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BackgroundMesh2D.h 4.04 KiB
// Gmsh - Copyright (C) 1997-2016 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@onelab.info>.

#ifndef _BACKGROUND_MESH2D_H_
#define _BACKGROUND_MESH2D_H_


#include <string>
#include <map>
#include <vector>
#include "Pair.h"
#include "STensor3.h"

#include "BGMBase.h"

class MTriangle;

using namespace std;

/*
   The backgroundMesh2D creates a bunch of triangles on the parametric space of a GFace.
   Those triangles are local to the backgroundMesh2D so that
   they do not depend on the actual mesh that can be deleted.
   It extends the sizefield from the edges.
*/
class backgroundMesh2D : public BGMBase {
protected:
  virtual void propagateValues(DoubleStorageType &dirichlet,
                               simpleFunction<double> &eval_diffusivity,
                               bool in_parametric_plane = false);
  virtual void computeSizeField();
  virtual inline unsigned int getNumMeshElements()const{return elements.size();}
  virtual const MElement* getElement(unsigned int i)const;
  virtual GPoint get_GPoint_from_MVertex(const MVertex *) const;

  // only 2D:
  void updateSizes();
  // copy the mesh stored in GFace in local
  void create_mesh_copy();
  // creates a mesh of GFace and store it in local !!!, does not store the mesh in GFace !
  void create_face_mesh();

  double sizeFactor;
  std::vector<MTriangle*> tempTR;
  vector<MElement*> elements;
  vector<MVertex*> vertices;
  map<MVertex*,MVertex*> _3Dto2D;
  map<MVertex*,MVertex*> _2Dto3D;

public:
  backgroundMesh2D(GFace *, bool erase_2D3D=true);
  virtual ~backgroundMesh2D();
  virtual MElementOctree* getOctree();

  // TODO: only 2D
  virtual void reset(bool erase_2D3D=true);// deletes everything and rebuild with GFace*
  virtual void unset();// deletes everything... called by destructor.

  // not used !!!! TODO !!!
  void setSizeFactor (double s) {sizeFactor = s;}

  virtual vector<MVertex*>::iterator beginvertices(){ return vertices.begin(); }
  virtual vector<MVertex*>::iterator endvertices(){ return vertices.end(); }
  virtual vector<MElement*>::iterator beginelements(){ return elements.begin(); }
  virtual vector<MElement*>::iterator endelements(){ return elements.end(); }
  virtual vector<MVertex*>::const_iterator beginvertices() const { return vertices.begin(); }
  virtual vector<MVertex*>::const_iterator endvertices() const { return vertices.end(); }
  virtual vector<MElement*>::const_iterator beginelements() const { return elements.begin(); }
  virtual vector<MElement*>::const_iterator endelements() const { return elements.end(); }
};

class RK_form{ // informations for RK at one point
public:
  RK_form() : angle(0.), localsize(0.)
  {
  }
  SMetric3 metricField;
  SVector3 t1, t2;// 3D cross field directions
  SVector3 normal;// 3D cross field directions
  pair<double,double> h;// 3D sizes
  pair<double,double> paramh;// sizes in parametric domain
  SPoint2 paramt1, paramt2;
  double angle, localsize;
};

class frameFieldBackgroundMesh2D : public backgroundMesh2D {
private:
  // specification for cross field
  DoubleStorageType angles;  // an attached angle
  DoubleStorageType smoothness;
  void computeCrossField(simpleFunction<double> &eval_diffusivity);
  void computeSmoothness();

public:
  frameFieldBackgroundMesh2D(GFace *_gf);
  virtual ~frameFieldBackgroundMesh2D();

  virtual void reset(bool erase_2D3D=true);

  double angle(double u, double v);
  double angle(MVertex *v);

  double get_smoothness(double u, double v);
  double get_smoothness(MVertex *v);

  void eval_crossfield(double u, double v, STensor3 &cf);
  void eval_crossfield(MVertex *vert, STensor3 &cf);

  void exportCrossField(const string &filename);
  Pair<SVector3, SVector3> compute_crossfield_directions(double u,double v,
                                                         double angle_current);
  bool compute_RK_infos(double u,double v, double x, double y, double z,RK_form &infos);

  inline void exportSmoothness(const string &filename) const
  {
    export_scalar(filename,smoothness);
  }
};

#endif