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Christophe Geuzaine authoredChristophe Geuzaine authored
BDS.h 12.45 KiB
// Copyright (C) 1997-2007 C. Geuzaine, J.-F. Remacle
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to <gmsh@geuz.org>.
// This is a 2D version of the Bidirectional Data Structure (BDS)
// of shephard and beall
// points may know the normals to the surface they are classified on
// default values are 0,0,1
#include <string>
#include <set>
#include <map>
#include <vector>
#include <algorithm>
#include <list>
#include <math.h>
#include "GFace.h"
#include "PView.h"
class BDS_Edge;
class BDS_Face;
class BDS_Mesh;
class BDS_Point;
class BDS_Vector;
class GFace;
class GEdge;
class GVertex;
void vector_triangle(BDS_Point *p1, BDS_Point *p2, BDS_Point *p3, double c[3]);
void normal_triangle(BDS_Point *p1, BDS_Point *p2, BDS_Point *p3, double c[3]);
double surface_triangle(BDS_Point *p1, BDS_Point *p2, BDS_Point *p3);
double surface_triangle_param(BDS_Point *p1, BDS_Point *p2, BDS_Point *p3);
void optimize_vertex_position (GFace *GF, BDS_Point *data, double su, double sv);
void swap_config(BDS_Edge * e,
BDS_Point **p11,BDS_Point **p12,BDS_Point **p13,
BDS_Point **p21,BDS_Point **p22,BDS_Point **p23,
BDS_Point **p31,BDS_Point **p32,BDS_Point **p33,
BDS_Point **p41,BDS_Point **p42,BDS_Point **p43);
class BDS_GeomEntity
{
public:
int classif_tag;
int classif_degree;
inline bool operator < (const BDS_GeomEntity & other) const
{
if(classif_degree < other.classif_degree)return true;
if(classif_degree > other.classif_degree)return false;
if(classif_tag < other.classif_tag)return true;
return false;
}
BDS_GeomEntity(int a, int b)
: classif_tag(a),classif_degree(b)
{
}
~BDS_GeomEntity()
{
}
};
void print_face(BDS_Face *t);
class BDS_Vector
{
public:
double x,y,z;
bool operator < (const BDS_Vector &o) const
{
if(x - o.x > t ) return true;
if(x - o.x < -t) return false;
if(y - o.y > t ) return true;
if(y - o.y < -t) return false;
if(z - o.z > t ) return true;
return false;
}
BDS_Vector operator + (const BDS_Vector &v)
{
return BDS_Vector(x+v.x,y+v.y,z+v.z);
}
BDS_Vector operator - (const BDS_Vector &v)
{
return BDS_Vector(x-v.x,y-v.y,z-v.z);
}
inline BDS_Vector operator % (const BDS_Vector &other) const
{
return BDS_Vector(y*other.z-z*other.y,
z*other.x-x*other.z,
x*other.y-y*other.x);
}
BDS_Vector& operator += (const BDS_Vector &v)
{
x+=v.x;
y+=v.y;
z+=v.z;
return *this;
}
BDS_Vector& operator *= (const double &v)
{
x*=v;
y*=v;
z*=v;
return *this;
}
BDS_Vector& operator /= (const double &v)
{
x/=v;
y/=v;
z/=v;
return *this;
}
BDS_Vector operator / (const double &v)
{
return BDS_Vector(x/v,y/v,z/v);
}
BDS_Vector operator * (const double &v)
{
return BDS_Vector(x*v,y*v,z*v);
}
double angle(const BDS_Vector &v) const
{
double a[3] = { x , y , z };
double b[3] = { v.x , v.y , v.z };
double c[3];
c[2] = a[0] * b[1] - a[1] * b[0];
c[1] = -a[0] * b[2] + a[2] * b[0];
c[0] = a[1] * b[2] - a[2] * b[1];
double cosa = a[0]*b[0] +a[1]*b[1] +a[2]*b[2];
double sina = sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2]);
double ag = atan2(sina,cosa);
return ag;
}
double angle_deg(const BDS_Vector &v) const
{
return angle(v) * 180. / M_PI;
}
double operator * (const BDS_Vector &v) const
{
return (x*v.x+y*v.y+z*v.z);
}
BDS_Vector(const BDS_Point &p2,const BDS_Point &p1);
BDS_Vector(const double X=0., const double Y=0., const double Z=0.)
