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Tristan Carrier Baudouin authoredTristan Carrier Baudouin authored
directions3D.cpp 46.60 KiB
// Gmsh - Copyright (C) 1997-2013 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@geuz.org>.
//
// Contributor(s):
// Tristan Carrier François Henrotte
#include <fstream>
#include "GModel.h"
#include "BackgroundMesh.h"
#include "meshGFaceDelaunayInsertion.h"
#include "MTetrahedron.h"
#include "directions3D.h"
#if defined(HAVE_PETSC)
#include "dofManager.h"
#include "laplaceTerm.h"
#include "linearSystemPETSc.h"
#include "linearSystemFull.h"
#endif
/****************class Frame_field****************/
Frame_field::Frame_field(){}
void Frame_field::init_region(GRegion* gr){
// Fill in a ANN tree with the bondary cross field of region gr
#if defined(HAVE_ANN)
int index;
MVertex* vertex;
GFace* gf;
std::list<GFace*> faces;
STensor3 m(1.0);
Nearest_point::init_region(gr);
faces = gr->faces();
temp.clear();
field.clear();
for( std::list<GFace*>::iterator it=faces.begin();it!=faces.end();it++){
gf = *it;
init_face(gf);
}
duplicate = annAllocPts(temp.size(),3);
index = 0;
for(std::map<MVertex*,STensor3>::iterator it=temp.begin(); it != temp.end(); it++){
vertex = it->first;
m = it->second;
duplicate[index][0] = vertex->x();
duplicate[index][1] = vertex->y();
duplicate[index][2] = vertex->z();
field.push_back(std::pair<MVertex*,STensor3>(vertex,m));
index++;
}
kd_tree = new ANNkd_tree(duplicate, temp.size(), 3);
#endif
}
void Frame_field::init_face(GFace* gf){
// Fills the auxiliary std::map "temp" with a pair <vertex, STensor3>
// for each vertex of the face gf.
unsigned int i;
int j;
bool ok;
double average_x,average_y;
SPoint2 point;
SVector3 v1,v2,v3;
MVertex* vertex;
MElement* element;
MElementOctree* octree;
STensor3 m(1.0);
backgroundMesh::set(gf);
octree = backgroundMesh::current()->get_octree();
for(i=0;i<gf->getNumMeshElements();i++){
element = gf->getMeshElement(i);
average_x = 0.0;
average_y = 0.0;
for(j=0;j<element->getNumVertices();j++){
vertex = element->getVertex(j);
reparamMeshVertexOnFace(vertex,gf,point);
average_x = average_x + point.x();
average_y = average_y + point.y();
}
average_x = average_x/element->getNumVertices();
average_y = average_y/element->getNumVertices();
for(j=0;j<element->getNumVertices();j++){
vertex = element->getVertex(j);
/*if(gf->geomType()==GEntity::CompoundSurface){
ok = translate(gf,octree,vertex,SPoint2(average_x,average_y),v1,v2);
}
else{*/
ok = improved_translate(gf,vertex,v1,v2);
//}
if(ok){
v1.normalize();
v2.normalize();
v3 = crossprod(v1,v2);
v3.normalize();
m.set_m11(v1.x());
m.set_m21(v1.y());
m.set_m31(v1.z());
m.set_m12(v2.x());
m.set_m22(v2.y());
m.set_m32(v2.z());
m.set_m13(v3.x());
m.set_m23(v3.y());
m.set_m33(v3.z());
temp.insert(std::pair<MVertex*,STensor3>(vertex,m));
}
}
}
}
bool Frame_field::translate(GFace* gf,MElementOctree* octree,MVertex* vertex,SPoint2 corr,SVector3& v1,SVector3& v2){
bool ok;
double k;
double size;
double angle;
double delta_x;
double delta_y;
double x,y;
double x1,y1;
double x2,y2;
SPoint2 point;
GPoint gp1;
GPoint gp2;
ok = true;
k = 0.0001;
reparamMeshVertexOnFace(vertex,gf,point);
x = point.x();
y = point.y();
size = backgroundMesh::current()->operator()(x,y,0.0)*get_ratio(gf,corr);
angle = backgroundMesh::current()->getAngle(x,y,0.0);
delta_x = k*size*cos(angle);
delta_y = k*size*sin(angle);
x1 = x + delta_x;
y1 = y + delta_y;
x2 = x + delta_y;
y2 = y - delta_x;
if(!inside_domain(octree,x1,y1)){
x1 = x - delta_x;
y1 = y - delta_y;
if(!inside_domain(octree,x1,y1)) ok = false;
}
if(!inside_domain(octree,x2,y2)){
x2 = x - delta_y;
y2 = y + delta_x;
if(!inside_domain(octree,x2,y2)) ok = false;
}
ok = true; //?
if(ok){
gp1 = gf->point(x1,y1);
gp2 = gf->point(x2,y2);
v1 = SVector3(gp1.x()-vertex->x(),gp1.y()-vertex->y(),gp1.z()-vertex->z());
v2 = SVector3(gp2.x()-vertex->x(),gp2.y()-vertex->y(),gp2.z()-vertex->z());
}
else{
v1 = SVector3(1.0,0.0,0.0);
v2 = SVector3(0.0,1.0,0.0);
}
return ok;
}
bool Frame_field::improved_translate(GFace* gf,MVertex* vertex,SVector3& v1,SVector3& v2){
double x,y;
double angle;
SPoint2 point;
SVector3 s1,s2;
SVector3 normal;
SVector3 basis_u,basis_v;
Pair<SVector3,SVector3> derivatives;
reparamMeshVertexOnFace(vertex,gf,point);
x = point.x();
y = point.y();
angle = backgroundMesh::current()->getAngle(x,y,0.0);
derivatives = gf->firstDer(point);
s1 = derivatives.first();
s2 = derivatives.second();
normal = crossprod(s1,s2);
basis_u = s1;
basis_u.normalize();
basis_v = crossprod(normal,basis_u);
basis_v.normalize();
v1 = basis_u*cos(angle) + basis_v*sin(angle);
v2 = crossprod(v1,normal);
return 1;
}
STensor3 Frame_field::search(double x,double y,double z){
// Determines the frame/cross at location (x,y,z)
int index=0;
#if defined(HAVE_ANN)
ANNpoint query;
ANNidxArray indices;
ANNdistArray distances;
query = annAllocPt(3);
query[0] = x;
query[1] = y;
query[2] = z;
indices = new ANNidx[1];
distances = new ANNdist[1];
double e = 0.0;
kd_tree->annkSearch(query,1,indices,distances,e);
index = indices[0];
annDeallocPt(query);
delete[] indices;
delete[] distances;
#endif
return field[index].second;
}
STensor3 Frame_field::combine(double x,double y,double z){
// Determines the frame/cross at location (x,y,z)
// Alternative to Frame_field::search
bool ok;
double val1,val2,val3;
SVector3 vec,other;
SVector3 vec1,vec2,vec3;
SVector3 final1,final2;
STensor3 m(1.0),m2(1.0);
m = search(x,y,z);
m2 = m;
ok = Nearest_point::search(x,y,z,vec);
if(ok){
vec1 = SVector3(m.get_m11(),m.get_m21(),m.get_m31());
vec2 = SVector3(m.get_m12(),m.get_m22(),m.get_m32());
