Select Git revision
Forked from
gmsh / gmsh
Source project has a limited visibility.
Mesh.cpp 26.93 KiB
// $Id: Mesh.cpp,v 1.223 2008-06-27 13:50:35 geuzaine Exp $
//
// Copyright (C) 1997-2008 C. Geuzaine, J.-F. Remacle
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to <gmsh@geuz.org>.
#include <math.h>
#include "Message.h"
#include "GmshUI.h"
#include "GModel.h"
#include "MElement.h"
#include "Draw.h"
#include "Context.h"
#include "OS.h"
#include "gl2ps.h"
#include "VertexArray.h"
#include "SmoothData.h"
#include "PView.h"
#include "PViewData.h"
extern Context_T CTX;
// General helper routines
static unsigned int getColorByEntity(GEntity *e)
{
if(e->getSelection()){ // selection
return CTX.color.geom.selection;
}
else if(e->useColor()){ // forced from a script
return e->getColor();
}
else if(CTX.mesh.color_carousel == 1){ // by elementary entity
return CTX.color.mesh.carousel[abs(e->tag() % 20)];
}
else if(CTX.mesh.color_carousel == 2){ // by physical entity
int np = e->physicals.size();
int p = np ? e->physicals[np - 1] : 0;
return CTX.color.mesh.carousel[abs(p % 20)];
}
else{
return CTX.color.fg;
}
}
static unsigned int getColorByElement(MElement *ele)
{
if(ele->getVisibility() > 1){ // selection
return CTX.color.geom.selection;
}
else if(CTX.mesh.color_carousel == 0){ // by element type
switch(ele->getNumEdges()){
case 1: return CTX.color.mesh.line;
case 3: return CTX.color.mesh.triangle;
case 4: return CTX.color.mesh.quadrangle;
case 6: return CTX.color.mesh.tetrahedron;
case 12: return CTX.color.mesh.hexahedron;
case 9: return CTX.color.mesh.prism;
case 8: return CTX.color.mesh.pyramid;
default: return CTX.color.mesh.vertex;
}
}
else if(CTX.mesh.color_carousel == 3){ // by partition
return CTX.color.mesh.carousel[abs(ele->getPartition() % 20)];
}
else{
// by elementary or physical entity (this is not perfect (since
// e.g. a triangle can have no vertices categorized on a surface),
// but it's the best we can do "fast" since we don't store the
// associated entity in the element
for(int i = 0; i < ele->getNumVertices(); i++){
GEntity *e = ele->getVertex(i)->onWhat();
if(e && (e->dim() == ele->getDim()))
return getColorByEntity(e);
}
}
return CTX.color.fg;
}
static double evalCutPlane(double x, double y, double z)
{
return CTX.mesh.cut_planea * x + CTX.mesh.cut_planeb * y +
CTX.mesh.cut_planec * z + CTX.mesh.cut_planed;
}
static double intersectCutPlane(MElement *ele)
{
MVertex *v = ele->getVertex(0);
double val = evalCutPlane(v->x(), v->y(), v->z());
for(int i = 1; i < ele->getNumVertices(); i++){
v = ele->getVertex(i);
if(val * evalCutPlane(v->x(), v->y(), v->z()) <= 0)
return 0.; // the element intersects the cut plane
}
return val;
}
static bool isElementVisible(MElement *ele)
{
if(!ele->getVisibility()) return false;
if(CTX.mesh.quality_sup) {
double q;
if(CTX.mesh.quality_type == 2)
q = ele->rhoShapeMeasure();
else if(CTX.mesh.quality_type == 1)
q = ele->etaShapeMeasure();
else
q = ele->gammaShapeMeasure();
if(q < CTX.mesh.quality_inf || q > CTX.mesh.quality_sup) return false;
}
if(CTX.mesh.radius_sup) {
double r = ele->maxEdge();