: x(X),y(Y),z(Z)
{
}
static double t;
};
class BDS_Point
{
// the first size is the one dictated by the Background Mesh
// the second one is dictated by charecteristic lengths at points
// and is propagated
double _lcBGM, _lcPTS;
public:
double X,Y,Z; // Real COORDINATES
double u,v; // Parametric COORDINATES
bool config_modified;
int iD;
BDS_GeomEntity *g;
std::list<BDS_Edge*> edges;
// just a transition
double & lcBGM () {return _lcBGM;}
double & lc () {return _lcPTS;}
inline bool operator < (const BDS_Point & other) const
{
return iD < other.iD;
}
inline void del(BDS_Edge *e)
{
std::list<BDS_Edge*>::iterator it = edges.begin();
std::list<BDS_Edge*>::iterator ite = edges.end();
while(it!=ite){
if(*it == e){
edges.erase(it);
break;
}
++it;
}
}
void getTriangles(std::list<BDS_Face *> &t) const;
BDS_Point(int id, double x=0, double y=0, double z=0)
: _lcBGM(1.e22),_lcPTS(1.e22),X(x),Y(y),Z(z),u(0),v(0),config_modified(true),iD(id),g(0)
{
}
};
class BDS_Edge
{
double _length;
std::vector <BDS_Face *> _faces;
public:
bool deleted;
BDS_Point *p1,*p2;
BDS_GeomEntity *g;
inline BDS_Face* faces(int i) const
{
return _faces [i];
}
inline double length() const
{
return _length;
}
inline int numfaces() const
{
return _faces.size();
}
int numTriangles() const ;
inline BDS_Point * commonvertex(const BDS_Edge *other) const
{
if(p1 == other->p1 || p1 == other->p2) return p1;
if(p2 == other->p1 || p2 == other->p2) return p2;
return 0;
}
inline BDS_Point * othervertex(const BDS_Point *p) const
{
if(p1 == p) return p2;
if(p2 == p) return p1;
return 0;
}
inline void addface(BDS_Face *f)
{
_faces.push_back(f);
}
inline bool operator < (const BDS_Edge & other) const
{
if(*other.p1 < *p1) return true;
if(*p1 < *other.p1) return false;
if(*other.p2 < *p2) return true;
return false;
}
inline BDS_Face * otherFace(const BDS_Face *f) const
{
if(numfaces()!=2) throw;
if(f == _faces[0]) return _faces[1];
if(f == _faces[1]) return _faces[0];
throw;
}
inline void del(BDS_Face *t)
{
_faces.erase(std::remove_if(_faces.begin(),_faces.end() , std::bind2nd(std::equal_to<BDS_Face*>(), t)) ,
_faces.end());
}
void oppositeof(BDS_Point * oface[2]) const;
void update ()
{
_length = sqrt((p1->X-p2->X)*(p1->X-p2->X)+(p1->Y-p2->Y)*(p1->Y-p2->Y)+(p1->Z-p2->Z)*(p1->Z-p2->Z));
}
BDS_Edge(BDS_Point *A, BDS_Point *B)
: deleted(false),g(0)
{
if(*A < *B){
p1=A;
p2=B;
}
else{
p1=B;
p2=A;
}
p1->edges.push_back(this);
p2->edges.push_back(this);
update();
}
};
class BDS_Face
{
public:
bool deleted;
BDS_Edge *e1,*e2,*e3,*e4;
BDS_GeomEntity *g;
inline int numEdges () const {return e4?4:3;}
inline void getNodes(BDS_Point *n[4]) const
{
if (!e4)
{
n[0] = e1->commonvertex(e3);
n[1] = e1->commonvertex(e2);
n[2] = e2->commonvertex(e3);
n[3] = 0;
}
else
{
n[0] = e1->commonvertex(e4);
n[1] = e1->commonvertex(e2);
n[2] = e2->commonvertex(e3);
n[3] = e3->commonvertex(e4);
}
}
BDS_Face(BDS_Edge *A, BDS_Edge *B, BDS_Edge *C,BDS_Edge *D = 0)
: deleted(false) ,e1(A),e2(B),e3(C),e4(D),g(0)
{
e1->addface(this);
e2->addface(this);
e3->addface(this);
if(e4)e4->addface(this);
}
};
class GeomLessThan
{
public:
bool operator()(const BDS_GeomEntity* ent1, const BDS_GeomEntity* ent2) const
{
return *ent1 < *ent2;
}
};
class PointLessThan
{
public:
bool operator()(const BDS_Point* ent1, const BDS_Point* ent2) const
{
return *ent1 < *ent2;
}
};
class PointLessThanLexicographic
{
public:
static double t;
bool operator()(const BDS_Point* ent1, const BDS_Point* ent2) const
{
if(ent1->X - ent2->X > t) return true;
if(ent1->X - ent2->X < -t) return false;
if(ent1->Y - ent2->Y > t) return true;
if(ent1->Y - ent2->Y < -t) return false;
if(ent1->Z - ent2->Z > t) return true;
return false;
}
};
class EdgeLessThan
{
public:
bool operator()(const BDS_Edge* ent1, const BDS_Edge* ent2) const
{
return *ent1 < *ent2;
}
};
class BDS_SwapEdgeTest
