g && e->numfaces() == 2){
if(e->faces(0)->g == &CLASS_EXTERIOR){
recur_tag(e->faces(1), &CLASS_F);
break;
}
else if(e->faces(1)->g == &CLASS_EXTERIOR){
recur_tag(e->faces(0), &CLASS_F);
break;
}
}
++ite;
}
std::list<BDS_Face*>::iterator itt = m->triangles.begin();
while (itt != m->triangles.end()){
if ((*itt)->g == &CLASS_EXTERIOR) (*itt)->g = 0;
++itt;
}
}
// delete useless stuff
{
std::list<BDS_Face*>::iterator itt = m->triangles.begin();
while (itt != m->triangles.end()){
BDS_Face *t = *itt;
if(!t->g){
m->del_face (t);
}
++itt;
}
}
m->cleanup();
{
std::list<BDS_Edge*>::iterator ite = m->edges.begin();
while (ite != m->edges.end()){
BDS_Edge *e = *ite;
if(e->numfaces() == 0)
m->del_edge(e);
else{
if(!e->g)
e->g = &CLASS_F;
if(!e->p1->g || e->p1->g->classif_degree > e->g->classif_degree)
e->p1->g = e->g;
if(!e->p2->g || e->p2->g->classif_degree > e->g->classif_degree)
e->p2->g = e->g;
}
++ite;
}
}
m->cleanup();
m->del_point(m->find_point(-1));
m->del_point(m->find_point(-2));
m->del_point(m->find_point(-3));
m->del_point(m->find_point(-4));
if(debug){
char name[245];
sprintf(name, "surface%d-recovered-real.pos", gf->tag());
outputScalarField(m->triangles, name, 0);
sprintf(name, "surface%d-recovered-param.pos", gf->tag());
outputScalarField(m->triangles, name, 1);
}
// start mesh generation for periodic face
if(!algoDelaunay2D(gf)){
// need for a BGM for cross field
if(CTX::instance()->mesh.recombineAll || gf->meshAttributes.recombine) {
// printf("coucou here !!!\n");
// backgroundMesh::unset();
// buildBackGroundMesh (gf);
}
refineMeshBDS(gf, *m, CTX::instance()->mesh.refineSteps, true);
optimizeMeshBDS(gf, *m, 2);
refineMeshBDS(gf, *m, -CTX::instance()->mesh.refineSteps, false);
optimizeMeshBDS(gf, *m, 2, &recoverMap);
// compute mesh statistics
/*
computeMeshSizeFieldAccuracy(gf, *m, gf->meshStatistics.efficiency_index,
gf->meshStatistics.longest_edge_length,
gf->meshStatistics.smallest_edge_length,
gf->meshStatistics.nbEdge,
gf->meshStatistics.nbGoodLength);*/
gf->meshStatistics.status = GFace::DONE;
if(CTX::instance()->mesh.recombineAll || gf->meshAttributes.recombine) {
// backgroundMesh::unset();
}
}
// fill the small gmsh structures
{
std::set<BDS_Point*, PointLessThan>::iterator itp = m->points.begin();
while (itp != m->points.end()){
BDS_Point *p = *itp;
if(recoverMap.find(p) == recoverMap.end()){
MVertex *v = new MFaceVertex
(p->X, p->Y, p->Z, gf, m->scalingU * p->u, m->scalingV * p->v);
recoverMap[p] = v;
gf->mesh_vertices.push_back(v);
}
++itp;
}
}
{
std::list<BDS_Face*>::iterator itt = m->triangles.begin();
while (itt != m->triangles.end()){
BDS_Face *t = *itt;
if(!t->deleted){
BDS_Point *n[4];
t->getNodes(n);
MVertex *v1 = recoverMap[n[0]];
MVertex *v2 = recoverMap[n[1]];
MVertex *v3 = recoverMap[n[2]];
if(!n[3]){
// when a singular point is present, degenerated triangles
// may be created, for example on a sphere that contains one
// pole
if(v1 != v2 && v1 != v3 && v2 != v3)
gf->triangles.push_back(new MTriangle(v1, v2, v3));
}
else{
MVertex *v4 = recoverMap[n[3]];
gf->quadrangles.push_back(new MQuadrangle(v1, v2, v3, v4));
}
}
++itt;
}
}
if(debug){
char name[245];
sprintf(name, "surface%d-final-real.pos", gf->tag());
outputScalarField(m->triangles, name, 0, gf);
sprintf(name, "surface%d-final-param.pos", gf->tag());
outputScalarField(m->triangles, name, 1);
}
if(algoDelaunay2D(gf)){
if(CTX::instance()->mesh.algo2d == ALGO_2D_FRONTAL)
bowyerWatsonFrontal(gf);