if(r < CTX.mesh.radius_inf || r > CTX.mesh.radius_sup) return false;
}
if(CTX.mesh.use_cut_plane){
if(ele->getDim() < 3 && CTX.mesh.cut_plane_only_volume){
}
else if(intersectCutPlane(ele) < 0) return false;
}
return true;
}
template<class T>
static bool areAllElementsVisible(std::vector<T*> &elements)
{
for(unsigned int i = 0; i < elements.size(); i++)
if(!isElementVisible(elements[i])) return false;
return true;
}
template<class T>
static bool areSomeElementsCurved(std::vector<T*> &elements)
{
for(unsigned int i = 0; i < elements.size(); i++)
if(elements[i]->getPolynomialOrder() > 1) return true;
return false;
}
static int getLabelStep(int total)
{
int step;
if(CTX.mesh.label_frequency == 0.0)
step = total;
else
step = (int)(100.0 / CTX.mesh.label_frequency);
return (step > total) ? total : step;
}
template<class T>
static void drawElementLabels(GEntity *e, std::vector<T*> &elements,
int forceColor=0, unsigned int color=0)
{
unsigned col = forceColor ? color : getColorByEntity(e);
glColor4ubv((GLubyte *) & col);
int labelStep = getLabelStep(elements.size());
for(unsigned int i = 0; i < elements.size(); i++){
MElement *ele = elements[i];
if(!isElementVisible(ele)) continue;
if(i % labelStep == 0) {
SPoint3 pc = ele->barycenter();
char str[256];
if(CTX.mesh.label_type == 4)
sprintf(str, "(%g,%g,%g)", pc.x(), pc.y(), pc.z());
else if(CTX.mesh.label_type == 3)
sprintf(str, "%d", ele->getPartition());
else if(CTX.mesh.label_type == 2){
int np = e->physicals.size();
int p = np ? e->physicals[np - 1] : 0;
sprintf(str, "%d", p);
}
else if(CTX.mesh.label_type == 1)
sprintf(str, "%d", e->tag());
else
sprintf(str, "%d", ele->getNum());
glRasterPos3d(pc.x(), pc.y(), pc.z());
Draw_String(str);
}
}
}
template<class T>
static void drawNormals(std::vector<T*> &elements)
{
glColor4ubv((GLubyte *) & CTX.color.mesh.normals);
for(unsigned int i = 0; i < elements.size(); i++){
MElement *ele = elements[i];
if(!isElementVisible(ele)) continue;
SVector3 n = ele->getFace(0).normal();
for(int j = 0; j < 3; j++)
n[j] *= CTX.mesh.normals * CTX.pixel_equiv_x / CTX.s[j];
SPoint3 pc = ele->barycenter();
Draw_Vector(CTX.vector_type, 0, CTX.arrow_rel_head_radius,
CTX.arrow_rel_stem_length, CTX.arrow_rel_stem_radius,
pc.x(), pc.y(), pc.z(), n[0], n[1], n[2], CTX.mesh.light);
}
}
template<class T>
static void drawTangents(std::vector<T*> &elements)
{
glColor4ubv((GLubyte *) & CTX.color.mesh.tangents);
for(unsigned int i = 0; i < elements.size(); i++){
MElement *ele = elements[i];
if(!isElementVisible(ele)) continue;
SVector3 t = ele->getEdge(0).tangent();
for(int j = 0; j < 3; j++)
t[j] *= CTX.mesh.tangents * CTX.pixel_equiv_x / CTX.s[j];
SPoint3 pc = ele->barycenter();
Draw_Vector(CTX.vector_type, 0, CTX.arrow_rel_head_radius,
CTX.arrow_rel_stem_length, CTX.arrow_rel_stem_radius,
pc.x(), pc.y(), pc.z(), t[0], t[1], t[2], CTX.mesh.light);
}
}
static void drawVertexLabel(GEntity *e, MVertex *v, int partition=-1)
{
if(!v->getVisibility()) return;
int np = e->physicals.size();
int physical = np ? e->physicals[np - 1] : 0;
char str[256];
if(CTX.mesh.label_type == 4)
