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yamakawa.h 9.55 KiB
// Gmsh - Copyright (C) 1997-2015 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@geuz.org>.
//
// Contributor(s):
//   Tristan Carrier

#ifndef _YAMAKAWA_H_
#define _YAMAKAWA_H_


#include "GRegion.h"
#include <set>

class Hex{
 private:
  double quality;
  MVertex *a,*b,*c,*d,*e,*f,*g,*h;
 public:
  Hex();
  Hex(MVertex*,MVertex*,MVertex*,MVertex*,MVertex*,MVertex*,MVertex*,MVertex*);
  ~Hex();
  double get_quality() const;
  void set_quality(double);
  MVertex* get_a();
  MVertex* get_b();
  MVertex* get_c();
  MVertex* get_d();
  MVertex* get_e();
  MVertex* get_f();
  MVertex* get_g();
  MVertex* get_h();
  void set_vertices(MVertex*,MVertex*,MVertex*,MVertex*,MVertex*,MVertex*,MVertex*,MVertex*);
  bool operator<(const Hex&) const;
};

class Facet{
 private:
  MVertex *a,*b,*c;
  unsigned long long hash;
 public:
  Facet();
  Facet(MVertex*,MVertex*,MVertex*);
  ~Facet();
  MVertex* get_a();
  MVertex* get_b();
  MVertex* get_c();
  void set_vertices(MVertex*,MVertex*,MVertex*);
  bool same_vertices(Facet);
  void compute_hash();
  unsigned long long get_hash() const;
  bool operator<(const Facet&) const;
};

class Diagonal{
 private:
  MVertex *a,*b;
  unsigned long long hash;
 public:
  Diagonal();
  Diagonal(MVertex*,MVertex*);
  ~Diagonal();
  MVertex* get_a();
  MVertex* get_b();
  void set_vertices(MVertex*,MVertex*);
  bool same_vertices(Diagonal);
  void compute_hash();
  unsigned long long get_hash() const;
  bool operator<(const Diagonal&) const;
};

class Tuple{
 private:
  MVertex *v1,*v2,*v3;
  MElement* element;
  GFace* gf;
  unsigned long long hash;
 public:
  Tuple();
  Tuple(MVertex*,MVertex*,MVertex*,MElement*,GFace*);
  Tuple(MVertex*,MVertex*,MVertex*);
  ~Tuple();
  MVertex* get_v1();
  MVertex* get_v2();
  MVertex* get_v3();
  MElement* get_element() const;
  GFace* get_gf() const;
  bool same_vertices(Tuple);
  unsigned long long get_hash() const;
  bool operator<(const Tuple&) const;
};

class Recombinator{
 private:
  std::vector<Hex> potential;
  std::map<MElement*,bool> markings;
  std::multiset<Facet> hash_tableA;
  std::multiset<Diagonal> hash_tableB;
  std::multiset<Diagonal> hash_tableC;
  std::multiset<Tuple> tuples;
  std::set<MElement*> triangles;
 public:
  Recombinator();
  ~Recombinator();

  std::map<MVertex*,std::set<MVertex*> > vertex_to_vertices;
  std::map<MVertex*,std::set<MElement*> > vertex_to_elements;

  void execute();
  void execute(GRegion*);

  void init_markings(GRegion*);
  void pattern1(GRegion*);
  void pattern2(GRegion*);
  void pattern3(GRegion*);
  void merge(GRegion*);
  void improved_merge(GRegion*);
  void rearrange(GRegion*);
  void statistics(GRegion*);
  void build_tuples(GRegion*);
  void modify_surfaces(GRegion*);
  void modify_surfaces(MVertex*,MVertex*,MVertex*,MVertex*);

  bool sliver(MElement*,Hex);
  double diagonal(MElement*,int&,int&);
  double distance(MVertex*,MVertex*);
  double distance(MVertex*,MVertex*,MVertex*);
  double scalar(MVertex*,MVertex*,MVertex*,MVertex*);
  void two_others(int,int,int&,int&);
  bool valid(Hex,const std::set<MElement*>&);
  bool valid(Hex);
  double eta(MVertex*,MVertex*,MVertex*,MVertex*);
  bool linked(MVertex*,MVertex*);