else if(CTX::instance()->mesh.algo2d == ALGO_2D_FRONTAL_QUAD)
bowyerWatsonFrontalLayers(gf,true);
else if(CTX::instance()->mesh.algo2d == ALGO_2D_DELAUNAY ||
CTX::instance()->mesh.algo2d == ALGO_2D_AUTO)
bowyerWatson(gf);
else
meshGFaceBamg(gf);
laplaceSmoothing(gf,CTX::instance()->mesh.nbSmoothing);
}
// delete the mesh
delete m;
if((CTX::instance()->mesh.recombineAll || gf->meshAttributes.recombine) &&
!CTX::instance()->mesh.optimizeLloyd)
recombineIntoQuads(gf);
computeElementShapes(gf, gf->meshStatistics.worst_element_shape,
gf->meshStatistics.average_element_shape,
gf->meshStatistics.best_element_shape,
gf->meshStatistics.nbTriangle,
gf->meshStatistics.nbGoodQuality);
return true;
}
void deMeshGFace::operator() (GFace *gf)
{
if(gf->geomType() == GEntity::DiscreteSurface) return;
gf->deleteMesh();
gf->meshStatistics.status = GFace::PENDING;
gf->meshStatistics.nbTriangle = gf->meshStatistics.nbEdge = 0;
}
// for debugging, change value from -1 to -100;
int debugSurface = -1 ; //-1;
void meshGFace::operator() (GFace *gf)
{
gf->model()->setCurrentMeshEntity(gf);
if(debugSurface >= 0 && gf->tag() != debugSurface){
gf->meshStatistics.status = GFace::DONE;
return;
}
if(gf->geomType() == GEntity::DiscreteSurface) return;
if(gf->geomType() == GEntity::ProjectionFace) return;
if(gf->meshAttributes.Method == MESH_NONE) return;
if(CTX::instance()->mesh.meshOnlyVisible && !gf->getVisibility()) return;
// destroy the mesh if it exists
deMeshGFace dem;
dem(gf);
if(MeshTransfiniteSurface(gf)) return;
if(MeshExtrudedSurface(gf)) return;
if(gf->meshMaster() != gf->tag()){
GFace *gff = gf->model()->getFaceByTag(abs(gf->meshMaster()));
if(gff){
if (gff->meshStatistics.status != GFace::DONE){
gf->meshStatistics.status = GFace::PENDING;
return;
}
Msg::Info("Meshing face %d (%s) as a copy of %d", gf->tag(),
gf->getTypeString().c_str(), gf->meshMaster());
copyMesh(gff, gf);
gf->meshStatistics.status = GFace::DONE;
return;
}
else
Msg::Warning("Unknown mesh master face %d", abs(gf->meshMaster()));
}
const char *algo = "Unknown";
switch(CTX::instance()->mesh.algo2d){
case ALGO_2D_MESHADAPT : algo = "MeshAdapt"; break;
case ALGO_2D_FRONTAL : algo = "Frontal"; break;
case ALGO_2D_FRONTAL_QUAD : algo = "Frontal Quad"; break;
case ALGO_2D_DELAUNAY : algo = "Delaunay"; break;
case ALGO_2D_MESHADAPT_OLD : algo = "MeshAdapt (old)"; break;
case ALGO_2D_BAMG : algo = "Bamg"; break;
case ALGO_2D_AUTO :
algo = (gf->geomType() == GEntity::Plane) ? "Delaunay" : "MeshAdapt";
break;
}
if (!algoDelaunay2D(gf)){
algo = "MeshAdapt";
}
Msg::Info("Meshing surface %d (%s, %s)", gf->tag(), gf->getTypeString().c_str(), algo);
// compute loops on the fly (indices indicate start and end points
// of a loop; loops are not yet oriented)
Msg::Debug("Computing edge loops");
Msg::Debug("Generating the mesh");
if ((gf->getNativeType() != GEntity::AcisModel ||
(!gf->periodic(0) && !gf->periodic(1))) &&
(noSeam(gf) || gf->getNativeType() == GEntity::GmshModel ||
gf->edgeLoops.empty())){
meshGenerator(gf, 0, repairSelfIntersecting1dMesh, onlyInitialMesh,
debugSurface >= 0 || debugSurface == -100);
}
else {
if(!meshGeneratorPeriodic
(gf, debugSurface >= 0 || debugSurface == -100))
Msg::Error("Impossible to mesh periodic face %d", gf->tag());
}
Msg::Debug("Type %d %d triangles generated, %d internal vertices",
gf->geomType(), gf->triangles.size(), gf->mesh_vertices.size());
// do the 2D mesh in several passes. For second and other passes,
