From fbcb62c9b20dd3721422302dbc66524f44ca1659 Mon Sep 17 00:00:00 2001
From: Sebastien Blaise <sebastien.blaise@uclouvain.be>
Date: Wed, 10 Feb 2016 20:15:39 +0000
Subject: [PATCH] 3d: new option for submarine

---
 benchmarks/3d/Submarine/Submarine.geo | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/benchmarks/3d/Submarine/Submarine.geo b/benchmarks/3d/Submarine/Submarine.geo
index 4de39b39d6..c134f7c03c 100644
--- a/benchmarks/3d/Submarine/Submarine.geo
+++ b/benchmarks/3d/Submarine/Submarine.geo
@@ -5,10 +5,10 @@ Mesh.Algorithm=9;
 Mesh.Algorithm3D=9;
 Mesh.Smoothing=0;
 Mesh.Recombine3DAll=1;
-//0: hex, 1: hex+prisms, 2: hex+prism+pyramids
-Mesh.Recombine3DLevel = 1;
-//0: nonconforming, 1: conformity using trihedra, 2: conformity using pyramids
-Mesh.Recombine3DConformity = 1;
+//0: hex, 1: hex+prisms, 2: hex+prism+1-step pyramids, 3: hex+prism+2-steps pyramids
+Mesh.Recombine3DLevel = 2;
+//conformity - 0: nonconforming, 1: trihedra, 2: pyramids+trihedra, 3:pyramids+hexPrismSplit+trihedra, 4:hexPrismSplit+trihedra
+Mesh.Recombine3DConformity = 4;
 Mesh.SaveParametric = 1;
 
 MeshAlgorithm Surface {12}  5; //Not in final mesh
-- 
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