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Christophe Geuzaine authoredChristophe Geuzaine authored
Probe.cpp 5.05 KiB
// Gmsh - Copyright (C) 1997-2008 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to <gmsh@geuz.org>.
#include "Probe.h"
#include "Context.h"
#include "OctreePost.h"
#if defined(HAVE_FLTK)
#include "GmshUI.h"
#include "Draw.h"
#endif
extern Context_T CTX;
int GMSH_ProbePlugin::iview = 0;
StringXNumber ProbeOptions_Number[] = {
{GMSH_FULLRC, "X", GMSH_ProbePlugin::callbackX, 0.},
{GMSH_FULLRC, "Y", GMSH_ProbePlugin::callbackY, 0.},
{GMSH_FULLRC, "Z", GMSH_ProbePlugin::callbackZ, 0.},
{GMSH_FULLRC, "iView", NULL, -1.},
};
extern "C"
{
GMSH_Plugin *GMSH_RegisterProbePlugin()
{
return new GMSH_ProbePlugin();
}
}
void GMSH_ProbePlugin::draw()
{
#if defined(HAVE_FLTK)
int num = (int)ProbeOptions_Number[3].def;
if(num < 0) num = iview;
if(num >= 0 && num < (int)PView::list.size()){
double x = ProbeOptions_Number[0].def;
double y = ProbeOptions_Number[1].def;
double z = ProbeOptions_Number[2].def;
glColor4ubv((GLubyte *) & CTX.color.fg);
glLineWidth(CTX.line_width);
SBoundingBox3d bb = PView::list[num]->getData()->getBoundingBox();
if(x >= bb.min().x() && x <= bb.max().x() &&
y >= bb.min().y() && y <= bb.max().y() &&
z >= bb.min().z() && z <= bb.max().z()){
// we're inside the bounding box: draw a large cross
glBegin(GL_LINES);
glVertex3d(bb.min().x(), y, z); glVertex3d(bb.max().x(), y, z);
glVertex3d(x, bb.min().y(), z); glVertex3d(x, bb.max().y(), z);
glVertex3d(x, y, bb.min().z()); glVertex3d(x, y, bb.max().z());
glEnd();
}
else{
// draw 10-pixel marker
double d = 10 * CTX.pixel_equiv_x / CTX.s[0];
glBegin(GL_LINES);
glVertex3d(x - d, y, z); glVertex3d(x + d, y, z);
glVertex3d(x, y - d, z); glVertex3d(x, y + d, z);
glVertex3d(x, y, z - d); glVertex3d(x, y, z + d);
glEnd();
}
Draw_Sphere(CTX.point_size, x, y, z, 1);
}
#endif
}
double GMSH_ProbePlugin::callback(int num, int action, double value, double *opt)