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FlGui.cpp

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  • Forked from gmsh / gmsh
    Source project has a limited visibility.
    FlGui.cpp 28.98 KiB
    // Gmsh - Copyright (C) 1997-2011 C. Geuzaine, J.-F. Remacle
    //
    // See the LICENSE.txt file for license information. Please report all
    // bugs and problems to <gmsh@geuz.org>.
    
    #include <sstream>
    #include <string.h>
    #include <stdint.h>
    #include <FL/Fl.H>
    #include <FL/Fl_Tooltip.H>
    #include <FL/Fl_Shared_Image.H>
    #include <FL/Fl_File_Icon.H>
    #include <FL/x.H>
    #include <FL/gl.h>
    #include "FlGui.h"
    #include "graphicWindow.h"
    #include "menuWindow.h"
    #include "optionWindow.h"
    #include "fieldWindow.h"
    #include "pluginWindow.h"
    #include "statisticsWindow.h"
    #include "visibilityWindow.h"
    #include "clippingWindow.h"
    #include "manipWindow.h"
    #include "contextWindow.h"
    #include "solverWindow.h"
    #include "aboutWindow.h"
    #include "colorbarWindow.h"
    #include "fileDialogs.h"
    #include "GmshDefines.h"
    #include "GmshMessage.h"
    #include "GModel.h"
    #include "MElement.h"
    #include "PView.h"
    #include "Field.h"
    #include "Plugin.h"
    #include "PluginManager.h"
    #include "OpenFile.h"
    #include "Win32Icon.h"
    #include "Options.h"
    #include "CommandLine.h"
    #include "Context.h"
    #include "StringUtils.h"
    #include "Generator.h"
    #include "gl2ps.h"
    
    class drawContextFltk : public drawContextGlobal{
     public:
      void draw()
      {
        if(!FlGui::available()) return;
        for(unsigned int i = 0; i < FlGui::instance()->graph.size(); i++){
          for(unsigned int j = 0; j < FlGui::instance()->graph[i]->gl.size(); j++){
            FlGui::instance()->graph[i]->gl[j]->make_current();
            FlGui::instance()->graph[i]->gl[j]->redraw();
    	// to initialize the camera distance from model
    	drawContext * ctx = FlGui::instance()->graph[i]->gl[j]->getDrawContext();
    	ctx->camera.update();
          }
        }
        FlGui::instance()->check();
      }
      void drawCurrentOpenglWindow(bool make_current)
      {
        if(!FlGui::available()) return;
        openglWindow *gl = FlGui::instance()->getCurrentOpenglWindow();
        if(make_current) gl->make_current();
        gl->redraw();
        glFlush();
        FlGui::instance()->check();