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Gilles Marckmann authored
GmshSetOption("General", "Stereo", 1.); GmshSetOption("General", "Camera", 1.); Camera : to use camera instead of rotation matrix Stereo : to turn on/off the stereo rendering (for device with left and right views in the two buffers (left and right) of OpenGL : Works in utils/api_demos/mainGlut
Gilles Marckmann authoredGmshSetOption("General", "Stereo", 1.); GmshSetOption("General", "Camera", 1.); Camera : to use camera instead of rotation matrix Stereo : to turn on/off the stereo rendering (for device with left and right views in the two buffers (left and right) of OpenGL : Works in utils/api_demos/mainGlut