Using gmsh for remeshing a tetrahedral 3D mesh
Hi,
Recently I discovered about the gmsh lib and it looks interesting. Thus, I was wondering whether I could use it to tetrahedralize (hexahedralize) a 3D mesh model and then split it in individual pieces. Something like this:
At the moment I am using some other libs to achieve this but I have two main problems:
- is that I need to apply a more dense tetrahedralization so that when I do the split the fragmented sides to be smoother and not as sharp as they look in the example above. Therefore, more realistic and
- the split needs to be in quicker (maybe also smarter) way since they way I do it now it takes forever. What I do is that once I have tetrahedralized my model I am considering some random seed points inside the model and then through a distance threshold of every point inside the model to the corresponding seed point I cluster my points.
I found this example about gmsh and tetrahedralization but it seems that I cannot set the density. Thus, I would appreciate any feedback.
Thanks.
Edited by ttsesm