sprintf(str, "(%.16g,%.16g,%.16g)", v->x(), v->y(), v->z());
else if(CTX.mesh.label_type == 3){
if(partition < 0)
sprintf(str, "NA");
else
sprintf(str, "%d", partition);
}
else if(CTX.mesh.label_type == 2)
sprintf(str, "%d", physical);
else if(CTX.mesh.label_type == 1)
sprintf(str, "%d", e->tag());
else
sprintf(str, "%d", v->getNum());
if(v->getPolynomialOrder() > 1)
glColor4ubv((GLubyte *) & CTX.color.mesh.vertex_sup);
else
glColor4ubv((GLubyte *) & CTX.color.mesh.vertex);
glRasterPos3d(v->x(), v->y(), v->z());
Draw_String(str);
}
static void drawVerticesPerEntity(GEntity *e)
{
if(CTX.mesh.points) {
if(CTX.mesh.point_type) {
for(unsigned int i = 0; i < e->mesh_vertices.size(); i++){
MVertex *v = e->mesh_vertices[i];
if(!v->getVisibility()) continue;
if(v->getPolynomialOrder() > 1)
glColor4ubv((GLubyte *) & CTX.color.mesh.vertex_sup);
else
glColor4ubv((GLubyte *) & CTX.color.mesh.vertex);
Draw_Sphere(CTX.mesh.point_size, v->x(), v->y(), v->z(), CTX.mesh.light);
}
}
else{
glBegin(GL_POINTS);
for(unsigned int i = 0; i < e->mesh_vertices.size(); i++){
MVertex *v = e->mesh_vertices[i];
if(!v->getVisibility()) continue;
if(v->getPolynomialOrder() > 1)
glColor4ubv((GLubyte *) & CTX.color.mesh.vertex_sup);
else
glColor4ubv((GLubyte *) & CTX.color.mesh.vertex);
glVertex3d(v->x(), v->y(), v->z());
}
glEnd();
}
}
if(CTX.mesh.points_num) {
int labelStep = getLabelStep(e->mesh_vertices.size());
for(unsigned int i = 0; i < e->mesh_vertices.size(); i++)
if(i % labelStep == 0) drawVertexLabel(e, e->mesh_vertices[i]);
}
}
template<class T>
static void drawVerticesPerElement(GEntity *e, std::vector<T*> &elements)
{
for(unsigned int i = 0; i < elements.size(); i++){
MElement *ele = elements[i];
for(int j = 0; j < ele->getNumVertices(); j++){
MVertex *v = ele->getVertex(j);
if(isElementVisible(ele) && v->getVisibility()){
if(CTX.mesh.points) {
if(v->getPolynomialOrder() > 1)
glColor4ubv((GLubyte *) & CTX.color.mesh.vertex_sup);
else
glColor4ubv((GLubyte *) & CTX.color.mesh.vertex);
if(CTX.mesh.point_type)
Draw_Sphere(CTX.mesh.point_size, v->x(), v->y(), v->z(), CTX.mesh.light);
else{
glBegin(GL_POINTS);
glVertex3d(v->x(), v->y(), v->z());
glEnd();
}
}
if(CTX.mesh.points_num)
drawVertexLabel(e, v);
}
}
}
}
template<class T>
static void drawBarycentricDual(std::vector<T*> &elements)
{
glColor4ubv((GLubyte *) & CTX.color.fg);
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x0F0F);
gl2psEnable(GL2PS_LINE_STIPPLE);
glBegin(GL_LINES);
for(unsigned int i = 0; i < elements.size(); i++){
MElement *ele = elements[i];
if(!isElementVisible(ele)) continue;
SPoint3 pc = ele->barycenter();
if(ele->getDim() == 2){
for(int j = 0; j < ele->getNumEdges(); j++){
MEdge e = ele->getEdge(j);
SPoint3 p = e.barycenter();
glVertex3d(pc.x(), pc.y(), pc.z());
glVertex3d(p.x(), p.y(), p.z());
}
}
else if(ele->getDim() == 3){
for(int j = 0; j < ele->getNumFaces(); j++){
MFace f = ele->getFace(j);
SPoint3 p = f.barycenter();
glVertex3d(pc.x(), pc.y(), pc.z());
glVertex3d(p.x(), p.y(), p.z());
for(int k = 0; k < f.getNumVertices(); k++){
MEdge e(f.getVertex(k), (k == f.getNumVertices() - 1) ?
