Plugin SpanningTree should work with curved mesh elements too :)
Hello Christophe,
I checked the behaviour of the Plugin(SpanningTree)
with curved mesh elements: it actually works like a charm :).
What happens is that each high-order vertex is associated to a forest without edges (which is thus never merged)...
The only problem is that I allocate some memory for those useless forests (two int
per high-order vertex).
That being said, I have the feeling that this is not a big problem: what do you think?
This commit basically removes the comment in GMSH_SpanningTreePlugin::getHelp
about curved mesh elements, and adds a useful toString
method for 'debugging' the disjoint set union.
Bye, Nicolas.