// a background mesh is constructed with the previous mesh and
// nodal values of the metric are computed that take into account
// complex size fields that are tedious to evaluate on the fly
if (!twoPassesMesh)return;
twoPassesMesh--;
if (backgroundMesh::current()){
backgroundMesh::unset();
}
if (CTX::instance()->mesh.saveAll){
backgroundMesh::set(gf);
char name[256];
sprintf(name,"bgm-%d.pos",gf->tag());
backgroundMesh::current()->print(name,gf);
sprintf(name,"cross-%d.pos",gf->tag());
backgroundMesh::current()->print(name,gf,1);
}
(*this)(gf);
}
bool checkMeshCompound(GFaceCompound *gf, std::list<GEdge*> &edges)
{
bool isMeshed = false;
#if defined(HAVE_SOLVER)
bool correctTopo = gf->checkTopology();
if (!correctTopo && gf->allowPartition()){
partitionAndRemesh((GFaceCompound*) gf);
isMeshed = true;
return isMeshed;
}
bool correctParam = gf->parametrize();
if (!correctParam && gf->allowPartition()){
partitionAndRemesh((GFaceCompound*) gf);
isMeshed = true;
return isMeshed;
}
//Replace edges by their compounds
std::set<GEdge*> mySet;
std::list<GEdge*>::iterator it = edges.begin();
while(it != edges.end()){
if((*it)->getCompound()){
mySet.insert((*it)->getCompound());
}
else{
mySet.insert(*it);
}
++it;
}
edges.clear();
edges.insert(edges.begin(), mySet.begin(), mySet.end());
#endif
return isMeshed;
}
void partitionAndRemesh(GFaceCompound *gf)
{
#if defined(HAVE_SOLVER) && (defined(HAVE_CHACO) || defined(HAVE_METIS))
//Partition the mesh and createTopology for new faces
//-----------------------------------------------------
double tbegin = Cpu();
std::list<GFace*> cFaces = gf->getCompounds();
std::vector<MElement *> elements;
for (std::list<GFace*>::iterator it = cFaces.begin(); it != cFaces.end(); it++)
for(unsigned int j = 0; j < (*it)->getNumMeshElements(); j++)
elements.push_back((*it)->getMeshElement(j));
typeOfPartition method;
if(gf->nbSplit > 0) method = MULTILEVEL;
else method = LAPLACIAN;
int allowType = gf->allowPartition();
multiscalePartition *msp = new multiscalePartition(elements, abs(gf->nbSplit),
method, allowType);
int NF = msp->getNumberOfParts();
int numv = gf->model()->getMaxElementaryNumber(0) + 1;
int nume = gf->model()->getMaxElementaryNumber(1) + 1;
int numf = gf->model()->getMaxElementaryNumber(2) + 1;
std::vector<discreteFace*> pFaces;
createPartitionFaces(gf->model(), gf, NF, pFaces);
gf->model()->createTopologyFromFaces(pFaces);
double tmult = Cpu();
Msg::Info("Multiscale Partition SUCCESSFULLY PERFORMED : %d parts (%g s)",
NF, tmult - tbegin);
gf->model()->writeMSH("multiscalePARTS.msh", 2.2, false, true);
//Remesh new faces (Compound Lines and Compound Surfaces)
//-----------------------------------------------------
Msg::Info("*** Starting parametrize compounds:");
double t0 = Cpu();
//Parametrize Compound Lines
int NE = gf->model()->getMaxElementaryNumber(1) - nume + 1;
for (int i=0; i < NE; i++){
std::vector<GEdge*>e_compound;
GEdge *pe = gf->model()->getEdgeByTag(nume+i);//partition edge
e_compound.push_back(pe);
int num_gec = nume + NE + i ;
Msg::Info("Parametrize Compound Line (%d) = %d discrete edge",
num_gec, pe->tag());
GEdgeCompound *gec = new GEdgeCompound(gf->model(), num_gec, e_compound);
gf->model()->add(gec);
gec->parametrize();
}
//Parametrize Compound surfaces
std::set<MVertex*> allNod;
std::list<GEdge*> U0;
for (int i=0; i < NF; i++){
std::list<GFace*> f_compound;
GFace *pf = gf->model()->getFaceByTag(numf+i);//partition face
int num_gfc = numf + NF + i ;