vec3 = SVector3(m.get_m13(),m.get_m23(),m.get_m33());
val1 = fabs(dot(vec,vec1));
val2 = fabs(dot(vec,vec2));
val3 = fabs(dot(vec,vec3));
if(val1<=val2 && val1<=val3){
other = vec1;
}
else if(val2<=val1 && val2<=val3){
other = vec2;
}
else{
other = vec3;
}
final1 = crossprod(vec,other);
final1.normalize();
final2 = crossprod(vec,final1);
m2.set_m11(vec.x());
m2.set_m21(vec.y());
m2.set_m31(vec.z());
m2.set_m12(final1.x());
m2.set_m22(final1.y());
m2.set_m32(final1.z());
m2.set_m13(final2.x());
m2.set_m23(final2.y());
m2.set_m33(final2.z());
}
return m2;
}
bool Frame_field::inside_domain(MElementOctree* octree,double x,double y){
MElement* element;
element = (MElement*)octree->find(x,y,0.0,2,true);
if(element!=NULL) return 1;
else return 0;
}
double Frame_field::get_ratio(GFace* gf,SPoint2 point){
double val;
double uv[2];
double tab[3];
uv[0] = point.x();
uv[1] = point.y();
buildMetric(gf,uv,tab);
val = 1.0/pow(tab[0]*tab[2]-tab[1]*tab[1],0.25);
return val;
}
void Frame_field::print_segment(SPoint3 p1,SPoint3 p2,double val1, double val2, std::ofstream& file){
file << "SL ("
<< p1.x() << ", " << p1.y() << ", " << p1.z() << ", "
<< p2.x() << ", " << p2.y() << ", " << p2.z() << ")"
<< "{" << val1 << "," << val2 << "};\n";
}
void Frame_field::print_field1(){
// Saves a file with the surface cross field contained in Frame_field.temp
// Frame_field.temp is constructed by Frame_field::init_region
double k;
SPoint3 p;
SPoint3 p1,p2,p3,p4,p5,p6;
MVertex* vertex;
std::map<MVertex*,STensor3>::iterator it;
STensor3 m(1.0);
k = 0.05;
std::ofstream file("frame1.pos");
file << "View \"cross field\" {\n";
for(it=temp.begin();it!=temp.end();it++){
vertex = it->first;
m = it->second;
p = SPoint3(vertex->x(),vertex->y(),vertex->z());
p1 = SPoint3(vertex->x() + k*m.get_m11(),
vertex->y() + k*m.get_m21(),
vertex->z() + k*m.get_m31());
p2 = SPoint3(vertex->x() - k*m.get_m11(),
vertex->y() - k*m.get_m21(),
vertex->z() - k*m.get_m31());
p3 = SPoint3(vertex->x() + k*m.get_m12(),
vertex->y() + k*m.get_m22(),
vertex->z() + k*m.get_m32());
p4 = SPoint3(vertex->x() - k*m.get_m12(),
vertex->y() - k*m.get_m22(),
vertex->z() - k*m.get_m32());
p5 = SPoint3(vertex->x() + k*m.get_m13(),
vertex->y() + k*m.get_m23(),
vertex->z() + k*m.get_m33());
p6 = SPoint3(vertex->x() - k*m.get_m13(),
vertex->y() - k*m.get_m23(),
vertex->z() - k*m.get_m33());
double val1=10, val2=20;
print_segment(p,p1,val1,val2,file);
print_segment(p,p2,val1,val2,file);
print_segment(p,p3,val1,val2,file);
print_segment(p,p4,val1,val2,file);
print_segment(p,p5,val1,val2,file);
print_segment(p,p6,val1,val2,file);
}
file << "};\n";
}
void Frame_field::print_field2(GRegion* gr){
// Saves a file with the cross fields inside the given GRegion, excluding the boundary.
unsigned int i;
int j;
double k;
SPoint3 p;
SPoint3 p1,p2,p3,p4,p5,p6;
MVertex* vertex;
MElement* element;
STensor3 m(1.0);
k = 0.05;
std::ofstream file("frame2.pos");
file << "View \"cross field\" {\n";
for(i=0;i<gr->getNumMeshElements();i++){
element = gr->getMeshElement(i);
for(j=0;j<element->getNumVertices();j++){
vertex = element->getVertex(j);
if(vertex->onWhat()->dim()>2){
m = search(vertex->x(),vertex->y(),vertex->z());
p = SPoint3(vertex->x(),vertex->y(),vertex->z());
p1 = SPoint3(vertex->x() + k*m.get_m11(),
vertex->y() + k*m.get_m21(),
vertex->z() + k*m.get_m31());
p2 = SPoint3(vertex->x() - k*m.get_m11(),
vertex->y() - k*m.get_m21(),
vertex->z() - k*m.get_m31());
p3 = SPoint3(vertex->x() + k*m.get_m12(),
vertex->y() + k*m.get_m22(),
vertex->z() + k*m.get_m32());
p4 = SPoint3(vertex->x() - k*m.get_m12(),
vertex->y() - k*m.get_m22(),
vertex->z() - k*m.get_m32());
p5 = SPoint3(vertex->x() + k*m.get_m13(),
vertex->y() + k*m.get_m23(),
vertex->z() + k*m.get_m33());
p6 = SPoint3(vertex->x() - k*m.get_m13(),
vertex->y() - k*m.get_m23(),
vertex->z() - k*m.get_m33());
double val1=10, val2=20;
print_segment(p,p1,val1,val2,file);
print_segment(p,p2,val1,val2,file);
print_segment(p,p3,val1,val2,file);
print_segment(p,p4,val1,val2,file);
print_segment(p,p5,val1,val2,file);
print_segment(p,p6,val1,val2,file);
}
}
}
file << "};\n";
}
GRegion* Frame_field::test(){
GRegion* gr;
GModel* model = GModel::current();
gr = *(model->firstRegion());
return gr;
}
void Frame_field::clear(){
Nearest_point::clear();
temp.clear();
field.clear();
#if defined(HAVE_ANN)
delete duplicate;
delete kd_tree;
annClose();
#endif
#if defined(HAVE_ANN)
if(annTreeData) delete annTreeData;
if(annTree) delete annTree;
#endif
}
// BARYCENTRIC
#include "cross3D.h"
//double max(const double a, const double b) { return (b>a)?b:a;}
double min(const double a, const double b) { return (b<a)?b:a; }
double squ(const double a) { return a*a; }
int Frame_field::build_vertex_to_vertices(GEntity* gr, int onWhat, bool initialize){
// build vertex to vertices data
std::set<MVertex*> vertices;
if(initialize) vertex_to_vertices.clear();
for(unsigned int i=0; i<gr->getNumMeshElements(); i++){
MElement* pElem = gr->getMeshElement(i);
unsigned int n = pElem->getNumVertices();
for(unsigned int j=0; j<n; j++){
MVertex* pVertex = pElem->getVertex(j);
if(onWhat >0 && pVertex->onWhat()->dim() != onWhat) continue;
std::map<MVertex*,std::set<MVertex*> >::iterator it = vertex_to_vertices.find(pVertex);
if(it != vertex_to_vertices.end()){
for(unsigned int k=1; k<n; k++)
it->second.insert(pElem->getVertex((j+k) % n));
}
else{
vertices.clear();
for(unsigned int k=1; k<n; k++)
vertices.insert(pElem->getVertex((j+k) % n));
vertex_to_vertices.insert(std::pair<MVertex*,std::set<MVertex*> >(pVertex,vertices));
}
}
}
return vertex_to_vertices.size();
