Select Git revision
Forked from
gmsh / gmsh
Source project has a limited visibility.
MPrism.cpp 18.40 KiB
// Gmsh - Copyright (C) 1997-2017 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@onelab.info>.
#include "MPrism.h"
#include "Numeric.h"
#include "BasisFactory.h"
#include "Context.h"
#include "pointsGenerators.h"
#if defined(HAVE_MESH)
#include "qualityMeasures.h"
#endif
std::map<int, indicesReversed> MPrismN::_order2indicesReversed;
void MPrism::getEdgeRep(bool curved, int num, double *x, double *y, double *z,
SVector3 *n)
{
MVertex *v0 = _v[edges_prism(num, 0)];
MVertex *v1 = _v[edges_prism(num, 1)];
x[0] = v0->x(); y[0] = v0->y(); z[0] = v0->z();
x[1] = v1->x(); y[1] = v1->y(); z[1] = v1->z();
// just one of the potential normals - did not bother computing the normal of
// one of the faces - don't use MElement::_getEdgeRep as it uses MFace, which
// is slow
double nn[3];
normal2points(x[0], y[0], z[0], x[1], y[1], z[1], nn);
n[0] = n[1] = SVector3(nn[0], nn[1], nn[2]);
}
int MPrism::getVolumeSign()
{
double mat[3][3];
mat[0][0] = _v[1]->x() - _v[0]->x();
mat[0][1] = _v[2]->x() - _v[0]->x();
mat[0][2] = _v[3]->x() - _v[0]->x();
mat[1][0] = _v[1]->y() - _v[0]->y();
mat[1][1] = _v[2]->y() - _v[0]->y();
mat[1][2] = _v[3]->y() - _v[0]->y();
mat[2][0] = _v[1]->z() - _v[0]->z();
mat[2][1] = _v[2]->z() - _v[0]->z();
mat[2][2] = _v[3]->z() - _v[0]->z();
double d = det3x3(mat);
if(d < 0.) return -1;
else if(d > 0.) return 1;
else return 0;
}
void MPrism::getIntegrationPoints(int pOrder, int *npts, IntPt **pts)
{
*npts = getNGQPriPts(pOrder);
*pts = getGQPriPts(pOrder);
}
double MPrism::getInnerRadius()
{
double dist[3], k = 0.;
int triEdges[3] = {0,1,3};
for (int i = 0; i < 3; i++){
MEdge e = getEdge(triEdges[i]);
dist[i] = e.getVertex(0)->distance(e.getVertex(1));
k += 0.5 * dist[i];
}
double radTri = sqrt(k * (k - dist[0]) * (k - dist[1]) * (k - dist[2])) / k;
double radVert = 0.5*getVertex(0)->distance(getVertex(3));
return std::min(radTri,radVert);
}
void MPrism::getFaceInfo(const MFace &face, int &ithFace, int &sign, int &rot) const
{
for (ithFace = 0; ithFace < 5; ithFace++){
MVertex *v0 = _v[faces_prism(ithFace, 0)];
MVertex *v1 = _v[faces_prism(ithFace, 1)];
MVertex *v2 = _v[faces_prism(ithFace, 2)];
if (face.getNumVertices()==3) {
if (v0 == face.getVertex(0) && v1 == face.getVertex(1) && v2 == face.getVertex(2)){
sign = 1; rot = 0; return;
}
if (v0 == face.getVertex(1) && v1 == face.getVertex(2) && v2 == face.getVertex(0)){
sign = 1; rot = 1; return;
}
if (v0 == face.getVertex(2) && v1 == face.getVertex(0) && v2 == face.getVertex(1)){
sign = 1; rot = 2; return;
}
if (v0 == face.getVertex(0) && v1 == face.getVertex(2) && v2 == face.getVertex(1)){
sign = -1; rot = 0; return;
}
if (v0 == face.getVertex(1) && v1 == face.getVertex(0) && v2 == face.getVertex(2)){
sign = -1; rot = 1; return;
}
if (v0 == face.getVertex(2) && v1 == face.getVertex(1) && v2 == face.getVertex(0)){
sign = -1; rot = 2; return;
}
}
else {
MVertex *v3 = _v[faces_prism(ithFace, 3)];
if (v0 == face.getVertex(0) && v1 == face.getVertex(1) &&
v2 == face.getVertex(2) && v3 == face.getVertex(3)){
sign = 1; rot = 0; return;
}
if (v0 == face.getVertex(1) && v1 == face.getVertex(2) &&
v2 == face.getVertex(3) && v3 == face.getVertex(0)){
sign = 1; rot = 1; return;
}
if (v0 == face.getVertex(2) && v1 == face.getVertex(3) &&
v2 == face.getVertex(0) && v3 == face.getVertex(1)){
sign = 1; rot = 2; return;
}
