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cm3
cm3Libraries
Commits
86199c10
Commit
86199c10
authored
6 years ago
by
Ling Wu
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missing files
parent
144560fc
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1 merge request
!161
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2 changed files
NonLinearSolver/materialLaw/RandomField.cpp
+31
-7
31 additions, 7 deletions
NonLinearSolver/materialLaw/RandomField.cpp
NonLinearSolver/materialLaw/RandomField.h
+4
-2
4 additions, 2 deletions
NonLinearSolver/materialLaw/RandomField.h
with
35 additions
and
9 deletions
NonLinearSolver/materialLaw/RandomField.cpp
+
31
−
7
View file @
86199c10
...
...
@@ -15,6 +15,8 @@
#include
"RandomField.h"
#include
"matrix_operations.h"
#define PI 3.14159265
// general class for random field
Random_Fclass
::
Random_Fclass
(
const
SVector3
&
Ldomain
,
const
double
OrigX
,
const
double
OrigY
,
const
double
OrigZ
,
const
double
dx
,
...
...
@@ -49,16 +51,16 @@ Random_Fclass::~Random_Fclass(){};
//**************** Random Euler Angler **************************
Random_Feul
::
Random_Feul
(
const
double
*
mean
,
const
SVector3
&
Ldomain
,
const
double
OrigX
,
const
double
OrigY
,
const
double
OrigZ
,
const
double
dx
,
const
double
dy
,
const
double
dz
)
:
Random_Fclass
(
Ldomain
,
OrigX
,
OrigY
,
OrigZ
,
dx
,
dy
,
dz
){
const
double
dx
,
const
double
dy
,
const
double
dz
,
const
char
*
Geo
)
:
Random_Fclass
(
Ldomain
,
OrigX
,
OrigY
,
OrigZ
,
dx
,
dy
,
dz
){
mallocvector
(
&
_Eul_mean
,
3
);
_Eul_mean
[
0
]
=
mean
[
0
];
_Eul_mean
[
1
]
=
mean
[
1
];
_Eul_mean
[
2
]
=
mean
[
2
];
if
(
Geo
!=
NULL
)
_Geo
=
Geo
;
malloctens4
(
&
_RF_eul
,
_nx
,
_ny
,
_nz
,
3
);
// function to fill _RF_eul??????????????
}
Random_Feul
::
Random_Feul
(
const
Random_Feul
&
source
)
:
Random_Fclass
(
source
){
...
...
@@ -67,6 +69,7 @@ Random_Feul::Random_Feul(const Random_Feul &source):Random_Fclass(source){
_Eul_mean
[
0
]
=
source
.
_Eul_mean
[
0
];
_Eul_mean
[
1
]
=
source
.
_Eul_mean
[
1
];
_Eul_mean
[
2
]
=
source
.
_Eul_mean
[
2
];
_Geo
=
source
.
_Geo
;
malloctens4
(
&
_RF_eul
,
_nx
,
_ny
,
_nz
,
3
);
for
(
int
i
=
0
;
i
<
_nx
;
i
++
){
...
...
@@ -89,6 +92,7 @@ Random_Feul& Random_Feul::operator=(const Random_Fclass &source){
_Eul_mean
[
0
]
=
src
->
_Eul_mean
[
0
];
_Eul_mean
[
1
]
=
src
->
_Eul_mean
[
1
];
_Eul_mean
[
2
]
=
src
->
_Eul_mean
[
2
];
_Geo
=
src
->
_Geo
;
for
(
int
i
=
0
;
i
<
_nx
;
i
++
){
for
(
int
j
=
0
;
j
<
_ny
;
j
++
){
...
...