}
int Frame_field::build_vertex_to_elements(GEntity* gr, bool initialize){
std::set<MElement*> elements;
if(initialize) vertex_to_elements.clear();
for(unsigned int i=0; i<gr->getNumMeshElements(); i++){
MElement* pElem = gr->getMeshElement(i);
unsigned int n = pElem->getNumVertices();
for(unsigned int j=0; j<n; j++){
MVertex* pVertex = pElem->getVertex(j);
std::map<MVertex*,std::set<MElement*> >::iterator it = vertex_to_elements.find(pVertex);
if(it != vertex_to_elements.end())
it->second.insert(pElem);
else{
elements.clear();
elements.insert(pElem);
vertex_to_elements.insert(std::pair<MVertex*,std::set<MElement*> >(pVertex,elements));
}
}
}
return vertex_to_elements.size();
}
void Frame_field::build_listVertices(GEntity* gr, int dim, bool initialize){
std::set<MVertex*> list;
for(unsigned int i=0; i<gr->getNumMeshElements(); i++){
MElement* pElem = gr->getMeshElement(i);
for(int j=0; j<pElem->getNumVertices(); j++){
MVertex * pVertex = pElem->getVertex(j);
if(pVertex->onWhat()->dim() == dim)
list.insert(pVertex);
}
}
if(initialize) listVertices.clear();
for(std::set<MVertex*>::const_iterator it=list.begin(); it!=list.end(); it++)
listVertices.push_back(*it);
}
int Frame_field::buildAnnData(GEntity* ge, int dim){
build_listVertices(ge,dim);
int n = listVertices.size();
#if defined(HAVE_ANN)
annTreeData = annAllocPts(n,3);
for(int i=0; i<n; i++){
MVertex* pVertex = listVertices[i];
annTreeData[i][0] = pVertex->x();
annTreeData[i][1] = pVertex->y();
annTreeData[i][2] = pVertex->z();
}
annTree = new ANNkd_tree(annTreeData,n,3);
#endif
std::cout << "ANN data for " << ge->tag() << "(" << dim << ") contains " << n << " vertices" << std::endl;
return n;
}
void Frame_field::deleteAnnData(){
#if defined(HAVE_ANN)
if(annTreeData) delete annTreeData;
if(annTree) delete annTree;
annTreeData = NULL;
annTree = NULL;
#endif
}
int Frame_field::findAnnIndex(SPoint3 p){
int index = 0;
#if defined(HAVE_ANN)
ANNpoint query = annAllocPt(3);
ANNidxArray indices = new ANNidx[1];
ANNdistArray distances = new ANNdist[1];
query[0] = p.x();
query[1] = p.y();
query[2] = p.z();
double e = 0.;
annTree->annkSearch(query,1,indices,distances,e);
annDeallocPt(query);
index = indices[0];
delete[] indices;
delete[] distances;
#endif
return index;
}
void Frame_field::initFace(GFace* gf){
// align crosses of gf with the normal (average on neighbour elements)
// at all vertices of the GFace gf
build_vertex_to_elements(gf);
for(std::map<MVertex*, std::set<MElement*> >::const_iterator it
= vertex_to_elements.begin(); it != vertex_to_elements.end(); it++){
std::set<MElement*> elements = it->second;
SVector3 Area = SVector3(0,0,0);
for(std::set<MElement*>::const_iterator iter=elements.begin();
iter != elements.end(); iter++){
MElement *pElem = *iter;
int n = pElem->getNumVertices();
int i;
for(i=0; i<n; i++){
if(pElem->getVertex(i) == it->first) break;
if(i == n-1) {
std::cout << "This should not happen" << std:: endl; exit(1);
}
}
SVector3 V0 = pElem->getVertex(i)->point();
SVector3 V1 = pElem->getVertex((i+n-1)%n)->point(); // previous vertex
SVector3 V2 = pElem->getVertex((i+1)%n)->point(); // next vertex
Area += crossprod(V2-V0,V1-V0);
}
Area.normalize(); // average normal over neighbour face elements
STensor3 m = convert(cross3D(Area));
std::map<MVertex*, STensor3>::iterator iter = crossField.find(it->first);
if(iter == crossField.end())
crossField.insert(std::pair<MVertex*, STensor3>(it->first,m));
else
crossField[it->first] = m;
}
std::cout << "Nodes in face = " << vertex_to_elements.size() << std::endl;
// compute cumulative cross-data vertices x elements for the whole contour of gf
std::list<GEdge*> edges = gf->edges();
vertex_to_elements.clear();
//Replace edges by their compounds
std::set<GEdge*> mySet;
std::list<GEdge*>::iterator it = edges.begin();
while(it != edges.end()){
if((*it)->getCompound()){
GEdge *gec = (GEdge*)(*it)->getCompound();
mySet.insert(gec);
}
else{
mySet.insert(*it);
}
++it;
}
edges.clear();
edges.insert(edges.begin(), mySet.begin(), mySet.end());
for( std::list<GEdge*>::const_iterator it=edges.begin(); it!=edges.end(); it++){
build_vertex_to_elements(*it,false);
}
// align crosses of the contour of "gf" with the tangent to the contour
for(std::map<MVertex*, std::set<MElement*> >::const_iterator it
= vertex_to_elements.begin(); it != vertex_to_elements.end(); it++){
MVertex* pVertex = it->first;
std::set<MElement*> elements = it->second;
if(elements.size() != 2){
std::cout << "The face has an open boundary" << std::endl;
exit(1);
}
MEdge edg1 = (*elements.begin())->getEdge(0);
MEdge edg2 = (*elements.rbegin())->getEdge(0);
SVector3 tangent = edg1.scaledTangent() + edg2.scaledTangent();
tangent.normalize();
std::map<MVertex*, STensor3>::iterator iter = crossField.find(pVertex);
if(iter == crossField.end()) {
std::cout << "This should not happen: cross not found 1" << std::endl;
exit(1);
}
cross3D x(cross3D((*iter).second));
STensor3 m = convert(cross3D(x.getFrst(), tangent));
crossField[pVertex] = m;
}
// fills ANN data with the vertices of the contour (dim=1) of "gf"
buildAnnData(gf,1);
std::cout << "Nodes on contour = " << vertex_to_elements.size() << std::endl;
std::cout << "crossField = " << crossField.size() << std::endl;
std::cout << "region = " << gf->getNumMeshVertices() << std::endl;
// align crosses.scnd with the nearest cross of the contour
// fixme: we have to rebuild the vertex_to_elements list
// to have a working iterator oin the verticies of gf
// The natural iterator gf->getMeshVertex(i) seems not to work
// when the option PackingOfParallelogram is on.