if (v0 == face.getVertex(3) && v1 == face.getVertex(0) &&
v2 == face.getVertex(1) && v3 == face.getVertex(2)){
sign = 1; rot = 3; return;
}
if (v0 == face.getVertex(0) && v1 == face.getVertex(3) &&
v2 == face.getVertex(2) && v3 == face.getVertex(1)){
sign = -1; rot = 0; return;
}
if (v0 == face.getVertex(1) && v1 == face.getVertex(0) &&
v2 == face.getVertex(3) && v3 == face.getVertex(2)){
sign = -1; rot = 1; return;
}
if (v0 == face.getVertex(2) && v1 == face.getVertex(1) &&
v2 == face.getVertex(0) && v3 == face.getVertex(3)){
sign = -1; rot = 2; return;
}
if (v0 == face.getVertex(3) && v1 == face.getVertex(2) &&
v2 == face.getVertex(1) && v3 == face.getVertex(0)){
sign = -1; rot = 3; return;
}
}
}
Msg::Error("Could not get face information for prism %d", getNum());
}
static void _myGetEdgeRep(MPrism *pri, int num, double *x, double *y, double *z,
SVector3 *n, int numSubEdges)
{
//const int numSubEdges = CTX::instance()->mesh.numSubEdges;
static double pp[6][3] = {
{0,0,-1},{1,0,-1},{0,1,-1},
{0,0,1},{1,0,1},{0,1,1} };
static int ed [9][2] = {
{0,1},{0,2},{0,3},{1,2},{1,4},{2,5},
{3,4},{3,5},{4,5}
};
int iEdge = num / numSubEdges;
int iSubEdge = num % numSubEdges;
int iVertex1 = ed [iEdge][0];
int iVertex2 = ed [iEdge][1];
double t1 = (double) iSubEdge / (double) numSubEdges;
double u1 = pp[iVertex1][0] * (1.-t1) + pp[iVertex2][0] * t1;
double v1 = pp[iVertex1][1] * (1.-t1) + pp[iVertex2][1] * t1;
double w1 = pp[iVertex1][2] * (1.-t1) + pp[iVertex2][2] * t1;
double t2 = (double) (iSubEdge+1) / (double) numSubEdges;
double u2 = pp[iVertex1][0] * (1.-t2) + pp[iVertex2][0] * t2;
double v2 = pp[iVertex1][1] * (1.-t2) + pp[iVertex2][1] * t2;
double w2 = pp[iVertex1][2] * (1.-t2) + pp[iVertex2][2] * t2;
SPoint3 pnt1, pnt2;
pri->pnt(u1, v1, w1, pnt1);
pri->pnt(u2, v2, w2, pnt2);
x[0] = pnt1.x(); x[1] = pnt2.x();
y[0] = pnt1.y(); y[1] = pnt2.y();
z[0] = pnt1.z(); z[1] = pnt2.z();
// not great, but better than nothing
//static const int f[6] = {0, 0, 0, 1, 2, 3};
n[0] = n[1] = 1 ;
}
void MPrism15::getEdgeRep(bool curved, int num,
double *x, double *y, double *z, SVector3 *n)
{
if (curved) _myGetEdgeRep(this, num, x, y, z, n, CTX::instance()->mesh.numSubEdges);
else MPrism::getEdgeRep(false, num, x, y, z, n);
}
void MPrism18::getEdgeRep(bool curved, int num,
double *x, double *y, double *z, SVector3 *n)
{
if (curved) _myGetEdgeRep(this, num, x, y, z, n, CTX::instance()->mesh.numSubEdges);
else MPrism::getEdgeRep(false, num, x, y, z, n);
}
void MPrismN::getEdgeRep(bool curved, int num,
double *x, double *y, double *z, SVector3 *n)
{
if (curved) _myGetEdgeRep(this, num, x, y, z, n, CTX::instance()->mesh.numSubEdges);
else MPrism::getEdgeRep(false, num, x, y, z, n);
}
int MPrism15::getNumEdgesRep(bool curved)
{
return curved ? 9 * CTX::instance()->mesh.numSubEdges : 9;
}
int MPrism18::getNumEdgesRep(bool curved)
{
return curved ? 9 * CTX::instance()->mesh.numSubEdges : 9;
}
int MPrismN::getNumEdgesRep(bool curved)
{
return curved ? 9 * CTX::instance()->mesh.numSubEdges : 9;
}
static void _myGetFaceRep(MPrism *pri, int num, double *x, double *y, double *z,
SVector3 *n, int numSubEdges)
{
static double pp[6][3] = {
{0,0,-1},{1,0,-1},{0,1,-1},
{0,0,1},{1,0,1},{0,1,1} };
int iFace = num / (numSubEdges * numSubEdges);
int iSubFace = num % (numSubEdges * numSubEdges);
if (iFace > 1) {
iFace = num / (2*numSubEdges * numSubEdges) + 1;
iSubFace = num % (2*numSubEdges * numSubEdges);
}
int iVertex1 = pri->faces_prism(iFace,0);
int iVertex2 = pri->faces_prism(iFace,1);
