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  • Forked from gmsh / gmsh
    Source project has a limited visibility.
    ExtrudeParams.h 1.92 KiB
    #ifndef _EXTRUDE_PARAMS_H_
    #define _EXTRUDE_PARAMS_H_
    
    // Copyright (C) 1997-2007 C. Geuzaine, J.-F. Remacle
    //
    // This program is free software; you can redistribute it and/or modify
    // it under the terms of the GNU General Public License as published by
    // the Free Software Foundation; either version 2 of the License, or
    // (at your option) any later version.
    //
    // This program is distributed in the hope that it will be useful,
    // but WITHOUT ANY WARRANTY; without even the implied warranty of
    // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    // GNU General Public License for more details.
    //
    // You should have received a copy of the GNU General Public License
    // along with this program; if not, write to the Free Software
    // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
    // USA.
    // 
    // Please report all bugs and problems to <gmsh@geuz.org>.
    
    #include <vector>
    #include <map>
    #include <string>
    #include "SmoothData.h"
    
    // geo.Mode
    #define EXTRUDED_ENTITY 1
    #define COPIED_ENTITY 2
    
    // geo.Type
    #define TRANSLATE 1
    #define ROTATE 2
    #define TRANSLATE_ROTATE 3
    #define BOUNDARY_LAYER 4
    
    class ExtrudeParams{
    public :
      static smooth_data *normals;
      ExtrudeParams(int Mode = EXTRUDED_ENTITY);
      void fill(int type,
    	    double T0, double T1, double T2,
    	    double A0, double A1, double A2,
    	    double X0, double X1, double X2, double angle);
      double u(int iLayer, int iElemLayer);
      void Extrude(int iLayer, int iElemLayer,
    	       double &dx, double &dy, double &dz);
      void Extrude(double t, double &x, double &y, double &z);
      void Rotate(double matr[3][3]);
      struct{
        bool ExtrudeMesh;
        bool Recombine;
        int NbLayer;
        std::vector<int> NbElmLayer;
        std::vector<double> hLayer;
        std::map<int, std::pair<double, std::vector<int> > > Holes;
        int ViewIndex;
      }mesh;
      struct{
        int Mode;
        int Type;
        int Source;
        double trans[3];
        double axe[3], pt[3], angle;
      }geo;
    };
    
    #endif