f.getVertex(0) : f.getVertex(k + 1));
SPoint3 pe = e.barycenter();
glVertex3d(p.x(), p.y(), p.z());
glVertex3d(pe.x(), pe.y(), pe.z());
}
}
}
}
glEnd();
glDisable(GL_LINE_STIPPLE);
gl2psDisable(GL2PS_LINE_STIPPLE);
}
// Routine to fill the smooth normal container
template<class T>
static void addSmoothNormals(GEntity *e, std::vector<T*> &elements)
{
for(unsigned int i = 0; i < elements.size(); i++){
MElement *ele = elements[i];
SPoint3 pc(0., 0., 0.);
if(CTX.mesh.explode != 1.) pc = ele->barycenter();
for(int j = 0; j < ele->getNumFacesRep(); j++){
double x[3], y[3], z[3];
SVector3 n[3];
ele->getFaceRep(j, x, y, z, n);
for(int k = 0; k < 3; k++){
if(CTX.mesh.explode != 1.){
x[k] = pc[0] + CTX.mesh.explode * (x[k] - pc[0]);
y[k] = pc[1] + CTX.mesh.explode * (y[k] - pc[1]);
z[k] = pc[2] + CTX.mesh.explode * (z[k] - pc[2]);
}
e->model()->normals->add(x[k], y[k], z[k], n[k][0], n[k][1], n[k][2]);
}
}
}
}
// Routines for filling and drawing the vertex arrays
template<class T>
static void addElementsInArrays(GEntity *e, std::vector<T*> &elements,
bool edges, bool faces)
{
for(unsigned int i = 0; i < elements.size(); i++){
MElement *ele = elements[i];
if(!isElementVisible(ele) || ele->getDim() < 1) continue;
if(CTX.mesh.use_cut_plane && CTX.mesh.cut_plane_draw_intersect)
if(e->dim() == 3 && intersectCutPlane(ele)) continue;
unsigned int c = getColorByElement(ele);
unsigned int col[4] = {c, c, c, c};
SPoint3 pc(0., 0., 0.);
if(CTX.mesh.explode != 1.) pc = ele->barycenter();
if(edges){
bool unique = e->dim() > 1 && !CTX.pick_elements;
for(int j = 0; j < ele->getNumEdgesRep(); j++){
double x[2], y[2], z[2];
SVector3 n[2];
ele->getEdgeRep(j, x, y, z, n);
if(CTX.mesh.explode != 1.){
for(int k = 0; k < 2; k++){
x[k] = pc[0] + CTX.mesh.explode * (x[k] - pc[0]);
y[k] = pc[1] + CTX.mesh.explode * (y[k] - pc[1]);
z[k] = pc[2] + CTX.mesh.explode * (z[k] - pc[2]);
}
}
if(e->dim() == 2 && CTX.mesh.smooth_normals)
for(int k = 0; k < 2; k++)
e->model()->normals->get(x[k], y[k], z[k], n[k][0], n[k][1], n[k][2]);
e->va_lines->add(x, y, z, n, col, ele, unique);
}
}
if(faces){
bool unique = e->dim() > 2 && !CTX.pick_elements;
bool skin = e->dim() > 2 && CTX.mesh.draw_skin_only;
for(int j = 0; j < ele->getNumFacesRep(); j++){
double x[3], y[3], z[3];
SVector3 n[3];
ele->getFaceRep(j, x, y, z, n);
if(CTX.mesh.explode != 1.){
for(int k = 0; k < 3; k++){
x[k] = pc[0] + CTX.mesh.explode * (x[k] - pc[0]);
y[k] = pc[1] + CTX.mesh.explode * (y[k] - pc[1]);
z[k] = pc[2] + CTX.mesh.explode * (z[k] - pc[2]);
}
}
if(e->dim() == 2 && CTX.mesh.smooth_normals)
for(int k = 0; k < 3; k++)
e->model()->normals->get(x[k], y[k], z[k], n[k][0], n[k][1], n[k][2]);
e->va_triangles->add(x, y, z, n, col, ele, unique, skin);
}
}
}
}
static void drawArrays(GEntity *e, VertexArray *va, GLint type, bool useNormalArray,