f_compound.push_back(pf);
Msg::Info("Parametrize Compound Surface (%d) = %d discrete face",
num_gfc, pf->tag());
GFaceCompound *gfc = new GFaceCompound(gf->model(), num_gfc, f_compound, U0,
gf->getTypeOfMapping());
gfc->meshAttributes.recombine = gf->meshAttributes.recombine;
gf->model()->add(gfc);
gfc->parametrize();
}
double t1 = Cpu();
Msg::Info("*** Parametrize compounds done (%g s)", t1-t0);
Msg::Info("*** Starting meshing 1D edges ...:");
for (int i = 0; i < NE; i++){
GEdge *gec = gf->model()->getEdgeByTag(nume + NE + i);
meshGEdge mge;
mge(gec);
}
double t2 = Cpu();
Msg::Info("*** Meshing 1D edges done (%gs)", t2-t1);
Msg::Info("*** Starting Mesh of surface %d ...", gf->tag());
//lloydAlgorithm
for (int i=0; i < NF; i++){
GFace *gfc = gf->model()->getFaceByTag(numf + NF + i );
meshGFace mgf;
mgf(gfc);
//gfc->lloyd(20,0);
for(unsigned int j = 0; j < gfc->triangles.size(); ++j){
MTriangle *t = gfc->triangles[j];
std::vector<MVertex *> v(3);
for(int k = 0; k < 3; k++){
v[k] = t->getVertex(k);
allNod.insert(v[k]);
}
gf->triangles.push_back(new MTriangle(v[0], v[1], v[2]));
}
for(unsigned int j = 0; j < gfc->quadrangles.size(); ++j){
MQuadrangle *q = gfc->quadrangles[j];
std::vector<MVertex *> v(4);
for(int k = 0; k < 4; k++){
v[k] = q->getVertex(k);
allNod.insert(v[k]);
}
gf->quadrangles.push_back(new MQuadrangle(v[0], v[1], v[2], v[3]));
}
}
//Removing discrete Vertices - Edges - Faces
int NV = gf->model()->getMaxElementaryNumber(0) - numv + 1;
for (int i=0; i < NV; i++){
GVertex *pv = gf->model()->getVertexByTag(numv+i);
gf->model()->remove(pv);
}
for (int i=0; i < NE; i++){
GEdge *gec = gf->model()->getEdgeByTag(nume+NE+i);
GEdge *pe = gf->model()->getEdgeByTag(nume+i);
gf->model()->remove(pe);
gf->model()->remove(gec);
}
for (int i=0; i < NF; i++){
GFace *gfc = gf->model()->getFaceByTag(numf+NF+i);
GFace *pf = gf->model()->getFaceByTag(numf+i);
gf->model()->remove(pf);
gf->model()->remove(gfc);
}
//Put new mesh in a new discreteFace
//-----------------------------------------------------
for(std::set<MVertex*>::iterator it = allNod.begin(); it != allNod.end(); ++it){
gf->mesh_vertices.push_back(*it);
}
//Remove mesh_vertices that belong to l_edges
//-----------------------------------------------------
std::list<GEdge*> l_edges = gf->edges();
for(std::list<GEdge*>::iterator it = l_edges.begin(); it != l_edges.end(); it++){
std::vector<MVertex*> edge_vertices = (*it)->mesh_vertices;
std::vector<MVertex*>::const_iterator itv = edge_vertices.begin();
for(; itv != edge_vertices.end(); itv++){
std::vector<MVertex*>::iterator itve = std::find
(gf->mesh_vertices.begin(), gf->mesh_vertices.end(), *itv);
if (itve != gf->mesh_vertices.end()) gf->mesh_vertices.erase(itve);
}
MVertex *vB = (*it)->getBeginVertex()->mesh_vertices[0];
std::vector<MVertex*>::iterator itvB = std::find
(gf->mesh_vertices.begin(), gf->mesh_vertices.end(), vB);
if (itvB != gf->mesh_vertices.end()) gf->mesh_vertices.erase(itvB);
MVertex *vE = (*it)->getEndVertex()->mesh_vertices[0];
std::vector<MVertex*>::iterator itvE = std::find
(gf->mesh_vertices.begin(), gf->mesh_vertices.end(), vE);
if (itvE != gf->mesh_vertices.end()) gf->mesh_vertices.erase(itvE);
//if l_edge is a compond
if((*it)->getCompound()){
GEdgeCompound *gec = (*it)->getCompound();
std::vector<MVertex*> edge_vertices = gec->mesh_vertices;
std::vector<MVertex*>::const_iterator itv = edge_vertices.begin();
for(; itv != edge_vertices.end(); itv++){
