From fbcb62c9b20dd3721422302dbc66524f44ca1659 Mon Sep 17 00:00:00 2001 From: Sebastien Blaise <sebastien.blaise@uclouvain.be> Date: Wed, 10 Feb 2016 20:15:39 +0000 Subject: [PATCH] 3d: new option for submarine --- benchmarks/3d/Submarine/Submarine.geo | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/benchmarks/3d/Submarine/Submarine.geo b/benchmarks/3d/Submarine/Submarine.geo index 4de39b39d6..c134f7c03c 100644 --- a/benchmarks/3d/Submarine/Submarine.geo +++ b/benchmarks/3d/Submarine/Submarine.geo @@ -5,10 +5,10 @@ Mesh.Algorithm=9; Mesh.Algorithm3D=9; Mesh.Smoothing=0; Mesh.Recombine3DAll=1; -//0: hex, 1: hex+prisms, 2: hex+prism+pyramids -Mesh.Recombine3DLevel = 1; -//0: nonconforming, 1: conformity using trihedra, 2: conformity using pyramids -Mesh.Recombine3DConformity = 1; +//0: hex, 1: hex+prisms, 2: hex+prism+1-step pyramids, 3: hex+prism+2-steps pyramids +Mesh.Recombine3DLevel = 2; +//conformity - 0: nonconforming, 1: trihedra, 2: pyramids+trihedra, 3:pyramids+hexPrismSplit+trihedra, 4:hexPrismSplit+trihedra +Mesh.Recombine3DConformity = 4; Mesh.SaveParametric = 1; MeshAlgorithm Surface {12} 5; //Not in final mesh -- GitLab