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26 results

Callbacks.cpp

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  • Forked from gmsh / gmsh
    Source project has a limited visibility.
    PostElement.cpp 33.73 KiB
    // $Id: PostElement.cpp,v 1.30 2004-05-29 00:47:06 geuzaine Exp $
    //
    // Copyright (C) 1997-2004 C. Geuzaine, J.-F. Remacle
    //
    // This program is free software; you can redistribute it and/or modify
    // it under the terms of the GNU General Public License as published by
    // the Free Software Foundation; either version 2 of the License, or
    // (at your option) any later version.
    //
    // This program is distributed in the hope that it will be useful,
    // but WITHOUT ANY WARRANTY; without even the implied warranty of
    // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    // GNU General Public License for more details.
    //
    // You should have received a copy of the GNU General Public License
    // along with this program; if not, write to the Free Software
    // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
    // USA.
    // 
    // Please report all bugs and problems to <gmsh@geuz.org>.
    //
    // Contributor(s):
    //   Laurent Stainier
    //   Jean-Luc Flejou
    
    #include "Gmsh.h"
    #include "GmshUI.h"
    #include "Geo.h"
    #include "Mesh.h"
    #include "Draw.h"
    #include "Iso.h"
    #include "Context.h"
    #include "Numeric.h"
    
    #define POINT           0
    #define LINE            1
    #define TRIANGLE        2
    #define QUADRANGLE      3
    #define TETRAHEDRON     4
    #define HEXAHEDRON      5
    #define PRISM           6
    #define PYRAMID         7
    
    extern Context_T CTX;
    
    void Draw_ElementBoundary(int type, Post_View * View, double *X, double *Y,
                              double *Z, double Raise[3][8])
    {
      double xx[8], yy[8], zz[8];
    
      glColor4ubv((GLubyte *) & CTX.color.fg);
      switch (type) {
      case POINT:
        Draw_Point(View->PointType, View->PointSize, X, Y, Z, Raise, View->Light);
        break;
      case LINE:
        Draw_Line(0, View->LineWidth, X, Y, Z, Raise, View->Light);
        break;
      case TRIANGLE:
        glBegin(GL_LINE_LOOP);
        for(int k = 0; k < 3; k++)
          glVertex3d(X[k] + Raise[0][k], Y[k] + Raise[1][k], Z[k] + Raise[2][k]);
        glEnd();
        break;
      case TETRAHEDRON:
        for(int k = 0; k < 4; k++) {
          xx[k] = X[k] + Raise[0][k];
          yy[k] = Y[k] + Raise[1][k];
          zz[k] = Z[k] + Raise[2][k];
        }