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    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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    <title>Gmsh: a three-dimensional finite element mesh generator with
    built-in pre- and post-processing facilities</title>
    
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    <meta name="keywords" content="free finite element mesh generator, 
    delaunay triangulation, automatic, maillages, mailleur, 3D, mesh adaptation,
    finite element postprocessing, CAD">
    
    <meta name="Autor-Handle" content="Christophe.Geuzaine@advalvas.be">
    
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    <h1 align="center">Gmsh: a three-dimensional finite element mesh
    generator with built-in pre- and post-processing facilities</h1>
    <p>
    <h3 align="center">Christophe Geuzaine and Jean-François Remacle</h3>
    <p>
    <h3 align=center>Version <a href="doc/VERSIONS">1.41</a>, 4 March 2003</h3>
    <p>
    <center>
      <a href="#Description">Description</a> |
      <a href="#Documentation">Documentation</a> |
      <a href="#Mailing lists">Mailing lists</a> |
      <a href="#Download"><b>Download</b></a> |
      <a href="#Licensing">Licensing</a> |
      <a href="#Authors">Authors and credits</a> |
      <a href="#Screenshots">Screenshots</a> |
      <a href="#Links">Links</a>
    </center>
    
    <h2><a name="Description"></a>Description</h2>
    
    Gmsh is an automatic three-dimensional finite element mesh generator,
    primarily Delaunay, with built-in pre- and post-processing
    facilities. Its primal design goal is to provide a simple meshing tool
    for academic test cases with parametric input and up to date
    visualization capabilities. One of the strengths of Gmsh is its
    ability to respect a characteristic length field for the generation of
    adapted meshes on lines, surfaces and volumes. These adapted meshes
    can be mixed with simple structured (transfinite, elliptic, etc.)
    meshes in order to augment the flexibility.
    
    Gmsh is structured around four modules: <a
    href="#geometry">geometry</a>, <a href="#mesh">mesh</a>, <a
    href="#solver">solver</a> and <a
    href="#post-processing">post-processing</a>. The specification of any
    input to these modules is done either interactively, or in text data
    files (interactive specifications generate language bits in the input
    file, and vice versa). The accessibility of most features in the ASCII
    text file makes it possible to automate all treatments (loops, tests
    and external access methods permit advanced scripting capabilities). A
    brief description of the four modules is given hereafter.
    
    <h3><a name="geometry"></a>Geometry: geometrical entity definition</h3>
    
    Geometries are created in a bottom-up flow by successively defining
    points, oriented curves (segments, circles, ellipses, splines, etc.),
    oriented surfaces (plane surfaces, ruled surfaces, etc.) and
    volumes. Compound groups of geometrical entities can be defined, based
    on these elementary parametrized geometric entities. Data can be
    defined either interactively thanks to the menu system, or directly in
    the ASCII input files.  The scripting possibilities (with loops,
    tests, arrays of variables, etc.) allow fully parametrized definitions
    of all geometrical entities.
    
    <h3><a name="mesh"></a>Mesh: finite element mesh generation</h3>
    
    A finite element mesh is a tessellation of a given subset of
    R<sup>3</sup> by elementary geometrical elements of various shapes (in
    this case lines, triangles, quadrangles, tetrahedra, prisms, hexahedra
    and pyramids), arranged in such a way that if two of them intersect,
    they do so along a face, an edge or a node, and never otherwise. All
    the finite element meshes produced by Gmsh as unstructured, even if
    they were generated in a structured way. This implies that the
    elementary geometrical elements are defined only by an ordered list of
    their vertices (which allows the orientation of all their lower order
    geometrical entities) but no predefined relation is assumed between
    any two elementary elements.
    <p>
    The mesh generation is performed in the same order as the geometry
    creation: curves are discretized first; the mesh of the curves is then
    used to mesh the surfaces; then the mesh of the surfaces is used to
    mesh the volumes. This automatically assures the continuity of the
    mesh when, for example, two surfaces share a common curve. Every
    meshing step is constrained by the characteristic length field, which
    can be uniform, specified by characteristic length associated to
    elementary geometrical entities, or associated to another mesh (the
    background mesh).
    <p>
    For each meshing step (i.e. the discretization of lines, surfaces and
    volumes), all structured mesh directives are executed first, and serve
    as additional constraints for the unstructured parts. The implemented
    Delaunay algorithm is subdivided in the following five steps for
    surface/volume discretization:
    <p>
    <ol>
    <li>trivial meshing of a box including the convex polygon/polyhedron
    defined by the boundary nodes resulting from the discretization of the
    curves/surfaces;
    