  void find(MVertex*,MVertex*,const std::vector<MVertex*>&,std::set<MVertex*>&);
  void find(MVertex*,MVertex*,MVertex*,const std::vector<MVertex*>&,std::set<MVertex*>&);
  void find(MVertex*,MVertex*,std::set<MElement*>&);
  void find(MVertex*,Hex,std::set<MElement*>&);
  MVertex* find(MVertex*,MVertex*,MVertex*,MVertex*,const std::set<MElement*>&);

  void intersection(const std::set<MVertex*>&,const std::set<MVertex*>&,const std::vector<MVertex*>&,std::set<MVertex*>&);
  void intersection(const std::set<MVertex*>&,const std::set<MVertex*>&,const std::set<MVertex*>&,const std::vector<MVertex*>&,std::set<MVertex*>&);
  void intersection(const std::set<MElement*>&,const std::set<MElement*>&,std::set<MElement*>&);

  bool inclusion(MVertex*,Hex);
  bool inclusion(MVertex*,MVertex*,MVertex*,MVertex*,MVertex*);
  bool inclusion(MVertex*,MVertex*,MVertex*,const std::set<MElement*>&);
  bool inclusion(Facet);
  bool inclusion(Diagonal);
  bool duplicate(Diagonal);

  bool conformityA(Hex);
  bool conformityA(MVertex*,MVertex*,MVertex*,MVertex*);
  bool conformityB(Hex);
  bool conformityC(Hex);

  bool faces_statuquo(Hex);
  bool faces_statuquo(MVertex*,MVertex*,MVertex*,MVertex*);

  void build_vertex_to_vertices(GRegion*);
  void build_vertex_to_elements(GRegion*);
  void build_hash_tableA(Hex);
  void build_hash_tableA(MVertex*,MVertex*,MVertex*,MVertex*);
  void build_hash_tableA(Facet);
  void build_hash_tableB(Hex);
  void build_hash_tableB(MVertex*,MVertex*,MVertex*,MVertex*);
  void build_hash_tableB(Diagonal);
  void build_hash_tableC(Hex);
  void build_hash_tableC(Diagonal);

  void print_vertex_to_vertices(GRegion*);
  void print_vertex_to_elements(GRegion*);
  void print_hash_tableA();
  void print_segment(SPoint3,SPoint3,std::ofstream&);

  double scaled_jacobian(MVertex*,MVertex*,MVertex*,MVertex*);
  double max_scaled_jacobian(MElement*,int&);
  double min_scaled_jacobian(Hex);
};

class Prism{
 private:
  double quality;
  MVertex *a,*b,*c,*d,*e,*f;
 public:
  Prism();
  Prism(MVertex*,MVertex*,MVertex*,MVertex*,MVertex*,MVertex*);
  ~Prism();
  double get_quality() const;
  void set_quality(double);
  MVertex* get_a();
  MVertex* get_b();
  MVertex* get_c();
  MVertex* get_d();
  MVertex* get_e();
  MVertex* get_f();
  void set_vertices(MVertex*,MVertex*,MVertex*,MVertex*,MVertex*,MVertex*);
  bool operator<(const Prism&) const;
};

class Supplementary{
 private:
  std::vector<Prism> potential;
  std::map<MElement*,bool> markings;
  std::map<MVertex*,std::set<MVertex*> > vertex_to_vertices;
  std::map<MVertex*,std::set<MElement*> > vertex_to_tetrahedra;
  std::multiset<Facet> hash_tableA;
  std::multiset<Diagonal> hash_tableB;
  std::multiset<Diagonal> hash_tableC;
  std::multiset<Tuple> tuples;
  std::set<MElement*> triangles;
 public:
  Supplementary();
  ~Supplementary();

  void execute();
  void execute(GRegion*);

  void init_markings(GRegion*);
  void pattern(GRegion*);
  void merge(GRegion*);
  void rearrange(GRegion*);
  void statistics(GRegion*);
  void build_tuples(GRegion*);
  void modify_surfaces(GRegion*);
  void modify_surfaces(MVertex*,MVertex*,MVertex*,MVertex*);

  bool four(MElement*);
  bool five(MElement*);
  bool six(MElement*);
  bool eight(MElement*);