int forceColor=0, unsigned int color=0)
{
if(!va) return;
// If we want to be enable picking of individual elements we need to
// draw each one separately
if(CTX.render_mode == GMSH_SELECT && CTX.pick_elements) {
if(va->getNumElementPointers() == va->getNumVertices()){
for(int i = 0; i < va->getNumVertices(); i += va->getNumVerticesPerElement()){
glPushName(va->getNumVerticesPerElement());
glPushName(i);
glBegin(type);
for(int j = 0; j < va->getNumVerticesPerElement(); j++)
glVertex3fv(va->getVertexArray(3 * (i + j)));
glEnd();
glPopName();
glPopName();
}
return;
}
}
glVertexPointer(3, GL_FLOAT, 0, va->getVertexArray());
glNormalPointer(GL_BYTE, 0, va->getNormalArray());
glColorPointer(4, GL_UNSIGNED_BYTE, 0, va->getColorArray());
glEnableClientState(GL_VERTEX_ARRAY);
if(useNormalArray){
glEnable(GL_LIGHTING);
glEnableClientState(GL_NORMAL_ARRAY);
}
else
glDisableClientState(GL_NORMAL_ARRAY);
if(forceColor){
glDisableClientState(GL_COLOR_ARRAY);
glColor4ubv((GLubyte *) & color);
}
else if(CTX.pick_elements ||
(!e->getSelection() && (CTX.mesh.color_carousel == 0 ||
CTX.mesh.color_carousel == 3))){
glEnableClientState(GL_COLOR_ARRAY);
}
else{
glDisableClientState(GL_COLOR_ARRAY);
color = getColorByEntity(e);
glColor4ubv((GLubyte *) & color);
}
if(va->getNumVerticesPerElement() > 2 && CTX.polygon_offset)
glEnable(GL_POLYGON_OFFSET_FILL);
glDrawArrays(type, 0, va->getNumVertices());
glDisable(GL_POLYGON_OFFSET_FILL);
glDisable(GL_LIGHTING);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
// GVertex drawing routines
class drawMeshGVertex {
public:
void operator () (GVertex *v)
{
if(!v->getVisibility()) return;
if(CTX.render_mode == GMSH_SELECT) {
glPushName(0);
glPushName(v->tag());
}
if(CTX.mesh.points || CTX.mesh.points_num)
drawVerticesPerEntity(v);
if(CTX.render_mode == GMSH_SELECT) {
glPopName();
glPopName();
}
}
};
// GEdge drawing routines
class initMeshGEdge {
private:
int _estimateNumLines(GEdge *e)
{
int num = 0;
if(CTX.mesh.lines){
num += e->lines.size();
if(areSomeElementsCurved(e->lines)) num *= 2;
}
return num + 100;
}
public:
void operator () (GEdge *e)
{
if(!e->getVisibility()) return;
e->deleteVertexArrays();
e->setAllElementsVisible(CTX.mesh.lines && areAllElementsVisible(e->lines));
if(CTX.mesh.lines){
e->va_lines = new VertexArray(2, _estimateNumLines(e));
addElementsInArrays(e, e->lines, CTX.mesh.lines, false);
e->va_lines->finalize();
}
}
};
class drawMeshGEdge {
public:
void operator () (GEdge *e)
{
if(!e->getVisibility()) return;
if(CTX.render_mode == GMSH_SELECT) {
glPushName(1);
glPushName(e->tag());
}
if(CTX.mesh.lines)
drawArrays(e, e->va_lines, GL_LINES, false);
if(CTX.mesh.lines_num)
drawElementLabels(e, e->lines);
if(CTX.mesh.points || CTX.mesh.points_num){