build_vertex_to_elements(gf);
for(std::map<MVertex*, std::set<MElement*> >::const_iterator it
= vertex_to_elements.begin(); it != vertex_to_elements.end(); it++){
//for(unsigned int i=0; i<gf->getNumMeshVertices(); i++){
//MVertex* pVertex0 = gf->getMeshVertex(i);
MVertex* pVertex0 = it->first;
if(pVertex0->onWhat()->dim() != 2) continue;
std::map<MVertex*, STensor3>::iterator iter = crossField.find(pVertex0);
cross3D y;
if(iter == crossField.end()){
std::cout << "This should not happen: cross not found 2" << std::endl;
std::cout << pVertex0->x() << "," << pVertex0->y() << "," << pVertex0->z() << std::endl;
//exit(1);
y = cross3D();
}
else
y = cross3D((*iter).second); //local cross y.getFirst() is the normal
// Find the index of the nearest cross on the contour, using annTree
int index = findAnnIndex(pVertex0->point());
MVertex* pVertex = listVertices[index]; //nearest vertex on contour
iter = crossField.find(pVertex);
if(iter == crossField.end()){
std::cout << "This should not happen: cross not found 3" << std::endl;
exit(1);
}
cross3D x = cross3D((*iter).second); //nearest cross on contour, x.getFrst() is the normal
//STensor3 m = convert(cross3D(x.getFrst(),y.getScnd()));
SVector3 v1 = y.getFrst();
STensor3 m = convert( y.rotate(conj(x.rotationToOnSurf(y)))); //rotation around the normal
SVector3 v2 = y.getFrst();
if(fabs(angle(v1,v2)) > 1e-8){
std::cout << "This should not happen: rotation affected the normal" << std::endl;
exit(1);
}
crossField[pVertex0] = m;
}
checkAnnData(gf, "zzz.pos");
deleteAnnData();
}
void Frame_field::initRegion(GRegion* gr, int n){
std::list<GFace*> faces = gr->faces();
for(std::list<GFace*>::const_iterator iter=faces.begin(); iter!=faces.end(); iter++){
initFace(*iter);
// smoothing must be done immediately because crosses on the contour vertices
// are now initialized with the normal to THIS face.
smoothFace(*iter, n);
}
// Fills ANN data with the vertices of the surface (dim=2) of "gr"
buildAnnData(gr,2);
for(unsigned int i=0; i<gr->getNumMeshVertices(); i++){
MVertex* pVertex0 = gr->getMeshVertex(i);
if(pVertex0->onWhat()->dim() != 3) continue;
// Find the index of the nearest cross on the contour, using annTree
int index = findAnnIndex(pVertex0->point());
MVertex* pVertex = listVertices[index];
STensor3 m = crossField[pVertex];
crossField.insert(std::pair<MVertex*, STensor3>(pVertex0,m));
}
deleteAnnData();
buildAnnData(gr,3);
}
STensor3 Frame_field::findCross(double x, double y, double z){
int index = Frame_field::findAnnIndex(SPoint3(x,y,z));
MVertex* pVertex = Frame_field::listVertices[index];
return crossField[pVertex];
}
double Frame_field::findBarycenter(std::map<MVertex*, std::set<MVertex*> >::const_iterator iter, STensor3 &m0){
double theta, gradient, energy;
STensor3 m;
SVector3 axis;
bool debug = false;
MVertex* pVertex0 = iter->first;
std::set<MVertex*> list = iter->second;
cross3D x(m0);
if(debug) std::cout << "# " << pVertex0->getNum()
<< " with " << list.size() << " neighbours" << std::endl;
SVector3 T = SVector3(0.), dT;
double temp = 0.;
energy = 0;
for (std::set<MVertex*>::const_iterator it=list.begin(); it != list.end(); ++it){
MVertex *pVertex = *it;
if(pVertex->getNum() == pVertex0->getNum())
std::cout << "This should not happen!" << std::endl;
std::map<MVertex*, STensor3>::const_iterator itB = crossField.find(pVertex);
if(itB == crossField.end()){ // not found
std::cout << "This should not happen: cross not found 4" << std::endl; exit(1);
}
else
m = itB->second;
cross3D y(m);
Qtn Rxy = x.rotationTo(y);
MEdge edge(pVertex0, pVertex);
theta = eulerAngleFromQtn(Rxy);
gradient = theta/edge.length();
energy += gradient * gradient;
crossDist[edge] = theta;
if (fabs(theta) > 1e-10) {
axis = eulerAxisFromQtn(Rxy); // undefined if theta==0
dT = axis * (theta / edge.length() / edge.length()) ;
T += dT;
}
temp += 1. / edge.length() / edge.length();
}
if(temp) T *= 1.0/temp; // average rotation vector
theta = T.norm();
if(fabs(theta) > 1e-10){
axis = T;
if(debug) std::cout << "-> " << pVertex0->getNum() << " : " << T << std::endl;
Qtn R(axis.unit(),theta);
x.rotate(R);
m0 = convert(x);
}
return energy;
}
double Frame_field::smoothFace(GFace *gf, int n){
double energy=0;
build_vertex_to_vertices(gf, 2);
build_vertex_to_vertices(gf, 0, false);
for(int i=0; i<n; i++){
energy = smooth();
std::cout << "energy = " << energy << std::endl;
}
return energy;
}
double Frame_field::smoothRegion(GRegion *gr, int n){
double energy=0;
build_vertex_to_vertices(gr, 3);
//build_vertex_to_vertices(gr, 1, false);
//build_vertex_to_vertices(gr, 0, false);
for(int i=0; i<n; i++){
energy = smooth();
std::cout << "energy = " << energy << std::endl;
}
return energy;
}
double Frame_field::smooth(){
STensor3 m(1.0), m0(1.0);
double enew, eold;
double energy = 0;
for(std::map<MVertex*, std::set<MVertex*> >::const_iterator iter
= vertex_to_vertices.begin(); iter != vertex_to_vertices.end(); ++iter){
//MVertex* pVertex0 = iter->first;
SVector3 T(0, 0, 0);
std::map<MVertex*, STensor3>::iterator itA = crossField.find(iter->first);
if(itA == crossField.end()){
std::cout << "This should not happen" << std::endl; exit(1);
}
else
m0 = itA->second;
m = m0;
unsigned int NbIter = 0;
enew = findBarycenter(iter, m); // initial energy in cell
do{
eold = enew;
crossField[itA->first] = m;
enew = findBarycenter(iter, m);
} while ((enew < eold) && (++NbIter < 10));
