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Christophe Geuzaine's avatar
Christophe Geuzaine authored
The "Simplex" class is now derived from a new class "SimplexBase",
which contains only pointers to the nodes, and none of the other stuff
necessary for the actual mesh generation.

All the input/output/display routines have been rewritten in terms of
SimplexBase: this provides a gain of almost 50% in memory when you
just load meshes from .msh files to do visualization stuff, instead of
actually generating the mesh.
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