if(e->getAllElementsVisible())
drawVerticesPerEntity(e);
else
drawVerticesPerElement(e, e->lines);
}
if(CTX.mesh.tangents)
drawTangents(e->lines);
if(CTX.render_mode == GMSH_SELECT) {
glPopName();
glPopName();
}
}
};
// GFace drawing routines
class initSmoothNormalsGFace {
public:
void operator () (GFace *f)
{
addSmoothNormals(f, f->triangles);
addSmoothNormals(f, f->quadrangles);
}
};
class initMeshGFace {
private:
bool _curved;
int _estimateNumLines(GFace *f)
{
int num = 0;
if(CTX.mesh.surfaces_edges){
num += (3 * f->triangles.size() + 4 * f->quadrangles.size()) / 2;
if(CTX.mesh.explode != 1.) num *= 2;
if(_curved) num *= 2;
}
return num + 100;
}
int _estimateNumTriangles(GFace *f)
{
int num = 0;
if(CTX.mesh.surfaces_faces){
num += (f->triangles.size() + 2 * f->quadrangles.size());
if(_curved) num *= 4;
}
return num + 100;
}
public:
void operator () (GFace *f)
{
if(!f->getVisibility()) return;
f->deleteVertexArrays();
f->setAllElementsVisible
(CTX.mesh.triangles && areAllElementsVisible(f->triangles) &&
CTX.mesh.quadrangles && areAllElementsVisible(f->quadrangles));
bool edg = CTX.mesh.surfaces_edges;
bool fac = CTX.mesh.surfaces_faces;
if(edg || fac){
_curved = (areSomeElementsCurved(f->triangles) ||
areSomeElementsCurved(f->quadrangles));
f->va_lines = new VertexArray(2, _estimateNumLines(f));
f->va_triangles = new VertexArray(3, _estimateNumTriangles(f));
if(CTX.mesh.triangles) addElementsInArrays(f, f->triangles, edg, fac);
if(CTX.mesh.quadrangles) addElementsInArrays(f, f->quadrangles, edg, fac);
f->va_lines->finalize();
f->va_triangles->finalize();
}
}
};
class drawMeshGFace {
public:
void operator () (GFace *f)
{
if(!f->getVisibility()) return;
if(CTX.render_mode == GMSH_SELECT) {
glPushName(2);
glPushName(f->tag());
}
drawArrays(f, f->va_lines, GL_LINES, CTX.mesh.light && CTX.mesh.light_lines,
CTX.mesh.surfaces_faces, CTX.color.mesh.line);
drawArrays(f, f->va_triangles, GL_TRIANGLES, CTX.mesh.light);
if(CTX.mesh.surfaces_num) {
if(CTX.mesh.triangles)
drawElementLabels(f, f->triangles, CTX.mesh.surfaces_faces, CTX.color.mesh.line);
if(CTX.mesh.quadrangles)
drawElementLabels(f, f->quadrangles, CTX.mesh.surfaces_faces, CTX.color.mesh.line);
}
if(CTX.mesh.points || CTX.mesh.points_num){
if(f->getAllElementsVisible())
drawVerticesPerEntity(f);
else{
if(CTX.mesh.triangles) drawVerticesPerElement(f, f->triangles);
if(CTX.mesh.quadrangles) drawVerticesPerElement(f, f->quadrangles);
}
}
if(CTX.mesh.normals) {
if(CTX.mesh.triangles) drawNormals(f->triangles);
if(CTX.mesh.quadrangles) drawNormals(f->quadrangles);
}
if(CTX.mesh.dual) {
if(CTX.mesh.triangles) drawBarycentricDual(f->triangles);
if(CTX.mesh.quadrangles) drawBarycentricDual(f->quadrangles);
}
if(CTX.render_mode == GMSH_SELECT) {
glPopName();
glPopName();
}
}
};