    <li>creation of the initial mesh by insertion of all the nodes on the
    curves/surfaces thanks to the Bowyer algorithm;
    
    <li>boundary restoration to force all the edges/faces of the
    curves/surfaces to be present in the initial mesh;
    
    <li>suppression of all the unwanted triangles/tetrahedra (in
    particular those containing the nodes of the initial box);
    
    <li>insertion of new nodes by the Bowyer algorithm until the
    characteristic size of each simplex is lower or equal to the
    characteristic length field evaluated at the center of its
    circumscribed circle/sphere.
    </ol>
    
    <h3><a name="solver"></a>Solver: external solver interface</h3>
    
    External solvers can be interfaced with Gmsh through a socket
    mechanism, which permits to easily launch computations either locally
    or on remote computers, and to collect and exploit the simulation
    results within Gmsh. The default solver interfaced with Gmsh is <a
    href="/getdp/">GetDP</a>. Check the <a href="#mysolver">solver
    examples</a> to see how to define your own solver (be sure to also
    read the answer to the question 6.1 in the <a
    HREF="/gmsh/doc/FAQ">FAQ</a>).
    
    <h3><a name="post-processing"></a>Post-processing: scalar and vector field visualization</h3>
    
    Multiple post-processing scalar or vector maps can be loaded and
    manipulated (globally or individually) along with the geometry and the
    mesh. Scalar fields are represented by iso-value curves/surfaces or
    color maps and vector fields by three-dimensional arrows or
    displacement maps. Post-processing functions include arbitrary section
    computation, offset, elevation, boundary extraction, color map and
    range modification, animation, <a href="/gl2ps/">vector graphic
    output</a>, etc. All post-processing options can be accessed either
    interactively or through the input ASCII text files. Scripting permits
    to automate all the post-processing operations (e.g. for the creation
    of complex animations).
    
    
    <h2><a name="Documentation"></a>Documentation</h2>
    
    <ul>
      <li><a href="/gmsh/doc/tutorial.html">Online tutorial</a>
          (Please <b>read</b> this tutorial before sending any question to the mailing list!)
      <li><a href="/gmsh/doc/FAQ">Frequently asked questions (FAQ)</a>
      <li><a href="/gmsh/doc/VERSIONS">Version history</a>
      <li><a href="/gmsh/doc/FORMATS">Mesh and post-processing file formats</a>
      <li><a href="/gmsh/doc/CONTRIBUTORS">List of contributors</a>
      <li><a href="/gmsh/doc/KEYWORDS">List of reserved keywords</a>
      <li><a href="/gmsh/doc/README.txt">For Windows versions only</a>
      <li><a name="mysolver"></a>Interactive solver examples: 
          <a href="/gmsh/doc/mysolver.tgz">C solver</a>, 
          <a href="/gmsh/doc/myperlsolver.tgz">Perl solver</a>
    </ul>
    
    <form method=GET action="http://www.geuz.org/search/search-geuz.cgi">
    <input size=30 name="q" value="">&nbsp;
    <input type="submit" value="Search!">
    <input type=HIDDEN name="ul" value="/gmsh/">
    <input type=HIDDEN name="ps" value=10>
    </form>
    
    <h2><a name="Mailing lists"></a>Mailing lists</h2>
    
    <ul>
      <li><a href="/mailman/listinfo/gmsh/">gmsh</a> is the public mailing
         list for Gmsh users. You should send all questions, bug reports,
         requests or pleas for changes related to Gmsh to this list. The
         list is archived <a href="/pipermail/gmsh/">here</a>
    
      <li><a href="/mailman/listinfo/gmsh-announce/">gmsh-announce</a> is
         a moderated (i.e. "read-only") list for announcements about
         significant Gmsh events. You should subscribe to this list to get
         information about software releases, important bug fixes and
         other Gmsh-specific news. The list is archived <a
         href="/pipermail/gmsh-announce/">here</a>.
    </ul>
    
    <h2><a name="Download"></a>Download</h2>
    
    Gmsh is distributed under the terms of the <a
    href="http://www.gnu.org/copyleft/gpl.html">GNU General Public License
    (GPL)</a>. Pre-compiled binaries (dynamically linked with OpenGL<a
    href="#opengl-footnote" name="opengl-footmark"><sup>1</sup></a>) are
    available for Windows, Linux and Mac OS X. The tutorial and demo files
    are included in the archives.
    
