How do I use build-in kernel to generate a cylinder surface?
HI~
I want to know,could I use build-in kernel to generate a full cylinder surface? I try to add two circle and a line,then compose then to a Curve Loop,but it seems didn't work.
And I have another question,I read some papers about mesh generation.They use Gmsh to tetrahedralize a set of points,instead of mesh some geometric model.I don't konw how to do this?
sorry,I'am a newer~