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shapeFunctions.h

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    • Christophe Geuzaine's avatar
      4d6f33e4
      - replaced old Makefiles/configure system with CMake · 4d6f33e4
      Christophe Geuzaine authored
      - moved GUI to FlGui + added experimental QGui to test Qt
      
      - fixed most MSVC and gcc compiler warnings
      
      - converted some remaining tabs to whitespace (that's why the patch is
        so large; please try to remember to indent with 2 spaces and not
        tabs when you commit stuff to CVS)
      
      - merged modified patch from Konstantinos Poulios to allow saving
        physical/partition as element tags in mesh formats that don't
        support them natively
      4d6f33e4
      History
      - replaced old Makefiles/configure system with CMake
      Christophe Geuzaine authored
      - moved GUI to FlGui + added experimental QGui to test Qt
      
      - fixed most MSVC and gcc compiler warnings
      
      - converted some remaining tabs to whitespace (that's why the patch is
        so large; please try to remember to indent with 2 spaces and not
        tabs when you commit stuff to CVS)
      
      - merged modified patch from Konstantinos Poulios to allow saving
        physical/partition as element tags in mesh formats that don't
        support them natively
    t8.geo 5.07 KiB
    // -----------------------------------------------------------------------------
    //
    //  Gmsh GEO tutorial 8
    //
    //  Post-processing and animations
    //
    // -----------------------------------------------------------------------------
    
    // In addition to creating geometries and meshes, GEO scripts can also be used
    // to manipulate post-processing datasets (called "views" in Gmsh).
    
    // We first include `t1.geo' as well as some post-processing views:
    
    Include "t1.geo";
    Include "view1.pos";
    Include "view1.pos";
    Include "view4.pos";
    
    // Gmsh can read post-processing views in various formats. Here the `view1.pos'
    // and `view4.pos' files are in the Gmsh "parsed" format, which is interpreted
    // directly by the GEO script parser. The parsed format should only be used for
    // relatively small datasets of course: for larger datasets using e.g. MSH files
    // is much more efficient.
    
    // We then set some general options:
    
    General.Trackball = 0;
    General.RotationX = 0; General.RotationY = 0; General.RotationZ = 0;
    General.Color.Background = White; General.Color.Foreground = Black;
    General.Color.Text = Black;
    General.Orthographic = 0;
    General.Axes = 0; General.SmallAxes = 0;
    
    // We also set some options for each post-processing view:
    
    v0 = PostProcessing.NbViews-4;
    v1 = v0+1; v2 = v0+2; v3 = v0+3;
    
    View[v0].IntervalsType = 2;
    View[v0].OffsetZ = 0.05;
    View[v0].RaiseZ = 0;
    View[v0].Light = 1;
    View[v0].ShowScale = 0;
    View[v0].SmoothNormals = 1;
    
    View[v1].IntervalsType = 1;
    View[v1].ColorTable = { Green, Blue };
    View[v1].NbIso = 10;
    View[v1].ShowScale = 0;
    
    View[v2].Name = "Test...";
    View[v2].Axes = 1;
    View[v2].Color.Axes = Black;
    View[v2].IntervalsType = 2;
    View[v2].Type = 2;
    View[v2].IntervalsType = 2;
    View[v2].AutoPosition = 0;
    View[v2].PositionX = 85;
    View[v2].PositionY = 50;
    View[v2].Width = 200;
    View[v2].Height = 130;
    
    View[v3].Visible = 0;
    
    // You can save an MPEG movie directly by selecting `File->Export' in the
    // GUI. Several predefined animations are setup, for looping on all the time
    // steps in views, or for looping between views.
    
    // But a script can be used to build much more complex animations, by changing
    // options at run-time and re-rendering the graphics. Each frame can then be
    // saved to disk as an image, and multiple frames can be encoded to form a
    // movie. Below is an example of such a custom animation.
    
    t = 0; // Initial step
    
    // Loop on num from 1 to 3
    For num In {1:3}
    
      View[v0].TimeStep = t; // Set time step
      View[v1].TimeStep = t;
      View[v2].TimeStep = t;
      View[v3].TimeStep = t;
    
      t = (View[v0].TimeStep < View[v0].NbTimeStep-1) ? t+1 : 0; // Increment
    
      View[v0].RaiseZ += 0.01/View[v0].Max * t; // Raise view v0
    
      If (num == 3)
        // Resize the graphics when num == 3, to create 640x480 frames
        General.GraphicsWidth = General.MenuWidth + 640;
        General.GraphicsHeight = 480;
      EndIf
    
      frames = 50;
    
      // Loop on num2 from 1 to frames
      For num2 In {1:frames}
    
        // Incrementally rotate the scene
        General.RotationX += 10;
        General.RotationY = General.RotationX / 3;
        General.RotationZ += 0.1;
    
        // Sleep for 0.01 second
        Sleep 0.01;
    
        // Draw the scene (one could use `DrawForceChanged' instead to force the
        // reconstruction of the vertex arrays, e.g. if changing element clipping)
        Draw;
    
        If (num == 3)
          // Uncomment the following lines to save each frame to an image file (the
          // `Print' command saves the graphical window; the `Sprintf' function
          // permits to create the file names on the fly):
    
          // Print Sprintf("t8-%02g.gif", num2);
          // Print Sprintf("t8-%02g.ppm", num2);
          // Print Sprintf("t8-%02g.jpg", num2);
        EndIf
    
      EndFor
    
      If(num == 3)
        // Here we could make a system call to generate a movie. For example,
    
        // with whirlgif:
        /*
        System "whirlgif -minimize -loop -o t8.gif t8-*.gif";
        */
    
        // with mpeg_encode (create parameter file first, then run encoder):
        /*
        Printf("PATTERN I") > "t8.par";
        Printf("BASE_FILE_FORMAT PPM") >> "t8.par";
        Printf("GOP_SIZE 1") >> "t8.par";
        Printf("SLICES_PER_FRAME 1") >> "t8.par";
        Printf("PIXEL HALF") >> "t8.par";
        Printf("RANGE 10") >> "t8.par";
        Printf("PSEARCH_ALG EXHAUSTIVE") >> "t8.par";
        Printf("BSEARCH_ALG CROSS2") >> "t8.par";
        Printf("IQSCALE 1") >> "t8.par";
        Printf("PQSCALE 1") >> "t8.par";
        Printf("BQSCALE 25") >> "t8.par";
        Printf("REFERENCE_FRAME DECODED") >> "t8.par";
        Printf("OUTPUT t8.mpg") >> "t8.par";
        Printf("INPUT_CONVERT *") >> "t8.par";
        Printf("INPUT_DIR .") >> "t8.par";
        Printf("INPUT") >> "t8.par";
        tmp = Sprintf("t8-*.ppm [01-%02g]", frames);
        Printf(tmp) >> "t8.par";
        Printf("END_INPUT") >> "t8.par";
        System "mpeg_encode t8.par";
        */
    
        // with mencoder:
        /*
        System "mencoder 'mf://*.jpg' -mf fps=5 -o t8.mpg -ovc lavc
                -lavcopts vcodec=mpeg1video:vhq";
        System "mencoder 'mf://*.jpg' -mf fps=5 -o t8.mpg -ovc lavc
               -lavcopts vcodec=mpeg4:vhq";
        */
    
        // with ffmpeg:
        /*
        System "ffmpeg -hq -r 5 -b 800 -vcodec mpeg1video
                -i t8-%02d.jpg t8.mpg"
        System "ffmpeg -hq -r 5 -b 800 -i t8-%02d.jpg t8.asf"
        */
      EndIf
    
    EndFor