    <ul>
    <li><a href="/gmsh/bin/Windows/gmsh-1.41.0-Windows.zip">Windows zip archive (95/98/NT/2000/XP)</a>
    <li><a href="/gmsh/bin/Linux/gmsh-1.41.0-1.i386.rpm">Linux RPM (i386, Red Hat >= 6.2 and compatible)</a>
    <li><a href="/gmsh/bin/Linux/gmsh-1.41.0-Linux.tgz">Linux tarball (i386, glibc 2.1)</a> 
    <li><a href="/gmsh/bin/MacOSX/gmsh-1.41.0-MacOSX.tgz">Mac OS X tarball (Mac OS X 10.2)</a>
    <li><a href="/gmsh/src/gmsh-1.41.0-source.tgz">Source tarball (all platforms)</a>
        <a href="#build-footnote" name="build-footmark"><sup>2</sup></a>
    </ul>
    
    <p>
    Older versions are also still available: <A
    href="/gmsh/src/">source</a>, <A href="/gmsh/bin/">binaries</a>.
    
    <p>
    <a name="opengl-footnote"></a><a
    href="#opengl-footmark"><sup>1</sup></a>You need the OpenGL libraries
    installed on your system (and in the path of the library loader). A
    free replacement for OpenGL can be found at <A
    href="http://mesa3d.sourceforge.net">http://mesa3d.sourceforge.net</A>.
    Remember that you may have to reconfigure the loader (ldconfig under
    Linux) or modify the LD_LIBRARY_PATH/SHLIB_PATH/etc. environment
    variable in order for Gmsh to find the libraries.
    <p>
    <a name="build-footnote"></a><a
    href="#build-footmark"><sup>2</sup></a>You need the <a
    href="http://sources.redhat.com/gsl/">GSL (> 1.2)</a> and <a
    href="http://www.fltk.org/">FLTK (1.1.x)</a> libraries properly
    installed on your system in order to compile Gmsh. Non-graphical
    versions can be compiled without FLTK. Compiling the Windows version
    requires the <a href="http://www.cygwin.com">Cygwin</a> tools and
    compilers.
    
    <h2><a name="Authors"></a>Authors and credits</h2>
    
    Gmsh is developed by <a
    HREF="mailto:remacle@gce.ucl.ac.be">Jean-François Remacle</a>
    (currently with the <a href="http://www.ucl.ac.be">Catholic University
    of Louvain</a>) and <a
    HREF="mailto:geuzaine@acm.caltech.edu">Christophe Geuzaine</a>
    (currently with the <a href="http://www.caltech.edu">California
    Institute of Technology</a>). The <a
    href="doc/CONTRIBUTORS">CONTRIBUTORS file</a> has more information.
    <p>
    Please use <a HREF="mailto:gmsh@geuz.org">gmsh@geuz.org</a> instead of
    our personal e-mails to send questions or bug reports. 
    
    <h2><a name="Licensing"></a>Licensing</h2>
    
    Gmsh is copyright (C) 1997-2003 by C. Geuzaine and J.-F. Remacle and
    is is distributed under the terms of the <a
    href="http://www.gnu.org/copyleft/gpl.html">GNU General Public License
    (GPL)</a>.
    
    <p>
    In short, this means that everyone is free to use Gmsh and to
    redistribute it on a free basis. Gmsh is not in the public domain; it
    is copyrighted and there are restrictions on its distribution (see the
    <a href="http://www.gnu.org/copyleft/gpl.html">license</a> and the <a
    href="http://www.gnu.org/copyleft/gpl-faq.html">FAQ</a>). For example,
    you cannot integrate this version of Gmsh (in full or in parts) in any
    closed-source software you plan to distribute (commercially or not).
    <p>
    If you want to integrate Gmsh into a closed-source software, or want
    to sell a modified closed-source version of Gmsh, please contact us in
    person. You can purchase a version of Gmsh under a different license,
    with "no strings attached" (for example allowing you to take parts of
    Gmsh and integrate them into your own commercial, closed-source
    software).
    