energy += eold;
}
return energy;
}
void Frame_field::save(const std::vector<std::pair<SPoint3, STensor3> > data,
const std::string& filename){
const cross3D origin(SVector3(1,0,0), SVector3(0,1,0));
SPoint3 p1;
double k = 0.1;
std::ofstream file(filename.c_str());
file << "View \"cross field\" {\n";
for(unsigned int i=0; i<data.size(); i++){
SPoint3 p = data[i].first;
STensor3 m = data[i].second;
double val1 = eulerAngleFromQtn(cross3D(m).rotationTo(origin)), val2=val1;
p1 = SPoint3(p.x() + k*m.get_m11(),
p.y() + k*m.get_m21(),
p.z() + k*m.get_m31());
print_segment(p,p1,val1,val2,file);
p1 = SPoint3(p.x() - k*m.get_m11(),
p.y() - k*m.get_m21(),
p.z() - k*m.get_m31());
print_segment(p,p1,val1,val2,file);
p1 = SPoint3(p.x() + k*m.get_m12(),
p.y() + k*m.get_m22(),
p.z() + k*m.get_m32());
print_segment(p,p1,val1,val2,file);
p1 = SPoint3(p.x() - k*m.get_m12(),
p.y() - k*m.get_m22(),
p.z() - k*m.get_m32());
print_segment(p,p1,val1,val2,file);
p1 = SPoint3(p.x() + k*m.get_m13(),
p.y() + k*m.get_m23(),
p.z() + k*m.get_m33());
print_segment(p,p1,val1,val2,file);
p1 = SPoint3(p.x() - k*m.get_m13(),
p.y() - k*m.get_m23(),
p.z() - k*m.get_m33());
print_segment(p,p1,val1,val2,file);
}
file << "};\n";
file.close();
}
void Frame_field::recur_connect_vert(MVertex *v,
STensor3 &cross,
std::multimap<MVertex*,MVertex*> &v2v,
std::set<MVertex*> &touched){
if (touched.find(v) != touched.end()) return;
touched.insert(v);
//std::map<MVertex*, STensor3>::iterator iterv = crossField.find(v);
//STensor3 cross = iterv->second;
for (std::multimap <MVertex*,MVertex*>::iterator it = v2v.lower_bound(v);
it != v2v.upper_bound(v) ; ++it){
MVertex *nextV = it->second;
//change orientation
///------------------
printf("*********************** Changing orientation \n");
//compute dot product (N0,R0,A0)^T dot (Ni,Ri,Ai)
//where N,R,A are the normal, radial and axial direction s
std::map<MVertex*, STensor3>::iterator iter = crossField.find(nextV);
STensor3 nextCross = iter->second;
STensor3 crossT = cross.transpose();
STensor3 prod = crossT.operator*=(nextCross);
cross.print("cross ");
nextCross.print("nextCross ");
prod.print("product");
fullMatrix<double> mat(3,3); prod.getMat(mat);
//find biggest dot product
fullVector<int> Id(3);
for (int i = 0; i < 3; i++){
double maxVal = 0.0;
for (int j = 0; j < 3; j++){
double val = fabs(mat(i,j));
if( val > maxVal ){
maxVal = val;
Id(i) = j;
}
}
}
if (Id(0) +Id(1)+ Id(2) != 3 || (Id(0) == 1 && Id(1)==1 && Id(2)==1)) {
std::cout << "This should not happen: sum should be 0+1+2" << std::endl;
printf("Id =%d %d %d \n", Id(0), Id(1), Id(2));
//exit(1);
return;
}
//create new cross
fullMatrix<double> newmat(3,3);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
newmat(i,j) = nextCross(Id(j),i);
}
}
STensor3 newcross;
newcross.setMat(newmat);
crossField[iter->first] = newcross;
newcross.print("newcross");
//continue recursion
recur_connect_vert (nextV, newcross, v2v,touched);
}
}
void Frame_field::continuousCrossField(GRegion *gr, GFace *gf){
printf("continuous cross field \n");
//start from a vertex of a face
std::list<GFace*> faces = gr->faces();
bool foundFace = false;
for(std::list<GFace*>::const_iterator iter=faces.begin(); iter!=faces.end(); iter++){
if (*iter == gf){
foundFace = true;
break;
}
}
if (!foundFace){
std::cout << "This should not happen: face does not belong to region" << std::endl;
exit(1);
}
//build connectivity
build_vertex_to_vertices(gr, -1, true);
std::multimap<MVertex*,MVertex*> v2v;
for(std::map<MVertex*, std::set<MVertex*> >::const_iterator iter
= vertex_to_vertices.begin(); iter != vertex_to_vertices.end(); ++iter){
MVertex *v = iter->first;
std::set<MVertex*> mySet = iter->second;
for (std::set<MVertex*>::iterator it = mySet.begin(); it!=mySet.end(); ++it){
v2v.insert(std::make_pair(v,*it));
}
}
//recursive loop
MVertex *beginV = gf->getMeshVertex(0);
std::set<MVertex*> touched;
std::map<MVertex*, STensor3>::iterator iter = crossField.find(beginV);
STensor3 bCross = iter->second;
recur_connect_vert (beginV,bCross,v2v,touched);
}
void Frame_field::saveCrossField(const std::string& filename, double scale, bool full){
const cross3D origin(SVector3(1,0,0), SVector3(0,1,0));
SPoint3 p1;
double k = scale;
std::ofstream file(filename.c_str());
file << "View \"cross field\" {\n";
for(std::map<MVertex*, STensor3>::const_iterator it = crossField.begin();
it != crossField.end(); it++){
SPoint3 p = it->first->point();
STensor3 m = it->second;
double val1 = eulerAngleFromQtn(cross3D(m).rotationTo(origin))*180./M_PI, val2=val1;
//double val1=1.0, val2=1.0;
p1 = SPoint3(p.x() + k*m.get_m11(),
p.y() + k*m.get_m21(),
p.z() + k*m.get_m31());
print_segment(p,p1,val1,val2,file);
p1 = SPoint3(p.x() - k*m.get_m11(),
p.y() - k*m.get_m21(),
p.z() - k*m.get_m31());
if(full) print_segment(p,p1,val1,val2,file);
//val1=2.0; val2=2.0;
p1 = SPoint3(p.x() + k*m.get_m12(),
p.y() + k*m.get_m22(),
p.z() + k*m.get_m32());
print_segment(p,p1,val1,val2,file);
p1 = SPoint3(p.x() - k*m.get_m12(),
p.y() - k*m.get_m22(),
p.z() - k*m.get_m32());
if(full) print_segment(p,p1,val1,val2,file);
//val1=3.0; val2=3.0;
p1 = SPoint3(p.x() + k*m.get_m13(),
p.y() + k*m.get_m23(),
p.z() + k*m.get_m33());
if(full) print_segment(p,p1,val1,val2,file);
p1 = SPoint3(p.x() - k*m.get_m13(),
p.y() - k*m.get_m23(),
p.z() - k*m.get_m33());