@@ -111,10 +115,30 @@ Random_Feul::~Random_Feul(){
void
Random_Feul
::
RandomGen
(
const
SVector3
&
GaussP
,
double
*
V_Rand
){
V_Rand
[
0
]
=
90.0
;
V_Rand
[
1
]
=
90.0
;
if
(
_Geo
==
"Cylinder"
){
if
(
_Eul_mean
[
0
]
==
0.0
){
V_Rand
[
0
]
=
0.0
;
V_Rand
[
1
]
=
0.0
;
V_Rand
[
2
]
=
0.0
;
}
else
if
(
_Eul_mean
[
0
]
!=
0.0
){
double
R
=
sqrt
(
pow
((
GaussP
(
0
)
-
_OrigX
),
2.0
)
+
pow
((
GaussP
(
1
)
-
_OrigY
),
2.0
));
V_Rand
[
0
]
=
acos
((
GaussP
(
0
)
-
_OrigX
)
/
R
)
*
180.0
/
PI
;
if
((
GaussP
(
1
)
-
_OrigY
)
<
0.0
){
V_Rand
[
0
]
=
-
V_Rand
[
0
];
}
V_Rand
[
1
]
=
_Eul_mean
[
0
];
V_Rand
[
2
]
=
0.0
;
}
}
else
if
(
_Geo
==
"Woven"
){
////?????
}
}
//************** Random Material Propety *********************
Random_FProp
::
Random_FProp
(
const
int
Randnum
,
const
SVector3
&
Ldomain
,
const
double
OrigX
,
const
double
OrigY
,
const
double
OrigZ
,
...
...
@@ -177,10 +201,10 @@ void Random_FProp::RandomGen(const SVector3 &GaussP, double* V_Rand){
//**************************
Random_Fclass
*
init_RandF
(
const
double
*
mean
,
const
SVector3
&
Ldomain
,
const
double
OrigX
,
const
double
OrigY
,
const
double
OrigZ
,
const
double
dx
,
const
double
dy
,
const
double
dz
){
const
double
dx
,
const
double
dy
,
const
double
dz
,
const
char
*
Geo
){
Random_Fclass
*
_RFclass
;
_RFclass
=
new
Random_Feul
(
mean
,
Ldomain
,
OrigX
,
OrigY
,
OrigZ
,
dx
,
dy
,
dz
);
_RFclass
=
new
Random_Feul
(
mean
,
Ldomain
,
OrigX
,
OrigY
,
OrigZ
,
dx
,
dy
,
dz
,
Geo
);
return
_RFclass
;
}
...
...
This diff is collapsed.
Click to expand it.
NonLinearSolver/materialLaw/RandomField.h
+
4
−
2
View file @
86199c10
...
...
@@ -42,10 +42,12 @@ class Random_Feul : public Random_Fclass{
protected:
double
*
_Eul_mean
;
double
****
_RF_eul
;
const
char
*
_Geo
;
public:
Random_Feul
(
const
double
*
mean
,
const
SVector3
&
Ldomain
,
const
double
OrigX
,
const
double
OrigY
,
const
double
OrigZ
,
const
double
dx
,
const
double
dy
,
const
double
dz
);
const
double
dx
,
const
double
dy
,
const
double
dz
,
const
char
*
Geo
);
Random_Feul
(
const
Random_Feul
&
source
);
Random_Feul
&
operator
=
(
const
Random_Fclass
&
source
);
~
Random_Feul
();
...
...
@@ -73,7 +75,7 @@ class Random_FProp : public Random_Fclass{
Random_Fclass
*
init_RandF
(
const
double
*
mean
,
const
SVector3
&
Ldomain
,
const
double
OrigX
,
const
double
OrigY
,
const
double
OrigZ
,
const
double
dx
,
const
double
dy
,
const
double
dz
);
const
double
dx
,
const
double
dy
,
const
double
dz
,
const
char
*
Geo
);
Random_Fclass
*
init_RandF
(
const
int
Randnum
,
const
SVector3
&
Ldomain
,
const
double
OrigX
,
const
double
OrigY
,
const
double
OrigZ
,
const
double
dx
,
const
double
dy
,
const
double
dz
,
const
char
*
RandProp
);
...
...
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