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meshGFaceTransfinite.cpp
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meshGFaceTransfinite.cpp 16.44 KiB
// Gmsh - Copyright (C) 1997-2013 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@geuz.org>.
#include <map>
#include "meshGFace.h"
#include "GVertex.h"
#include "GEdge.h"
#include "GFace.h"
#include "MVertex.h"
#include "MTriangle.h"
#include "MQuadrangle.h"
#include "Context.h"
#include "GmshMessage.h"
#include "Numeric.h"
#define SQU(a) ((a)*(a))
/*
s4 +-----c3-----+ s3
| |
| |
c4 c2
| |
| |
s1 +-----c1-----+ s2
*/
// f(u,v) = (1-u) c4(v) + u c2(v) + (1-v) c1(u) + v c3(u)
// - [ (1-u)(1-v) s1 + u(1-v) s2 + uv s3 + (1-u)v s4 ]
#define TRAN_QUA(c1,c2,c3,c4,s1,s2,s3,s4,u,v) \
(1.-u)*c4+u*c2+(1.-v)*c1+v*c3-((1.-u)*(1.-v)*s1+u*(1.-v)*s2+u*v*s3+(1.-u)*v*s4)
// s1=s4=c4
// f(u,v) = u c2 (v) + (1-v) c1(u) + v c3(u) - u(1-v) s2 - uv s3
#define TRAN_TRI(c1,c2,c3,s1,s2,s3,u,v) u*c2+(1.-v)*c1+v*c3-(u*(1.-v)*s2+u*v*s3)
void findTransfiniteCorners(GFace *gf, std::vector<MVertex*> &corners)
{
if(gf->meshAttributes.corners.size()){
// corners have been specified explicitly
for(unsigned int i = 0; i < gf->meshAttributes.corners.size(); i++)
corners.push_back(gf->meshAttributes.corners[i]->mesh_vertices[0]);
}
else{
// try to find the corners automatically
std::list<GEdge*> fedges = gf->edges();
GEdgeLoop el(fedges);
for(GEdgeLoop::iter it = el.begin(); it != el.end(); it++)
corners.push_back(it->getBeginVertex()->mesh_vertices[0]);
// try reaaally hard for 3-sided faces
if(corners.size() == 3){
GEdge *first = 0, *last = 0;
for(std::list<GEdge*>::iterator it = fedges.begin(); it != fedges.end(); it++){
if(((*it)->getBeginVertex()->mesh_vertices[0] == corners[0] &&
(*it)->getEndVertex()->mesh_vertices[0] == corners[1]) ||
((*it)->getBeginVertex()->mesh_vertices[0] == corners[1] &&
(*it)->getEndVertex()->mesh_vertices[0] == corners[0])){
first = *it;
}
if(((*it)->getBeginVertex()->mesh_vertices[0] == corners[2] &&
(*it)->getEndVertex()->mesh_vertices[0] == corners[0]) ||
((*it)->getBeginVertex()->mesh_vertices[0] == corners[0] &&
(*it)->getEndVertex()->mesh_vertices[0] == corners[2])){
last = *it;
}
}
if(first && last){