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26 results

MinMax.cpp

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  • Forked from gmsh / gmsh
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    • Christophe Geuzaine's avatar
      c92b3a91
      · c92b3a91
      Christophe Geuzaine authored
      New option to specify the interactive rotation center (default is now
      the center of gravity, instead of 0,0,0)
      c92b3a91
      History
      Christophe Geuzaine authored
      New option to specify the interactive rotation center (default is now
      the center of gravity, instead of 0,0,0)
    MinMax.cpp 4.53 KiB
    // $Id: MinMax.cpp,v 1.13 2003-03-26 16:57:07 geuzaine Exp $
    //
    // Copyright (C) 1997-2003 C. Geuzaine, J.-F. Remacle
    //
    // This program is free software; you can redistribute it and/or modify
    // it under the terms of the GNU General Public License as published by
    // the Free Software Foundation; either version 2 of the License, or
    // (at your option) any later version.
    //
    // This program is distributed in the hope that it will be useful,
    // but WITHOUT ANY WARRANTY; without even the implied warranty of
    // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    // GNU General Public License for more details.
    //
    // You should have received a copy of the GNU General Public License
    // along with this program; if not, write to the Free Software
    // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
    // USA.
    // 
    // Please report all bugs and problems to "gmsh@geuz.org".
    
    #include "Gmsh.h"
    #include "Numeric.h"
    #include "Vertex.h"
    #include "Context.h"
    
    extern Context_T CTX;
    
    void minmax(void *a, void *b)
    {
      Vertex *v;
      v = *(Vertex **) a;
      CTX.min[0] = (CTX.min[0] < v->Pos.X) ? CTX.min[0] : v->Pos.X;
      CTX.max[0] = (CTX.max[0] > v->Pos.X) ? CTX.max[0] : v->Pos.X;
      CTX.min[1] = (CTX.min[1] < v->Pos.Y) ? CTX.min[1] : v->Pos.Y;
      CTX.max[1] = (CTX.max[1] > v->Pos.Y) ? CTX.max[1] : v->Pos.Y;
      CTX.min[2] = (CTX.min[2] < v->Pos.Z) ? CTX.min[2] : v->Pos.Z;
      CTX.max[2] = (CTX.max[2] > v->Pos.Z) ? CTX.max[2] : v->Pos.Z;
    
      CTX.cg[0] += v->Pos.X;
      CTX.cg[1] += v->Pos.Y;
      CTX.cg[2] += v->Pos.Z;
    }
    
    void CalculateMinMax(Tree_T * t, double *bbox)
    {
      Vertex *v;
      double frac;
      int exp;
    
      CTX.cg[0] = 0.0;
      CTX.cg[1] = 0.0;
      CTX.cg[2] = 0.0;
    
      if(!Tree_Nbr(t)) {
        if(!bbox || (bbox[0] > bbox[1])) {  //the bbox is wrong
          CTX.min[0] = CTX.min[1] = CTX.min[2] = -1.;
          CTX.max[0] = CTX.max[1] = CTX.max[2] = 1.;
          CTX.range[0] = CTX.range[1] = CTX.range[2] = 0.;
          CTX.lc = CTX.lc_middle = 1.;
          return;
        }
        else {
          CTX.min[0] = bbox[0];
          CTX.max[0] = bbox[1];
          CTX.min[1] = bbox[2];
          CTX.max[1] = bbox[3];
          CTX.min[2] = bbox[4];
          CTX.max[2] = bbox[5];
    
          CTX.cg[0] = (CTX.min[0] + CTX.max[0])/2.;
          CTX.cg[1] = (CTX.min[1] + CTX.max[1])/2.;
          CTX.cg[2] = (CTX.min[2] + CTX.max[2])/2.;
        }
      }
      else {
        Tree_Right(t, &v);
        CTX.min[0] = CTX.max[0] = v->Pos.X;
        CTX.min[1] = CTX.max[1] = v->Pos.Y;
        CTX.min[2] = CTX.max[2] = v->Pos.Z;
        Tree_Action(t, minmax);
        int nb = Tree_Nbr(t);
        CTX.cg[0] /= nb;
        CTX.cg[1] /= nb;
        CTX.cg[2] /= nb;
      }
    
      CTX.range[0] = CTX.max[0] - CTX.min[0];
      CTX.range[1] = CTX.max[1] - CTX.min[1];
      CTX.range[2] = CTX.max[2] - CTX.min[2];
    
      if(CTX.range[0] == 0. && CTX.range[1] == 0. && CTX.range[2] == 0.) {
        CTX.min[0] -= 1.;
        CTX.min[1] -= 1.;
        CTX.max[0] += 1.;
        CTX.max[1] += 1.;
        CTX.lc = 1.;
        CTX.lc_middle = 0.;
      }
      else if(CTX.range[0] == 0. && CTX.range[1] == 0.) {
        CTX.lc = CTX.lc_middle = CTX.range[2];
        CTX.min[0] -= CTX.lc;
        CTX.min[1] -= CTX.lc;
        CTX.max[0] += CTX.lc;
        CTX.max[1] += CTX.lc;
      }
      else if(CTX.range[0] == 0. && CTX.range[2] == 0.) {
        CTX.lc = CTX.lc_middle = CTX.range[1];
        CTX.min[0] -= CTX.lc;
        CTX.max[0] += CTX.lc;
      }
      else if(CTX.range[1] == 0. && CTX.range[2] == 0.) {
        CTX.lc = CTX.lc_middle = CTX.range[0];
        CTX.min[1] -= CTX.lc;
        CTX.max[1] += CTX.lc;
      }
      else if(CTX.range[0] == 0.) {
        CTX.lc = sqrt(DSQR(CTX.range[1]) + DSQR(CTX.range[2]));
        CTX.lc_middle = DMIN(CTX.range[1], CTX.range[2]);
        CTX.min[0] -= CTX.lc;
        CTX.max[0] += CTX.lc;
      }
      else if(CTX.range[1] == 0.) {
        CTX.lc = sqrt(DSQR(CTX.range[0]) + DSQR(CTX.range[2]));
        CTX.lc_middle = DMIN(CTX.range[0], CTX.range[2]);
        CTX.min[1] -= CTX.lc;
        CTX.max[1] += CTX.lc;
      }
      else if(CTX.range[2] == 0.) {
        CTX.lc = sqrt(DSQR(CTX.range[0]) + DSQR(CTX.range[1]));
        CTX.lc_middle = DMIN(CTX.range[0], CTX.range[1]);
      }
      else {
        CTX.lc =
          sqrt(DSQR(CTX.range[0]) + DSQR(CTX.range[1]) + DSQR(CTX.range[2]));
        if((CTX.range[1] <= CTX.range[0] && CTX.range[0] <= CTX.range[2])
           || (CTX.range[2] <= CTX.range[0] && CTX.range[0] <= CTX.range[1]))
          CTX.lc_middle = CTX.range[0];
        else if((CTX.range[0] <= CTX.range[1] && CTX.range[1] <= CTX.range[2]) ||
                (CTX.range[2] <= CTX.range[1] && CTX.range[1] <= CTX.range[0]))
          CTX.lc_middle = CTX.range[1];
        else
          CTX.lc_middle = CTX.range[2];
      }
    
      // CTX.lc_order : CTX.lc == f * 10^CTX.lc_order with -1<f<1 
    
      frac = frexp(CTX.lc, &exp);
      CTX.lc_order = (int)floor(log10(ldexp(frac, exp)));
    }