if(full) print_segment(p,p1,val1,val2,file);
}
file << "};\n";
file.close();
}
void Frame_field::save_dist(const std::string& filename){
std::ofstream file(filename.c_str());
file << "View \"Distance\" {\n";
for(std::map<MEdge, double>::iterator it = crossDist.begin();
it != crossDist.end(); it++){
MVertex* pVerta = it->first.getVertex(0);
MVertex* pVertb = it->first.getVertex(1);
double value = it->second*180./M_PI;
if(it->first.length())
value /= it->first.length();
file << "SL ("
<< pVerta->x() << ", " << pVerta->y() << ", " << pVerta->z() << ", "
<< pVertb->x() << ", " << pVertb->y() << ", " << pVertb->z() << ")"
<< "{" << value << "," << value << "};\n";
}
file << "};\n";
file.close();
}
void Frame_field::checkAnnData(GEntity* ge, const std::string& filename){
#if defined(HAVE_ANN)
std::ofstream file(filename.c_str());
file << "View \"ANN pairing\" {\n";
for(unsigned int i=0; i<ge->getNumMeshVertices(); i++){
MVertex* pVerta = ge->getMeshVertex(i);
MVertex* pVertb = listVertices[findAnnIndex(pVerta->point())];
double value = pVerta->distance(pVertb);
file << "SL ("
<< pVerta->x() << ", " << pVerta->y() << ", " << pVerta->z() << ", "
<< pVertb->x() << ", " << pVertb->y() << ", " << pVertb->z() << ")"
<< "{" << value << "," << value << "};\n";
}
file << "};\n";
file.close();
#endif
}
#include "PView.h"
#include "PViewDataList.h"
void Frame_field::save_energy(GRegion* gr, const std::string& filename){
MElement* pElem;
const int order = 1;
const int NumNodes = 4;
PViewDataList *data = new PViewDataList();
for(unsigned int i = 0; i < gr->getNumMeshElements(); i++){
pElem = gr->getMeshElement(i);
MTetrahedron* pTet = new MTetrahedron(pElem->getVertex(0),
pElem->getVertex(1),
pElem->getVertex(2),
pElem->getVertex(3));
//std::vector<double> *out = data->incrementList(1, TYPE_TET, NumNodes);
std::vector<double> *out = data->incrementList(3, TYPE_TET, NumNodes);
for(int j = 0; j < pTet->getNumVertices(); j++)
out->push_back(pTet->getVertex(j)->x());
for(int j = 0; j < pTet->getNumVertices(); j++)
out->push_back(pTet->getVertex(j)->y());
for(int j = 0; j < pTet->getNumVertices(); j++)
out->push_back(pTet->getVertex(j)->z());
for(int j = 0; j < pTet->getNumVertices(); j++){
double u, v, w;
pTet->getNode(j,u,v,w);
double sf[4], gsf[4][3];
pTet->getShapeFunctions(u, v, w, sf, order);
pTet->getGradShapeFunctions(u, v, w, gsf, order);
double jac[3][3], inv[3][3];
pTet->getJacobian(u, v, w, jac);
inv3x3(jac, inv);
SVector3 sum(0,0,0);
for(int k = 0; k < pTet->getNumEdges(); k++){
int nod1 = pTet->edges_tetra(k,0);
int nod2 = pTet->edges_tetra(k,1);
double grd1[3], grd2[3];
matvec(inv, gsf[nod1], grd1);
matvec(inv, gsf[nod2], grd2);
SVector3 esf = sf[nod1] * SVector3(grd2) - sf[nod2] * SVector3(grd1);
std::map<MEdge, double>::iterator it = crossDist.find(pTet->getEdge(k));
sum += it->second * esf;
//sum += (pTet->getVertex(nod2)->z() - pTet->getVertex(nod1)->z()) * esf;
}
out->push_back(sum[0]);
out->push_back(sum[1]);
out->push_back(sum[2]);
//out->push_back(sum.norm());
}
delete pTet;
}
data->setName("energy");
//data->setFileName("energ.pos");
data->writePOS(filename + ".pos");
data->writeMSH(filename + ".msh");
data->finalize();
}
/****************class Size_field****************/
Size_field::Size_field(){}
void Size_field::init_region(GRegion* gr){
size_t i;
int j;
double local_size;
double average_x,average_y;
SPoint2 point;
MElement* element;
MVertex* vertex;
GFace* gf;
GModel* model = GModel::current();
std::list<GFace*> faces;
std::list<GFace*>::iterator it;
faces = gr->faces();
boundary.clear();
for(it=faces.begin();it!=faces.end();it++){
gf = *it;
backgroundMesh::set(gf);
for(i=0;i<gf->getNumMeshElements();i++){
element = gf->getMeshElement(i);
average_x = 0.0;
average_y = 0.0;
for(j=0;j<element->getNumVertices();j++){
vertex = element->getVertex(j);
reparamMeshVertexOnFace(vertex,gf,point);
average_x = average_x + point.x();
average_y = average_y + point.y();
}
average_x = average_x/element->getNumVertices();
average_y = average_y/element->getNumVertices();
for(j=0;j<element->getNumVertices();j++){
vertex = element->getVertex(j);
reparamMeshVertexOnFace(vertex,gf,point);
local_size = backgroundMesh::current()->operator()(point.x(),point.y(),0.0);
boundary.insert(std::pair<MVertex*,double>(vertex,local_size));
}
}
}
octree = new MElementOctree(model);
}
void Size_field::solve(GRegion* gr){
#if defined(HAVE_PETSC)
linearSystem<double>* system = 0;
system = new linearSystemPETSc<double>;
size_t i;
int count;
int count2;
double val;
double volume;
std::set<MVertex*> interior;
std::set<MVertex*>::iterator it;
std::map<MVertex*,double>::iterator it2;
interior.clear();
dofManager<double> assembler(system);
count = 0;
for(it2=boundary.begin();it2!=boundary.end();it2++){
assembler.fixVertex(it2->first,0,1,it2->second);
count++;
}
//printf("\n");
//printf("number of boundary vertices = %d\n",count);
for(i=0;i<gr->tetrahedra.size();i++){
interior.insert(gr->tetrahedra[i]->getVertex(0));
interior.insert(gr->tetrahedra[i]->getVertex(1));
interior.insert(gr->tetrahedra[i]->getVertex(2));
interior.insert(gr->tetrahedra[i]->getVertex(3));
}
for(it=interior.begin();it!=interior.end();it++){
it2 = boundary.find(*it);
if(it2==boundary.end()){
assembler.numberVertex(*it,0,1);
}
}
for(i=0;i<gr->tetrahedra.size();i++){
gr->tetrahedra[i]->setVolumePositive();
}
count2 = 0;
volume = 0.0;
