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Jean-François Remacle authoredJean-François Remacle authored
SBoundingBox3d.cpp 1.68 KiB
#include "SBoundingBox3d.h"
#include <float.h>
SBoundingBox3d::SBoundingBox3d()
: MinPt(DBL_MAX,DBL_MAX,DBL_MAX), MaxPt(-DBL_MAX,-DBL_MAX,-DBL_MAX)
{}
SBoundingBox3d::SBoundingBox3d(const SPoint3 & pt)
: MinPt(pt), MaxPt(pt)
{}
void SBoundingBox3d::operator+=(const SPoint3 &pt)
// note: it is possible for pt[i] to be both > MaxPt[i] and < MinPt[i]
// the first point always will be both
{
if(pt[0] < MinPt[0])
MinPt[0] = pt[0];
if (pt[0] > MaxPt[0])
MaxPt[0] = pt[0];
if(pt[1] < MinPt[1])
MinPt[1] = pt[1];
if (pt[1] > MaxPt[1])
MaxPt[1] = pt[1];
if(pt[2] < MinPt[2])
MinPt[2] = pt[2];
if (pt[2] > MaxPt[2])
MaxPt[2] = pt[2];
}
void SBoundingBox3d::operator+=(const SBoundingBox3d &box)
{
(*this)+=box.MinPt;
(*this)+=box.MaxPt;
}
SPoint3 SBoundingBox3d::min() const
{ return MinPt; }
SPoint3 SBoundingBox3d::max() const
{ return MaxPt; }
SPoint3 SBoundingBox3d::center() const
{ return (MinPt+MaxPt)*.5; }
void SBoundingBox3d::operator*=(double scale)
{
SPoint3 center = (MinPt + MaxPt)*.5;
MaxPt -= center;
MinPt -= center;
MaxPt *= scale;
MinPt *= scale;
MaxPt += center;
MinPt += center;
}
void SBoundingBox3d::scale(double sx, double sy, double sz)
{
SPoint3 center = (MinPt + MaxPt)*.5;
MaxPt -= center;
MinPt -= center;
MaxPt[0] *= sx; MaxPt[1] *= sy; MaxPt[2] *= sz;
MinPt[0] *= sx; MinPt[1] *= sy; MinPt[2] *= sz;
MaxPt += center;
MinPt += center;
}
void SBoundingBox3d::makeCube()
{
SPoint3 len = MaxPt-MinPt;
double scales[3];
double max=-1.0;
for(int i = 0; i < 3; i++)
max = len[i] > max ? len[i] : max;
for(int j = 0; j < 3; j++)
scales[j] = max/len[j];
scale(scales[0],scales[1],scales[2]);
}