Strange behaviour of edge meshing
When meshing the 2D surface (toiture.brep) using the basic script (mesh.py), a strange node is inserted (see snapshots global.png and zoom.png). As the min and max mesh size is imposed to 1.0, this node should not be added when meshing the edge.
Actually, the meshing of a another surface sharing the same edge (not visible here) does not behave in the same way.
Is it a bug or did I misunderstand something ?
Thank you for help