simpleFunction<double> ONE(1.0);
laplaceTerm term(0,1,&ONE);
for(i=0;i<gr->tetrahedra.size();i++){
SElement se(gr->tetrahedra[i]);
term.addToMatrix(assembler,&se);
count2++;
volume = volume + gr->tetrahedra[i]->getVolume();
}
//printf("number of tetrahedra = %d\n",count2);
//printf("volume = %f\n",volume);
if(assembler.sizeOfR()){
system->systemSolve();
}
for(it=interior.begin();it!=interior.end();it++){
assembler.getDofValue(*it,0,1,val);
boundary.insert(std::pair<MVertex*,double>(*it,val));
}
delete system;
#endif
}
double Size_field::search(double x,double y,double z){
double u,v,w;
double val;
MElement* element;
double temp1[3];
double temp2[3];
std::map<MVertex*,double>::iterator it1;
std::map<MVertex*,double>::iterator it2;
std::map<MVertex*,double>::iterator it3;
std::map<MVertex*,double>::iterator it4;
val = 1.0;
element = (MElement*)octree->find(x,y,z,3,true);
if(element!=NULL){
temp1[0] = x;
temp1[1] = y;
temp1[2] = z;
element->xyz2uvw(temp1,temp2);
u = temp2[0];
v = temp2[1];
w = temp2[2];
it1 = boundary.find(element->getVertex(0));
it2 = boundary.find(element->getVertex(1));
it3 = boundary.find(element->getVertex(2));
it4 = boundary.find(element->getVertex(3));
if(it1!=boundary.end() && it2!=boundary.end() && it3!=boundary.end() && it4!=boundary.end()){
val = (it1->second)*(1.0-u-v-w) + (it2->second)*u + (it3->second)*v + (it4->second)*w;
}
}
return val;
}
double Size_field::get_ratio(GFace* gf,SPoint2 point){
double val;
double uv[2];
double tab[3];
uv[0] = point.x();
uv[1] = point.y();
buildMetric(gf,uv,tab);
val = 1.0/pow(tab[0]*tab[2]-tab[1]*tab[1],0.25);
return val;
}
void Size_field::print_field(GRegion* gr){
size_t i;
double min,max;
//double x,y,z;
double x1,y1,z1,h1;
double x2,y2,z2,h2;
double x3,y3,z3,h3;
double x4,y4,z4,h4;
std::map<MVertex*,double>::iterator it;
std::map<MVertex*,double>::iterator it1;
std::map<MVertex*,double>::iterator it2;
std::map<MVertex*,double>::iterator it3;
std::map<MVertex*,double>::iterator it4;
min = 1000000000.0;
max = -1000000000.0;
for(it=boundary.begin();it!=boundary.end();it++){
//x = (it->first)->x();
//y = (it->first)->y();
//z = (it->first)->z();
if(it->second>max){
max = it->second;
}
if(it->second<min){
min = it->second;
}
//printf("x = %f, y = %f, z = %f, mesh size = %f\n",x,y,z,it->second);
}
//printf("\n");
printf("min mesh size = %f\n",min);
printf("max mesh size = %f\n",max);
printf("total number of vertices = %zu\n",boundary.size());
printf("\n");
std::ofstream file("laplace.pos");
file << "View \"test\" {\n";
for(i=0;i<gr->tetrahedra.size();i++){
x1 = gr->tetrahedra[i]->getVertex(0)->x();
y1 = gr->tetrahedra[i]->getVertex(0)->y();
z1 = gr->tetrahedra[i]->getVertex(0)->z();
it1 = boundary.find(gr->tetrahedra[i]->getVertex(0));
x2 = gr->tetrahedra[i]->getVertex(1)->x();
y2 = gr->tetrahedra[i]->getVertex(1)->y();
z2 = gr->tetrahedra[i]->getVertex(1)->z();
it2 = boundary.find(gr->tetrahedra[i]->getVertex(1));
x3 = gr->tetrahedra[i]->getVertex(2)->x();
y3 = gr->tetrahedra[i]->getVertex(2)->y();
z3 = gr->tetrahedra[i]->getVertex(2)->z();
it3 = boundary.find(gr->tetrahedra[i]->getVertex(2));
x4 = gr->tetrahedra[i]->getVertex(3)->x();
y4 = gr->tetrahedra[i]->getVertex(3)->y();
z4 = gr->tetrahedra[i]->getVertex(3)->z();
it4 = boundary.find(gr->tetrahedra[i]->getVertex(3));
if(it1!=boundary.end() && it2!=boundary.end() && it3!=boundary.end() && it4!=boundary.end()){
h1 = it1->second;
h2 = it2->second;
h3 = it3->second;
h4 = it4->second;
file << "SS ("
<< x1 << ", " << y1 << ", " << z1 << ", "
<< x2 << ", " << y2 << ", " << z2 << ", "
<< x3 << ", " << y3 << ", " << z3 << ", "
<< x4 << ", " << y4 << ", " << z4 << "){"
<< h1 << ", " << h2 << ", " << h3 << ", "
<< h4 << "};\n";
}
}
file << "};\n";
}
GRegion* Size_field::test(){
GRegion* gr;
GModel* model = GModel::current();
gr = *(model->firstRegion());
return gr;
}
void Size_field::clear(){
delete octree;
boundary.clear();
}
/****************class Nearest_point****************/
Nearest_point::Nearest_point(){}
void Nearest_point::init_region(GRegion* gr){
#if defined(HAVE_ANN)
unsigned int i;
int j;
int gauss_num;
double u,v;
double x,y,z;
double x1,y1,z1;
double x2,y2,z2;
double x3,y3,z3;
MElement* element;
GFace* gf;
std::list<GFace*> faces;
std::set<MVertex*> temp;
std::list<GFace*>::iterator it;
std::set<MVertex*>::iterator it2;
fullMatrix<double> gauss_points;
fullVector<double> gauss_weights;
gaussIntegration::getTriangle(8,gauss_points,gauss_weights);
gauss_num = gauss_points.size1();
faces = gr->faces();
field.clear();
vicinity.clear();
temp.clear();
for(it=faces.begin();it!=faces.end();it++){
gf = *it;
for(i=0;i<gf->getNumMeshElements();i++){
element = gf->getMeshElement(i);
x1 = element->getVertex(0)->x();
y1 = element->getVertex(0)->y();
z1 = element->getVertex(0)->z();
x2 = element->getVertex(1)->x();
y2 = element->getVertex(1)->y();
z2 = element->getVertex(1)->z();
x3 = element->getVertex(2)->x();
y3 = element->getVertex(2)->y();
z3 = element->getVertex(2)->z();
for(j=0;j<gauss_num;j++){
u = gauss_points(j,0);
v = gauss_points(j,1);
x = T(u,v,x1,x2,x3);
y = T(u,v,y1,y2,y3);
z = T(u,v,z1,z2,z3);
field.push_back(SPoint3(x,y,z));
vicinity.push_back(element);
}
temp.insert(element->getVertex(0));
temp.insert(element->getVertex(1));
temp.insert(element->getVertex(2));
}
}
for(it2=temp.begin();it2!=temp.end();it2++){
x = (*it2)->x();