std::vector<MVertex*>::iterator itve = std::find
(gf->mesh_vertices.begin(), gf->mesh_vertices.end(), *itv);
if (itve != gf->mesh_vertices.end()) gf->mesh_vertices.erase(itve);
}
MVertex *vB = (*it)->getBeginVertex()->mesh_vertices[0];
std::vector<MVertex*>::iterator itvB = std::find
(gf->mesh_vertices.begin(), gf->mesh_vertices.end(), vB);
if (itvB != gf->mesh_vertices.end()) gf->mesh_vertices.erase(itvB);
MVertex *vE = (*it)->getEndVertex()->mesh_vertices[0];
std::vector<MVertex*>::iterator itvE = std::find
(gf->mesh_vertices.begin(), gf->mesh_vertices.end(), vE);
if (itvE != gf->mesh_vertices.end()) gf->mesh_vertices.erase(itvE);
}
}
double t3 = Cpu();
Msg::Info("*** Mesh of surface %d done by assembly %d remeshed faces (%g s)",
gf->tag(), NF, t3-t2);
Msg::Info("-----------------------------------------------------------");
gf->coherenceNormals();
gf->meshStatistics.status = GFace::DONE;
#endif
}
void orientMeshGFace::operator()(GFace *gf)
{
gf->model()->setCurrentMeshEntity(gf);
if(gf->geomType() == GEntity::DiscreteSurface) return;
if(gf->geomType() == GEntity::ProjectionFace) return;
if(gf->geomType() == GEntity::CompoundSurface) return;
if(gf->geomType() == GEntity::BoundaryLayerSurface) return;
if(!gf->getNumMeshElements()) return;
// In old versions we did not reorient transfinite surface meshes;
// we could add the following to provide backward compatibility:
// if(gf->meshAttributes.Method == MESH_TRANSFINITE) return;
// In old versions we checked the orientation by comparing the
// orientation of a line element on the boundary w.r.t. its
// connected surface element. This is probably better than what
// follows, but
// * it failed when the 3D Delaunay changes the 1D mesh (since we
// don't recover it yet)
// * it failed with OpenCASCADE geometries, where surface orientions
// do not seem to be consistent with the orientation of the
// bounding edges
// first, try to find an element with one vertex categorized on the
// surface and for which we have valid surface parametric
// coordinates
for(unsigned int i = 0; i < gf->getNumMeshElements(); i++){
MElement *e = gf->getMeshElement(i);
for(int j = 0; j < e->getNumVertices(); j++){
MVertex *v = e->getVertex(j);
SPoint2 param;
if(v->onWhat() == gf && v->getParameter(0, param[0]) &&
v->getParameter(1, param[1])){
SVector3 nf = gf->normal(param);
SVector3 ne = e->getFace(0).normal();
if(dot(ne, nf) < 0){
Msg::Debug("Reverting orientation of mesh in face %d", gf->tag());
for(unsigned int k = 0; k < gf->getNumMeshElements(); k++)
gf->getMeshElement(k)->revert();
}
return;
}
}
}
// if we could not find such an element, just try to evaluate the
// normal at the barycenter of an element on the surface
for(unsigned int i = 0; i < gf->getNumMeshElements(); i++){
MElement *e = gf->getMeshElement(i);
SPoint2 param(0., 0.);
bool ok = true;
for(int j = 0; j < e->getNumVertices(); j++){
SPoint2 p;
// FIXME: use inexact reparam because some vertices might not be
// exactly on the surface after the 3D Delaunay
bool ok = reparamMeshVertexOnFace(e->getVertex(j), gf, p, false);
if(!ok) break;
param += p;
}
if(ok){
param *= 1. / e->getNumVertices();
SVector3 nf = gf->normal(param);
SVector3 ne = e->getFace(0).normal();
if(dot(ne, nf) < 0){
Msg::Debug("Reverting orientation of mesh in face %d", gf->tag());
for(unsigned int k = 0; k < gf->getNumMeshElements(); k++)
gf->getMeshElement(k)->revert();
}
return;
}
}
Msg::Warning("Could not orient mesh in face %d", gf->tag());
}