int iVertex3 = pri->faces_prism(iFace,2);
int iVertex4 = pri->faces_prism(iFace,3);
SPoint3 pnt1, pnt2, pnt3;
// double J1[3][3], J2[3][3], J3[3][3];
/*
0
0 1
0 1 2
0 1 2 3
0 1 2 3 4
0 1 2 3 4 5
*/
// on each layer, we have (numSubEdges) * 2 triangles
// ix and iy are the coordinates of the sub-quadrangle
if (iFace > 1) {
int io = iSubFace%2;
int ix = (iSubFace/2)/numSubEdges;
int iy = (iSubFace/2)%numSubEdges;
const double d = 2. / numSubEdges;
double ox = -1. + d*ix;
double oy = -1. + d*iy;
if (io == 0){
double U1 =
pp[iVertex1][0] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][0] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][0] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][0] * (1.-ox)*(1+oy)*.25;
double V1 =
pp[iVertex1][1] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][1] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][1] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][1] * (1.-ox)*(1+oy)*.25;
double W1 =
pp[iVertex1][2] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][2] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][2] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][2] * (1.-ox)*(1+oy)*.25;
ox += d;
double U2 =
pp[iVertex1][0] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][0] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][0] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][0] * (1.-ox)*(1+oy)*.25;
double V2 =
pp[iVertex1][1] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][1] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][1] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][1] * (1.-ox)*(1+oy)*.25;
double W2 =
pp[iVertex1][2] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][2] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][2] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][2] * (1.-ox)*(1+oy)*.25;
oy += d;
double U3 =
pp[iVertex1][0] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][0] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][0] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][0] * (1.-ox)*(1+oy)*.25;
double V3 =
pp[iVertex1][1] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][1] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][1] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][1] * (1.-ox)*(1+oy)*.25;
double W3 =
pp[iVertex1][2] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][2] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][2] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][2] * (1.-ox)*(1+oy)*.25;
pri->pnt(U1, V1, W1, pnt1);
pri->pnt(U2, V2, W2, pnt2);
pri->pnt(U3, V3, W3, pnt3);
}
else{
double U1 =
pp[iVertex1][0] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][0] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][0] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][0] * (1.-ox)*(1+oy)*.25;
double V1 =
pp[iVertex1][1] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][1] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][1] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][1] * (1.-ox)*(1+oy)*.25;
double W1 =
pp[iVertex1][2] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][2] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][2] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][2] * (1.-ox)*(1+oy)*.25;
ox += d;
oy += d;
double U2 =
pp[iVertex1][0] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][0] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][0] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][0] * (1.-ox)*(1+oy)*.25;