    <h2><a name="Screenshots"></a>Screenshots</h2>
    
    Everybody loves screenshots... So here are some:
    <a href="/gmsh/gallery/screenshot1.gif">screenshot 1</a> 
    (<a href="/gmsh/gallery/screenshot1-small.gif">small</a>),
    <a href="/gmsh/gallery/screenshot2.gif">screenshot 2</a>
    (<a href="/gmsh/gallery/screenshot2-small.gif">small</a>),
    <a href="/gmsh/gallery/screenshot3.gif">screenshot 3</a>
    (<a href="/gmsh/gallery/screenshot3-small.gif">small</a>),
    <a href="/gmsh/gallery/screenshot4.gif">screenshot 4</a>
    (<a href="/gmsh/gallery/screenshot4-small.gif">small</a>).
    
    <p>
    Some other pictures made with Gmsh:
    <ul>
    <li>Part of a shoulder bone:
        <a href="/gmsh/gallery/shoulder1.gif">pict1</a>,
        <a href="/gmsh/gallery/shoulder2.gif">pict2</a>,
        <a href="/gmsh/gallery/shoulder3.gif">pict3</a>,
        <a href="/gmsh/gallery/shoulder4.gif">pict4</a>,
        <a href="/gmsh/gallery/shoulder5.gif">pict5</a>,
        <a href="/gmsh/gallery/shoulder6.gif">pict6</a>
        (J. Fatemi).
    <li>Parts of a magnetron: 
        <a href="/gmsh/gallery/magnetron1.gif">pict1</a>,
        <a href="/gmsh/gallery/magnetron2.gif">pict2</a>,
        <a href="/gmsh/gallery/magnetron3.gif">pict3</a>,
        <a href="/gmsh/gallery/magnetron4.gif">pict4</a>
        (P. Lefèvre).
    <li>A circuit breaker: 
        <a href="/gmsh/gallery/breaker.gif">pict1</a>
        (S. K. Choi).
    <li>A mechanical part in the demo files: 
        <a href="/gmsh/gallery/piece1.gif">pict1</a>, 
        <a href="/gmsh/gallery/piece2.gif">pict2</a>, 
        <a href="/gmsh/gallery/piece3.gif">pict3</a>.
    <li>The log-periodic antenna in the demo files:
        <a href="/gmsh/gallery/antenna.gif">pict1</a>.
    <li>An electrical machine:
        <a href="/gmsh/gallery/machine.gif">pict1</a>
        (J. Gyselinck).
    <li>Breads: 
        <a href="/gmsh/gallery/tresse1.gif">pict1</a>,
        <a href="/gmsh/gallery/tresse2.gif">pict2</a>
        (D. Colignon).
    <li>Mach number on a F16:
        <a href="/gmsh/gallery/f16-1.gif">pict1</a>,
        <a href="/gmsh/gallery/f16-2.gif">pict2</a>,
        <a href="/gmsh/gallery/f16-3.gif">pict3</a>,
        <a href="/gmsh/gallery/f16-5.gif">pict4</a>
        (P. Geuzaine).
    <li>Stream lines:
        <a href="/gmsh/gallery/f16_stream.jpg">F16</a>,
        <a href="/gmsh/gallery/f18_stream.jpg">F18</a>
        <!-- a href="/gmsh/gallery/valve.jpg">valve</a -->
        (P. Geuzaine).
    <li>An example of on-screen information display:
        <a href="/gmsh/gallery/infodisplay1.gif">pict1</a>, 
        <a href="/gmsh/gallery/infodisplay2.gif">pict2</a>.
    <li>2D colormap:
        <a href="/gmsh/gallery/blob.gif">pict1</a>.
    <li>Structured and unstructured mesh of an extruded geometry:
        <a href="/gmsh/gallery/spirale.gif">pict1</a>.
    <li>Some didactic animations about computational electromagnetics at 
        <a href="http://elap.montefiore.ulg.ac.be/elm/demos_en.html">ELAP</a>.
    </ul>
    
    
    <h2><a name="Links"></a>Links</h2>
    
    Check out <a href="/getdp/">GetDP</a>, a scientific computation
    software for the numerical solution of integro-differential equations,
    using finite element and integral type methods.
    
    <p>
    The mesh database that will be used by Gmsh in the future has its
    own homepage: take a look at <a href="http://www.scorec.rpi.edu/AOMD/">AOMD,
    the Algorithm Oriented Mesh Database</a>.
    
    <p>
    Back to <a href="/">geuz.org</a>
    
    </body>
    </html>