{
public:
virtual bool operator() (BDS_Point *p1,BDS_Point *p2,
BDS_Point *q1,BDS_Point *q2) const = 0;
virtual bool operator() (BDS_Point *p1,BDS_Point *p2, BDS_Point *p3,
BDS_Point *q1,BDS_Point *q2, BDS_Point *q3,
BDS_Point *op1,BDS_Point *op2, BDS_Point *op3,
BDS_Point *oq1,BDS_Point *oq2, BDS_Point *oq3) const = 0;
virtual ~BDS_SwapEdgeTest(){}
};
class BDS_SwapEdgeTestQuality : public BDS_SwapEdgeTest
{
bool testQuality;
public:
BDS_SwapEdgeTestQuality (bool a) : testQuality(a){}
virtual bool operator() (BDS_Point *p1,BDS_Point *p2,
BDS_Point *q1,BDS_Point *q2) const ;
virtual bool operator() (BDS_Point *p1,BDS_Point *p2, BDS_Point *p3,
BDS_Point *q1,BDS_Point *q2, BDS_Point *q3,
BDS_Point *op1,BDS_Point *op2, BDS_Point *op3,
BDS_Point *oq1,BDS_Point *oq2, BDS_Point *oq3) const ;
virtual ~BDS_SwapEdgeTestQuality(){}
};
struct EdgeToRecover
{
int p1,p2;
GEdge *ge;
EdgeToRecover ( int _p1 , int _p2 , GEdge *_ge) : ge(_ge)
{
if (_p1 < _p2 )
{
p1 = _p1 ;
p2 = _p2 ;
}
else
{
p2 = _p1 ;
p1 = _p2 ;
}
}
bool operator < ( const EdgeToRecover & other) const
{
if ( p1 < other.p1 ) return true;
if ( p1 > other.p1 ) return false;
if ( p2 < other.p2 ) return true;
return false;
}
};
class BDS_Mesh
{
public:
int MAXPOINTNUMBER,SNAP_SUCCESS,SNAP_FAILURE;
double Min[3],Max[3],LC;
double scalingU, scalingV;
BDS_Mesh(int _MAXX = 0) : MAXPOINTNUMBER(_MAXX),scalingU(1),scalingV(1){}
void load(GVertex *gv); // load in BDS all the meshes of the vertex
void load(GEdge *ge); // load in BDS all the meshes of the edge
void load(GFace *gf); // load in BDS all the meshes of the surface
virtual ~BDS_Mesh();
BDS_Mesh(const BDS_Mesh &other);
std::set<BDS_GeomEntity*,GeomLessThan> geom;
std::set<BDS_Point*,PointLessThan> points;
std::list<BDS_Edge*> edges;
std::list<BDS_Face*> triangles;
// Points
BDS_Point * add_point(int num , double x, double y,double z);
BDS_Point * add_point(int num , double u, double v , GFace *gf);
void del_point(BDS_Point *p);
BDS_Point *find_point(int num);
// Edges
BDS_Edge * add_edge(int p1, int p2);
void del_edge(BDS_Edge *e);
BDS_Edge *find_edge(int p1, int p2);
BDS_Edge *find_edge(BDS_Point*p1, BDS_Point *p2);
BDS_Edge *find_edge(BDS_Point*p1, int p2);
BDS_Edge *find_edge(BDS_Point *p1, BDS_Point *p2, BDS_Face *t)const;
// Triangles & Quadrangles
BDS_Face *add_triangle(int p1, int p2, int p3);
BDS_Face *add_quadrangle(int p1, int p2, int p3,int p4);
BDS_Face *add_triangle(BDS_Edge *e1,BDS_Edge *e2,BDS_Edge *e3);
BDS_Face *add_quadrangle(BDS_Edge *e1,BDS_Edge *e2,BDS_Edge *e3,BDS_Edge *e4);
void del_face(BDS_Face *t);
BDS_Face *find_triangle(BDS_Edge *e1,BDS_Edge *e2,BDS_Edge *e3);
BDS_Face *find_quadrangle(BDS_Edge *e1,BDS_Edge *e2,BDS_Edge *e3,BDS_Edge *e4);
// Geom entities
void add_geom(int degree, int tag);
BDS_GeomEntity *get_geom(int p1, int p2);
// 2D operators
BDS_Edge *recover_edge(int p1, int p2, std::set<EdgeToRecover> *e2r=0, std::set<EdgeToRecover> *not_recovered = 0);
bool swap_edge(BDS_Edge *, const BDS_SwapEdgeTest &theTest);
bool collapse_edge_parametric(BDS_Edge *, BDS_Point*);
void snap_point(BDS_Point* , BDS_Mesh *geom = 0);
bool smooth_point(BDS_Point* , BDS_Mesh *geom = 0);
bool smooth_point_parametric(BDS_Point * p, GFace *gf);
bool smooth_point_centroid(BDS_Point * p, GFace *gf);
bool move_point(BDS_Point *p , double X, double Y, double Z);
bool split_edge(BDS_Edge *, BDS_Point *);
void saturate_edge(BDS_Edge *, std::vector<BDS_Point *>&);
bool edge_constraint ( BDS_Point *p1, BDS_Point *p2 );
bool recombine_edge ( BDS_Edge *e );
// Global operators
void cleanup();
void recombineIntoQuads (const double angle, GFace *gf);
// io's
bool import_view(PView *view, const double tolerance);
};
void outputScalarField(std::list < BDS_Face * >t, const char *fn, int param);
void recur_tag(BDS_Face * t, BDS_GeomEntity * g);