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t8.geo

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  • Forked from gmsh / gmsh
    11248 commits behind the upstream repository.
    t8.geo 3.10 KiB
    /********************************************************************* 
     *
     *  Gmsh tutorial 8
     * 
     *  Post-processing, scripting, animations, options
     *
     *********************************************************************/
    
    // We first include `t1.geo' as well as some post-processing views:
    
    Include "t1.geo";
    Include "view1.pos";
    Include "view1.pos";
    Include "view4.pos";
    
    // We then set some general options:
    
    General.Trackball = 0; 
    General.RotationX = 0; General.RotationY = 0; General.RotationZ = 0;
    General.Color.Background = White; General.Color.Foreground = Black;
    General.Color.Text = Black;
    General.Orthographic = 0;
    General.Axes = 0; General.SmallAxes = 0;
    
    // We also set some options for each post-processing view:
    
    v0 = PostProcessing.NbViews-4;
    v1 = v0+1; v2 = v0+2; v3 = v0+3;
    
    View[v0].IntervalsType = 2;
    View[v0].OffsetZ = 0.05;
    View[v0].RaiseZ = 0;
    View[v0].Light = 1;
    View[v0].ShowScale = 0;
    View[v0].SmoothNormals = 1;
    
    View[v1].IntervalsType = 1;
    View[v1].ColorTable = { Green, Blue };
    View[v1].NbIso = 10;
    View[v1].ShowScale = 0;
    
    View[v2].Name = "Test...";
    View[v2].Axes = 1;
    View[v2].Color.Axes = Black;
    View[v2].IntervalsType = 2;
    View[v2].Type = 2;
    View[v2].IntervalsType = 2;
    View[v2].AutoPosition = 0;
    View[v2].PositionX = 85;
    View[v2].PositionY = 50;
    View[v2].Width = 200;
    View[v2].Height = 130;
    
    View[v3].Visible = 0;
    
    // We then loop from 1 to 255 with a step of 1. (To use a different
    // step, just add a third argument in the list. For example, `For num
    // In {0.5:1.5:0.1}' would increment num from 0.5 to 1.5 with a step
    // of 0.1.)
    
    t = 0;
    
    //For num In {1:1}
    For num In {1:255}
    
      View[v0].TimeStep = t;
      View[v1].TimeStep = t;
      View[v2].TimeStep = t;
      View[v3].TimeStep = t;
    
      t = (View[v0].TimeStep < View[v0].NbTimeStep-1) ? t+1 : 0;
      
      View[v0].RaiseZ += 0.01/View[v0].Max * t;
    
      If (num == 3)
        // We want to create 320x240 frames when num == 3:
        General.GraphicsWidth = 320; 
        General.GraphicsHeight = 240;
      EndIf
    
      // It is possible to nest loops:
      For num2 In {1:50}
    
        General.RotationX += 10;
        General.RotationY = General.RotationX / 3;
        General.RotationZ += 0.1;
     
        Sleep 0.01; // sleep for 0.01 second
        Draw; // draw the scene
    
        If (num == 3)
          // The `Print' command saves the graphical window; the `Sprintf'
          // function permits to create the file names on the fly:
          Print Sprintf("t8-%02g.gif", num2);
          Print Sprintf("t8-%02g.jpg", num2);
        EndIf
    
      EndFor
    
      If(num == 3)
        // Here we could make a system call to generate a movie. For example,
    
        // with whirlgif:
        //
        // System "whirlgif -minimize -loop -o t8.gif t8-*.gif";
    
        // with mpeg_encode:
        //
        // System "mpeg_encode t8.par";
    
        // with mencoder:
        //
        // System "mencoder 'mf://*.jpg' -mf fps=5 -o t8.mpg -ovc lavc
        //         -lavcopts vcodec=mpeg1video:vhq";
        // System "mencoder 'mf://*.jpg' -mf fps=5 -o t8.mpg -ovc lavc
        //         -lavcopts vcodec=mpeg4:vhq";
    
        // with ffmpeg:
        //
        // System "ffmpeg -hq -r 5 -b 800 -vcodec mpeg1video
        //         -i t8-%02d.jpg t8.mpg"
        // System "ffmpeg -hq -r 5 -b 800 -i t8-%02d.jpg t8.asf"
      EndIf
    
    EndFor