3D Mesh generates elements attached to origin
Hello, I'm trying to generate a 3D hex mesh of an irregular shape that is located off the origin. I have set the options to use 2D: Frontal-Delaunay for quads, 3D: Delaunay, 2D recombo: Blossom Full-Quad, recombine all triangular meshes, All Hexas, element order 1, no incomplete elements. After clicking "Recombine 2D" and then "3D", the resulting mesh has long elements that extend from the part to the origin. I've tried other option combinations, and this one gives me the fewest extended elements. Here is my part: Bladder.stl What do you recommend? Also, is it possible to script these commands? When I add "Recombine Surface{1} or any Mesh... commands, GMSH seems to ignore them.