  bool sliver(MElement*,Prism);
  bool valid(Prism,const std::set<MElement*>&);
  bool valid(Prism);
  double eta(MVertex*,MVertex*,MVertex*,MVertex*);
  bool linked(MVertex*,MVertex*);

  void find(MVertex*,MVertex*,const std::vector<MVertex*>&,std::set<MVertex*>&);
  void find(MVertex*,Prism,std::set<MElement*>&);

  void intersection(const std::set<MVertex*>&,const std::set<MVertex*>&,const std::vector<MVertex*>&,std::set<MVertex*>&);

  bool inclusion(MVertex*,Prism);
  bool inclusion(MVertex*,MVertex*,MVertex*,MVertex*,MVertex*);
  bool inclusion(MVertex*,MVertex*,MVertex*,const std::set<MElement*>&);
  bool inclusion(Facet);
  bool inclusion(Diagonal);
  bool duplicate(Diagonal);

  bool conformityA(Prism);
  bool conformityA(MVertex*,MVertex*,MVertex*,MVertex*);
  bool conformityB(Prism);
  bool conformityC(Prism);

  bool faces_statuquo(Prism);
  bool faces_statuquo(MVertex*,MVertex*,MVertex*,MVertex*);	
	
  void build_vertex_to_vertices(GRegion*);
  void build_vertex_to_tetrahedra(GRegion*);
  void build_hash_tableA(Prism);
  void build_hash_tableA(MVertex*,MVertex*,MVertex*,MVertex*);
  void build_hash_tableA(Facet);
  void build_hash_tableB(Prism);
  void build_hash_tableB(MVertex*,MVertex*,MVertex*,MVertex*);
  void build_hash_tableB(Diagonal);
  void build_hash_tableC(Prism);
  void build_hash_tableC(Diagonal);

  double scaled_jacobian(MVertex*,MVertex*,MVertex*,MVertex*);
  double min_scaled_jacobian(Prism);
};

class PostOp{
 private:
  int estimate1;
  int estimate2;
  int iterations;
  std::map<MElement*,bool> markings;
  std::map<MVertex*,std::set<MElement*> > vertex_to_tetrahedra;
  std::map<MVertex*,std::set<MElement*> > vertex_to_pyramids;
  std::multiset<Tuple> tuples;
  std::set<MElement*> triangles;
 public:
  PostOp();
  ~PostOp();

  void execute(bool);
  void execute(GRegion*,bool);

  void init_markings(GRegion*);
  void pyramids1(GRegion*);
  void pyramids2(GRegion*);
  void pyramids1(MVertex*,MVertex*,MVertex*,MVertex*,GRegion*);
  void pyramids2(MVertex*,MVertex*,MVertex*,MVertex*,GRegion*);
  void rearrange(GRegion*);
  void statistics(GRegion*);
  void build_tuples(GRegion*);
  void modify_surfaces(GRegion*);
  void modify_surfaces(MVertex*,MVertex*,MVertex*,MVertex*);

  bool four(MElement*);
  bool five(MElement*);
  bool six(MElement*);
  bool eight(MElement*);

  bool equal(MVertex*,MVertex*,MVertex*,MVertex*);
  bool different(MVertex*,MVertex*,MVertex*,MVertex*);
  MVertex* other(MElement*,MVertex*,MVertex*);
  MVertex* other(MElement*,MVertex*,MVertex*,MVertex*);
  void mean(const std::set<MVertex*>&,MVertex*,const std::vector<MElement*>&);
  double workaround(MElement*);

  MVertex* find(MVertex*,MVertex*,MVertex*,MVertex*,MElement*);
  void find_tetrahedra(MVertex*,MVertex*,std::set<MElement*>&);
  void find_pyramids(MVertex*,MVertex*,std::set<MElement*>&);

  void intersection(const std::set<MElement*>&,const std::set<MElement*>&,std::set<MElement*>&);

  void build_vertex_to_tetrahedra(GRegion*);
  void build_vertex_to_tetrahedra(MElement*);
  void erase_vertex_to_tetrahedra(MElement*);

  void build_vertex_to_pyramids(GRegion*);
  void build_vertex_to_pyramids(MElement*);
  void erase_vertex_to_pyramids(MElement*);
};

#endif