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Nico Schlömer
gmsh
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master
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9
HighOrderBLCurving
cgnsUnstructured
fix_cmake_hdf5
fix_libdir
fix_script_header
library-names
master
default
partition
partitioning
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20
gmsh_3_0_5
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29 results
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Created with Raphaël 2.2.0
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Merge branch 'master' of https://gitlab.onelab.info/gmsh/gmsh
master
master
Merge branch 'removeGModelFactory' into 'master'
remove obsolete examples
remove dead code
Merge branch 'master' into removeGModelFactory
bump version
3.0.6
3.0.6
doc
- new getLastMesh{Entity,Vertex}Error() in GModel to retreive location of meshing issues
utility PView constructor to easily construct a list-based view for pointwise scalar points
remove trailing \n in format strings
Merge remote-tracking branch 'origin/avoidStackOverflowDueToRecursiveFunctionCallDelaunayCavity2'
fix copy/paste error
Merge branch 'flexibleMultiThreading' into 'master'
Merge branch 'master' of https://gitlab.onelab.info/gmsh/gmsh
new options to fine-tune number of threads:
fix netgen+tetgen links
Merge branch 'vdgnguyen' into 'master'
Merge branch 'complex_fullVector' into 'master'
fullVector<>::norm() is wrong for complex values -> add complex specialisation (keep inline and double version for performances).
- copy vertex-based mesh attributes across transformations
Merge branch 'master' of https://gitlab.onelab.info/gmsh/gmsh
similar to translate+rotate extrusion, with thrusections (but cannot use structured grid, of course)
methods in functionSpace should be constant
Merge branch 'vdgnguyen' into 'master'
operator equal for STensor33
Merge branch 'vdgnguyen' into 'master'
handle variables with spaces in "Reset" (multiple variables should be separated with a comma)
add for adding equal tensor operations
oops
missing functions
up
example
implement "Coherence" for OCC kernel, as a simple shortcut to BooleanFragments
remove debug printf
example for master/slave variables
new ServerAction attribute to reset onelab variables: e.g. ServerAction "Reset" or SeverAction "Reset var1 var2".
avoid infinite loop in sphere mesh fix
- create compounds when doing transformations (translate, rotate, ...) so that we don't duplicate internal boundaries
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