// GRegion drawing routines
class initMeshGRegion {
private:
bool _curved;
int _estimateNumLines(GRegion *r)
{
int num = 0;
if(CTX.mesh.volumes_edges){
// suppose edge shared by 4 elements on averge (pessmistic)
num += (12 * r->tetrahedra.size() + 24 * r->hexahedra.size() +
18 * r->prisms.size() + 16 * r->pyramids.size()) / 4;
if(CTX.mesh.use_cut_plane && CTX.mesh.cut_plane_draw_intersect)
num = (int)sqrt((double)num);
if(CTX.mesh.explode != 1.) num *= 4;
if(_curved) num *= 2;
}
return num + 100;
}
int _estimateNumTriangles(GRegion *r)
{
int num = 0;
if(CTX.mesh.volumes_faces){
num += (4 * r->tetrahedra.size() + 12 * r->hexahedra.size() +
8 * r->prisms.size() + 6 * r->pyramids.size()) / 2;
if(CTX.mesh.use_cut_plane && CTX.mesh.cut_plane_draw_intersect)
num = (int)sqrt((double)num);
if(CTX.mesh.explode != 1.) num *= 2;
if(_curved) num *= 4;
}
return num + 100;
}
public:
void operator () (GRegion *r)
{
if(!r->getVisibility()) return;
r->deleteVertexArrays();
r->setAllElementsVisible
(CTX.mesh.tetrahedra && areAllElementsVisible(r->tetrahedra) &&
CTX.mesh.hexahedra && areAllElementsVisible(r->hexahedra) &&
CTX.mesh.prisms && areAllElementsVisible(r->prisms) &&
CTX.mesh.pyramids && areAllElementsVisible(r->pyramids));
bool edg = CTX.mesh.volumes_edges;
bool fac = CTX.mesh.volumes_faces;
if(edg || fac){
_curved = (areSomeElementsCurved(r->tetrahedra) ||
areSomeElementsCurved(r->hexahedra) ||
areSomeElementsCurved(r->prisms) ||
areSomeElementsCurved(r->pyramids));
r->va_lines = new VertexArray(2, _estimateNumLines(r));
r->va_triangles = new VertexArray(3, _estimateNumTriangles(r));
if(CTX.mesh.tetrahedra) addElementsInArrays(r, r->tetrahedra, edg, fac);
if(CTX.mesh.hexahedra) addElementsInArrays(r, r->hexahedra, edg, fac);
if(CTX.mesh.prisms) addElementsInArrays(r, r->prisms, edg, fac);
if(CTX.mesh.pyramids) addElementsInArrays(r, r->pyramids, edg, fac);
r->va_lines->finalize();
r->va_triangles->finalize();
}
}
};
class drawMeshGRegion {
public:
void operator () (GRegion *r)
{
if(!r->getVisibility()) return;
if(CTX.render_mode == GMSH_SELECT) {
glPushName(3);
glPushName(r->tag());
}
drawArrays(r, r->va_lines, GL_LINES, CTX.mesh.light && CTX.mesh.light_lines,
CTX.mesh.volumes_faces, CTX.color.mesh.line);
drawArrays(r, r->va_triangles, GL_TRIANGLES, CTX.mesh.light);
if(CTX.mesh.volumes_num) {
if(CTX.mesh.tetrahedra)
drawElementLabels(r, r->tetrahedra, CTX.mesh.volumes_faces ||
CTX.mesh.surfaces_faces, CTX.color.mesh.line);
if(CTX.mesh.hexahedra)
drawElementLabels(r, r->hexahedra, CTX.mesh.volumes_faces ||
CTX.mesh.surfaces_faces, CTX.color.mesh.line);
if(CTX.mesh.prisms)
drawElementLabels(r, r->prisms, CTX.mesh.volumes_faces ||
CTX.mesh.surfaces_faces, CTX.color.mesh.line);
if(CTX.mesh.pyramids)
drawElementLabels(r, r->pyramids, CTX.mesh.volumes_faces ||