y = (*it2)->y();
z = (*it2)->z();
//field.push_back(SPoint3(x,y,z));
//vicinity.push_back(NULL);
}
duplicate = annAllocPts(field.size(),3);
for(i=0;i<field.size();i++){
duplicate[i][0] = field[i].x();
duplicate[i][1] = field[i].y();
duplicate[i][2] = field[i].z();
}
kd_tree = new ANNkd_tree(duplicate,field.size(),3);
#endif
}
bool Nearest_point::search(double x,double y,double z,SVector3& vec)
{
int index;
bool val = false;
#if defined(HAVE_ANN)
double e;
double e2;
SPoint3 found;
ANNpoint query;
ANNidxArray indices;
ANNdistArray distances;
query = annAllocPt(3);
query[0] = x;
query[1] = y;
query[2] = z;
indices = new ANNidx[1];
distances = new ANNdist[1];
e = 0.0;
kd_tree->annkSearch(query,1,indices,distances,e);
index = indices[0];
annDeallocPt(query);
delete[] indices;
delete[] distances;
if(vicinity[index]!=NULL){
found = closest(vicinity[index],SPoint3(x,y,z));
}
else{
found = field[index];
}
e2 = 0.000001;
if(fabs(found.x()-x)>e2 || fabs(found.y()-y)>e2 || fabs(found.z()-z)>e2){
vec = SVector3(found.x()-x,found.y()-y,found.z()-z);
vec.normalize();
val = 1;
}
else{
vec = SVector3(1.0,0.0,0.0);
val = 0;
}
#endif
return val;
}
double Nearest_point::T(double u,double v,double val1,double val2,double val3){
return (1.0-u-v)*val1 + u*val2 + v*val3;
}
//The following method comes from this page : gamedev.net/topic/552906-closest-point-on-triangle
//It can also be found on this page : geometrictools.com/LibMathematics/Distance/Distance.html
SPoint3 Nearest_point::closest(MElement* element,SPoint3 point){
SVector3 edge0 = SVector3(element->getVertex(1)->x()-element->getVertex(0)->x(),element->getVertex(1)->y()-element->getVertex(0)->y(),
element->getVertex(1)->z()-element->getVertex(0)->z());
SVector3 edge1 = SVector3(element->getVertex(2)->x()-element->getVertex(0)->x(),element->getVertex(2)->y()-element->getVertex(0)->y(),
element->getVertex(2)->z()-element->getVertex(0)->z());
SVector3 v0 = SVector3(element->getVertex(0)->x()-point.x(),element->getVertex(0)->y()-point.y(),
element->getVertex(0)->z()-point.z());
double a = dot(edge0,edge0);
double b = dot(edge0,edge1);
double c = dot(edge1,edge1);
double d = dot(edge0,v0);
double e = dot(edge1,v0);
double det = a*c-b*b;
double s = b*e-c*d;
double t = b*d-a*e;
if(s+t<det){
if(s<0.0){
if(t<0.0){
if(d<0.0){
s = clamp(-d/a,0.0,1.0);
t = 0.0;
}
else{
s = 0.0;
t = clamp(-e/c,0.0,1.0);
}
}
else{
s = 0.0;
t = clamp(-e/c,0.0,1.0);
}
}
else if(t<0.0){
s = clamp(-d/a,0.0,1.0);
t = 0.0;
}
else{
double invDet = 1.0/det;
s *= invDet;
t *= invDet;
}
}
else{
if(s<0.0){
double tmp0 = b+d;
double tmp1 = c+e;
if(tmp1>tmp0){
double numer = tmp1-tmp0;
double denom = a-2.0*b+c;
s = clamp(numer/denom,0.0,1.0);
t = 1.0-s;
}
else{
t = clamp(-e/c,0.0,1.0);
s = 0.0;
}
}
else if(t<0.0){
if(a+d>b+e){
double numer = c+e-b-d;
double denom = a-2.0*b+c;
s = clamp(numer/denom,0.0,1.0);
t = 1.0-s;
}
else{
s = clamp(-e/c,0.0,1.0);
t = 0.0;
}
}
else{
double numer = c+e-b-d;
double denom = a-2.0*b+c;
s = clamp(numer/denom,0.0,1.0);
t = 1.0-s;
}
}
return SPoint3(element->getVertex(0)->x()+s*edge0.x()+t*edge1.x(),element->getVertex(0)->y()+s*edge0.y()+t*edge1.y(),
element->getVertex(0)->z()+s*edge0.z()+t*edge1.z());
}
double Nearest_point::clamp(double x,double min,double max){
double val;
val = x;
if(val<min){
val = min;
}
else if(val>max){
val = max;
}
return val;
}
void Nearest_point::print_field(GRegion* gr){
unsigned int i;
int j;
bool val;
double k;
double x,y,z;
MElement* element;
MVertex* vertex;
SVector3 vec;
k = 0.05;
std::ofstream file("nearest.pos");
file << "View \"test\" {\n";
for(i=0;i<gr->getNumMeshElements();i++){
element = gr->getMeshElement(i);
for(j=0;j<element->getNumVertices();j++){
vertex = element->getVertex(j);
x = vertex->x();
y = vertex->y();
z = vertex->z();
val = search(x,y,z,vec);
if(val){
print_segment(SPoint3(x+k*vec.x(),y+k*vec.y(),z+k*vec.z()),
SPoint3(x-k*vec.x(),y-k*vec.y(),z-k*vec.z()),file);
}
}
}
file << "};\n";
}
void Nearest_point::print_segment(SPoint3 p1,SPoint3 p2,std::ofstream& file){
file << "SL ("
<< p1.x() << ", " << p1.y() << ", " << p1.z() << ", "
<< p2.x() << ", " << p2.y() << ", " << p2.z() << ")"
<< "{10, 20};\n";
}
GRegion* Nearest_point::test(){
GRegion* gr;
GModel* model = GModel::current();
gr = *(model->firstRegion());
return gr;
}
void Nearest_point::clear(){
field.clear();
vicinity.clear();
#if defined(HAVE_ANN)
delete duplicate;
delete kd_tree;
annClose();
#endif
}
/****************static declarations****************/
std::map<MVertex*,STensor3> Frame_field::temp;
std::vector<std::pair<MVertex*,STensor3> > Frame_field::field;
std::map<MVertex*, STensor3> Frame_field::crossField;
std::map<MEdge, double, Less_Edge> Frame_field::crossDist;
std::map<MVertex*,std::set<MVertex*> > Frame_field::vertex_to_vertices;
std::map<MVertex*,std::set<MElement*> > Frame_field::vertex_to_elements;
std::vector<MVertex*> Frame_field::listVertices;
#if defined(HAVE_ANN)
ANNpointArray Frame_field::duplicate;
ANNkd_tree* Frame_field::kd_tree;
ANNpointArray Frame_field::annTreeData;
ANNkd_tree* Frame_field::annTree;
#endif
std::map<MVertex*,double> Size_field::boundary;
MElementOctree* Size_field::octree;
std::vector<SPoint3> Nearest_point::field;
std::vector<MElement*> Nearest_point::vicinity;
#if defined(HAVE_ANN)
ANNpointArray Nearest_point::duplicate;
ANNkd_tree* Nearest_point::kd_tree;
#endif