Is there a way to click on a point on a mesh and read x,y,z co-ordinates?
Is there a way to click on any point in a mesh and read off the corresponding co-ordinates?
I saw a solution on a forum where a view is created and MathEval plugin used to display the x,y,z at each point - but this is obviously not for large meshes.
So far, I have been using the clipping tool to find the coordinate of the slice in which the point lies, but this is not ideal.