CTX.mesh.surfaces_faces, CTX.color.mesh.line);
}
if(CTX.mesh.points || CTX.mesh.points_num){
if(r->getAllElementsVisible())
drawVerticesPerEntity(r);
else{
if(CTX.mesh.tetrahedra) drawVerticesPerElement(r, r->tetrahedra);
if(CTX.mesh.hexahedra) drawVerticesPerElement(r, r->hexahedra);
if(CTX.mesh.prisms) drawVerticesPerElement(r, r->prisms);
if(CTX.mesh.pyramids) drawVerticesPerElement(r, r->pyramids);
}
}
if(CTX.mesh.dual) {
if(CTX.mesh.tetrahedra) drawBarycentricDual(r->tetrahedra);
if(CTX.mesh.hexahedra) drawBarycentricDual(r->hexahedra);
if(CTX.mesh.prisms) drawBarycentricDual(r->prisms);
if(CTX.mesh.pyramids) drawBarycentricDual(r->pyramids);
}
if(CTX.render_mode == GMSH_SELECT) {
glPopName();
glPopName();
}
}
};
// Main drawing routine
void Draw_Mesh()
{
GModel *m = GModel::current();
// make sure to flag any model-dependent post-processing view as
// changed if the underlying mesh has, before resetting the changed
// flag
for(unsigned int i = 0; i < PView::list.size(); i++)
if(PView::list[i]->getData()->hasModel(m) && CTX.mesh.changed)
PView::list[i]->setChanged(true);
if(!CTX.mesh.draw) return;
glPointSize(CTX.mesh.point_size);
gl2psPointSize(CTX.mesh.point_size * CTX.print.eps_point_size_factor);
glLineWidth(CTX.mesh.line_width);
gl2psLineWidth(CTX.mesh.line_width * CTX.print.eps_line_width_factor);
if(CTX.mesh.light_two_side)
glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
else
glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
for(int i = 0; i < 6; i++)
if(CTX.clip[i] & 2)
glEnable((GLenum)(GL_CLIP_PLANE0 + i));
else
glDisable((GLenum)(GL_CLIP_PLANE0 + i));
static bool busy = false;
if(!busy){
busy = true;
int status = m->getMeshStatus();
if(CTX.mesh.changed) {
Msg::Debug("Mesh has changed: reinitializing drawing data", CTX.mesh.changed);
if(status >= 1 && CTX.mesh.changed & ENT_LINE)
std::for_each(m->firstEdge(), m->lastEdge(), initMeshGEdge());
if(status >= 2 && CTX.mesh.changed & ENT_SURFACE){
if(m->normals) delete m->normals;
m->normals = new smooth_normals(CTX.mesh.angle_smooth_normals);
if(CTX.mesh.smooth_normals)
std::for_each(m->firstFace(), m->lastFace(), initSmoothNormalsGFace());
std::for_each(m->firstFace(), m->lastFace(), initMeshGFace());
}
if(status >= 3 && CTX.mesh.changed & ENT_VOLUME)
std::for_each(m->firstRegion(), m->lastRegion(), initMeshGRegion());
}
if(status >= 0)
std::for_each(m->firstVertex(), m->lastVertex(), drawMeshGVertex());
if(status >= 1)
std::for_each(m->firstEdge(), m->lastEdge(), drawMeshGEdge());
if(status >= 2)
std::for_each(m->firstFace(), m->lastFace(), drawMeshGFace());
if(status >= 3)
std::for_each(m->firstRegion(), m->lastRegion(), drawMeshGRegion());
CTX.mesh.changed = 0;
busy = false;
}
for(int i = 0; i < 6; i++)
glDisable((GLenum)(GL_CLIP_PLANE0 + i));
}