double V2 =
pp[iVertex1][1] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][1] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][1] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][1] * (1.-ox)*(1+oy)*.25;
double W2 =
pp[iVertex1][2] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][2] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][2] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][2] * (1.-ox)*(1+oy)*.25;
ox -= d;
double U3 =
pp[iVertex1][0] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][0] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][0] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][0] * (1.-ox)*(1+oy)*.25;
double V3 =
pp[iVertex1][1] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][1] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][1] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][1] * (1.-ox)*(1+oy)*.25;
double W3 =
pp[iVertex1][2] * (1.-ox)*(1-oy)*.25 +
pp[iVertex2][2] * (1.+ox)*(1-oy)*.25 +
pp[iVertex3][2] * (1.+ox)*(1+oy)*.25 +
pp[iVertex4][2] * (1.-ox)*(1+oy)*.25;
pri->pnt(U1, V1, W1, pnt1);
pri->pnt(U2, V2, W2, pnt2);
pri->pnt(U3, V3, W3, pnt3);
}
}
else {
int ix = 0, iy = 0;
int nbt = 0;
for (int i = 0; i < numSubEdges; i++){
int nbl = (numSubEdges - i - 1) * 2 + 1;
nbt += nbl;
if (nbt > iSubFace){
iy = i;
ix = nbl - (nbt - iSubFace);
break;
}
}
const double d = 1. / numSubEdges;
double u1, v1, u2, v2, u3, v3;
if (ix % 2 == 0){
u1 = ix / 2 * d; v1= iy*d;
u2 = (ix / 2 + 1) * d ; v2 = iy * d;
u3 = ix / 2 * d ; v3 = (iy+1) * d;
}
else{
u1 = (ix / 2 + 1) * d; v1= iy * d;
u2 = (ix / 2 + 1) * d; v2= (iy + 1) * d;
u3 = ix / 2 * d ; v3 = (iy + 1) * d;
}
double U1 = pp[iVertex1][0] * (1.-u1-v1) + pp[iVertex2][0] * u1 + pp[iVertex3][0] * v1;
double U2 = pp[iVertex1][0] * (1.-u2-v2) + pp[iVertex2][0] * u2 + pp[iVertex3][0] * v2;
double U3 = pp[iVertex1][0] * (1.-u3-v3) + pp[iVertex2][0] * u3 + pp[iVertex3][0] * v3;
double V1 = pp[iVertex1][1] * (1.-u1-v1) + pp[iVertex2][1] * u1 + pp[iVertex3][1] * v1;
double V2 = pp[iVertex1][1] * (1.-u2-v2) + pp[iVertex2][1] * u2 + pp[iVertex3][1] * v2;
double V3 = pp[iVertex1][1] * (1.-u3-v3) + pp[iVertex2][1] * u3 + pp[iVertex3][1] * v3;
double W1 = pp[iVertex1][2] * (1.-u1-v1) + pp[iVertex2][2] * u1 + pp[iVertex3][2] * v1;
double W2 = pp[iVertex1][2] * (1.-u2-v2) + pp[iVertex2][2] * u2 + pp[iVertex3][2] * v2;
double W3 = pp[iVertex1][2] * (1.-u3-v3) + pp[iVertex2][2] * u3 + pp[iVertex3][2] * v3;
pri->pnt(U1, V1, W1, pnt1);
pri->pnt(U2, V2, W2, pnt2);
pri->pnt(U3, V3, W3, pnt3);
}
x[0] = pnt1.x(); x[1] = pnt2.x(); x[2] = pnt3.x();
y[0] = pnt1.y(); y[1] = pnt2.y(); y[2] = pnt3.y();
z[0] = pnt1.z(); z[1] = pnt2.z(); z[2] = pnt3.z();
SVector3 d1(x[1] - x[0], y[1] - y[0], z[1] - z[0]);
SVector3 d2(x[2] - x[0], y[2] - y[0], z[2] - z[0]);
n[0] = crossprod(d1, d2);
n[0].normalize();
n[1] = n[0];
n[2] = n[0];
}
void MPrism15::getFaceRep(bool curved, int num,
double *x, double *y, double *z, SVector3 *n)
{
if (curved) _myGetFaceRep(this, num, x, y, z, n, CTX::instance()->mesh.numSubEdges);
else MPrism::getFaceRep(false, num, x, y, z, n);
}
void MPrism18::getFaceRep(bool curved, int num,
double *x, double *y, double *z, SVector3 *n)
{
if (curved) _myGetFaceRep(this, num, x, y, z, n, CTX::instance()->mesh.numSubEdges);
else MPrism::getFaceRep(false, num, x, y, z, n);
}
void MPrismN::getFaceRep(bool curved, int num,
double *x, double *y, double *z, SVector3 *n)
{
if (curved) _myGetFaceRep(this, num, x, y, z, n, CTX::instance()->mesh.numSubEdges);
else MPrism::getFaceRep(false, num, x, y, z, n);
}
int MPrism15::getNumFacesRep(bool curved)
{
return curved ? 4 * (CTX::instance()->mesh.numSubEdges *
CTX::instance()->mesh.numSubEdges * 2) : 8;
}
int MPrism18::getNumFacesRep(bool curved)
{
return curved ? 4 * (CTX::instance()->mesh.numSubEdges *
CTX::instance()->mesh.numSubEdges * 2) : 8;
}
int MPrismN::getNumFacesRep(bool curved)
{
return curved ? 4 * (CTX::instance()->mesh.numSubEdges *
CTX::instance()->mesh.numSubEdges * 2) : 8;
}
static void _addEdgeNodes(int num, bool reverse, int order,
const std::vector<MVertex*> &vs,
int &ind, std::vector<MVertex*> &v)
{
const int nNode = order-1, startNode = num*nNode, endNode = startNode+nNode-1;
if (reverse)
for (int i=endNode; i>=startNode; i--, ind++) v[ind] = vs[i];
else
for (int i=startNode; i<=endNode; i++, ind++) v[ind] = vs[i];
}
static void _addFaceNodes(int num, int order, const std::vector<MVertex*> &vs,
int &ind, std::vector<MVertex*> &v)
{
const int nNodeEd = order-1, nNodeTri = (order-2)*(order-1)/2;
int startNode, endNode;
if (num < 2) {
startNode = 9*nNodeEd+num*nNodeTri;
endNode = startNode+nNodeTri;
}
else {
const int nNodeQuad = (order-1)*(order-1);
startNode = 9*nNodeEd+2*nNodeTri+(num-2)*nNodeQuad;
endNode = startNode+nNodeQuad;
}
for (int i=startNode; i<endNode; i++, ind++) v[ind] = vs[i];
}
// To be tested
void MPrismN::getFaceVertices(const int num, std::vector<MVertex*> &v) const
{
// FIXME serendipity case
static const int edge[5][4] = {
{1, 3, 0, -1},
{6, 8, 7, -1},
{0, 4, 6, 2},
{2, 7, 5, 1},
{3, 5, 8, 4}
};
static const bool reverse[5][4] = {
{false, true, true, false},
{false, false, true, false},
{false, false, true, true},
{false, false, true, true},
{false, false, true, true}
};
int nNodeTotal, nEdge;
if (num < 2) { // Triangular face
nNodeTotal = (_order+1)*(_order+2)/2;
nEdge = 3;
}
else { // Quad face
nNodeTotal = (_order+1)*(_order+1);
nEdge = 4;
}
v.resize(nNodeTotal);
// Add corner nodes (there are nEdge corner nodes)
MPrism::_getFaceVertices(num, v);
int ind = nEdge;
// Add edge nodes
for (int iE=0; iE<nEdge; iE++)
_addEdgeNodes(edge[num][iE],reverse[num][iE],_order,_vs,ind,v);
// Add face nodes
_addFaceNodes(num,_order,_vs,ind,v);
}
double MPrism::gammaShapeMeasure()
{
#if defined(HAVE_MESH)
return qmPrism::minNCJ(this);
#else
return 0.;
#endif
}
void _getIndicesReversed(int order, indicesReversed &indices)
{
fullMatrix<double> ref = gmshGenerateMonomialsPrism(order);
indices.resize(ref.size1());
for (int i = 0; i < ref.size1(); ++i) {
const double u = ref(i, 0);
const double v = ref(i, 1);
const double w = ref(i, 2);
for (int j = 0; j < ref.size1(); ++j) {
if (u == ref(j, 1) && v == ref(j, 0) && w == ref(j, 2)) {
indices[i] = j;
break;
}
}
}
}
void MPrismN::reverse()
{
std::map<int, indicesReversed>::iterator it;
it = _order2indicesReversed.find(_order);
if (it == _order2indicesReversed.end()) {
indicesReversed indices;
_getIndicesReversed(_order, indices);
_order2indicesReversed[_order] = indices;
it = _order2indicesReversed.find(_order);
}
indicesReversed &indices = it->second;
// copy vertices
std::vector<MVertex*> oldv(6 + _vs.size());
std::copy(_v, _v+6, oldv.begin());
std::copy(_vs.begin(), _vs.end(), oldv.begin()+6);
// reverse
for (int i = 0; i < 6; ++i) {
_v[i] = oldv[indices[i]];
}
for (int i = 0; i < _vs.size(); ++i) {
_vs[i] = oldv[indices[6+i]];
}
}